Just some general cleanup

Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-07-31 21:31:00 +00:00
parent ce470a81ba
commit 2224916ab9
94 changed files with 608 additions and 1126 deletions

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@@ -1,36 +0,0 @@
/proc/getbrokeninhands()
var/icon/IL = new('items_lefthand.dmi')
var/list/Lstates = IL.IconStates()
var/icon/IR = new('items_righthand.dmi')
var/list/Rstates = IR.IconStates()
var/text
for(var/A in typesof(/obj/item))
var/obj/item/O = new A( locate(1,1,1) )
if(!O) continue
var/icon/J = new(O.icon)
var/list/istates = J.IconStates()
if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state))
if(O.icon_state)
text += "[O.type] WANTS IN LEFT HAND CALLED\n\"[O.icon_state]\".\n"
if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state))
if(O.icon_state)
text += "[O.type] WANTS IN RIGHT HAND CALLED\n\"[O.icon_state]\".\n"
if(O.icon_state)
if(!istates.Find(O.icon_state))
text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.icon_state]\" IN \"[O.icon]\"\n"
if(O.item_state)
if(!istates.Find(O.item_state))
text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n"
text+="\n"
del(O)
if(text)
var/F = file("broken_icons.txt")
fdel(F)
F << text
world << "Completely successfully and written to [F]"

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@@ -1,160 +0,0 @@
/obj/item/weapon/storage/photo_album
name = "Photo album"
icon = 'items.dmi'
icon_state = "album"
item_state = "briefcase"
can_hold = list("/obj/item/weapon/photo",)
/obj/item/weapon/storage/photo_album/MouseDrop(obj/over_object as obj)
if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
playsound(src.loc, "rustle", 50, 1, -5)
if ((!( M.restrained() ) && !( M.stat ) && M.back == src))
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if (usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
return
return
/obj/item/weapon/storage/photo_album/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
/obj/item/weapon/camera_test
name = "camera"
icon = 'items.dmi'
desc = "A one use - polaroid camera. 10 photos left."
icon_state = "camera"
item_state = "electropack"
w_class = 2.0
flags = 466.0
m_amt = 2000
throwforce = 5
throw_speed = 4
throw_range = 10
var/pictures_left = 10
var/can_use = 1
/obj/item/weapon/photo
name = "photo"
icon = 'items.dmi'
icon_state = "photo"
item_state = "clipboard"
w_class = 1.0
//////////////////////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/camera_test/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/weapon/camera_test/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if (!can_use || !pictures_left || ismob(target.loc)) return
var/turf/the_turf = get_turf(target)
var/icon/photo = icon('items.dmi',"photo")
var/icon/turficon = build_composite_icon(the_turf)
turficon.Scale(22,20)
photo.Blend(turficon,ICON_OVERLAY,6,8)
var/mob_title = null
var/mob_detail = null
var/item_title = null
var/item_detail = null
var/itemnumber = 0
for(var/atom/A in the_turf)
if(A.invisibility) continue
if(ismob(A))
var/icon/X = build_composite_icon(A)
X.Scale(22,20)
photo.Blend(X,ICON_OVERLAY,6,8)
del(X)
if(!mob_title)
mob_title = "[A]"
else
mob_title += " and [A]"
if(!mob_detail)
var/holding = null
if(istype(A, /mob/living/carbon))
var/mob/living/carbon/temp = A
if(temp.l_hand || temp.r_hand)
if(temp.l_hand) holding = "They are holding \a [temp.l_hand]"
if(temp.r_hand)
if(holding)
holding += " and \a [temp.r_hand]."
else
holding = "They are holding \a [temp.r_hand]."
if(!mob_detail)
mob_detail = "You can see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]"
else
mob_detail += "You can also see [A] on the photo[A:health < 75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]"
else
if(itemnumber < 5)
var/icon/X = build_composite_icon(A)
X.Scale(22,20)
photo.Blend(X,ICON_OVERLAY,6,8)
del(X)
itemnumber++
if(!item_title)
item_title = " \a [A]"
else
item_title = " some objects"
if(!item_detail)
item_detail = "\a [A]"
else
item_detail += " and \a [A]"
var/finished_title = null
var/finished_detail = null
if(!item_title && !mob_title)
finished_title = "boring photo"
finished_detail = "This is a pretty boring photo of \a [the_turf]."
else
if(mob_title)
finished_title = "photo of [mob_title][item_title ? " and[item_title]":""]"
finished_detail = "[mob_detail][item_detail ? " Theres also [item_detail].":"."]"
else if(item_title)
finished_title = "photo of[item_title]"
finished_detail = "You can see [item_detail]."
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo( get_turf(src) )
P.icon = photo
P.name = finished_title
P.desc = finished_detail
playsound(src.loc, pick('polaroid1.ogg','polaroid2.ogg'), 75, 1, -3)
pictures_left--
src.desc = "A one use - polaroid camera. [pictures_left] photos left."
user << "\blue [pictures_left] photos left."
can_use = 0
spawn(50) can_use = 1

