mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
[MIRROR] Adds optional area-based definition for outdoors-ness
This commit is contained in:
@@ -22,3 +22,9 @@
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#define IS_OPAQUE_TURF(turf) (turf.directional_opacity == ALL_CARDINALS)
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#define IS_OPAQUE_TURF_DIR(turf, dir) (turf.directional_opacity & dir)
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#define FOOTSTEP_SPRITE_AMT 2
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// Used to designate if a turf (or its area) should initialize as outdoors or not.
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#define OUTDOORS_YES 1 // This being 1 helps with backwards compatibility.
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#define OUTDOORS_NO 0 // Ditto.
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#define OUTDOORS_AREA -1 // If a turf has this, it will defer to the area's settings on init.
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// Note that after init, it will be either YES or NO.
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@@ -34,7 +34,7 @@ SUBSYSTEM_DEF(planets)
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// DO NOT CALL THIS DIRECTLY UNLESS IT'S IN INITIALIZE,
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// USE turf/simulated/proc/make_indoors() and
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// tyrf/simulated/proc/make_outdoors()
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// turf/simulated/proc/make_outdoors()
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/datum/controller/subsystem/planets/proc/addTurf(var/turf/T)
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if(z_to_planet.len >= T.z && z_to_planet[T.z])
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var/datum/planet/P = z_to_planet[T.z]
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@@ -42,7 +42,7 @@ SUBSYSTEM_DEF(planets)
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return
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if(istype(T, /turf/unsimulated/wall/planetary))
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P.planet_walls += T
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else if(istype(T, /turf/simulated) && T.outdoors)
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else if(istype(T, /turf/simulated) && T.is_outdoors())
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P.planet_floors += T
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P.weather_holder.apply_to_turf(T)
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P.sun_holder.apply_to_turf(T)
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@@ -18,7 +18,7 @@
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar/action_checks(atom/target)
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var/turf/MT = get_turf(chassis)
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var/turf/TT = get_turf(target)
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if(!MT.outdoors || !TT.outdoors)
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if(!MT.outdoors || !TT.is_outdoors())
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to_chat(chassis.occupant, "<span class='notice'>\The [src]'s control system prevents you from firing due to a blocked firing arc.</span>")
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return 0
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return ..()
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@@ -220,7 +220,7 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
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if(!istype(candidate) || istype(candidate, /turf/simulated/sky))
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safety--
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continue
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else if(candidate && !candidate.outdoors)
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else if(candidate && !candidate.is_outdoors())
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safety--
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continue
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else
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@@ -46,10 +46,10 @@
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return
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// Create a ceiling to shield from the weather
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if(src.outdoors)
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if(src.is_outdoors())
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for(var/dir in cardinal)
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var/turf/A = get_step(src, dir)
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if(A && !A.outdoors)
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if(A && !A.is_outdoors())
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if(expended_tile || R.use(1))
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make_indoors()
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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@@ -87,7 +87,7 @@ var/image/no_ceiling_image = null
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// Show 'ceilingless' overlay.
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var/turf/above = GetAbove(src)
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if(above && isopenspace(above) && !istype(src, /turf/simulated/floor/outdoors)) // This won't apply to outdoor turfs since its assumed they don't have a ceiling anyways.
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if(!is_outdoors() && above && isopenspace(above)) // This won't apply to outdoor turfs since its assumed they don't have a ceiling anyways.
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add_overlay(no_ceiling_image)
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// Update our 'them-to-us' edges, aka edges from external turfs we feel should spill onto us
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@@ -17,11 +17,11 @@
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initial_flooring = /decl/flooring/lava // Defining this in case someone DOES step on lava and survive. Somehow.
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/turf/simulated/floor/lava/outdoors
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outdoors = TRUE
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outdoors = OUTDOORS_YES
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// For maximum pedantry.
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/turf/simulated/floor/lava/Initialize()
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if(!outdoors)
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if(!is_outdoors())
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name = "magma"
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update_icon()
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update_light()
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@@ -1,11 +1,16 @@
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var/list/turf_edge_cache = list()
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/turf/
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/turf
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// If greater than 0, this turf will apply edge overlays on top of other turfs cardinally adjacent to it, if those adjacent turfs are of a different icon_state,
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// and if those adjacent turfs have a lower edge_blending_priority.
