mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 20:23:26 +00:00
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
This commit is contained in:
@@ -1150,6 +1150,7 @@
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#include "code\modules\mob\living\silicon\robot\life.dm"
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#include "code\modules\mob\living\silicon\robot\login.dm"
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#include "code\modules\mob\living\silicon\robot\robot.dm"
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#include "code\modules\mob\living\silicon\robot\robot_items.dm"
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#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
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#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
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#include "code\modules\mob\living\silicon\robot\say.dm"
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@@ -294,6 +294,73 @@ area
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//show the dark overlay so areas, not yet in a lighting subarea, won't be bright as day and look silly.
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SetLightLevel(4)
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atom
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var/light_on = 0 //Am I emitting light?
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var/brightness_on = 0 //Luminosity when the above: light_on = 1
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//Called when turning off or dropping a flashlight for ex.
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//It checks the users slots for another source of light, and return the appropriate brightness. 0 if no other source is found
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proc/search_light(mob/M, obj/item/W as obj)
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var/list/slots
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var/obj/item/I
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var brightness = 0 //the new brightness to be returned
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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slots = list (
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"l_hand",
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"r_hand",
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"belt",
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"head",
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"l_pocket",
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"r_pocket",
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"s_store")
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for (var/slot in slots)
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switch(slot)
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if("belt")
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I = H.belt
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if("head")
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I = H.head
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if("l_hand")
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I = H.l_hand
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if("r_hand")
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I = H.r_hand
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if("l_pocket")
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I = H.l_store
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if("r_pocket")
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I = H.r_store
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if("s_store")
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I = H.s_store
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if (I)
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if ((I.light_on) && (I != W)) //an item emitting light other than itself
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if (I.brightness_on > brightness)
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brightness = I.brightness_on
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else if (istype(M, /mob/living/carbon/monkey))
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slots = list (
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"l_hand",
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"r_hand")
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for (var/slot in slots)
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switch(slot)
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if("l_hand")
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I = M.l_hand
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if("r_hand")
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I = M.r_hand
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if (I)
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if ((I.light_on) && (I != W)) //an item emitting light other than itself
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if (I.brightness_on > brightness)
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brightness = I.brightness_on
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else
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for (I in M.contents) //Justin Case
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if (I)
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if ((I.light_on) && (I != W)) //an item emitting light other than itself
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if (I.brightness_on > brightness)
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brightness = I.brightness_on
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return brightness
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#undef LIGHTING_MAX_LUMINOSITY
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#undef LIGHTING_MAX_LUMINOSITY_MOB
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@@ -356,7 +356,7 @@
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H = new /obj/item/weapon/organ/head(owner.loc, owner)
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if(ishuman(owner))
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if(owner.gender == FEMALE)
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H.icon_state = "head_f_l"
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H.icon_state = "head_f"
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H.overlays += owner.generate_head_icon()
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H:transfer_identity(owner)
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H.pixel_x = -10
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@@ -682,7 +682,7 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
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obj/item/weapon/organ/head
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name = "head"
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icon_state = "head_m_l"
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icon_state = "head_m"
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var/mob/living/carbon/brain/brainmob
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var/brain_op_stage = 0
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@@ -9,7 +9,7 @@
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blobevent = 1
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spawn(0)
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dotheblobbaby()
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spawn(3000)
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spawn(12000) // blob event can last up to 20 minutes
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blobevent = 0
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spawn(rand(1000, 2000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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@@ -25,5 +25,5 @@
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if(B.z != 1)
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continue
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B.Life()
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spawn(70)
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spawn(280) // advance 1 tile every 30 seconds
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dotheblobbaby()
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@@ -12,4 +12,8 @@
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -57,6 +57,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -80,6 +84,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
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H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -105,6 +113,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
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H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -127,6 +139,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -251,6 +267,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_belt)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -273,6 +293,10 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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@@ -18,6 +18,10 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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spawn(0)
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var/religion_name = "Christianity"
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var/new_religion = copytext(sanitize(input(H, "You are the Chaplain. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name)),1,MAX_NAME_LEN)
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@@ -99,6 +99,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/chemist(H), slot_wear_suit)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
|
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@@ -122,6 +126,10 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/genetics(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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||||
if(H.backbag == 1)
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||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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||||
else
|
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
/*
|
||||
|
||||
@@ -18,6 +18,10 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -41,6 +45,8 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/science(H), slot_wear_suit)
|
||||
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask)
|
||||
// H.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(H), slot_l_hand)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
@@ -5,9 +5,11 @@
|
||||
icon_state = "candle1"
|
||||
item_state = "candle1"
|
||||
w_class = 1
|
||||
light_on = 0
|
||||
brightness_on = 3 //luminosity when on
|
||||
|
||||
var/wax = 200
|
||||
var/lit = 0
|
||||
|
||||
proc
|
||||
light(var/flavor_text = "\red [usr] lights the [name].")