View File

@@ -1,387 +0,0 @@
#define TOUCH 1
#define INGEST 2
///////////////////////////////////////////////////////////////////////////////////
datum
reagents
var/list/datum/reagent/reagent_list = new/list()
var/total_volume = 0
var/maximum_volume = 100
var/atom/my_atom = null
New(maximum=100)
maximum_volume = maximum
proc
remove_any(var/amount=1)
var/total_transfered = 0
var/current_list_element = 1
current_list_element = rand(1,reagent_list.len)
while(total_transfered != amount)
if(total_transfered >= amount) break
if(total_volume <= 0 || !reagent_list.len) break
if(current_list_element > reagent_list.len) current_list_element = 1
var/datum/reagent/current_reagent = reagent_list[current_list_element]
src.remove_reagent(current_reagent.id, 1)
current_list_element++
total_transfered++
src.update_total()
handle_reactions()
return total_transfered
get_master_reagent_name()
var/the_name = null
var/the_volume = 0
for(var/datum/reagent/A in reagent_list)
if(A.volume > the_volume)
the_volume = A.volume
the_name = A.name
return the_name
get_master_reagent_id()
var/the_id = null
var/the_volume = 0
for(var/datum/reagent/A in reagent_list)
if(A.volume > the_volume)
the_volume = A.volume
the_id = A.id
return the_id
trans_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred.
if (!target )
return
if (!target.reagents || src.total_volume<=0)
return
var/datum/reagents/R = target.reagents
amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume)
var/part = amount / src.total_volume
var/trans_data = null
for (var/datum/reagent/current_reagent in src.reagent_list)
var/current_reagent_transfer = current_reagent.volume * part
if(preserve_data)
trans_data = current_reagent.data
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
src.remove_reagent(current_reagent.id, current_reagent_transfer)
src.update_total()
R.update_total()
R.handle_reactions()
src.handle_reactions()
return amount
trans_id_to(var/obj/target, var/reagent, var/amount=1, var/preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N
if (!target)
return
if (!target.reagents || src.total_volume<=0 || !src.get_reagent_amount(reagent))
return
var/datum/reagents/R = target.reagents
if(src.get_reagent_amount(reagent)<amount)
amount = src.get_reagent_amount(reagent)
amount = min(amount, R.maximum_volume-R.total_volume)
var/trans_data = null
for (var/datum/reagent/current_reagent in src.reagent_list)
if(current_reagent.id == reagent)
if(preserve_data)
trans_data = current_reagent.data
R.add_reagent(current_reagent.id, amount, trans_data)
src.remove_reagent(current_reagent.id, amount, 1)
break
src.update_total()
R.update_total()
R.handle_reactions()
//src.handle_reactions() Don't need to handle reactions on the source since you're (presumably isolating and) transferring a specific reagent.
return amount
/*
if (!target) return
var/total_transfered = 0
var/current_list_element = 1
var/datum/reagents/R = target.reagents
var/trans_data = null
//if(R.total_volume + amount > R.maximum_volume) return 0
current_list_element = rand(1,reagent_list.len) //Eh, bandaid fix.
while(total_transfered != amount)
if(total_transfered >= amount) break //Better safe than sorry.
if(total_volume <= 0 || !reagent_list.len) break
if(R.total_volume >= R.maximum_volume) break
if(current_list_element > reagent_list.len) current_list_element = 1
var/datum/reagent/current_reagent = reagent_list[current_list_element]
if(preserve_data)
trans_data = current_reagent.data
R.add_reagent(current_reagent.id, (1 * multiplier), trans_data)
src.remove_reagent(current_reagent.id, 1)
current_list_element++
total_transfered++
src.update_total()
R.update_total()
R.handle_reactions()
handle_reactions()
return total_transfered
*/
metabolize(var/mob/M)
for(var/A in reagent_list)
var/datum/reagent/R = A
if(M && R)
R.on_mob_life(M)
update_total()
conditional_update_move(var/atom/A, var/Running = 0)
for(var/datum/reagent/R in reagent_list)
R.on_move (A, Running)
update_total()
conditional_update(var/atom/A, )
for(var/datum/reagent/R in reagent_list)
R.on_update (A)
update_total()
handle_reactions()
if(my_atom.flags & NOREACT) return //Yup, no reactions here. No siree.
var/reaction_occured = 0
do
reaction_occured = 0
for(var/A in typesof(/datum/chemical_reaction) - /datum/chemical_reaction)
var/datum/chemical_reaction/C = new A()
var/total_required_reagents = C.required_reagents.len
var/total_matching_reagents = 0
var/total_required_catalysts = C.required_catalysts.len
var/total_matching_catalysts= 0
var/matching_container = 0
var/matching_other = 0
var/list/multipliers = new/list()
for(var/B in C.required_reagents)
if(has_reagent(B, C.required_reagents[B]))
total_matching_reagents++
multipliers += round(get_reagent_amount(B) / C.required_reagents[B])
for(var/B in C.required_catalysts)
if(has_reagent(B, C.required_catalysts[B]))
total_matching_catalysts++
if(!C.required_container)
matching_container = 1
else
if(my_atom.type == C.required_container)
matching_container = 1
if(!C.required_other)
matching_other = 1
else
if(istype(my_atom, /obj/item/metroid_core))
var/obj/item/metroid_core/M = my_atom
if(M.POWERFLAG == C.required_other)
matching_other = 1
if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other)
var/multiplier = min(multipliers)
for(var/B in C.required_reagents)
remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1)
var/created_volume = C.result_amount*multiplier
if(C.result)
multiplier = max(multiplier, 1) //this shouldnt happen ...
add_reagent(C.result, C.result_amount*multiplier)
for(var/mob/M in viewers(4, get_turf(my_atom)) )
M << "\blue \icon[my_atom] The solution begins to bubble."
playsound(get_turf(my_atom), 'bubbles.ogg', 80, 1)
C.on_reaction(src, created_volume)
reaction_occured = 1
break
while(reaction_occured)
update_total()
return 0
isolate_reagent(var/reagent)
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id != reagent)
del_reagent(R.id)
update_total()
del_reagent(var/reagent)
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id == reagent)
reagent_list -= A
del(A)
update_total()
my_atom.on_reagent_change()
return 0
return 1
update_total()
total_volume = 0
for(var/datum/reagent/R in reagent_list)
if(R.volume < 0.1)
del_reagent(R.id)
else
total_volume += R.volume
return 0
clear_reagents()
for(var/datum/reagent/R in reagent_list)
del_reagent(R.id)
return 0
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
switch(method)
if(TOUCH)
for(var/datum/reagent/R in reagent_list)
if(ismob(A))
spawn(0)
if(!R) return
else R.reaction_mob(A, TOUCH, R.volume+volume_modifier)
if(isturf(A))
spawn(0)
if(!R) return
else R.reaction_turf(A, R.volume+volume_modifier)
if(isobj(A))
spawn(0)
if(!R) return
else R.reaction_obj(A, R.volume+volume_modifier)
if(INGEST)
for(var/datum/reagent/R in reagent_list)
if(ismob(A) && R)
spawn(0)
if(!R) return
else R.reaction_mob(A, INGEST, R.volume+volume_modifier)
if(isturf(A) && R)
spawn(0)
if(!R) return
else R.reaction_turf(A, R.volume+volume_modifier)
if(isobj(A) && R)
spawn(0)
if(!R) return
else R.reaction_obj(A, R.volume+volume_modifier)
return
add_reagent(var/reagent, var/amount, var/data=null)
if(!isnum(amount)) return 1
update_total()
if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen.
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id == reagent)
R.volume += amount
update_total()
my_atom.on_reagent_change()
// mix dem viruses
if(R.id == "blood" && reagent == "blood")
if(R.data && data)
if(R.data && R.data["viruses"] || data && data["viruses"])
var/list/this = R.data["viruses"]
var/list/that = data["viruses"]
this += that // combine the two
for(var/datum/disease/D in this) // makes sure no two viruses are in the reagent at the same time
for(var/datum/disease/d in this)
if(d != D)
D.cure(0)
return 0
for(var/A in typesof(/datum/reagent) - /datum/reagent)
var/datum/reagent/R = new A()
if (R.id == reagent)
reagent_list += R
R.holder = src
R.volume = amount
R.data = data
//debug
//world << "Adding data"
//for(var/D in R.data)
// world << "Container data: [D] = [R.data[D]]"
//debug
update_total()
my_atom.on_reagent_change()
return 0
return 1
remove_reagent(var/reagent, var/amount, var/safety)//Added a safety check for the trans_id_to
if(!isnum(amount)) return 1
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id == reagent)
R.volume -= amount
update_total()
if(!safety)//So it does not handle reactions when it need not to
handle_reactions()
my_atom.on_reagent_change()
return 0
return 1
has_reagent(var/reagent, var/amount = -1)
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id == reagent)
if(!amount) return R
else
if(R.volume >= amount) return R
else return 0
return 0
get_reagent_amount(var/reagent)
for(var/A in reagent_list)
var/datum/reagent/R = A
if (R.id == reagent)
return R.volume
return 0
get_reagents()
var/res = ""
for(var/datum/reagent/A in reagent_list)
if (res != "") res += ","
res += A.name
return res
///////////////////////////////////////////////////////////////////////////////////
// Convenience proc to create a reagents holder for an atom
// Max vol is maximum volume of holder
atom/proc/create_reagents(var/max_vol)
reagents = new/datum/reagents(max_vol)
reagents.my_atom = src

