From 21f898e0470b87f54affc197da914b0ba964cbc9 Mon Sep 17 00:00:00 2001 From: Jon Date: Sun, 29 May 2016 00:56:11 +0100 Subject: [PATCH] First commit of manual port of BS12 #13042 and #13086 --- code/_helpers/global_lists.dm | 10 + code/_macros.dm | 2 + code/game/antagonist/outsider/deathsquad.dm | 2 +- code/game/jobs/job/civilian_chaplain.dm | 9 +- code/game/jobs/job/job.dm | 7 +- code/game/jobs/job/medical.dm | 88 ++- code/game/jobs/job/security.dm | 4 +- code/game/jobs/job/silicon.dm | 2 + code/modules/admin/verbs/randomverbs.dm | 6 +- .../preference_setup/general/01_basic.dm | 2 +- .../preference_setup/general/03_body.dm | 46 +- .../preference_setup/general/04_equipment.dm | 10 +- .../preference_setup/occupation/occupation.dm | 4 +- .../preference_setup/preference_setup.dm | 7 +- code/modules/client/preferences.dm | 18 +- code/modules/mob/inventory.dm | 5 + .../mob/living/carbon/human/human_species.dm | 7 + code/modules/mob/new_player/new_player.dm | 10 +- .../mob/new_player/preferences_setup.dm | 613 ++---------------- code/modules/projectiles/projectile/change.dm | 2 +- 20 files changed, 215 insertions(+), 639 deletions(-) diff --git a/code/_helpers/global_lists.dm b/code/_helpers/global_lists.dm index 7ce97d62e6..f455f505b4 100644 --- a/code/_helpers/global_lists.dm +++ b/code/_helpers/global_lists.dm @@ -33,6 +33,8 @@ var/global/list/language_keys[0] // Table of say codes for all languages var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check. var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise. +var/list/mannequins_ + // Posters var/global/list/poster_designs = list() @@ -137,6 +139,14 @@ var/global/list/string_slot_flags = list( "holster" = SLOT_HOLSTER ) +/proc/get_mannequin(var/ckey) + if(!mannequins_) + mannequins_ = new() + . = mannequins_[ckey] + if(!.) + . = new/mob/living/carbon/human/dummy/mannequin() + mannequins_[ckey] = . + ////////////////////////// /////Initial Building///// ////////////////////////// diff --git a/code/_macros.dm b/code/_macros.dm index 45e67c7530..801498d915 100644 --- a/code/_macros.dm +++ b/code/_macros.dm @@ -38,3 +38,5 @@ #define isslime(A) istype(A, /mob/living/carbon/slime) #define isxeno(A) istype(A, /mob/living/simple_animal/xeno) + +#define RANDOM_BLOOD_TYPE pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") diff --git a/code/game/antagonist/outsider/deathsquad.dm b/code/game/antagonist/outsider/deathsquad.dm index 3a61152ab2..1234bdb1f6 100644 --- a/code/game/antagonist/outsider/deathsquad.dm +++ b/code/game/antagonist/outsider/deathsquad.dm @@ -70,7 +70,7 @@ var/datum/antagonist/deathsquad/deathsquad var/syndicate_commando_name = pick(last_names) var/datum/preferences/A = new() //Randomize appearance for the commando. - A.randomize_appearance_for(player.current) + A.randomize_appearance_and_body_for(player.current) player.name = "[syndicate_commando_rank] [syndicate_commando_name]" player.current.name = player.name diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index cf162c1494..61cba70023 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -14,7 +14,7 @@ alt_titles = list("Counselor") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE) if(!H) return 0 var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT @@ -22,6 +22,10 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) + if(!ask_questions) + return 1 + + spawn(0) var/religion_name = "Christianity" var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN) @@ -150,3 +154,6 @@ feedback_set_details("religion_deity","[new_deity]") feedback_set_details("religion_book","[new_book_style]") return 1 + +/datum/job/chaplain/equip_preview(var/mob/living/carbon/human/H, var/alt_title) + return equip(H, alt_title, FALSE) diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 2ae944adfd..6bdf3c1c4a 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -71,8 +71,8 @@ H << "Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]" // overrideable separately so AIs/borgs can have cardborg hats without unneccessary new()/del() -/datum/job/proc/equip_preview(mob/living/carbon/human/H) - return equip(H) +/datum/job/proc/equip_preview(mob/living/carbon/human/H, var/alt_title) + . = equip(H, alt_title) /datum/job/proc/get_access() if(!config || config.jobs_have_minimal_access) @@ -104,3 +104,6 @@ /datum/job/proc/is_position_available() return (current_positions < total_positions) || (total_positions == -1) + +/datum/job/proc/has_alt_title(var/mob/H, var/supplied_title, var/desired_title) + return (supplied_title == desired_title) || (H.mind && H.mind.role_alt_title == desired_title) \ No newline at end of file diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 8a769df0b5..eeb0c8072a 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -23,7 +23,7 @@ minimal_player_age = 10 ideal_character_age = 50 - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear) switch(H.backbag) @@ -53,7 +53,7 @@ minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva) alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) @@ -62,35 +62,33 @@ if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if (H.mind.role_alt_title) - switch(H.mind.role_alt_title) - if("Emergency Physician") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) - if("Surgeon") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head) - if("Virologist") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) - switch(H.backbag) - if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back) - if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back) - if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if("Medical Doctor") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) - if("Nurse") - if(H.gender == FEMALE) - if(prob(50)) - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform) - else - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head) - else - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform) + if(has_alt_title(H, alt_title,"Emergency Physician")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + else if(has_alt_title(H, alt_title,"Surgeon")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head) + else if(has_alt_title(H, alt_title,"Virologist")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + else if(has_alt_title(H, alt_title,"Medical Doctor")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) + else if(has_alt_title(H, alt_title,"Nurse")) + if(H.gender == FEMALE) + if(prob(50)) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head) + else + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit) @@ -176,19 +174,17 @@ minimal_access = list(access_medical, access_medical_equip, access_psychiatrist) alt_titles = list("Psychologist") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) switch(H.backbag) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if (H.mind.role_alt_title) - switch(H.mind.role_alt_title) - if("Psychiatrist") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform) - if("Psychologist") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform) + if(has_alt_title(H, alt_title,"Psychiatrist")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform) + else if(has_alt_title(H, alt_title,"Psychologist")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes) @@ -211,7 +207,7 @@ minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks) alt_titles = list("Emergency Medical Technician") - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) @@ -220,14 +216,12 @@ if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - if (H.mind.role_alt_title) - switch(H.mind.role_alt_title) - if("Emergency Medical Technician") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) - if("Paramedic") - H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + if(has_alt_title(H, alt_title,"Emergency Medical Technician")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) + else if(has_alt_title(H, alt_title,"Paramedic")) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt) diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index dfb3659e0d..6320a475ce 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -98,7 +98,7 @@ minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks) economic_modifier = 5 minimal_player_age = 3 - equip(var/mob/living/carbon/human/H) + equip(var/mob/living/carbon/human/H, var/alt_title) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) switch(H.backbag) @@ -114,7 +114,7 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) - if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") + if(has_alt_title(H, alt_title,"Forensic Technician")) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit, slot_r_hand) else diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index fb9aeb793f..d9aa96f710 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -29,6 +29,7 @@ /datum/job/ai/equip_preview(mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/suit/straight_jacket(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head) + return 1 /datum/job/cyborg title = "Cyborg" @@ -60,3 +61,4 @@ /datum/job/cyborg/equip_preview(mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head) + return 1 diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 5d8db9c072..170f9302f9 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -234,9 +234,9 @@ Ccomp's first proc. var/list/mobs = list() var/list/ghosts = list() - var/list/sortmob = sortAtom(mob_list) // get the mob list. + var/list/sortmob = sortAtom(mob_list) // get the mob list. var/any=0 - for(var/mob/observer/dead/M in sortmob) + for(var/mob/observer/dead/M in sortmob) mobs.Add(M) //filter it where it's only ghosts any = 1 //if no ghosts show up, any will just be 0 if(!any) @@ -388,7 +388,7 @@ Traitors and the like can also be revived with the previous role mostly intact. else new_character.gender = pick(MALE,FEMALE) var/datum/preferences/A = new() - A.randomize_appearance_for(new_character) + A.randomize_appearance_and_body_for(new_character) new_character.real_name = G_found.real_name if(!new_character.real_name) diff --git a/code/modules/client/preference_setup/general/01_basic.dm b/code/modules/client/preference_setup/general/01_basic.dm index 2588836df5..656f54d477 100644 --- a/code/modules/client/preference_setup/general/01_basic.dm +++ b/code/modules/client/preference_setup/general/01_basic.dm @@ -80,7 +80,7 @@ datum/preferences/proc/set_biological_gender(var/gender) var/new_gender = input(user, "Choose your character's biological gender:", "Character Preference", pref.biological_gender) as null|anything in get_genders() if(new_gender && CanUseTopic(user)) pref.set_biological_gender(new_gender) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["id_gender"]) var/new_gender = input(user, "Choose your character's identifying gender:", "Character Preference", pref.identifying_gender) as null|anything in all_genders_define_list diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm index ee93b2acf4..27e5d22e83 100644 --- a/code/modules/client/preference_setup/general/03_body.dm +++ b/code/modules/client/preference_setup/general/03_body.dm @@ -1,5 +1,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-") +/datum/preferences + var/dress_mob = TRUE + /datum/category_item/player_setup_item/general/body name = "Body" sort_order = 3 @@ -25,6 +28,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O S["disabilities"] >> pref.disabilities S["organ_data"] >> pref.organ_data S["rlimb_data"] >> pref.rlimb_data + pref.preview_icon = null /datum/category_item/player_setup_item/general/body/save_character(var/savefile/S) S["species"] << pref.species @@ -74,10 +78,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O /datum/category_item/player_setup_item/general/body/content(var/mob/user) . = list() - pref.update_preview_icon() - if(pref.preview_icon_front && pref.preview_icon_side) - user << browse_rsc(pref.preview_icon_front, "preview_icon.png") - user << browse_rsc(pref.preview_icon_side, "preview_icon2.png") + if(!pref.preview_icon) + pref.update_preview_icon() + user << browse_rsc(pref.preview_icon, "previewicon.png") var/mob_species = all_species[pref.species] . += "
Body " @@ -167,7 +170,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O else . += "

" - . += "
Preview
" + . += "
Preview
" + . += "
" + . += "
[pref.dress_mob ? "Hide equipment" : "Show equipment"]" + . += "
" . += "Hair
" @@ -196,8 +202,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O var/datum/species/mob_species = all_species[pref.species] if(href_list["random"]) - pref.randomize_appearance_for() - return TOPIC_REFRESH + pref.randomize_appearance_and_body_for() + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["blood_type"]) var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in valid_bloodtypes @@ -274,7 +280,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O var/datum/species/S = all_species[pref.species] pref.age = max(min(pref.age, S.max_age), S.min_age) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["hair_color"]) if(!has_flag(mob_species, HAS_HAIR_COLOR)) @@ -284,7 +290,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O pref.r_hair = hex2num(copytext(new_hair, 2, 4)) pref.g_hair = hex2num(copytext(new_hair, 4, 6)) pref.b_hair = hex2num(copytext(new_hair, 6, 8)) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["hair_style"]) var/list/valid_hairstyles = list() @@ -298,7 +304,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference", pref.h_style) as null|anything in valid_hairstyles if(new_h_style && CanUseTopic(user)) pref.h_style = new_h_style - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["facial_color"]) if(!has_flag(mob_species, HAS_HAIR_COLOR)) @@ -308,7 +314,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O pref.r_facial = hex2num(copytext(new_facial, 2, 4)) pref.g_facial = hex2num(copytext(new_facial, 4, 6)) pref.b_facial = hex2num(copytext(new_facial, 6, 8)) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["eye_color"]) if(!has_flag(mob_species, HAS_EYE_COLOR)) @@ -318,7 +324,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O pref.r_eyes = hex2num(copytext(new_eyes, 2, 4)) pref.g_eyes = hex2num(copytext(new_eyes, 4, 6)) pref.b_eyes = hex2num(copytext(new_eyes, 6, 8)) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["skin_tone"]) if(!has_flag(mob_species, HAS_SKIN_TONE)) @@ -326,7 +332,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference", (-pref.s_tone) + 35) as num|null if(new_s_tone && has_flag(mob_species, HAS_SKIN_TONE) && CanUseTopic(user)) pref.s_tone = 35 - max(min( round(new_s_tone), 220),1) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["skin_color"]) if(!has_flag(mob_species, HAS_SKIN_COLOR)) @@ -336,7 +342,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O pref.r_skin = hex2num(copytext(new_skin, 2, 4)) pref.g_skin = hex2num(copytext(new_skin, 4, 6)) pref.b_skin = hex2num(copytext(new_skin, 6, 8)) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["facial_style"]) var/list/valid_facialhairstyles = list() @@ -354,11 +360,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference", pref.f_style) as null|anything in valid_facialhairstyles if(new_f_style && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user)) pref.f_style = new_f_style - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["reset_limbs"]) reset_limbs() - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["limbs"]) @@ -473,7 +479,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O for(var/internal_organ in list(O_HEART,O_EYES)) pref.organ_data[internal_organ] = "mechanical" - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["organs"]) @@ -511,7 +517,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O else if(href_list["disabilities"]) var/disability_flag = text2num(href_list["disabilities"]) pref.disabilities ^= disability_flag - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW + + else if(href_list["toggle_clothing"]) + pref.dress_mob = !pref.dress_mob + return TOPIC_REFRESH_UPDATE_PREVIEW return ..() diff --git a/code/modules/client/preference_setup/general/04_equipment.dm b/code/modules/client/preference_setup/general/04_equipment.dm index e356551507..68e5eb9d31 100644 --- a/code/modules/client/preference_setup/general/04_equipment.dm +++ b/code/modules/client/preference_setup/general/04_equipment.dm @@ -55,32 +55,32 @@ var/new_underwear_top = input(user, "Choose your character's top underwear:", "Character Preference", get_key_by_value(get_undies_top(),pref.underwear_top)) as null|anything in underwear_top_options if(!isnull(new_underwear_top) && CanUseTopic(user)) pref.underwear_top = underwear_top_options[new_underwear_top] - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["change_underwear_bottom"]) var/underwear_bottom_options = get_undies_bottom() var/new_underwear_bottom = input(user, "Choose your character's bottom underwear:", "Character Preference", get_key_by_value(get_undies_bottom(),pref.underwear_bottom)) as null|anything in underwear_bottom_options if(!isnull(new_underwear_bottom) && CanUseTopic(user)) pref.underwear_bottom = underwear_bottom_options[new_underwear_bottom] - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["change_undershirt"]) var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference", get_key_by_value(undershirt_t,pref.undershirt)) as null|anything in undershirt_t if(!isnull(new_undershirt) && CanUseTopic(user)) pref.undershirt = undershirt_t[new_undershirt] - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["change_socks"]) var/new_socks = input(user, "Choose your character's socks:", "Character Preference", get_key_by_value(socks_t,pref.socks)) as null|anything in socks_t if(!isnull(new_socks) && CanUseTopic(user)) pref.socks = socks_t[new_socks] - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["change_backpack"]) var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference", backbaglist[pref.backbag]) as null|anything in backbaglist if(!isnull(new_backbag) && CanUseTopic(user)) pref.backbag = backbaglist.Find(new_backbag) - return TOPIC_REFRESH + return TOPIC_REFRESH_UPDATE_PREVIEW else if(href_list["change_pda"]) var/new_pdachoice = input(user, "Choose your character's style of PDA:", "Character Preference", pdachoicelist[pref.pdachoice]) as null|anything in pdachoicelist diff --git a/code/modules/client/preference_setup/occupation/occupation.dm b/code/modules/client/preference_setup/occupation/occupation.dm index 09dd7f573e..b3704bfb0c 100644 --- a/code/modules/client/preference_setup/occupation/occupation.dm +++ b/code/modules/client/preference_setup/occupation/occupation.dm @@ -160,10 +160,10 @@ var/choice = input("Choose an title for [job.title].", "Choose Title", pref.GetPlayerAltTitle(job)) as anything in choices|null if(choice && CanUseTopic(user)) SetPlayerAltTitle(job, choice) - return TOPIC_REFRESH + return (pref.dress_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH) else if(href_list["set_job"]) - if(SetJob(user, href_list["set_job"])) return TOPIC_REFRESH + if(SetJob(user, href_list["set_job"])) return (pref.dress_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH) return ..() diff --git a/code/modules/client/preference_setup/preference_setup.dm b/code/modules/client/preference_setup/preference_setup.dm index a890db16f5..7028894fda 100644 --- a/code/modules/client/preference_setup/preference_setup.dm +++ b/code/modules/client/preference_setup/preference_setup.dm @@ -1,7 +1,8 @@ -// These are not flags, binary operations not intended #define TOPIC_NOACTION 0 #define TOPIC_HANDLED 1 #define TOPIC_REFRESH 2 +#define TOPIC_UPDATE_PREVIEW 4 +#define TOPIC_REFRESH_UPDATE_PREVIEW (TOPIC_REFRESH|TOPIC_UPDATE_PREVIEW) /datum/category_group/player_setup_category/general_preferences name = "General" @@ -217,7 +218,9 @@ return 1 . = OnTopic(href, href_list, usr) - if(. == TOPIC_REFRESH) + if(. & TOPIC_UPDATE_PREVIEW) + pref_mob.client.prefs.preview_icon = null + if(. & TOPIC_REFRESH) pref_mob.client.prefs.ShowChoices(usr) /datum/category_item/player_setup_item/CanUseTopic(var/mob/user) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 0e9bf5323b..f133466a19 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -63,8 +63,6 @@ datum/preferences //Mob preview var/icon/preview_icon = null - var/icon/preview_icon_front = null - var/icon/preview_icon_side = null //Jobs, uses bitflags var/job_civilian_high = 0 @@ -122,7 +120,7 @@ datum/preferences player_setup = new(src) set_biological_gender(pick(MALE, FEMALE)) real_name = random_name(identifying_gender,species) - b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") + b_type = RANDOM_BLOOD_TYPE gear = list() @@ -213,7 +211,7 @@ datum/preferences dat += "" //user << browse(dat, "window=preferences;size=635x736") - var/datum/browser/popup = new(user, "Character Setup","Character Setup", 635, 736, src) + var/datum/browser/popup = new(user, "Character Setup","Character Setup", 800, 800, src) popup.set_content(dat) popup.open() @@ -254,9 +252,10 @@ datum/preferences ShowChoices(usr) return 1 -/datum/preferences/proc/copy_to(mob/living/carbon/human/character, safety = 0) +/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1) // Sanitizing rather than saving as someone might still be editing when copy_to occurs. player_setup.sanitize_setup() + character.set_species(species) if(be_random_name) real_name = random_name(identifying_gender,species) @@ -297,10 +296,12 @@ datum/preferences character.g_eyes = g_eyes character.b_eyes = b_eyes + character.h_style = h_style character.r_hair = r_hair character.g_hair = g_hair character.b_hair = b_hair + character.f_style = f_style character.r_facial = r_facial character.g_facial = g_facial character.b_facial = b_facial @@ -359,7 +360,12 @@ datum/preferences pdachoice = 1 character.pdachoice = pdachoice - character.update_body() + if(icon_updates) + character.force_update_limbs() + character.update_mutations(0) + character.update_body(0) + character.update_hair(0) + character.update_icons() /datum/preferences/proc/open_load_dialog(mob/user) var/dat = "" diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index 9d979787c5..ad71cebe1f 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -233,3 +233,8 @@ var/list/slot_equipment_priority = list( \ //if(hasvar(src,"r_hand")) if(src:r_hand) items += src:r_hand return items + +/mob/proc/delete_inventory() + for(var/entry in get_equipped_items()) + drop_from_inventory(entry) + qdel(entry) diff --git a/code/modules/mob/living/carbon/human/human_species.dm b/code/modules/mob/living/carbon/human/human_species.dm index 4aad06fd7a..ea1afb157f 100644 --- a/code/modules/mob/living/carbon/human/human_species.dm +++ b/code/modules/mob/living/carbon/human/human_species.dm @@ -2,6 +2,13 @@ real_name = "Test Dummy" status_flags = GODMODE|CANPUSH +/mob/living/carbon/human/dummy/mannequin/New() + ..