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Makes radiation shielded an area flag
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@@ -57,8 +57,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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var/list/ambience = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
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var/sound/forced_ambience = null
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var/rad_shielded = 0
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/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
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/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
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var/list/teleportlocs = list()
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@@ -474,7 +472,7 @@ area/space/atmosalert()
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icon_state = "yellow"
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requires_power = 0
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unlimited_power = 1
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rad_shielded = 1
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flags = RAD_SHIELDED
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/area/syndicate_station/start
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name = "\improper Mercenary Forward Operating Base"
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@@ -531,7 +529,7 @@ area/space/atmosalert()
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/area/vox_station
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requires_power = 0
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rad_shielded = 1
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flags = RAD_SHIELDED
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/area/vox_station/transit
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name = "\improper hyperspace"
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@@ -647,7 +645,7 @@ area/space/atmosalert()
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//Maintenance
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/area/maintenance
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rad_shielded = 1
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flags = RAD_SHIELDED
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/area/maintenance/aft
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name = "Aft Maintenance"
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@@ -922,7 +920,7 @@ area/space/atmosalert()
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/area/crew_quarters
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name = "\improper Dormitories"
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icon_state = "Sleep"
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rad_shielded = 1
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flags = RAD_SHIELDED
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/area/crew_quarters/toilet
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name = "\improper Dormitory Toilets"
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@@ -35,7 +35,7 @@
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continue
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if(!(A.z in config.station_levels))
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continue
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if(A.rad_shielded)
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if(A.flags & RAD_SHIELDED)
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continue
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if(istype(C,/mob/living/carbon/human))
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@@ -800,4 +800,7 @@ var/list/be_special_flags = list(
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#define APPEARANCE_ALL 511
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#define MIN_SUPPLIED_LAW_NUMBER 15
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#define MAX_SUPPLIED_LAW_NUMBER 50
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#define MAX_SUPPLIED_LAW_NUMBER 50
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//Area flags, possibly more to come
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#define RAD_SHIELDED 1 //shielded from radiation, clearly
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