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@@ -1,696 +0,0 @@
#define SOLID 1
#define LIQUID 2
#define GAS 3
/obj/machinery/chem_dispenser/
name = "chem dispenser"
density = 1
anchored = 1
icon = 'chemical.dmi'
icon_state = "dispenser"
var/energy = 25
var/max_energy = 25
var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine","sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron","copper","mercury","radium","water","ethanol","sugar","acid",)
proc
recharge()
if(stat & BROKEN) return
if(energy != max_energy)
energy++
use_power(50)
spawn(600) recharge()
New()
recharge()
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(50))
del(src)
meteorhit()
del(src)
return
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if (href_list["dispense"])
if(!energy)
var/dat = "Not enough energy.<BR><A href='?src=\ref[src];ok=1'>OK</A>"
usr << browse("<TITLE>Chemical Dispenser</TITLE>Chemical dispenser:<BR>Energy = [energy]/[max_energy]<BR><BR>[dat]", "window=chem_dispenser")
return
var/id = href_list["dispense"]
var/obj/item/weapon/reagent_containers/glass/dispenser/G = new/obj/item/weapon/reagent_containers/glass/dispenser(src.loc)
switch(text2num(href_list["state"]))
if(LIQUID)
G.icon_state = "liquid"
if(GAS)
G.icon_state = "vapour"
if(SOLID)
G.icon_state = "solid"
G.pixel_x = rand(-7, 7)
G.pixel_y = rand(-7, 7)
G.name += " ([lowertext(href_list["name"])])"
G.reagents.add_reagent(id,30)
energy--
src.updateUsrDialog()
return
else
usr << browse(null, "window=chem_dispenser")
return
src.add_fingerprint(usr)
return
attack_ai(mob/user as mob)
return src.attack_hand(user)
attack_paw(mob/user as mob)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
for(var/re in dispensable_reagents)
for(var/da in typesof(/datum/reagent) - /datum/reagent)
var/datum/reagent/temp = new da()
if(temp.id == re)
dat += "<A href='?src=\ref[src];dispense=[temp.id];state=[temp.reagent_state];name=[temp.name]'>[temp.name]</A><BR>"
dat += "[temp.description]<BR><BR>"
user << browse("<TITLE>Chemical Dispenser</TITLE>Chemical dispenser:<BR>Energy = [energy]/[max_energy]<BR><BR>[dat]", "window=chem_dispenser")
onclose(user, "chem_dispenser")
return
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/machinery/chem_master/
name = "ChemMaster 3000"
density = 1
anchored = 1
icon = 'chemical.dmi'
icon_state = "mixer0"
var/beaker = null
var/mode = 0
var/condi = 0
New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(50))
del(src)
meteorhit()
del(src)
return
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
if(!istype(B, /obj/item/weapon/reagent_containers/glass))
return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!beaker) return
var/datum/reagents/R = beaker:reagents
if (href_list["analyze"])
var/dat = ""
if(!condi)
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x400")
return
else if (href_list["add1"])
R.remove_reagent(href_list["add1"], 1) //Remove/add used instead of trans_to since we're moving a specific reagent.
reagents.add_reagent(href_list["add1"], 1)
else if (href_list["add5"])
R.remove_reagent(href_list["add5"], 5)
reagents.add_reagent(href_list["add5"], 5)
else if (href_list["add10"])
R.remove_reagent(href_list["add10"], 10)
reagents.add_reagent(href_list["add10"], 10)
else if (href_list["addall"])
var/temp_amt = R.get_reagent_amount(href_list["addall"])
reagents.add_reagent(href_list["addall"], temp_amt)
R.del_reagent(href_list["addall"])
else if (href_list["remove1"])
reagents.remove_reagent(href_list["remove1"], 1)
if(mode) R.add_reagent(href_list["remove1"], 1)
else if (href_list["remove5"])
reagents.remove_reagent(href_list["remove5"], 5)
if(mode) R.add_reagent(href_list["remove5"], 5)
else if (href_list["remove10"])
reagents.remove_reagent(href_list["remove10"], 10)
if(mode) R.add_reagent(href_list["remove10"], 10)
else if (href_list["removeall"])
if(mode)
var/temp_amt = reagents.get_reagent_amount(href_list["removeall"])
R.add_reagent(href_list["removeall"], temp_amt)
reagents.del_reagent(href_list["removeall"])
else if (href_list["toggle"])
if(mode)
mode = 0
else
mode = 1
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
reagents.clear_reagents()
icon_state = "mixer0"
else if (href_list["createpill"])
var/name = input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name())
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
if(!name || name == " ") name = reagents.get_master_reagent_name()
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
reagents.trans_to(P,50)
else if (href_list["createbottle"])
if(!condi)
var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name())
var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(!name || name == " ") name = reagents.get_master_reagent_name()
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
reagents.trans_to(P,30)
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
else
usr << browse(null, "window=chem_master")
src.updateUsrDialog()
src.add_fingerprint(usr)
return
attack_ai(mob/user as mob)
return src.attack_hand(user)
attack_paw(mob/user as mob)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
if(!beaker)
dat = "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else
var/datum/reagents/R = beaker:reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject beaker and Clear Buffer</A><BR><BR>"
if(!R.total_volume)
dat += "Beaker is empty."
else
dat += "Add to buffer:<BR>"
for(var/datum/reagent/G in R.reagent_list)
dat += "[G.name] , [G.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];add1=[G.id]'>(1)</A> "
if(G.volume >= 5) dat += "<A href='?src=\ref[src];add5=[G.id]'>(5)</A> "
if(G.volume >= 10) dat += "<A href='?src=\ref[src];add10=[G.id]'>(10)</A> "
dat += "<A href='?src=\ref[src];addall=[G.id]'>(All)</A><BR>"
if(!mode)
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>disposal:</A><BR>"
else
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>beaker:</A><BR>"
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
dat += "[N.name] , [N.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[N.description];name=[N.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];remove1=[N.id]'>(1)</A> "
if(N.volume >= 5) dat += "<A href='?src=\ref[src];remove5=[N.id]'>(5)</A> "
if(N.volume >= 10) dat += "<A href='?src=\ref[src];remove10=[N.id]'>(10)</A> "
dat += "<A href='?src=\ref[src];removeall=[N.id]'>(All)</A><BR>"
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
else
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)
user << browse("<TITLE>Chemmaster 3000</TITLE>Chemmaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
else
user << browse("<TITLE>Condimaster 3000</TITLE>Condimaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
onclose(user, "chem_master")
return
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
condi = 1
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
density = 1
anchored = 1
icon = 'chemical.dmi'
icon_state = "mixer0"
var/temphtml = ""
var/wait = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
set_broken()
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
stat |= BROKEN
power_change()
if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
else if(powered())
icon_state = (src.beaker?"mixer1":"mixer0")
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
stat |= NOPOWER
Topic(href, href_list)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
var/vaccine_type = text2path(href_list["create_vaccine"])//the path is received as string - converting
var/datum/disease/D = new vaccine_type
var/name = input(usr,"Name:","Name the vaccine",D.name)
if(!name || name == " ") name = D.name
B.name = "[name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
del(D)
wait = 1
spawn(1200)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
var/datum/disease/D = new type
var/list/data = list("viruses"=list(D))
var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
if(!name || name == " ") name = D.name
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
wait = 1
spawn(3000)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "mixer0"
src.updateUsrDialog()
return
else if(href_list["clear"])
src.temphtml = ""
src.updateUsrDialog()
return
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
return
src.add_fingerprint(usr)
return
attack_ai(mob/user as mob)
return src.attack_hand(user)
attack_paw(mob/user as mob)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
user.machine = src
var/dat = ""
if(src.temphtml)
dat = "[src.temphtml]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker"
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
for(var/datum/disease/D in Blood.data["viruses"])
if(!D.hidden[PANDEMIC])
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[D.type]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure||"none")]<BR><BR>"
dat += "<b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
for(var/type in Blood.data["resistances"])
var/datum/disease/DR = new type
dat += "<li>[DR.name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
del(DR)
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe(src.loc)
new /obj/item/weapon/shard(src.loc)
var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/pandemic/M = new /obj/item/weapon/circuitboard/pandemic(A)
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(stat & (NOPOWER|BROKEN)) return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = I
user.drop_item()
I.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else
..()
return
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
name = "Reagent Grinder"
icon = 'kitchen.dmi'
icon_state = "juicer1"
layer = 2.9
density = 1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var/obj/item/weapon/reagent_containers/beaker = null
var/global/list/allowed_items = list (
/obj/item/stack/sheet/plasma = "plasma",
/obj/item/stack/sheet/uranium = "uranium",
/obj/item/stack/sheet/clown = "banana",
/obj/item/stack/sheet/silver = "silver",
/obj/item/stack/sheet/gold = "gold",
/obj/item/weapon/reagent_containers/food/snacks/grown/banana = "banana",
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot = "imidazoline",
/obj/item/weapon/reagent_containers/food/snacks/grown/corn = "cornoil",
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap = "psilocybin",
/obj/item/weapon/reagent_containers/food/snacks/grown/chili = "capsaicin",
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper = "frostoil",
/obj/item/weapon/grown/nettle = "acid",
/obj/item/weapon/grown/deathnettle = "pacid",
)
/obj/machinery/reagentgrinder/New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/large(src)
return
/obj/machinery/reagentgrinder/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
if (beaker)
return 1
else
user.before_take_item(O)
O.loc = src
beaker = O
src.verbs += /obj/machinery/reagentgrinder/verb/detach
update_icon()
src.updateUsrDialog()
return 0
if (!is_type_in_list(O, allowed_items))
user << "Cannot refine into a reagent."
return 1
user.before_take_item(O)
O.loc = src
src.updateUsrDialog()
return 0
/obj/machinery/reagentgrinder/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/reagentgrinder/attack_ai(mob/user as mob)
return 0
/obj/machinery/reagentgrinder/attack_hand(mob/user as mob)
user.machine = src
interact(user)
/obj/machinery/reagentgrinder/proc/interact(mob/user as mob) // The microwave Menu
var/is_chamber_empty = 0
var/is_beaker_ready = 0
var/processing_chamber = ""
var/beaker_contents = ""
for (var/i in allowed_items)
for (var/obj/item/O in src.contents)
if (!istype(O,i))
continue
processing_chamber+= "some <B>[O]</B><BR>"
break
if (!processing_chamber)
is_chamber_empty = 1
processing_chamber = "Nothing."
if (!beaker)
beaker_contents = "\The [src] has no beaker attached."
else if (!beaker.reagents.total_volume)
beaker_contents = "\The [src] has attached an empty beaker."
is_beaker_ready = 1
else if (beaker.reagents.total_volume < beaker.reagents.maximum_volume)
beaker_contents = "\The [src] has attached a beaker with something."
is_beaker_ready = 1
else
beaker_contents = "\The [src] has attached a beaker and the beaker is full!"
var/dat = {"
<b>Processing chamber contains:</b><br>
[processing_chamber]<br>
[beaker_contents]<hr>
"}
if (is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN)))
dat += "<A href='?src=\ref[src];action=grind'>Turn on!<BR>"
if (beaker)
dat += "<A href='?src=\ref[src];action=detach'>Detach a beacker!<BR>"
user << browse("<HEAD><TITLE>Reagent Grinder</TITLE></HEAD><TT>[dat]</TT>", "window=reagentgrinder")
onclose(user, "reagentgrinder")
return
/obj/machinery/reagentgrinder/Topic(href, href_list)
if(..())
return
usr.machine = src
switch(href_list["action"])
if ("grind")
grind()
if ("detach")
detach()
src.updateUsrDialog()
return
/obj/machinery/reagentgrinder/verb/detach()
set category = "Object"
set name = "Detach Beaker from the grinder"
set src in oview(1)
if (usr.stat != 0)
return
if (!beaker)
return
src.verbs -= /obj/machinery/reagentgrinder/verb/detach
beaker.loc = src.loc
beaker = null
update_icon()
/obj/machinery/reagentgrinder/proc/get_juice_id(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
for (var/i in allowed_items)
if (istype(O, i))
return allowed_items[i]
/obj/machinery/reagentgrinder/proc/get_juice_amount(var/obj/item/weapon/reagent_containers/food/snacks/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(O.potency / 5)
/obj/machinery/reagentgrinder/proc/get_grownweapon_id(var/obj/item/weapon/grown/O)
for (var/i in allowed_items)
if (istype(O, i))
return allowed_items[i]
/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(var/obj/item/weapon/grown/O)
if (!istype(O))
return 5
else if (O.potency == -1)
return 5
else
return round(O.potency)
/obj/machinery/reagentgrinder/proc/get_grind_id(var/obj/item/stack/sheet/O)
for (var/i in allowed_items)
if (istype(O, i))
return allowed_items[i]
/obj/machinery/reagentgrinder/proc/get_grind_amount(var/obj/item/stack/sheet/O)
return 20
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(stat & (NOPOWER|BROKEN))
return
if (!beaker || beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
return
playsound(src.loc, 'juicer.ogg', 20, 1)
for (var/obj/item/weapon/reagent_containers/food/snacks/O in src.contents)
var/r_id = get_juice_id(O)
beaker.reagents.add_reagent(r_id,get_juice_amount(O))
del(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
for (var/obj/item/stack/sheet/O in src.contents)
var/g_id = get_grind_id(O)
beaker.reagents.add_reagent(g_id,get_grind_amount(O))
del(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
for (var/obj/item/weapon/grown/O in src.contents)
var/g_id = get_grownweapon_id(O)
beaker.reagents.add_reagent(g_id,get_grownweapon_amount(O))
del(O)
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break