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var/edge_blending_priority = 0
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// Outdoors var determines if the game should consider the turf to be 'outdoors', which controls certain things such as weather effects.
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var/outdoors = FALSE
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var/outdoors = OUTDOORS_AREA
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/area
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// If a turf's `outdoors` variable is set to `OUTDOORS_AREA`,
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// it will decide if it's outdoors or not when being initialized based on this var.
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var/outdoors = OUTDOORS_NO
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/turf/simulated/floor/outdoors
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name = "generic ground"
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@@ -13,7 +18,7 @@ var/list/turf_edge_cache = list()
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icon = 'icons/turf/outdoors.dmi'
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icon_state = null
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edge_blending_priority = 1
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outdoors = TRUE // This variable is used for weather effects.
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outdoors = OUTDOORS_YES // This variable is used for weather effects.
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can_dirty = FALSE // Looks hideous with dirt on it.
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can_build_into_floor = TRUE
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@@ -21,31 +26,51 @@ var/list/turf_edge_cache = list()
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var/list/turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/turf/simulated/floor/Initialize(mapload)
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if(outdoors)
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if(is_outdoors())
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SSplanets.addTurf(src)
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. = ..()
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/turf/simulated/floor/Destroy()
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if(outdoors)
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if(is_outdoors())
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SSplanets.removeTurf(src)
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return ..()
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// Turfs can decide if they should be indoors or outdoors.
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// By default they choose based on their area's setting.
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// This helps cut down on ten billion `/outdoors` subtypes being needed.
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/turf/proc/is_outdoors()
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return FALSE
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/turf/simulated/is_outdoors()
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switch(outdoors)
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if(OUTDOORS_YES)
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return TRUE
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if(OUTDOORS_NO)
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return FALSE
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if(OUTDOORS_AREA)
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var/area/A = loc
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if(A.outdoors == OUTDOORS_YES)
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return TRUE
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return FALSE
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/// Makes the turf explicitly outdoors.
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/turf/simulated/proc/make_outdoors()
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if(outdoors)
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if(is_outdoors()) // Already outdoors.
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return
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outdoors = TRUE
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outdoors = OUTDOORS_YES
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SSplanets.addTurf(src)
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/// Makes the turf explicitly indoors.
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/turf/simulated/proc/make_indoors()
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if(!outdoors)
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if(!is_outdoors()) // Already indoors.
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return
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outdoors = FALSE
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outdoors = OUTDOORS_NO
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SSplanets.removeTurf(src)
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/turf/simulated/post_change()
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..()
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// If it was outdoors and still is, it will not get added twice when the planet controller gets around to putting it in.
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if(outdoors)
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if(is_outdoors())
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make_outdoors()
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else
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make_indoors()
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@@ -4,7 +4,7 @@
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desc = "Hope you don't have a fear of heights."
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icon = 'icons/turf/floors.dmi'
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icon_state = "sky_slow"
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outdoors = TRUE
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outdoors = OUTDOORS_YES
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// Assume there's a vacuum for the purposes of avoiding active edges at initialization, as well as ZAS fun if a window breaks.
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oxygen = 0
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@@ -171,7 +171,7 @@
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return
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// Create a ceiling to shield from the weather
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if(outdoors)
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if(is_outdoors())
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if(expended_tile || R.use(1)) // Don't need to check adjacent turfs for a wall, we're building on one
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make_indoors()
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if(!expended_tile) // Would've already played a sound
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@@ -8,7 +8,7 @@
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var/under_state = "rock"
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edge_blending_priority = -1
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movement_cost = 4
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outdoors = TRUE
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outdoors = OUTDOORS_YES
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layer = WATER_FLOOR_LAYER
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@@ -106,12 +106,12 @@
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name = "pool"
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desc = "Don't worry, it's not closed."
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under_state = "pool"
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outdoors = FALSE
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outdoors = OUTDOORS_NO
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/turf/simulated/floor/water/deep/pool
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name = "deep pool"
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desc = "Don't worry, it's not closed."
