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Adjusts events and refactors borgs a bit in process
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CHOMPStation2
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21b9d0e636
@@ -76,7 +76,7 @@
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update_state()
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/obj/structure/windoor_assembly/attack_robot(mob/living/silicon/robot/user)
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if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering/general)) \
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if(Adjacent(user) && (user.module && (istype(user.module,/obj/item/weapon/robot_module/robot/engineering)) \
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|| istype(user.module,/obj/item/weapon/robot_module/drone))) //Only dron (and engiborg) needs this.
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rename_door(user)
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