View File

@@ -1,247 +0,0 @@
/*
NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.
Structure: /////////////////// //////////////////////////
// Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents.
/////////////////// //////////////////////////
| |
The object that holds everything. V
reagent_list var (list) A List of datums, each datum is a reagent.
| | |
V V V
reagents (datums) Reagents. I.e. Water , antitoxins or mercury.
Random important notes:
An objects on_reagent_change will be called every time the objects reagents change.
Useful if you want to update the objects icon etc.
About the Holder:
The holder (reagents datum) is the datum that holds a list of all reagents
currently in the object.It also has all the procs needed to manipulate reagents
remove_any(var/amount)
This proc removes reagents from the holder until the passed amount
is matched. It'll try to remove some of ALL reagents contained.
trans_to(var/obj/target, var/amount)
This proc equally transfers the contents of the holder to another
objects holder. You need to pass it the object (not the holder) you want
to transfer to and the amount you want to transfer. Its return value is the
actual amount transfered (if one of the objects is full/empty)
trans_id_to(var/obj/target, var/reagent, var/amount)
Same as above but only for a specific reagent in the reagent list.
If the specified amount is greater than what is available, it will use
the amount of the reagent that is available. If no reagent exists, returns null.
metabolize(var/mob/M)
This proc is called by the mobs life proc. It simply calls on_mob_life for
all contained reagents. You shouldnt have to use this one directly.
handle_reactions()
This proc check all recipes and, on a match, uses them.
It will also call the recipe's on_reaction proc (for explosions or w/e).
Currently, this proc is automatically called by trans_to.
isolate_reagent(var/reagent)
Pass it a reagent id and it will remove all reagents but that one.
It's that simple.
del_reagent(var/reagent)
Completely remove the reagent with the matching id.
reaction_fire(exposed_temp)
Simply calls the reaction_fire procs of all contained reagents.
update_total()
This one simply updates the total volume of the holder.
(the volume of all reagents added together)
clear_reagents()
This proc removes ALL reagents from the holder.
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
This proc calls the appropriate reaction procs of the reagents.
I.e. if A is an object, it will call the reagents reaction_obj
proc. The method var is used for reaction on mobs. It simply tells
us if the mob TOUCHed the reagent or if it INGESTed the reagent.
Since the volume can be checked in a reagents proc, you might want to
use the volume_modifier var to modifiy the passed value without actually
changing the volume of the reagents.
If you're not sure if you need to use this the answer is very most likely 'No'.
You'll want to use this proc whenever an atom first comes in
contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.)
More on the reaction in the reagent part of this readme.
add_reagent(var/reagent, var/amount, var/data)
Attempts to add X of the matching reagent to the holder.
You wont use this much. Mostly in new procs for pre-filled
objects.
remove_reagent(var/reagent, var/amount)
The exact opposite of the add_reagent proc.
has_reagent(var/reagent, var/amount)
Returns 1 if the holder contains this reagent.
Or 0 if not.
If you pass it an amount it will additionally check
if the amount is matched. This is optional.
get_reagent_amount(var/reagent)
Returns the amount of the matching reagent inside the
holder. Returns 0 if the reagent is missing.
Important variables:
total_volume
This variable contains the total volume of all reagents in this holder.
reagent_list
This is a list of all contained reagents. More specifically, references
to the reagent datums.
maximum_volume
This is the maximum volume of the holder.
my_atom
This is the atom the holder is 'in'. Useful if you need to find the location.
(i.e. for explosions)
About Reagents:
Reagents are all the things you can mix and fille in bottles etc. This can be anything from
rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below.
reaction_mob(var/mob/M, var/method=TOUCH)
This is called by the holder's reation proc.
This version is only called when the reagent
reacts with a mob. The method var can be either
TOUCH or INGEST. You'll want to put stuff like
acid-facemelting in here.
reaction_obj(var/obj/O)
This is called by the holder's reation proc.
This version is called when the reagents reacts
with an object. You'll want to put stuff like
object melting in here ... or something. i dunno.
reaction_turf(var/turf/T)
This is called by the holder's reation proc.
This version is called when the reagents reacts
with a turf. You'll want to put stuff like extra
slippery floors for lube or something in here.
on_mob_life(var/mob/M)
This proc is called everytime the mobs life proc executes.
This is the place where you put damage for toxins ,
drowsyness for sleep toxins etc etc.
You'll want to call the parents proc by using ..() .
If you dont, the chemical will stay in the mob forever -
unless you write your own piece of code to slowly remove it.
(Should be pretty easy, 1 line of code)
Important variables:
holder
This variable contains a reference to the holder the chemical is 'in'
volume
This is the volume of the reagent.
id
The id of the reagent
name
The name of the reagent.
data
This var can be used for whatever the fuck you want. I used it for the sleep
toxins to make them work slowly instead of instantly. You could also use this
for DNA in a blood reagent or ... well whatever you want.
color
This is a hexadecimal color that represents the reagent outside of containers,
you define it as "#RRGGBB", or, red green blue. You can also define it using the
rgb() proc, which returns a hexadecimal value too. The color is black by default.
A good website for color calculations: http://www.psyclops.com/tools/rgb/
About Recipes:
Recipes are simple datums that contain a list of required reagents and a result.
They also have a proc that is called when the recipe is matched.
on_reaction(var/datum/reagents/holder, var/created_volume)
This proc is called when the recipe is matched.
You'll want to add explosions etc here.
To find the location you'll have to do something
like get_turf(holder.my_atom)
name & id
Should be pretty obvious.
result
This var contains the id of the resulting reagent.
required_reagents
This is a list of ids of the required reagents.
Each id also needs an associated value that gives us the minimum required amount
of that reagent. The handle_reaction proc can detect mutiples of the same recipes
so for most cases you want to set the required amount to 1.
required_catalysts (Added May 2011)
This is a list of the ids of the required catalysts.
Functionally similar to required_reagents, it is a list of reagents that are required
for the reaction. However, unlike required_reagents, catalysts are NOT consumed.
They mearly have to be present in the container.
result_amount
This is the amount of the resulting reagent this recipe will produce.
I recommend you set this to the total volume of all required reagent.
required_container
The container the recipe has to take place in in order to happen. Leave this blank/null
if you want the reaction to happen anywhere.
required_other
Basically like a reagent's data variable. You can set extra requirements for a
reaction with this.
About the Tools:
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
system you'll need to add something like this in its new proc:
var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum.
reagents = R <<<<< assign the new datum to the objects reagents var
R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are.
This can also be done by calling a convenience proc:
atom/proc/create_reagents(var/max_volume)
Other important stuff:
amount_per_transfer_from_this var
This var is mostly used by beakers and bottles.
It simply tells us how much to transfer when
'pouring' our reagents into something else.
atom/proc/is_open_container()
Checks atom/var/flags & OPENCONTAINER.
If this returns 1 , you can use syringes, beakers etc
to manipulate the contents of this object.
If it's 0, you'll need to write your own custom reagent
transfer code since you will not be able to use the standard
tools to manipulate it.
*/

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@@ -1,194 +0,0 @@
var/CMinutes = null
var/savefile/Banlist
/proc/CheckBan(var/client/clientvar)
var/id = clientvar.computer_id
var/key = clientvar.ckey
Banlist.cd = "/base"
if (Banlist.dir.Find("[key][id]"))
Banlist.cd = "[key][id]"
if (Banlist["temp"])
if (!GetExp(Banlist["minutes"]))
ClearTempbans()
return 0
else
return "[Banlist["reason"]]\n(This ban will be automatically removed in [GetExp(Banlist["minutes"])].)"
else
Banlist.cd = "/base/[key][id]"
return "[Banlist["reason"]]\n(This is a permanent ban)"
Banlist.cd = "/base"
for (var/A in Banlist.dir)
Banlist.cd = "/base/[A]"
if (id == Banlist["id"] || key == Banlist["key"])
if(Banlist["temp"])
if (!GetExp(Banlist["minutes"]))
ClearTempbans()
return 0
else
return "[Banlist["reason"]]\n(This ban will be automatically removed in [GetExp(Banlist["minutes"])].)"
else
return "[Banlist["reason"]]\n(This is a permanent ban)"
return 0
/proc/UpdateTime() //No idea why i made this a proc.
CMinutes = (world.realtime / 10) / 60
return 1
/proc/LoadBans()
Banlist = new("data/banlist.bdb")
log_admin("Loading Banlist")
if (!length(Banlist.dir)) log_admin("Banlist is empty.")
if (!Banlist.dir.Find("base"))
log_admin("Banlist missing base dir.")
Banlist.dir.Add("base")
Banlist.cd = "/base"
else if (Banlist.dir.Find("base"))
Banlist.cd = "/base"
ClearTempbans()
return 1
/proc/ClearTempbans()
UpdateTime()
Banlist.cd = "/base"
for (var/A in Banlist.dir)
Banlist.cd = "/base/[A]"
if (!Banlist["key"] || !Banlist["id"])
RemoveBan(A)
log_admin("Invalid Ban.")
message_admins("Invalid Ban.")
continue
if (!Banlist["temp"]) continue
if (CMinutes >= Banlist["minutes"]) RemoveBan(A)
return 1
/proc/AddBan(ckey, computerid, reason, bannedby, temp, minutes)
var/bantimestamp
if (temp)
UpdateTime()
bantimestamp = CMinutes + minutes
Banlist.cd = "/base"
if ( Banlist.dir.Find("[ckey][computerid]") )
usr << text("\red Ban already exists.")
return 0
else
Banlist.dir.Add("[ckey][computerid]")
Banlist.cd = "/base/[ckey][computerid]"
Banlist["key"] << ckey
Banlist["id"] << computerid
Banlist["reason"] << reason
Banlist["bannedby"] << bannedby
Banlist["temp"] << temp
if (temp)
Banlist["minutes"] << bantimestamp
return 1
/proc/RemoveBan(foldername)
var/key
var/id
Banlist.cd = "/base/[foldername]"
Banlist["key"] >> key
Banlist["id"] >> id
Banlist.cd = "/base"
if (!Banlist.dir.Remove(foldername)) return 0
if(!usr)
log_admin("Ban Expired: [key]")
message_admins("Ban Expired: [key]")
else
log_admin("[key_name_admin(usr)] unbanned [key]")
message_admins("[key_name_admin(usr)] unbanned: [key]")
for (var/A in Banlist.dir)
Banlist.cd = "/base/[A]"
if (key == Banlist["key"] || id == Banlist["id"])
Banlist.cd = "/base"
Banlist.dir.Remove(A)
continue
return 1
/proc/GetExp(minutes as num)
UpdateTime()
var/exp = minutes - CMinutes
if (exp <= 0)
return 0
else
var/timeleftstring
if (exp >= 1440) //1440 = 1 day in minutes
timeleftstring = "[round(exp / 1440, 0.1)] Days"
else if (exp >= 60) //60 = 1 hour in minutes
timeleftstring = "[round(exp / 60, 0.1)] Hours"
else
timeleftstring = "[exp] Minutes"
return timeleftstring
/obj/admins/proc/unbanpanel()
var/count = 0
var/dat
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"
Banlist.cd = "/base"
for (var/A in Banlist.dir)
count++
Banlist.cd = "/base/[A]"
dat += text("<tr><td><A href='?src=\ref[src];unbanf=[Banlist["key"]][Banlist["id"]]'>(U)</A><A href='?src=\ref[src];unbane=[Banlist["key"]][Banlist["id"]]'>(E)</A> Key: <B>[Banlist["key"]]</B></td><td> ([Banlist["temp"] ? "[GetExp(Banlist["minutes"]) ? GetExp(Banlist["minutes"]) : "Removal pending" ]" : "Permaban"])</td><td>(By: [Banlist["bannedby"]])</td><td>(Reason: [Banlist["reason"]])</td></tr>")
dat += "</table>"
dat = "<HR><B>Bans:</B> <FONT COLOR=blue>(U) = Unban , (E) = Edit Ban</FONT> - <FONT COLOR=green>([count] Bans)</FONT><HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >[dat]"
usr << browse(dat, "window=unbanp;size=875x400")
//////////////////////////////////// DEBUG ////////////////////////////////////
/proc/CreateBans()
UpdateTime()
var/i
var/last
for(i=0, i<1001, i++)
var/a = pick(1,0)
var/b = pick(1,0)
if(b)
Banlist.cd = "/base"
Banlist.dir.Add("trash[i]trashid[i]")
Banlist.cd = "/base/trash[i]trashid[i]"
Banlist["key"] << "trash[i]"
else
Banlist.cd = "/base"
Banlist.dir.Add("[last]trashid[i]")
Banlist.cd = "/base/[last]trashid[i]"
Banlist["key"] << last
Banlist["id"] << "trashid[i]"
Banlist["reason"] << "Trashban[i]."
Banlist["temp"] << a
Banlist["minutes"] << CMinutes + rand(1,2000)
Banlist["bannedby"] << "trashmin"
last = "trash[i]"
Banlist.cd = "/base"
/proc/ClearAllBans()
Banlist.cd = "/base"
for (var/A in Banlist.dir)
RemoveBan(A)