|
||||
|
||||
@@ -19,7 +21,7 @@
|
||||
else if(wax>80)
|
||||
i = 2
|
||||
else i = 3
|
||||
icon_state = "candle[i][lit ? "_lit" : ""]"
|
||||
icon_state = "candle[i][light_on ? "_lit" : ""]"
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -30,30 +32,30 @@
|
||||
light("\red [user] casually lights the [name] with [W], what a badass.")
|
||||
else if(istype(W, /obj/item/weapon/lighter))
|
||||
var/obj/item/weapon/lighter/L = W
|
||||
if(L.lit)
|
||||
if(L.light_on)
|
||||
light()
|
||||
else if(istype(W, /obj/item/weapon/match))
|
||||
var/obj/item/weapon/match/M = W
|
||||
if(M.lit)
|
||||
if(M.light_on)
|
||||
light()
|
||||
else if(istype(W, /obj/item/candle))
|
||||
var/obj/item/candle/C = W
|
||||
if(C.lit)
|
||||
if(C.light_on)
|
||||
light()
|
||||
|
||||
|
||||
light(var/flavor_text = "\red [usr] lights the [name].")
|
||||
if(!src.lit)
|
||||
src.lit = 1
|
||||
if(!src.light_on)
|
||||
src.light_on = 1
|
||||
//src.damtype = "fire"
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(flavor_text, 1)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
SetLuminosity(brightness_on)
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
process()
|
||||
if(!lit)
|
||||
if(!light_on)
|
||||
return
|
||||
wax--
|
||||
if(!wax)
|
||||
@@ -68,20 +70,29 @@
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(lit)
|
||||
lit = 0
|
||||
if(light_on)
|
||||
light_on = 0
|
||||
update_icon()
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
|
||||
pickup(mob/user)
|
||||
if(lit)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + CANDLE_LUM)
|
||||
|
||||
|
||||
dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity - CANDLE_LUM)
|
||||
SetLuminosity(CANDLE_LUM)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
@@ -13,6 +13,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_ID | SLOT_BELT
|
||||
light_on = 0 //Is the flashlight function on?
|
||||
brightness_on = 4 //Luminosity for the flashlight function
|
||||
|
||||
//Main variables
|
||||
var/owner = null
|
||||
@@ -22,8 +24,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
//Secondary variables
|
||||
var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
|
||||
var/fon = 0 //Is the flashlight function on?