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outdoors = FALSE
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outdoors = OUTDOORS_NO
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/mob/living/proc/can_breathe_water()
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return FALSE
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@@ -40,13 +40,13 @@
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for(var/obj/machinery/power/thing in range(LIGHTNING_REDIRECT_RANGE, T))
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if(istype(thing, /obj/machinery/power/tesla_coil))
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var/turf/simulated/coil_turf = get_turf(thing)
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if(istype(coil_turf) && thing.anchored && coil_turf.outdoors)
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if(istype(coil_turf) && thing.anchored && coil_turf.is_outdoors())
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coil = thing
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break
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if(istype(thing, /obj/machinery/power/grounding_rod))
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var/turf/simulated/rod_turf = get_turf(thing)
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if(istype(rod_turf) && thing.anchored && rod_turf.outdoors)
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if(istype(rod_turf) && thing.anchored && rod_turf.is_outdoors())
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ground = thing
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if(coil) // Coil gets highest priority.
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@@ -12,7 +12,7 @@
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to_chat(usr, span("warning", "You appear to be in a place without any sort of concept of direction. You have bigger problems to worry about."))
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return
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if(!T.outdoors) // They're inside.
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if(!T.is_outdoors()) // They're inside.
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to_chat(usr, "You see nothing interesting.")
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return
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@@ -100,7 +100,7 @@
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var/list/all_turfs = block(locate(1, 1, min), locate(world.maxx, world.maxy, max))
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var/list/turfs_to_use = list()
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for(var/turf/T as anything in all_turfs)
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if(T.outdoors)
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if(T.is_outdoors())
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turfs_to_use += T
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if(!turfs_to_use.len)
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@@ -86,7 +86,7 @@
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var/num = 0
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for(var/mob/living/L in player_list)
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var/turf/T = get_turf(L)
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if(istype(T) && !istype(T, /turf/space) && T.outdoors)
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if(istype(T) && !istype(T, /turf/space) && T.is_outdoors())
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. += assess_player_activity(L)
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num++
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if(num)
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@@ -6,7 +6,7 @@
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var/num = 0
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for(var/mob/living/L in player_list)
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var/turf/T = get_turf(L)
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if(istype(T) && !istype(T, /turf/space) && T.outdoors)
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if(istype(T) && !istype(T, /turf/space) && T.is_outdoors())
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if(assess_player_activity(L) >= cutoff)
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num++
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return num
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@@ -42,7 +42,7 @@ var/global/list/total_extraction_beacons = list()
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return
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if(!can_use_indoors)
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var/turf/T = get_turf(A)
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if(T && !T.outdoors)
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if(T && !T.is_outdoors())
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to_chat(user, "[src] can only be used on things that are outdoors!")
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return
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if(!flag)
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@@ -145,7 +145,7 @@ var/global/list/total_extraction_beacons = list()
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/obj/item/fulton_core/attack_self(mob/user)
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var/turf/T = get_turf(user)
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var/outdoors = T.outdoors
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var/outdoors = T.is_outdoors()
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if(do_after(user,15,target = user) && !QDELETED(src) && outdoors)
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new /obj/structure/extraction_point(get_turf(user))
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qdel(src)
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@@ -167,7 +167,7 @@
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// I don't like that so I'm commenting it out :)
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// VOREstation Edit Start
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/*
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if(T.outdoors && (T.z <= SSplanets.z_to_planet.len))
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if((T.is_outdoors()) && (T.z <= SSplanets.z_to_planet.len))
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var/datum/planet/P = SSplanets.z_to_planet[z]
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if(P)
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var/datum/weather_holder/WH = P.weather_holder
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@@ -136,7 +136,8 @@
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if(stat != DEAD && cell)
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// TODO generalize solar occlusion to charge from the actual sun.
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var/new_recharge_state = istype(loc, /turf/simulated/floor/outdoors) || /*, /turf/exterior) */ istype(loc, /turf/space)
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var/turf/T = get_turf(src)
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var/new_recharge_state = T?.is_outdoors() || isspace(T)
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if(new_recharge_state != last_recharge_state)
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last_recharge_state = new_recharge_state
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if(last_recharge_state)
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@@ -296,7 +296,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -349,7 +349,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -407,7 +407,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/carbon/H as anything in human_mob_list)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to pelt them with ice.
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// If they have an open umbrella, it'll guard from hail
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@@ -502,7 +502,7 @@ var/datum/planet/sif/planet_sif = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to burn them with ash.
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L.inflict_heat_damage(rand(1, 3))
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@@ -539,7 +539,7 @@ var/datum/planet/sif/planet_sif = null
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if(L.z in holder.our_planet.expected_z_levels)
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irradiate_nearby_turf(L)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to irradiate them with fallout.