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@@ -1,733 +0,0 @@
//Cloning revival method.
//The pod handles the actual cloning while the computer manages the clone profiles
//Potential replacement for genetics revives or something I dunno (?)
/obj/machinery/clonepod
anchored = 1
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
density = 1
icon = 'cloning.dmi'
icon_state = "pod_0"
req_access = list(access_medlab) //For premature unlocking.
var/mob/living/occupant
var/heal_level = 90 //The clone is released once its health reaches this level.
var/locked = 0
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
var/mess = 0 //Need to clean out it if it's full of exploded clone.
var/attempting = 0 //One clone attempt at a time thanks
var/eject_wait = 0 //Don't eject them as soon as they are created fuckkk
/obj/machinery/computer/cloning
name = "Cloning console"
icon = 'computer.dmi'
icon_state = "dna"
circuit = "/obj/item/weapon/circuitboard/cloning"
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
var/temp = "Initializing System..."
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
/obj/item/weapon/disk/data
name = "Cloning Data Disk"
icon = 'cloning.dmi'
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
item_state = "card-id"
w_class = 1.0
var/data = ""
var/ue = 0
var/data_type = "ui" //ui|se
var/owner = "God Emperor of Mankind"
var/read_only = 0 //Well,it's still a floppy disk
/obj/item/weapon/disk/data/demo
name = "data disk - 'God Emperor of Mankind'"
data = "066000033000000000AF00330660FF4DB002690"
//data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff
ue = 1
read_only = 1
/obj/item/weapon/disk/data/monkey
name = "data disk - 'Mr. Muggles'"
data_type = "se"
data = "0983E840344C39F4B059D5145FC5785DC6406A4FFF"
read_only = 1
/obj/machinery/computer/cloning/New()
..()
spawn(5)
src.scanner = locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
src.pod1 = locate(/obj/machinery/clonepod, get_step(src, EAST))
src.temp = ""
if (isnull(src.scanner))
src.temp += " <font color=red>SCNR-ERROR</font>"
if (isnull(src.pod1))
src.temp += " <font color=red>POD1-ERROR</font>"
else
src.pod1.connected = src
if (src.temp == "")
src.temp = "System ready."
return
return
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
user.drop_item()
W.loc = src
src.diskette = W
user << "You insert [W]."
src.updateUsrDialog()
return
else
..()
return
/obj/machinery/computer/cloning/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_hand(mob/user as mob)
user.machine = src
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
var/dat = "<h3>Cloning System Control</h3>"
dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
dat += "<br><tt>[temp]</tt><br>"
switch(src.menu)
if(1)
dat += "<h4>Scanner Functions</h4>"
if (isnull(src.scanner))
dat += "No scanner connected!"
else
if (src.scanner.occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan - [src.scanner.occupant]</a>"
else
dat += "Scanner unoccupied"
dat += "<br>Lock status: <a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Locked" : "Unlocked"]</a>"
dat += "<h4>Database Functions</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records</a><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a>"
if(2)
dat += "<h4>Current records</h4>"
dat += "<a href='byond://?src=\ref[src];menu=1'>Back</a><br><br>"
for(var/datum/data/record/R in src.records)
dat += "<a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.fields["id"]]-[R.fields["name"]]</a><br>"
if(3)
dat += "<h4>Selected Record</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>Back</a><br>"
if (!src.active_record)
dat += "<font color=red>ERROR: Record not found.</font>"
else
dat += "<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>"
dat += "<b>Name:</b> [src.active_record.fields["name"]]<br>"
var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health:</b> [H.sensehealth()] | OXY-BURN-TOX-BRUTE<br>"
else
dat += "<font color=red>Unable to locate implant.</font><br>"
if (!isnull(src.diskette))
dat += "<a href='byond://?src=\ref[src];disk=load'>Load from disk.</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ue'>UI + UE</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ui'>UI</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=se'>SE</a>"
dat += "<br>"
else
dat += "<br>" //Keeping a line empty for appearances I guess.
dat += {"<b>UI:</b> [src.active_record.fields["UI"]]<br>
<b>SE:</b> [src.active_record.fields["SE"]]<br><br>
<a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"}
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h4>Confirm Record Deletion</h4>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>No</a></b>"
user << browse(dat, "window=cloning")
onclose(user, "cloning")
return
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
return
if ((href_list["scan"]) && (!isnull(src.scanner)))
src.scan_mob(src.scanner.occupant)
//No locking an open scanner.
else if ((href_list["lock"]) && (!isnull(src.scanner)))
if ((!src.scanner.locked) && (src.scanner.occupant))
src.scanner.locked = 1
else
src.scanner.locked = 0
else if (href_list["view_rec"])
src.active_record = locate(href_list["view_rec"])
if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == ""))
del(src.active_record)
src.temp = "ERROR: Record Corrupt"
else
src.menu = 3
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
else if (src.menu == 4)
var/obj/item/weapon/card/id/C = usr.equipped()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.records.Remove(src.active_record)
del(src.active_record)
src.temp = "Record deleted."
src.menu = 2
else
src.temp = "Access Denied."
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if ((isnull(src.diskette)) || (src.diskette.data == ""))
src.temp = "Load error."
src.updateUsrDialog()
return
if (isnull(src.active_record))
src.temp = "Record error."
src.menu = 1
src.updateUsrDialog()
return
if (src.diskette.data_type == "ui")
src.active_record.fields["UI"] = src.diskette.data
if (src.diskette.ue)
src.active_record.fields["name"] = src.diskette.owner
else if (src.diskette.data_type == "se")
src.active_record.fields["SE"] = src.diskette.data
src.temp = "Load successful."
if("eject")
if (!isnull(src.diskette))
src.diskette.loc = src.loc
src.diskette = null
else if (href_list["save_disk"]) //Save to disk!
if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record)))
src.temp = "Save error."
src.updateUsrDialog()
return
switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se
if("ui")
src.diskette.data = src.active_record.fields["UI"]
src.diskette.ue = 0
src.diskette.data_type = "ui"
if("ue")
src.diskette.data = src.active_record.fields["UI"]
src.diskette.ue = 1
src.diskette.data_type = "ui"
if("se")
src.diskette.data = src.active_record.fields["SE"]
src.diskette.ue = 0
src.diskette.data_type = "se"
src.diskette.owner = src.active_record.fields["name"]
src.diskette.name = "data disk - '[src.diskette.owner]'"
src.temp = "Save \[[href_list["save_disk"]]\] successful."
else if (href_list["refresh"])
src.updateUsrDialog()
else if (href_list["clone"])
var/datum/data/record/C = locate(href_list["clone"])
//Look for that player! They better be dead!
if(C)
var/mob/selected = find_dead_player("[C.fields["ckey"]]")
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if ((!selected) || (!src.pod1) || (src.pod1.occupant) || (src.pod1.mess))
src.temp = "Unable to initiate cloning cycle." // most helpful error message in THE HISTORY OF THE WORLD
else if (src.pod1.growclone(selected, C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"]))
src.temp = "Cloning cycle activated."
src.records.Remove(C)
del(C)
src.menu = 1
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(istype(subject, /mob/living/carbon/human))) || (!subject.dna))
src.temp = "Error: Unable to locate valid genetic data."
return
if (subject.brain_op_stage == 4.0)
src.temp = "Error: No signs of intelligence detected."
return
if ((!subject.ckey) || (!subject.client))
src.temp = "Error: Mental interface failure."
return
if (subject.mutations & HUSK)
src.temp = "Error: Mental interface failure."
return
if (!isnull(find_record(subject.ckey)))
src.temp = "Subject already in database."
return
subject.dna.check_integrity()
var/datum/data/record/R = new /datum/data/record( )
R.fields["mrace"] = subject.mutantrace
R.fields["ckey"] = subject.ckey
R.fields["name"] = subject.real_name
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
R.fields["UI"] = subject.dna.uni_identity
R.fields["SE"] = subject.dna.struc_enzymes
//Add an implant if needed
var/obj/item/weapon/implant/health/imp =locate(/obj/item/weapon/implant/health, subject)
if (isnull(imp))
imp = new /obj/item/weapon/implant/health(subject)
imp.implanted = subject
R.fields["imp"] = "\ref[imp]"
//Update it if needed
else
R.fields["imp"] = "\ref[imp]"
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[subject.mind]"
src.records += R
src.temp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
var/selected_record = null
for(var/datum/data/record/R in src.records)
if (R.fields["ckey"] == find_key)
selected_record = R
break
return selected_record
/obj/machinery/computer/cloning/power_change()
if(stat & BROKEN)
icon_state = "commb"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "c_unpowered"
stat |= NOPOWER
//Find a dead mob with a brain and client.
/proc/find_dead_player(var/find_key)
if (isnull(find_key))
return
var/mob/selected = null
for(var/mob/M in world)
//Dead people only thanks!
if ((M.stat != 2) || (!M.client))
continue
//They need a brain!
if ((istype(M, /mob/living/carbon/human)) && (M:brain_op_stage >= 4.0))
continue
if (M.ckey == find_key)
selected = M
break
return selected
//Disk stuff.
/obj/item/weapon/disk/data/New()
..()
var/diskcolor = pick(0,1,2)
src.icon_state = "datadisk[diskcolor]"
/obj/item/weapon/disk/data/attack_self(mob/user as mob)
src.read_only = !src.read_only
user << "You flip the write-protect tab to [src.read_only ? "protected" : "unprotected"]."
/obj/item/weapon/disk/data/examine()
set src in oview(5)
..()
usr << text("The write-protect tab is set to [src.read_only ? "protected" : "unprotected"].")
return
//Health Tracker Implant
/obj/item/weapon/implant/health
name = "health implant"
var/healthstring = ""
/obj/item/weapon/implant/health/proc/sensehealth()
if (!src.implanted)
return "ERROR"
else
src.healthstring = "[round(src.implanted:oxyloss)] - [round(src.implanted:fireloss)] - [round(src.implanted:toxloss)] - [round(src.implanted:bruteloss)]"
if (!src.healthstring)
src.healthstring = "ERROR"
return src.healthstring
/obj/machinery/clonepod/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/clonepod/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/clonepod/attack_hand(mob/user as mob)
if ((isnull(src.occupant)) || (stat & NOPOWER))
return
if ((!isnull(src.occupant)) && (src.occupant.stat != 2))
var/completion = (100 * ((src.occupant.health + 100) / (src.heal_level + 100)))
user << "Current clone cycle is [round(completion)]% complete."
return
//Clonepod
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(mob/ghost as mob, var/clonename, var/ui, var/se, var/mindref, var/mrace)
if (((!ghost) || (!ghost.client)) || src.mess || src.attempting)
return 0
src.attempting = 1 //One at a time!!
src.locked = 1
src.eject_wait = 1
spawn(30)
src.eject_wait = 0
src.occupant = new /mob/living/carbon/human(src)
ghost.client.mob = src.occupant
src.icon_state = "pod_1"
//Get the clone body ready
src.occupant.rejuv = 10
src.occupant.cloneloss += 190 //new damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite
src.occupant.brainloss += 90
src.occupant.paralysis += 4
//Here let's calculate their health so the pod doesn't immediately eject them!!!
src.occupant.health = (src.occupant.bruteloss + src.occupant.toxloss + src.occupant.oxyloss + src.occupant.cloneloss)
src.occupant << "\blue <b>Clone generation process initiated.</b>"
src.occupant << "\blue This will take a moment, please hold."
if (clonename)
src.occupant.real_name = clonename
else
src.occupant.real_name = "clone" //No null names!!
var/datum/mind/clonemind = (locate(mindref) in ticker.minds)
if ((clonemind) && (istype(clonemind))) //Move that mind over!!
clonemind.transfer_to(src.occupant)
clonemind.original = src.occupant
else //welp
src.occupant.mind = new /datum/mind( )
src.occupant.mind.key = src.occupant.key
src.occupant.mind.current = src.occupant
src.occupant.mind.original = src.occupant
src.occupant.mind.transfer_to(src.occupant)
ticker.minds += src.occupant.mind
// -- Mode/mind specific stuff goes here
switch(ticker.mode.name)
if ("revolution")
if (src.occupant.mind in ticker.mode:revolutionaries)
ticker.mode:add_revolutionary(src.occupant.mind)
ticker.mode:update_all_rev_icons() //So the icon actually appears
if (src.occupant.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if ("nuclear emergency")
if (src.occupant.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if ("cult")
if (src.occupant.mind in ticker.mode:cult)
ticker.mode:add_cultist(src.occupant.mind)
ticker.mode:update_all_cult_icons() //So the icon actually appears
if ("changeling")
if (src.occupant.mind in ticker.mode:changelings)
src.occupant.make_changeling()
// -- End mode specific stuff
if (istype(ghost, /mob/dead/observer))
del(ghost) //Don't leave ghosts everywhere!!
if (!src.occupant.dna)
src.occupant.dna = new /datum/dna( )
if (ui)
src.occupant.dna.uni_identity = ui
updateappearance(src.occupant, ui)
if (se)
src.occupant.dna.struc_enzymes = se
randmutb(src.occupant) //Sometimes the clones come out wrong.
src.occupant:update_face()
src.occupant:update_body()
src.occupant:mutantrace = mrace
src.attempting = 0
return 1
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
if (stat & NOPOWER) //Autoeject if power is lost
if (src.occupant)
src.locked = 0
src.go_out()
return
if ((src.occupant) && (src.occupant.loc == src))
if((src.occupant.stat == 2) || (src.occupant.suiciding)) //Autoeject corpses and suiciding dudes.
src.locked = 0
src.go_out()
src.connected_message("Clone Rejected: Deceased.")
return
else if(src.occupant.health < src.heal_level)
src.occupant.paralysis = 4
//Slowly get that clone healed and finished.
src.occupant.cloneloss = max(src.occupant.cloneloss-2, 0)
//Premature clones may have brain damage.
src.occupant.brainloss = max(src.occupant.brainloss-1, 0)
//So clones don't die of oxyloss in a running pod.
if (src.occupant.reagents.get_reagent_amount("inaprovaline") < 30)
src.occupant.reagents.add_reagent("inaprovaline", 60)
//Also heal some oxyloss ourselves because inaprovaline is so bad at preventing it!!
src.occupant.oxyloss = max(src.occupant.oxyloss-4, 0)
use_power(7500) //This might need tweaking.
return
else if((src.occupant.health >= src.heal_level) && (!src.eject_wait))
src.connected_message("Cloning Process Complete.")
src.locked = 0
src.go_out()
return
else if ((!src.occupant) || (src.occupant.loc != src))
src.occupant = null
if (src.locked)
src.locked = 0
if (!src.mess)
icon_state = "pod_0"
use_power(200)
return
return
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (!src.check_access(W))
user << "\red Access Denied."
return
if ((!src.locked) || (isnull(src.occupant)))
return
if ((src.occupant.health < -20) && (src.occupant.stat != 2))
user << "\red Access Refused."
return
else
src.locked = 0
user << "System unlocked."
else if (istype(W, /obj/item/weapon/card/emag))
if (isnull(src.occupant))
return
user << "You force an emergency ejection."
src.locked = 0
src.go_out()
return
else
..()
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(var/message)
if ((isnull(src.connected)) || (!istype(src.connected, /obj/machinery/computer/cloning)))
return 0
if (!message)
return 0
src.connected.temp = message
src.connected.updateUsrDialog()
return 1
/obj/machinery/clonepod/verb/eject()
set name = "Eject Cloner"
set category = "Object"
set src in oview(1)
if (usr.stat != 0)
return
src.go_out()
add_fingerprint(usr)
return
/obj/machinery/clonepod/proc/go_out()
if (src.locked)
return
if (src.mess) //Clean that mess and dump those gibs!
src.mess = 0
gibs(src.loc)
src.icon_state = "pod_0"
for(var/obj/O in src)
O.loc = src.loc
return
if (!(src.occupant))
return
for(var/obj/O in src)
O.loc = src.loc
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.icon_state = "pod_0"
src.eject_wait = 0 //If it's still set somehow.
domutcheck(src.occupant) //Waiting until they're out before possible monkeyizing.
src.occupant = null
return
/obj/machinery/clonepod/proc/malfunction()
if (src.occupant)
src.connected_message("Critical Error!")
src.mess = 1
src.icon_state = "pod_g"
src.occupant.ghostize()
spawn(5)
del(src.occupant)
return
/obj/machinery/clonepod/relaymove(mob/user as mob)
if (user.stat)
return
src.go_out()
return
/obj/machinery/clonepod/emp_act(severity)
if(prob(100/severity)) malfunction()
..()
/obj/machinery/clonepod/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
return
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
return
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
return
else
return
/*
* Diskette Box
*/
/obj/item/weapon/storage/diskbox
name = "Diskette Box"
icon_state = "disk_kit"
item_state = "syringe_kit"
/obj/item/weapon/storage/diskbox/New()
..()
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
new /obj/item/weapon/disk/data(src)
/*
* Manual -- A big ol' manual.
*/
/obj/item/weapon/paper/Cloning
name = "paper - 'H-87 Cloning Apparatus Manual"
info = {"<h4>Getting Started</h4>
Congratulations, your station has purchased the H-87 industrial cloning device!<br>
Using the H-87 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the scan option to create a new profile!<br>
<b>That's all there is to it!</b><br>
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
<p>Clone profiles may be viewed through the profiles menu. Scanning implants a complementary HEALTH MONITOR IMPLANT into the subject, which may be viewed from each profile.
Profile Deletion has been restricted to \[Station Head\] level access.</p>
<h4>Cloning from a profile</h4>
Cloning is as simple as pressing the CLONE option at the bottom of the desired profile.<br>
Per your company's EMPLOYEE PRIVACY RIGHTS agreement, the H-87 has been blocked from cloning crewmembers while they are still alive.<br>
<br>
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times (With SPEEDCLONE technology) are roughly 90 seconds.
The cloning pod may be unlocked early with any \[Medical Researcher\] ID after initial maturation is complete.</p><br>
<i>Please note that resulting clones may have a small DEVELOPMENTAL DEFECT as a result of genetic drift.</i><br>
<h4>Profile Management</h4>
<p>The H-87 (as well as your station's standard genetics machine) can accept STANDARD DATA DISKETTES.
These diskettes are used to transfer genetic information between machines and profiles.
A load/save dialog will become available in each profile if a disk is inserted.</p><br>
<i>A good diskette is a great way to counter aforementioned genetic drift!</i><br>
<br>
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
//SOME SCRAPS I GUESS
/* EMP grenade/spell effect
if(istype(A, /obj/machinery/clonepod))
A:malfunction()
*/