|
||||
var/f_lum = 4 //Luminosity for the flashlight function
|
||||
var/silent = 0 //To beep or not to beep, that is the question
|
||||
var/toff = 0 //If 1, messenger disabled
|
||||
var/tnote = null //Current Texts
|
||||
@@ -192,14 +192,22 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
* The Actual PDA
|
||||
*/
|
||||
/obj/item/device/pda/pickup(mob/user)
|
||||
if(fon)
|
||||
if(light_on)
|
||||
if(user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity + f_lum)
|
||||
|
||||
/obj/item/device/pda/dropped(mob/user)
|
||||
if(fon)
|
||||
user.SetLuminosity(user.luminosity - f_lum)
|
||||
SetLuminosity(f_lum)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
/obj/item/device/pda/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if(user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/pda/New()
|
||||
..()
|
||||
@@ -320,7 +328,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if (cartridge.access_remote_door)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [fon ? "Disable" : "Enable"] Flashlight</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [light_on ? "Disable" : "Enable"] Flashlight</a></li>"
|
||||
if (pai)
|
||||
if(pai.loc != src)
|
||||
pai = null
|
||||
@@ -495,14 +503,18 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
//MAIN FUNCTIONS===================================
|
||||
|
||||
if("Light")
|
||||
if(fon)
|
||||
fon = 0
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
|
||||
if(light_on)
|
||||
light_on = 0
|
||||
if(src in U.contents)
|
||||
U.SetLuminosity(search_light(U, src))
|
||||
else
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
SetLuminosity(0)
|
||||
else
|
||||
light_on = 1
|
||||
if((src in U.contents) && (U.luminosity < brightness_on))
|
||||
U.SetLuminosity(brightness_on)
|
||||
else
|
||||
SetLuminosity(brightness_on)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
|
||||
@@ -10,12 +10,13 @@
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
icon_action_button = "action_flashlight"
|
||||
var/on = 0
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
var brightness = 0
|
||||
|
||||
/obj/item/device/flashlight/initialize()
|
||||
..()
|
||||
if(on)
|
||||
if(light_on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
@@ -23,16 +24,16 @@
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
if(light_on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
if((loc == user) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(0)
|
||||
|
||||
@@ -40,14 +41,14 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
light_on = !light_on
|
||||
update_brightness(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(on && user.zone_sel.selecting == "eyes")
|
||||
if(light_on && user.zone_sel.selecting == "eyes")
|
||||
|
||||
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
@@ -88,17 +89,26 @@
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pen
|
||||
name = "penlight"
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
@@ -119,7 +129,7 @@
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
on = 1
|
||||
light_on = 1
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
@@ -159,14 +169,14 @@
|
||||
var/turf/pos = get_turf(src)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
fuel = max(fuel - 1, 0)
|
||||
if(!fuel || !on)
|
||||
if(!fuel || !light_on)
|
||||
turn_off()
|
||||
if(!fuel)
|
||||
src.icon_state = "[initial(icon_state)]-empty"
|
||||
processing_objects -= src
|
||||
|
||||
/obj/item/device/flashlight/flare/proc/turn_off()
|
||||
on = 0
|
||||
light_on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
@@ -182,12 +192,12 @@
|
||||
if(!fuel)
|
||||
user << "<span class='notice'>It's out of fuel.</span>"
|
||||
return
|
||||
if(!on)
|
||||
if(!light_on)
|
||||
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
|
||||
else
|
||||
return
|
||||
// All good, turn it on.
|
||||
on = 1
|
||||
light_on = 1
|
||||
update_brightness(user)
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
|
||||
@@ -23,70 +23,34 @@
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ("chest")
|
||||
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
user << "\red This isn't useful at all on a robotic limb.."
|
||||
return 1
|
||||
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
|
||||
else
|
||||
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
|
||||
affecting = H.get_organ("head")
|
||||
|
||||
// If we're targetting arms or legs, also heal the respective hand/foot
|
||||
if(affecting.name in list("l_arm","r_arm","l_leg","r_leg"))
|
||||
var/datum/organ/external/child
|
||||
if(affecting.name == "l_arm")
|
||||
child = H.get_organ("l_hand")
|
||||
else if(affecting.name == "r_arm")
|
||||
child = H.get_organ("r_hand")
|
||||
else if(affecting.name == "r_leg")
|
||||
child = H.get_organ("r_foot")
|
||||
else if(affecting.name == "l_leg")
|
||||
child = H.get_organ("l_foot")
|
||||
|
||||
if(src.heal_brute)
|
||||
if(!affecting.bandage() && !child.bandage())
|
||||
user << "\red The wounds on this limb have already been bandaged."
|
||||
return 1
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve() && !child.salve())
|
||||
user << "\red The wounds on this limb have already been salved."
|
||||
return 1
|
||||
else
|
||||
if(src.heal_brute)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on this limb have already been bandaged."