() + mob_list -= src + living_mob_list -= src + dead_mob_list -= src + delete_inventory() + /mob/living/carbon/human/skrell/New(var/new_loc) h_style = "Skrell Male Tentacles" ..(new_loc, "Skrell") diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 55530ddcd8..a1b8437b0b 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -127,9 +127,13 @@ observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly. announce_ghost_joinleave(src) - client.prefs.update_preview_icon() - observer.icon = client.prefs.preview_icon + var/mob/living/carbon/human/dummy/mannequin = new() + client.prefs.dress_preview_mob(mannequin) + observer.appearance = mannequin observer.alpha = 127 + observer.layer = initial(observer.layer) + observer.invisibility = initial(observer.invisibility) + qdel(mannequin) if(client.prefs.be_random_name) client.prefs.real_name = random_name(client.prefs.identifying_gender) @@ -427,7 +431,7 @@ if(ticker.random_players) new_character.gender = pick(MALE, FEMALE) client.prefs.real_name = random_name(new_character.gender) - client.prefs.randomize_appearance_for(new_character) + client.prefs.randomize_appearance_and_body_for(new_character) else client.prefs.copy_to(new_character) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index e93f2af24c..9167c284a3 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -1,6 +1,6 @@ /datum/preferences //The mob should have a gender you want before running this proc. Will run fine without H -/datum/preferences/proc/randomize_appearance_for(var/mob/living/carbon/human/H) +/datum/preferences/proc/randomize_appearance_and_body_for(var/mob/living/carbon/human/H) var/datum/species/current_species = all_species[species ? species : "Human"] set_biological_gender(pick(current_species.genders)) @@ -9,6 +9,10 @@ if(current_species) if(current_species.appearance_flags & HAS_SKIN_TONE) s_tone = random_skin_tone() + if(current_species.appearance_flags & HAS_SKIN_COLOR) + r_skin = rand (0,255) + g_skin = rand (0,255) + b_skin = rand (0,255) if(current_species.appearance_flags & HAS_EYE_COLOR) randomize_eyes_color() if(current_species.appearance_flags & HAS_UNDERWEAR) @@ -25,11 +29,10 @@ b_skin = rand (0,255) - //backbag = 2 backbag = rand(1,4) pdachoice = rand(1,3) age = rand(current_species.min_age, current_species.max_age) - b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") + b_type = RANDOM_BLOOD_TYPE if(H) copy_to(H,1) @@ -190,554 +193,74 @@ g_skin = green b_skin = blue +/datum/preferences/proc/dress_preview_mob(var/mob/living/carbon/human/mannequin) + copy_to(mannequin) + if(!dress_mob) + return -/datum/preferences/proc/update_preview_icon() //seriously. This is horrendous. - qdel(preview_icon_front) - qdel(preview_icon_side) - qdel(preview_icon) - - var/g = "m" - if(biological_gender == FEMALE) g = "f" - - var/icon/icobase - var/datum/species/current_species = all_species[species] - - if(current_species) - icobase = current_species.icobase + // Determine what job is marked as 'High' priority, and dress them up as such. + var/datum/job/previewJob + if(job_civilian_low & ASSISTANT) + previewJob = job_master.GetJob("Assistant") else - icobase = 'icons/mob/human_races/r_human.dmi' + for(var/datum/job/job in job_master.occupations) + var/job_flag + switch(job.department_flag) + if(CIVILIAN) + job_flag = job_civilian_high + if(MEDSCI) + job_flag = job_medsci_high + if(ENGSEC) + job_flag = job_engsec_high + if(job.flag == job_flag) + previewJob = job + break - preview_icon = new /icon(icobase, "") - for(var/name in BP_ALL) - if(organ_data[name] == "amputated") - continue - if(organ_data[name] == "cyborg") - var/datum/robolimb/R - if(rlimb_data[name]) R = all_robolimbs[rlimb_data[name]] - if(!R) R = basic_robolimb - if(name in list(BP_TORSO, BP_GROIN, BP_HEAD)) - preview_icon.Blend(icon(R.icon, "[name]_[g]"), ICON_OVERLAY) - else - preview_icon.Blend(icon(R.icon, "[name]"), ICON_OVERLAY) - continue - var/icon/limb_icon - if(name in list(BP_TORSO, BP_GROIN, BP_HEAD)) - limb_icon = new /icon(icobase, "[name]_[g]") - else - limb_icon = new /icon(icobase, "[name]") - // Skin color - if(current_species && (current_species.appearance_flags & HAS_SKIN_COLOR)) - limb_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD) - // Skin tone - if(current_species && (current_species.appearance_flags & HAS_SKIN_TONE)) - if (s_tone >= 0) - limb_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD) - else - limb_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT) - preview_icon.Blend(limb_icon, ICON_OVERLAY) - - //Tail - if(current_species && (current_species.tail)) - var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s") - if(current_species && (current_species.appearance_flags & HAS_SKIN_COLOR)) - temp.