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@@ -1,60 +0,0 @@
/datum/computer/file/computer_program/airlock_control
name = "Airlock Master"
size = 16.0
id_tag = "TAG"
return_text()
if(..())
return
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
/*
dat += "<br><TT>Frequency: "
dat += "<a href='?src=\ref[src];adj_freq=-10'>--</a> "
dat += "<a href='?src=\ref[src];adj_freq=-2'>-</a> "
dat += "[format_frequency(src.master.frequency)] "
dat += "<a href='?src=\ref[src];adj_freq=2'>+</a> "
dat += "<a href='?src=\ref[src];adj_freq=10'>++</a>"
dat += "</TT><br>"
*/
dat += "<br>ID:<a href='byond://?src=\ref[src];set_tag=1'>[src.id_tag]</a><br>"
dat += "<a href='byond://?src=\ref[src];send_command=cycle'>Cycle</a>"
dat += "</b></center>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["set_tag"])
var/t = input(usr, "Please enter new tag", src.id_tag, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (!in_range(src.master, usr))
return
src.id_tag = t
// if(href_list["adj_freq"])
// var/new_frequency = (src.master.frequency + text2num(href_list["adj_freq"]))
// src.master.set_frequency(new_frequency)
if(href_list["send_command"])
var/datum/signal/signal = new
signal.data["tag"] = id_tag
signal.data["command"] = href_list["send_command"]
peripheral_command("send signal", signal)
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return