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] bandages wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage wounds on [M]'s [affecting.display_name]." )
|
||||
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on this limb have already been salved."
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
M.updatehealth()
|
||||
else
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
|
||||
use(1)
|
||||
|
||||
if (user)
|
||||
if (M != user)
|
||||
user.visible_message( \
|
||||
"\blue [M] has been applied with [src] by [user].", \
|
||||
"\blue You apply \the [src] to [M]." \
|
||||
)
|
||||
else
|
||||
var/t_himself = "itself"
|
||||
if (user.gender == MALE)
|
||||
t_himself = "himself"
|
||||
else if (user.gender == FEMALE)
|
||||
t_himself = "herself"
|
||||
|
||||
user.visible_message( \
|
||||
"\blue [M] applied [src] on [t_himself].", \
|
||||
"\blue You apply \the [src] on yourself." \
|
||||
)
|
||||
use(1)
|
||||
M.updatehealth()
|
||||
|
||||
@@ -85,12 +85,12 @@ ZIPPO
|
||||
|
||||
else if(istype(W, /obj/item/weapon/lighter/zippo))
|
||||
var/obj/item/weapon/lighter/zippo/Z = W
|
||||
if(Z.lit)
|
||||
if(Z.light_on)
|
||||
light("<span class='rose'>With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/lighter))
|
||||
var/obj/item/weapon/lighter/L = W
|
||||
if(L.lit)
|
||||
if(L.light_on)
|
||||
light("<span class='notice'>After some fiddling, [user] manages to light their [name] with [W].</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/match))
|
||||
@@ -375,7 +375,8 @@ ZIPPO
|
||||
flags = TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("burnt", "singed")
|
||||
var/lit = 0
|
||||
light_on = 0
|
||||
brightness_on = 2 //luminosity when on
|
||||
|
||||
/obj/item/weapon/lighter/zippo
|
||||
name = "Zippo lighter"
|
||||
@@ -394,8 +395,8 @@ ZIPPO
|
||||
|
||||
/obj/item/weapon/lighter/attack_self(mob/living/user)
|
||||
if(user.r_hand == src || user.l_hand == src)
|
||||
if(!lit)
|
||||
lit = 1
|
||||
if(!light_on)
|
||||
light_on = 1
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
@@ -411,10 +412,11 @@ ZIPPO
|
||||
user.apply_damage(2,BURN,"r_hand")
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
||||
|
||||
user.SetLuminosity(user.luminosity + 2)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
lit = 0
|
||||
light_on = 0
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
@@ -422,7 +424,7 @@ ZIPPO
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
|
||||
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
processing_objects.Remove(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -433,7 +435,7 @@ ZIPPO
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && light_on)
|
||||
var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
@@ -453,14 +455,24 @@ ZIPPO
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/pickup(mob/user)
|
||||
if(lit)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
return
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
w_class = 2.0
|
||||
force = 4.0
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
|
||||
New()
|
||||
|
||||
@@ -173,26 +173,54 @@ var/global/floorIsLava = 0
|
||||
/datum/player_info/var/content // text content of the information
|
||||
/datum/player_info/var/timestamp // Because this is bloody annoying
|
||||
|
||||
#define PLAYER_NOTES_ENTRIES_PER_PAGE 50
|
||||
/datum/admins/proc/PlayerNotes()
|
||||
set category = "Admin"
|
||||
set name = "Player Notes"
|
||||
var/dat = "<B>Player notes</B><HR><table>"
|
||||
if (!istype(src,/datum/admins))
|
||||
src = usr.client.holder
|
||||
if (!istype(src,/datum/admins))
|
||||
usr << "Error: you are not an admin!"
