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Removes embedded objects causing toxin damage when moved
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@@ -1027,7 +1027,6 @@
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organ.take_damage(rand(1,3), 0, 0)
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organ.take_damage(rand(1,3), 0, 0)
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if(!(organ.robotic >= ORGAN_ROBOT) && (should_have_organ(O_HEART))) //There is no blood in protheses.
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if(!(organ.robotic >= ORGAN_ROBOT) && (should_have_organ(O_HEART))) //There is no blood in protheses.
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organ.status |= ORGAN_BLEEDING
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organ.status |= ORGAN_BLEEDING
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src.adjustToxLoss(rand(1,3))
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/mob/living/carbon/human/verb/check_pulse()
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/mob/living/carbon/human/verb/check_pulse()
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set category = "Object"
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set category = "Object"
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