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@@ -1,136 +0,0 @@
/datum/computer/file/computer_program/arcade
name = "Arcade 500"
size = 8.0
var/enemy_name = "Space Villian"
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
var/enemy_mp = 20
var/gameover = 0
var/blocked = 0 //Player cannot attack/heal while set
New(obj/holding as obj)
if(holding)
src.holder = holding
if(istype(src.holder.loc,/obj/machinery/computer2))
src.master = src.holder.loc
// var/name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
var/name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
var/name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
src.enemy_name = dd_replacetext((name_part1 + name_part2), "the ", "")
// src.name = (name_action + name_part1 + name_part2)
/datum/computer/file/computer_program/arcade/return_text()
if(..())
return
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
dat += "<center><h4>[src.enemy_name]</h4></center>"
dat += "<br><center><h3>[src.temp]</h3></center>"
dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
if (src.gameover)
dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
else
dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
dat += "</b></center>"
return dat
/datum/computer/file/computer_program/arcade/Topic(href, href_list)
if(..())
return
if (!src.blocked)
if (href_list["attack"])
src.blocked = 1
var/attackamt = rand(2,6)
src.temp = "You attack for [attackamt] damage!"
src.master.updateUsrDialog()
sleep(10)
src.enemy_hp -= attackamt
src.arcade_action()
else if (href_list["heal"])
src.blocked = 1
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
src.master.updateUsrDialog()
sleep(10)
src.player_mp -= pointamt
src.player_hp += healamt
src.blocked = 1
src.master.updateUsrDialog()
src.arcade_action()
else if (href_list["charge"])
src.blocked = 1
var/chargeamt = rand(4,7)
src.temp = "You regain [chargeamt] points"
src.player_mp += chargeamt
src.master.updateUsrDialog()
sleep(10)
src.arcade_action()
if (href_list["newgame"]) //Reset everything
temp = "New Round"
player_hp = 30
player_mp = 10
enemy_hp = 45
enemy_mp = 20
gameover = 0
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return
/datum/computer/file/computer_program/arcade/proc/arcade_action()
if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
src.gameover = 1
src.temp = "[src.enemy_name] has fallen! Rejoice!"
src.peripheral_command("vend prize")
else if ((src.enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
src.temp = "[src.enemy_name] steals [stealamt] of your power!"
src.player_mp -= stealamt
src.master.updateUsrDialog()
if (src.player_mp <= 0)
src.gameover = 1
sleep(10)
src.temp = "You have been drained! GAME OVER"
else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
src.temp = "[src.enemy_name] heals for 4 health!"
src.enemy_hp += 4
src.enemy_mp -= 4
else
var/attackamt = rand(3,6)
src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
src.player_hp -= attackamt
if ((src.player_mp <= 0) || (src.player_hp <= 0))
src.gameover = 1
src.temp = "You have been crushed! GAME OVER"
src.blocked = 0
return

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@@ -1,263 +0,0 @@
/datum/computer
var/size = 4.0
var/obj/item/weapon/disk/data/holder = null
var/datum/computer/folder/holding_folder = null
folder
name = "Folder"
size = 0.0
var/gen = 0
Del()
for(var/datum/computer/F in src.contents)
del(F)
..()
proc
add_file(datum/computer/R)
if(!holder || holder.read_only || !R)
return 0
if(istype(R,/datum/computer/folder) && (src.gen>=10))
return 0
if((holder.file_used + R.size) <= holder.file_amount)
src.contents.Add(R)
R.holder = holder
R.holding_folder = src
src.holder.file_used -= src.size
src.size += R.size
src.holder.file_used += src.size
if(istype(R,/datum/computer/folder))
R:gen = (src.gen+1)
return 1
return 0
remove_file(datum/computer/R)
if(holder && !holder.read_only || !R)
// world << "Removing file [R]. File_used: [src.holder.file_used]"
src.contents.Remove(R)
src.holder.file_used -= src.size
src.size -= R.size
src.holder.file_used += src.size
src.holder.file_used = max(src.holder.file_used, 0)
// world << "Removed file [R]. File_used: [src.holder.file_used]"
return 1
return 0
file
name = "File"
var/extension = "FILE" //Differentiate between types of files, why not
proc
copy_file_to_folder(datum/computer/folder/newfolder)
if(!newfolder || (!istype(newfolder)) || (!newfolder.holder) || (newfolder.holder.read_only))
return 0
if((newfolder.holder.file_used + src.size) <= newfolder.holder.file_amount)
var/datum/computer/file/newfile = new src.type
for(var/V in src.vars)
if (issaved(src.vars[V]) && V != "holder")
newfile.vars[V] = src.vars[V]
if(!newfolder.add_file(newfile))
del(newfile)
return 1
return 0
Del()
if(holder && holding_folder)
holding_folder.remove_file(src)
..()
/datum/computer/file/computer_program
name = "blank program"
extension = "PROG"
//var/size = 4.0
//var/obj/item/weapon/disk/data/holder = null
var/obj/machinery/computer2/master = null
var/active_icon = null
var/id_tag = null
var/list/req_access = list()
New(obj/holding as obj)
if(holding)
src.holder = holding
if(istype(src.holder.loc,/obj/machinery/computer2))
src.master = src.holder.loc
Del()
if(master)
master.processing_programs.Remove(src)
..()
proc
return_text()
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(master.stat & (NOPOWER|BROKEN))
return 1
if(!(holder in src.master.contents))
//world << "Holder [holder] not in [master] of prg:[src]"
if(master.active_program == src)
master.active_program = null
return 1
if(!src.holder.root)
src.holder.root = new /datum/computer/folder
src.holder.root.holder = src
src.holder.root.name = "root"
return 0
process()
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
master.processing_programs.Remove(src)
return 1
if(!src.holder.root)
src.holder.root = new /datum/computer/folder
src.holder.root.holder = src
src.holder.root.name = "root"
return 0
receive_command(obj/source, command, datum/signal/signal)
if((!src.holder) || (!src.master) || (!source) || (source != src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(master.stat & (NOPOWER|BROKEN))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
return 0
peripheral_command(command, datum/signal/signal)
if(master)
master.send_command(command, signal)
else
del(signal)
transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder)
if((newholder.file_used + src.size) > newholder.file_amount)
return 0
if(!newholder.root)
newholder.root = new /datum/computer/folder
newholder.root.holder = newholder
newholder.root.name = "root"
if(!newfolder)
newfolder = newholder.root
if((src.holder && src.holder.read_only) || newholder.read_only)
return 0
if((src.holder) && (src.holder.root))
src.holder.root.remove_file(src)
newfolder.add_file(src)
if(istype(newholder.loc,/obj/machinery/computer2))
src.master = newholder.loc
//world << "Setting [src.holder] to [newholder]"
src.holder = newholder
return 1
//Check access per program.
allowed(mob/M)
//check if it doesn't require any access at all
if(src.check_access(null))
return 1
if(istype(M, /mob/living/silicon))
//AI can do whatever he wants
return 1
else if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(src.check_access(H.equipped()) || src.check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/carbon/monkey))
var/mob/living/carbon/monkey/george = M
//they can only hold things :(
if(george.equipped() && istype(george.equipped(), /obj/item/weapon/card/id) && src.check_access(george.equipped()))
return 1
return 0
check_access(obj/item/weapon/card/id/I)
if(!src.req_access) //no requirements
return 1
if(!istype(src.req_access, /list)) //something's very wrong
return 1
var/list/L = src.req_access
if(!L.len) //no requirements
return 1
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
return 0
for(var/req in src.req_access)
if(!(req in I.access)) //doesn't have this access
return 0
return 1
Topic(href, href_list)
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(master.stat & (NOPOWER|BROKEN))
return 1
if(src.master.active_program != src)
return 1
if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
usr.machine = src.master
if (href_list["close"])
usr.machine = null
usr << browse(null, "window=comp2")
return 0
if (href_list["quit"])
// src.master.processing_programs.Remove(src)
if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents))
src.master.run_program(src.master.host_program)
src.master.updateUsrDialog()
return 1
else
src.master.active_program = null
src.master.updateUsrDialog()
return 1
return 0