|
||||
return
|
||||
PlayerNotesPage(1)
|
||||
|
||||
/datum/admins/proc/PlayerNotesPage(page)
|
||||
var/dat = "<B>Player notes</B><HR>"
|
||||
var/savefile/S=new("data/player_notes.sav")
|
||||
var/list/note_keys
|
||||
S >> note_keys
|
||||
if(!note_keys)
|
||||
dat += "No notes found."
|
||||
else
|
||||
dat += "<table>"
|
||||
sortList(note_keys)
|
||||
for(var/t in note_keys)
|
||||
|
||||
// Display the notes on the current page
|
||||
var/number_pages = note_keys.len / PLAYER_NOTES_ENTRIES_PER_PAGE
|
||||
// Emulate ceil(why does BYOND not have ceil)
|
||||
if(number_pages != round(number_pages))
|
||||
number_pages = round(number_pages) + 1
|
||||
var/page_index = page - 1
|
||||
if(page_index < 0 || page_index >= number_pages)
|
||||
return
|
||||
|
||||
var/lower_bound = page_index * PLAYER_NOTES_ENTRIES_PER_PAGE + 1
|
||||
var/upper_bound = (page_index + 1) * PLAYER_NOTES_ENTRIES_PER_PAGE
|
||||
upper_bound = min(upper_bound, note_keys.len)
|
||||
for(var/index = lower_bound, index <= upper_bound, index++)
|
||||
var/t = note_keys[index]
|
||||
dat += "<tr><td><a href='?src=\ref[src];notes=show;ckey=[t]'>[t]</a></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
dat += "</table><br>"
|
||||
|
||||
// Display a footer to select different pages
|
||||
for(var/index = 1, index <= number_pages, index++)
|
||||
if(index == page)
|
||||
dat += "<b>"
|
||||
dat += "<a href='?src=\ref[src];notes=list;index='[index]'>[index]</a> "
|
||||
if(index == page)
|
||||
dat += "</b>"
|
||||
|
||||
usr << browse(dat, "window=player_notes;size=400x400")
|
||||
|
||||
|
||||
|
||||
@@ -2706,4 +2706,6 @@ var/list/admin_datums = list()
|
||||
switch(href_list["notes"])
|
||||
if("show")
|
||||
show_player_info(ckey)
|
||||
if("list")
|
||||
PlayerNotesPage(href_list["index"])
|
||||
return
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "hardhat0_yellow"
|
||||
flags = FPRINT | TABLEPASS
|
||||
item_state = "hardhat0_yellow"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
@@ -15,24 +15,35 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
light_on = !light_on
|
||||
icon_state = "hardhat[light_on]_[color]"
|
||||
item_state = "hardhat[light_on]_[color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/orange
|
||||
|
||||
@@ -122,32 +122,42 @@
|
||||
color = "pumpkin"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
var/on = 0
|
||||
brightness_on = 2 //luminosity when on
|
||||
light_on = 0
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
light_on = !light_on
|
||||
icon_state = "hardhat[light_on]_[color]"
|
||||
item_state = "hardhat[light_on]_[color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
/*
|
||||
* Kitty ears
|
||||
*/
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
||||
icon_action_button = "action_hardhat"
|
||||
heat_protection = HEAD
|
||||
@@ -17,24 +17,35 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "rig[on]-[color]"
|
||||
light_on = !light_on
|
||||
icon_state = "rig[light_on]-[color]"
|
||||
// item_state = "rig[on]-[color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/clothing/suit/space/rig
|
||||
name = "engineering hardsuit"
|
||||
|
||||
@@ -421,19 +421,19 @@
|
||||
|
||||
if(!item) return //Grab processing has a chance of returning null
|
||||
|
||||
item.layer = initial(item.layer)
|
||||
u_equip(item)
|
||||
update_icons()
|
||||
if(src.client)
|
||||
src.client.screen -= item
|
||||
//if(src.client)
|
||||
//src.client.screen -= item
|
||||
|
||||
item.loc = src.loc
|
||||
//item.loc = src.loc
|
||||
|
||||
if(istype(item, /obj/item))
|
||||
item:dropped(src) // let it know it's been dropped
|
||||
//if(istype(item, /obj/item))
|
||||
//item:dropped(src) // let it know it's been dropped
|
||||
|
||||
//actually throw it!