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L.rad_act(rand(direct_rad_low, direct_rad_high))
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@@ -553,5 +553,5 @@ var/datum/planet/sif/planet_sif = null
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var/turf/T = pick(turfs) // We get one try per tick.
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if(!istype(T))
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return
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if(T.outdoors)
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if(T.is_outdoors())
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SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
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@@ -276,7 +276,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -327,7 +327,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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@@ -383,7 +383,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/carbon/H as anything in human_mob_list)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to pelt them with ice.
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// If they have an open umbrella, it'll guard from hail
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@@ -474,7 +474,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.outdoors)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to burn them with ash.
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L.inflict_heat_damage(rand(1, 3))
|
||||
@@ -511,7 +511,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
irradiate_nearby_turf(L)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to irradiate them with fallout.
|
||||
|
||||
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||
@@ -525,6 +525,6 @@ var/datum/planet/virgo3b/planet_virgo3b = null
|
||||
var/turf/T = pick(turfs) // We get one try per tick.
|
||||
if(!istype(T))
|
||||
return
|
||||
if(T.outdoors)
|
||||
if(T.is_outdoors())
|
||||
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||
|
||||
|
||||
@@ -255,7 +255,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
@@ -301,7 +301,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
@@ -354,7 +354,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
for(var/mob/living/carbon/H as anything in human_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from hail
|
||||
@@ -447,7 +447,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to burn them with ash.
|
||||
|
||||
L.inflict_heat_damage(rand(1, 3))
|
||||
@@ -484,7 +484,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
irradiate_nearby_turf(L)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to irradiate them with fallout.
|
||||
|
||||
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||
@@ -498,7 +498,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
var/turf/T = pick(turfs) // We get one try per tick.
|
||||
if(!istype(T))
|
||||
return
|
||||
if(T.outdoors)
|
||||
if(T.is_outdoors())
|
||||
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||
|
||||
/turf/unsimulated/wall/planetary/normal/virgo4
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
for(var/mob/M in player_list) // Don't need to care about clientless mobs.
|
||||
if(M.z in our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue
|
||||
to_chat(M, message)
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
// Otherwise they should hear some sounds, depending on if they're inside or not.
|
||||
var/turf/T = get_turf(M)
|
||||
if(istype(T))
|
||||
if(T.outdoors) // Mob is currently outdoors.
|
||||
if(T.is_outdoors()) // Mob is currently outdoors.
|
||||
hear_outdoor_sounds(M, TRUE)
|
||||
hear_indoor_sounds(M, FALSE)
|
||||
|
||||
|
||||
@@ -24,7 +24,9 @@
|
||||
// continue // Not on the right z-level.
|
||||
if(L.stat)
|
||||
continue // Don't want dead people.
|
||||
if(istype(get_turf(L), /turf/simulated/floor/outdoors) && istype(get_area(L),/area/surface/outside/wilderness))
|
||||
var/turf/T = get_turf(L)
|
||||
var/area/A = get_area(L)
|
||||
if(T?.is_outdoors() && istype(A, /area/tether/outpost/exploration_plains)) // VOREStation Edit
|
||||
potential_victims += L
|
||||
|
||||
if(potential_victims.len)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -24,19 +24,19 @@
|
||||
oxygen = MOLES_O2SIF
|
||||
nitrogen = MOLES_N2SIF
|
||||
temperature = TEMPERATURE_SIF
|
||||
outdoors = TRUE
|
||||
outdoors = OUTDOORS_YES
|
||||
|
||||
/turf/simulated/floor/tiled/steel/sif/planetuse
|
||||
oxygen = MOLES_O2SIF
|
||||
nitrogen = MOLES_N2SIF
|
||||
temperature = TEMPERATURE_SIF
|
||||
outdoors = TRUE
|
||||
outdoors = OUTDOORS_YES
|
||||
|
||||
/turf/simulated/floor/plating/sif/planetuse
|
||||
oxygen = MOLES_O2SIF
|
||||
nitrogen = MOLES_N2SIF
|
||||
temperature = TEMPERATURE_SIF
|
||||
outdoors = TRUE
|
||||
outdoors = OUTDOORS_YES
|
||||
|
||||
/turf/simulated/floor/outdoors/snow/sif/planetuse
|
||||
oxygen = MOLES_O2SIF
|
||||
|
||||
Reference in New Issue
Block a user