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD) - if(current_species && (current_species.appearance_flags & HAS_SKIN_TONE)) - if (s_tone >= 0) - temp.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD) - else - temp.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT) - preview_icon.Blend(temp, ICON_OVERLAY) - - // This is absolute garbage but whatever. It will do until this entire file can be rewritten without crashes. - var/use_eye_icon = "eyes_s" - var/list/use_eye_data = current_species.has_limbs[BP_HEAD] - if(islist(use_eye_data)) - var/use_eye_path = use_eye_data["path"] - var/obj/item/organ/external/head/temp_head = new use_eye_path () - if(istype(temp_head)) - use_eye_icon = temp_head.eye_icon - qdel(temp_head) - - var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = use_eye_icon) - if ((current_species && (current_species.appearance_flags & HAS_EYE_COLOR))) - eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD) - - var/datum/sprite_accessory/hair_style = hair_styles_list[h_style] - if(hair_style) - var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s") - hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD) - eyes_s.Blend(hair_s, ICON_OVERLAY) - - var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style] - if(facial_hair_style) - var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s") - facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD) - eyes_s.Blend(facial_s, ICON_OVERLAY) - - var/icon/underwear_top_s = null - if(underwear_top && current_species.appearance_flags & HAS_UNDERWEAR) - underwear_top_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = underwear_top) - var/icon/underwear_bottom_s = null - if(underwear_bottom && current_species.appearance_flags & HAS_UNDERWEAR) - underwear_bottom_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = underwear_bottom) - - var/icon/undershirt_s = null - if(undershirt && current_species.appearance_flags & HAS_UNDERWEAR) - undershirt_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = undershirt) - - var/icon/socks_s = null - if(socks && current_species.appearance_flags & HAS_UNDERWEAR) - socks_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = socks) - - var/icon/clothes_s = null - if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high' - clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 3 || backbag == 4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - - else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty - switch(job_civilian_high) - if(HOP) - clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(BARTENDER) - clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(BOTANIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CHEF) - clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "chefhat"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(JANITOR) - clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(LIBRARIAN) - clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(QUARTERMASTER) - clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CARGOTECH) - clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(MINER) - clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(LAWYER) - clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "briefcase"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CHAPLAIN) - clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CLOWN) - clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY) - if(MIME) - clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - - else if(job_medsci_high) - switch(job_medsci_high) - if(RD) - clothes_s = new /icon('icons/mob/uniform.dmi', "director_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(SCIENTIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(XENOBIOLOGIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CHEMIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY) + if(previewJob) + mannequin.job = previewJob.title + previewJob.equip_preview(mannequin, player_alt_titles[previewJob.title]) + var/list/equipped_slots = list() //If more than one item takes the same slot only spawn the first + for(var/thing in gear) + var/datum/gear/G = gear_datums[thing] + if(G) + var/permitted = 0 + if(G.allowed_roles) + for(var/job_name in G.allowed_roles) + if(previewJob.title == job_name) + permitted = 1 else - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CMO) - clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY) - else - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(DOCTOR) - clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY) - else - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(GENETICIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY) - else - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(VIROLOGIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(ROBOTICIST) - clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "toolbox_blue"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + permitted = 1 - else if(job_engsec_high) - switch(job_engsec_high) - if(CAPTAIN) - clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY) - else - clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(HOS) - clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberet"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(WARDEN) - clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s") - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY) - else - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(DETECTIVE) - clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(OFFICER) - clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CHIEF) - clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "blueprints"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(ENGINEER) - clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(ATMOSTECH) - clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) - if(prob(1)) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY) - switch(backbag) - if(2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - if(3) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) - if(4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(G.whitelisted && (G.whitelisted != mannequin.species.name)) + permitted = 0 - if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character - clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 3 || backbag == 4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) - if(CYBORG) - clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY) - if(backbag == 2) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) - else if(backbag == 3 || backbag == 4) - clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(!permitted) + continue - if(disabilities & NEARSIGHTED) - preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY) + if(G.slot && !(G.slot in equipped_slots)) + equipped_slots += G.slot + var/metadata = gear[G.display_name] + mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot) + mannequin.update_icons() - preview_icon.Blend(eyes_s, ICON_OVERLAY) - if(underwear_top_s) - preview_icon.Blend(underwear_top_s, ICON_OVERLAY) - if(underwear_bottom_s) - preview_icon.Blend(underwear_bottom_s, ICON_OVERLAY) - if(undershirt_s) - preview_icon.Blend(undershirt_s, ICON_OVERLAY) - if(socks_s) - preview_icon.Blend(socks_s, ICON_OVERLAY) - if(clothes_s) - preview_icon.Blend(clothes_s, ICON_OVERLAY) - preview_icon_front = new(preview_icon, dir = SOUTH) - preview_icon_side = new(preview_icon, dir = WEST) +/datum/preferences/proc/update_preview_icon() + var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin(client_ckey) + mannequin.delete_inventory(TRUE) + dress_preview_mob(mannequin) - qdel(eyes_s) - qdel(underwear_top_s) - qdel(underwear_bottom_s) - qdel(undershirt_s) - qdel(socks_s) - qdel(clothes_s) + preview_icon = icon('icons/effects/effects.dmi', "nothing") + preview_icon.Scale(48+32, 16+32) + + mannequin.dir = NORTH + var/icon/stamp = getFlatIcon(mannequin) + preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17) + + mannequin.dir = WEST + stamp = getFlatIcon(mannequin) + preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9) + + mannequin.dir = SOUTH + stamp = getFlatIcon(mannequin) + preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1) + + preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser. \ No newline at end of file diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 9fcc709ba0..b389d39153 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -78,7 +78,7 @@ H.set_species(randomize) H.universal_speak = 1 var/datum/preferences/A = new() //Randomize appearance for the human - A.randomize_appearance_for(H) + A.randomize_appearance_and_body_for(H) if(new_mob) for (var/spell/S in M.spell_list)