|
||||
if (item)
|
||||
item.layer = initial(item.layer)
|
||||
src.visible_message("\red [src] has thrown [item].")
|
||||
|
||||
if(!src.lastarea)
|
||||
|
||||
@@ -159,9 +159,8 @@
|
||||
client.screen -= W
|
||||
W.loc = loc
|
||||
W.dropped(src)
|
||||
if(W)
|
||||
W.layer = initial(W.layer)
|
||||
|
||||
//if(W)
|
||||
//W.layer = initial(W.layer)
|
||||
update_action_buttons()
|
||||
return 1
|
||||
|
||||
@@ -592,7 +591,15 @@ It can still be worn/put on as normal.
|
||||
target.internals.icon_state = "internal1"
|
||||
if(slot_to_process)
|
||||
if(strip_item) //Stripping an item from the mob
|
||||
target.u_equip(strip_item)
|
||||
var/obj/item/W = strip_item
|
||||
target.u_equip(W)
|
||||
if (target.client)
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped(target)
|
||||
W.add_fingerprint(source)
|
||||
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
|
||||
if(target.r_store)
|
||||
target.u_equip(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
@@ -601,6 +608,7 @@ It can still be worn/put on as normal.
|
||||
if(item.mob_can_equip(target, slot_to_process, 0))
|
||||
source.u_equip(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
item.dropped(source)
|
||||
source.update_icons()
|
||||
target.update_icons()
|
||||
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
if(D.data["donor"] == src)
|
||||
B = D
|
||||
break
|
||||
var/datum/reagent/nutriment/F = locate() in vessel.reagent_list
|
||||
var/datum/reagent/nutriment/F = locate() in reagents.reagent_list
|
||||
if(F != null)
|
||||
if(F.volume >= 1)
|
||||
// nutriment speeds it up quite a bit
|
||||
|
||||
@@ -102,8 +102,8 @@
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.dropped(target)
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped(target)
|
||||
W.add_fingerprint(source)
|
||||
else
|
||||
if (istype(item, /obj/item))
|
||||
@@ -112,6 +112,8 @@
|
||||
item.layer = 20
|
||||
target.l_hand = item
|
||||
item.loc = target
|
||||
item.dropped(source)
|
||||
item.equipped(target,target.l_hand)
|
||||
if("r_hand")
|
||||
if (target.r_hand)
|
||||
var/obj/item/W = target.r_hand
|
||||
@@ -120,8 +122,8 @@
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.dropped(target)
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped(target)
|
||||
W.add_fingerprint(source)
|
||||
else
|
||||
if (istype(item, /obj/item))
|
||||
@@ -130,6 +132,8 @@
|
||||
item.layer = 20
|
||||
target.r_hand = item
|
||||
item.loc = target
|
||||
item.dropped(source)
|
||||
item.equipped(target,target.r_hand)
|
||||
if("back")
|
||||
if (target.back)
|
||||
var/obj/item/W = target.back
|
||||
|
||||
122
code/modules/mob/living/silicon/robot/robot_items.dm
Normal file
122
code/modules/mob/living/silicon/robot/robot_items.dm
Normal file
@@ -0,0 +1,122 @@
|
||||
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
|
||||
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
|
||||
// Unlike the base item "tray", robotrays ONLY pick up food, drinks and condiments.
|
||||
|
||||
/obj/item/weapon/tray/robotray
|
||||
name = "RoboTray"
|
||||
desc = "An autoloading tray specialized for carrying refreshments."
|
||||
|
||||
/obj/item/weapon/tray/robotray/afterattack(atom/target, mob/user as mob)
|
||||
if ( !target )
|
||||
return
|
||||
// pick up items, mostly copied from base tray pickup proc
|
||||
// see code\game\objects\items\weapons\kitchen.dm line 241
|
||||
if ( istype(target,/obj/item))
|
||||
if ( !isturf(target.loc) ) // Don't load up stuff if it's inside a container or mob!
