diff --git a/code/_helpers/global_lists.dm b/code/_helpers/global_lists.dm index 7ce97d62e6..f455f505b4 100644 --- a/code/_helpers/global_lists.dm +++ b/code/_helpers/global_lists.dm @@ -33,6 +33,8 @@ var/global/list/language_keys[0] // Table of say codes for all languages var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check. var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise. +var/list/mannequins_ + // Posters var/global/list/poster_designs = list() @@ -137,6 +139,14 @@ var/global/list/string_slot_flags = list( "holster" = SLOT_HOLSTER ) +/proc/get_mannequin(var/ckey) + if(!mannequins_) + mannequins_ = new() + . = mannequins_[ckey] + if(!.) + . = new/mob/living/carbon/human/dummy/mannequin() + mannequins_[ckey] = . + ////////////////////////// /////Initial Building///// ////////////////////////// diff --git a/code/_macros.dm b/code/_macros.dm index 45e67c7530..801498d915 100644 --- a/code/_macros.dm +++ b/code/_macros.dm @@ -38,3 +38,5 @@ #define isslime(A) istype(A, /mob/living/carbon/slime) #define isxeno(A) istype(A, /mob/living/simple_animal/xeno) + +#define RANDOM_BLOOD_TYPE pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") diff --git a/code/game/antagonist/outsider/deathsquad.dm b/code/game/antagonist/outsider/deathsquad.dm index 3a61152ab2..1234bdb1f6 100644 --- a/code/game/antagonist/outsider/deathsquad.dm +++ b/code/game/antagonist/outsider/deathsquad.dm @@ -70,7 +70,7 @@ var/datum/antagonist/deathsquad/deathsquad var/syndicate_commando_name = pick(last_names) var/datum/preferences/A = new() //Randomize appearance for the commando. - A.randomize_appearance_for(player.current) + A.randomize_appearance_and_body_for(player.current) player.name = "[syndicate_commando_rank] [syndicate_commando_name]" player.current.name = player.name diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index cf162c1494..61cba70023 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -14,7 +14,7 @@ alt_titles = list("Counselor") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE) if(!H) return 0 var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT @@ -22,6 +22,10 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) + if(!ask_questions) + return 1 + + spawn(0) var/religion_name = "Christianity" var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN) @@ -150,3 +154,6 @@ feedback_set_details("religion_deity","[new_deity]") feedback_set_details("religion_book","[new_book_style]") return 1 + +/datum/job/chaplain/equip_preview(var/mob/living/carbon/human/H, var/alt_title) + return equip(H, alt_title, FALSE) diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 2ae944adfd..6bdf3c1c4a 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -71,8 +71,8 @@ H << "Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]" // overrideable separately so AIs/borgs can have cardborg hats without unneccessary new()/del() -/datum/job/proc/equip_preview(mob/living/carbon/human/H) - return equip(H) +/datum/job/proc/equip_preview(mob/living/carbon/human/H, var/alt_title) + . = equip(H, alt_title) /datum/job/proc/get_access() if(!config || config.jobs_have_minimal_access) @@ -104,3 +104,6 @@ /datum/job/proc/is_position_available() return (current_positions < total_positions) || (total_positions == -1) + +/datum/job/proc/has_alt_title(var/mob/H, var/supplied_title, var/desired_title) + return (supplied_title == desired_title) || (H.mind && H.mind.role_alt_title == desired_title) \ No newline at end of file diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 8a769df0b5..eeb0c8072a 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -23,7 +23,7 @@ minimal_player_age = 10 ideal_character_age = 50 - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear) switch(H.backbag) @@ -53,7 +53,7 @@ minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva) alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) @@ -62,35 +62,33 @@ if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if (H.mind.role_alt_title) - switch(H.mind.role_alt_title) - if("Emergency Physician") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) - if("Surgeon") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head) - if("Virologist") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) - switch(H.backbag) - if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back) - if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back) - if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if("Medical Doctor") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) - if("Nurse") - if(H.gender == FEMALE) - if(prob(50)) - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform) - else - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head) - else - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform) + if(has_alt_title(H, alt_title,"Emergency Physician")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + else if(has_alt_title(H, alt_title,"Surgeon")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head) + else if(has_alt_title(H, alt_title,"Virologist")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + else if(has_alt_title(H, alt_title,"Medical Doctor")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) + else if(has_alt_title(H, alt_title,"Nurse")) + if(H.gender == FEMALE) + if(prob(50)) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) @@ -176,19 +174,17 @@ minimal_access = list(access_medical, access_medical_equip, access_psychiatrist) alt_titles = list("Psychologist") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) switch(H.backbag) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if (H.mind.role_alt_title) - switch(H.mind.role_alt_title) - if("Psychiatrist") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform) - if("Psychologist") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform) + if(has_alt_title(H, alt_title,"Psychiatrist")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform) + else if(has_alt_title(H, alt_title,"Psychologist")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes) @@ -211,7 +207,7 @@ minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks) alt_titles = list("Emergency Medical Technician") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) @@ -220,14 +216,12 @@ if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if (H.mind.role_alt_title) - switch(H.mind.role_alt_title) - if("Emergency Medical Technician") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) - if("Paramedic") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + if(has_alt_title(H, alt_title,"Emergency Medical Technician")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + else if(has_alt_title(H, alt_title,"Paramedic")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt) diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index dfb3659e0d..6320a475ce 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -98,7 +98,7 @@ minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks) economic_modifier = 5 minimal_player_age = 3 - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) switch(H.backbag) @@ -114,7 +114,7 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) - if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") + if(has_alt_title(H, alt_title,"Forensic Technician")) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit, slot_r_hand) else diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index fb9aeb793f..d9aa96f710 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -29,6 +29,7 @@ /datum/job/ai/equip_preview(mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/suit/straight_jacket(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head) + return 1 /datum/job/cyborg title = "Cyborg" @@ -60,3 +61,4 @@ /datum/job/cyborg/equip_preview(mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head) + return 1 diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 5d8db9c072..170f9302f9 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -234,9 +234,9 @@ Ccomp's first proc. var/list/mobs = list() var/list/ghosts = list() - var/list/sortmob = sortAtom(mob_list) // get the mob list. + var/list/sortmob = sortAtom(mob_list) // get the mob list. var/any=0 - for(var/mob/observer/dead/M in sortmob) + for(var/mob/observer/dead/M in sortmob) mobs.Add(M) //filter it where it's only ghosts any = 1 //if no ghosts show up, any will just be 0 if(!any) @@ -388,7 +388,7 @@ Traitors and the like can also be revived with the previous role mostly intact. else new_character.gender = pick(MALE,FEMALE) var/datum/preferences/A = new() - A.randomize_appearance_for(new_character) + A.randomize_appearance_and_body_for(new_character) new_character.real_name = G_found.real_name if(!new_character.real_name) diff --git a/code/modules/client/preference_setup/general/01_basic.dm b/code/modules/client/preference_setup/general/01_basic.dm index 2588836df5..656f54d477 100644 --- a/code/modules/client/preference_setup/general/01_basic.dm +++ b/code/modules/client/preference_setup/general/01_basic.dm @@ -80,7 +80,7 @@ datum/preferences/proc/set_biological_gender(var/gender) var/new_gender = input(user, "Choose your character's biological gender:", "Character Preference", pref.biological_gender) as null|anything in get_genders() if(new_gender && CanUseTopic(user)) pref.set_biological_gender(new_gender) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["id_gender"]) var/new_gender = input(user, "Choose your character's identifying gender:", "Character Preference", pref.identifying_gender) as null|anything in all_genders_define_list diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm index ee93b2acf4..27e5d22e83 100644 --- a/code/modules/client/preference_setup/general/03_body.dm +++ b/code/modules/client/preference_setup/general/03_body.dm @@ -1,5 +1,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-") +/datum/preferences + var/dress_mob = TRUE + /datum/category_item/player_setup_item/general/body name = "Body" sort_order = 3 @@ -25,6 +28,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O S["disabilities"] >> pref.disabilities S["organ_data"] >> pref.organ_data S["rlimb_data"] >> pref.rlimb_data + pref.preview_icon = null /datum/category_item/player_setup_item/general/body/save_character(var/savefile/S) S["species"] << pref.species @@ -74,10 +78,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O /datum/category_item/player_setup_item/general/body/content(var/mob/user) . = list() - pref.update_preview_icon() - if(pref.preview_icon_front && pref.preview_icon_side) - user << browse_rsc(pref.preview_icon_front, "preview_icon.png") - user << browse_rsc(pref.preview_icon_side, "preview_icon2.png") + if(!pref.preview_icon) + pref.update_preview_icon() + user << browse_rsc(pref.preview_icon, "previewicon.png") var/mob_species = all_species[pref.species] . += "
| Body "
@@ -167,7 +170,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
else
. += " " - . += " | Preview | Preview " + . += " [pref.dress_mob ? "Hide equipment" : "Show equipment"]" + . += " |