|
||||
return
|
||||
var turf/pickup = target.loc
|
||||
|
||||
var addedSomething = 0
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/food/I in pickup)
|
||||
|
||||
|
||||
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
|
||||
var/add = 0
|
||||
if(I.w_class == 1.0)
|
||||
add = 1
|
||||
else if(I.w_class == 2.0)
|
||||
add = 3
|
||||
else
|
||||
add = 5
|
||||
if(calc_carry() + add >= max_carry)
|
||||
break
|
||||
|
||||
I.loc = src
|
||||
carrying.Add(I)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
|
||||
addedSomething = 1
|
||||
if ( addedSomething )
|
||||
user.visible_message("\blue [user] load some items onto their service tray.")
|
||||
|
||||
return
|
||||
|
||||
// Unloads the tray, copied from base item's proc dropped() and altered
|
||||
// see code\game\objects\items\weapons\kitchen.dm line 263
|
||||
|
||||
if ( isturf(target) || istype(target,/obj/structure/table) )
|
||||
var foundtable = istype(target,/obj/structure/table/)
|
||||
if ( !foundtable ) //it must be a turf!
|
||||
for(var/obj/structure/table/T in target)
|
||||
foundtable = 1
|
||||
break
|
||||
|
||||
var turf/dropspot
|
||||
if ( !foundtable ) // don't unload things onto walls or other silly places.
|
||||
dropspot = user.loc
|
||||
else if ( isturf(target) ) // they clicked on a turf with a table in it
|
||||
dropspot = target
|
||||
else // they clicked on a table
|
||||
dropspot = target.loc
|
||||
|
||||
|
||||
overlays = null
|
||||
|
||||
var droppedSomething = 0
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = dropspot
|
||||
carrying.Remove(I)
|
||||
droppedSomething = 1
|
||||
if(!foundtable && isturf(dropspot))
|
||||
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
if ( droppedSomething )
|
||||
if ( foundtable )
|
||||
user.visible_message("\blue [user] unloads their service tray.")
|
||||
else
|
||||
user.visible_message("\blue [user] drops all the items on their tray.")
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
|
||||
// A special pen for service droids. Can be toggled to switch between normal writting mode, and paper rename mode
|
||||
// Allows service droids to rename paper items.
|
||||
|
||||
/obj/item/weapon/pen/robopen
|
||||
desc = "A black ink printing attachment with a paper naming mode."
|
||||
name = "Printing Pen"
|
||||
var/mode = 1
|
||||
|
||||
/obj/item/weapon/pen/robopen/attack_self(mob/user as mob)
|
||||
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
|
||||
if (mode == 1)
|
||||
mode = 2
|
||||
user << "Changed printing mode to 'Rename Paper'"
|
||||
return
|
||||
if (mode == 2)
|
||||
mode = 1
|
||||
user << "Changed printing mode to 'Write Paper'"
|
||||
|
||||
// Copied over from paper's rename verb
|
||||
// see code\modules\paperwork\paper.dm line 62
|
||||
|
||||
/obj/item/weapon/pen/robopen/proc/RenamePaper(mob/user as mob,obj/paper as obj)
|
||||
if ( !user || !paper )
|
||||
return
|
||||
var/n_name = input(user, "What would you like to label the paper?", "Paper Labelling", null) as text
|
||||
if ( !user || !paper )
|
||||
return
|
||||
|
||||
n_name = copytext(n_name, 1, 32)
|
||||
if(( get_dist(user,paper) <= 1 && user.stat == 0))
|
||||
paper.name = "paper[(n_name ? text("- '[n_name]'") : null)]"
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
|
||||
src.modules += new /obj/item/weapon/pen(src)
|
||||
src.modules += new /obj/item/weapon/pen/robopen(src)
|
||||
|
||||
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
|
||||
M.matter = 30
|
||||
@@ -179,10 +179,10 @@
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
|
||||
var/obj/item/weapon/lighter/zippo/L = new /obj/item/weapon/lighter/zippo(src)
|
||||
L.lit = 1
|
||||
L.light_on = 1
|
||||
src.modules += L
|
||||
|
||||
src.modules += new /obj/item/weapon/tray(src)
|
||||
src.modules += new /obj/item/weapon/tray/robotray(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
|
||||
|
||||
@@ -264,6 +264,9 @@
|
||||
clown = 1
|
||||
|
||||
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
|
||||
if ( istype(P, /obj/item/weapon/pen/robopen) && P:mode == 2 )
|
||||
P:RenamePaper(user,src)
|
||||
else
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
|
||||
//openhelp(user)
|
||||
return
|
||||
|
||||
@@ -87,19 +87,19 @@
|
||||
visible_message("\red [A.name] is hit by the [src.name] in the [def_zone]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
|
||||
|
||||
if(istype(firer, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
log_attack("<font color='red'>[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]</font>")
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
|
||||
log_attack("<font color='red'>[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
|
||||
log_admin("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]")
|
||||
msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
log_admin("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]")
|
||||
msg_admin_attack("ATTACK: [firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src.type]") //BS12 EDIT ALG
|
||||
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a [src]</font>")
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a [src.type]</font>")
|
||||
|
||||
log_admin("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]")
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src.type]") //BS12 EDIT ALG
|
||||
|
||||
spawn(0)
|
||||
if(A)
|
||||
|
||||
@@ -93,15 +93,27 @@
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
|
||||
|
||||
var/datum/reagent/refill
|
||||
var/datum/reagent/refillName
|
||||
if(isrobot(user))
|
||||
refill = reagents.get_master_reagent_id()
|
||||
refillName = reagents.get_master_reagent_name()
|
||||
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution to [target]."
|
||||
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
var/mob/living/silicon/robot/bro = user
|
||||
bro.cell.use(30)
|
||||
var/refill = reagents.get_master_reagent_id()
|
||||
spawn(600)
|
||||
var/chargeAmount = max(30,4*trans)
|
||||
bro.cell.use(chargeAmount)
|
||||
user << "Now synthesizing [trans] units of [refillName]..."
|
||||
|
||||
|
||||
spawn(300)
|
||||
reagents.add_reagent(refill, trans)
|
||||
user << "Cyborg [src] refilled."
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -216,8 +216,8 @@
|
||||
seed = "/obj/item/seeds/glowberryseed"
|
||||
name = "bunch of glow-berries"
|
||||
desc = "Nutritious!"
|
||||
var/on = 1
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
light_on = 1
|
||||
brightness_on = 2 //luminosity when on
|
||||
icon_state = "glowberrypile"
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -534,7 +534,7 @@ var/list/liftable_structures = list(\
|
||||
#define INVISIBILITY_MAXIMUM 100
|
||||
|
||||
//Object specific defines
|
||||
#define CANDLE_LUM 3 //For how bright candles are
|
||||
//#define CANDLE_LUM 3 //For how bright candles are //Why is this here? Moved to candle.dm (brightness_on) -SweeperM
|
||||
|
||||
|
||||
//Some mob defines below
|
||||
|
||||
@@ -784,7 +784,7 @@
|
||||
"apd" = (/turf/simulated/floor/carpet,/area/security/detectives_office)
|
||||
"ape" = (/obj/structure/table/woodentable,/obj/item/weapon/cigpacket,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office)
|
||||
"apf" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor/carpet,/area/security/detectives_office)
|
||||
"apg" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
|
||||
"apg" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{light_on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
|
||||
"aph" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/requests_console{department = "Law office"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/wood,/area/lawoffice)
|
||||
"api" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/wood,/area/lawoffice)
|
||||
"apj" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/pen/red,/turf/simulated/floor/wood,/area/lawoffice)
|
||||
|
||||
Reference in New Issue
Block a user