View File

@@ -1,150 +0,0 @@
//Motherboard is just used in assembly/disassembly, doesn't exist in the actual computer object.
/obj/item/weapon/motherboard
name = "Computer mainboard"
desc = "A computer motherboard."
icon = 'module.dmi'
icon_state = "mainboard"
item_state = "electronic"
w_class = 3
var/created_name = null //If defined, result computer will have this name.
/obj/computer2frame
density = 1
anchored = 0
name = "Computer-frame"
icon = 'stock_parts.dmi'
icon_state = "0"
var/state = 0
var/obj/item/weapon/motherboard/mainboard = null
var/obj/item/weapon/disk/data/fixed_disk/hd = null
var/list/peripherals = list()
var/created_icon_state = "aiupload"
/obj/computer2frame/attackby(obj/item/P as obj, mob/user as mob)
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You wrench the frame into place."
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
playsound(src.loc, 'Welder.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You deconstruct the frame."
new /obj/item/stack/sheet/metal( src.loc, 5 )
del(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You unfasten the frame."
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/motherboard) && !mainboard)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
user << "\blue You place the mainboard inside the frame."
src.icon_state = "1"
src.mainboard = P
user.drop_item()
P.loc = src
if(istype(P, /obj/item/weapon/screwdriver) && mainboard)
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You screw the mainboard into place."
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && mainboard)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the mainboard."
src.state = 1
src.icon_state = "0"
mainboard.loc = src.loc
src.mainboard = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the mainboard."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/peripheral))
if(src.peripherals.len < 3)
user.drop_item()
src.peripherals.Add(P)
P.loc = src
user << "\blue You add [P] to the frame."
else
user << "\red There is no more room for peripheral cards."
if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the peripheral boards."
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = src.loc
src.peripherals.Remove(W)
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:amount -= 5
if(!P:amount) del(P)
user << "\blue You add cables to the frame."
src.state = 3
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
A.amount = 5
if(src.hd)
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/weapon/disk/data/fixed_disk) && !src.hd)
user.drop_item()
src.hd = P
P.loc = src
user << "\blue You connect the drive to the cabling."
if(istype(P, /obj/item/weapon/crowbar) && src.hd)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the hard drive."
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/stack/sheet/glass))
if(P:amount >= 2)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:use(2)
user << "\blue You put in the glass panel."
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel."
src.state = 3
src.icon_state = "3"
new /obj/item/stack/sheet/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc )
C.setup_drive_size = 0
C.icon_state = src.created_icon_state
if(mainboard.created_name) C.name = mainboard.created_name
del(mainboard)
if(hd)
C.hd = hd
hd.loc = C
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = C
W.host = C
C.peripherals.Add(W)
del(src)

View File

@@ -1,414 +0,0 @@
/obj/machinery/computer2
name = "computer"
desc = "A computer workstation."
icon = 'computer.dmi'
icon_state = "aiupload"
density = 1
anchored = 1.0
req_access = list() //This doesn't determine PROGRAM req access, just the access needed to install/delete programs.
var/base_icon_state = "aiupload" //Assembly creates a new computer2 and not a child typepath, so initial doesn't work!!
var/datum/radio_frequency/radio_connection
var/obj/item/weapon/disk/data/fixed_disk/hd = null
var/datum/computer/file/computer_program/active_program
var/datum/computer/file/computer_program/host_program //active is set to this when the normal active quits, if available
var/list/processing_programs = list()
var/obj/item/weapon/card/id/authid = null //For records computers etc
var/obj/item/weapon/card/id/auxid = null //For computers that need two ids for some reason.
var/obj/item/weapon/disk/data/diskette = null
var/list/peripherals = list()
//Setup for Starting program & peripherals
var/setup_starting_program = null //If set to a program path it will start with this one active.
var/setup_starting_peripheral = null //Spawn with radio card and whatever path is here.
var/setup_drive_size = 64.0 //How big is the drive (set to 0 for no drive)
var/setup_id_tag
var/setup_has_radio = 0 //Does it spawn with a radio peripheral?
var/setup_radio_tag
var/setup_frequency = 1411
/obj/item/weapon/disk/data
var/datum/computer/folder/root = null
var/file_amount = 32.0
var/file_used = 0.0
var/portable = 1
var/title = "Data Disk"
New()
src.root = new /datum/computer/folder
src.root.holder = src
src.root.name = "root"
/obj/item/weapon/disk/data/fixed_disk
name = "Storage Drive"
icon_state = "harddisk"
title = "Storage Drive"
file_amount = 80.0
portable = 0
attack_self(mob/user as mob)
return
/obj/item/weapon/disk/data/computer2test
name = "Programme Diskette"
file_amount = 128.0
New()
..()
src.root.add_file( new /datum/computer/file/computer_program/arcade(src))
src.root.add_file( new /datum/computer/file/computer_program/med_data(src))
src.root.add_file( new /datum/computer/file/computer_program/airlock_control(src))
src.root.add_file( new /datum/computer/file/computer_program/messenger(src))
src.root.add_file( new /datum/computer/file/computer_program/progman(src))
/obj/machinery/computer2/medical
name = "Medical computer"
icon_state = "dna"
setup_has_radio = 1
setup_starting_program = /datum/computer/file/computer_program/med_data
setup_starting_peripheral = /obj/item/weapon/peripheral/printer
/obj/machinery/computer2/arcade
name = "arcade machine"
icon_state = "arcade"
desc = "An arcade machine."
setup_drive_size = 16.0
setup_starting_program = /datum/computer/file/computer_program/arcade
setup_starting_peripheral = /obj/item/weapon/peripheral/prize_vendor
/obj/machinery/computer2/New()
..()
spawn(4)
if(setup_has_radio)
var/obj/item/weapon/peripheral/radio/radio = new /obj/item/weapon/peripheral/radio(src)
radio.frequency = setup_frequency
radio.code = setup_radio_tag
if(!hd && (setup_drive_size > 0))
src.hd = new /obj/item/weapon/disk/data/fixed_disk(src)
src.hd.file_amount = src.setup_drive_size
if(ispath(src.setup_starting_program))
src.active_program = new src.setup_starting_program
src.active_program.id_tag = setup_id_tag
src.hd.file_amount = max(src.hd.file_amount, src.active_program.size)
src.active_program.transfer_holder(src.hd)
if(ispath(src.setup_starting_peripheral))
new src.setup_starting_peripheral(src)
src.base_icon_state = src.icon_state
return
/obj/machinery/computer2/attack_hand(mob/user as mob)
if(..())
return
user.machine = src
var/dat
if((src.active_program) && (src.active_program.master == src) && (src.active_program.holder in src))
dat = src.active_program.return_text()
else
dat = "<TT><b>Thinktronic BIOS V1.4</b><br><br>"
dat += "Current ID: <a href='?src=\ref[src];id=auth'>[src.authid ? "[src.authid.name]" : "----------"]</a><br>"
dat += "Auxiliary ID: <a href='?src=\ref[src];id=aux'>[src.auxid ? "[src.auxid.name]" : "----------"]</a><br><br>"
var/progdat
if((src.hd) && (src.hd.root))
for(var/datum/computer/file/computer_program/P in src.hd.root.contents)
progdat += "<tr><td>[P.name]</td><td>Size: [P.size]</td>"
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=run'>Run</a></td>"
if(P in src.processing_programs)
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=unload'>Halt</a></td>"
else
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=load'>Load</a></td>"
progdat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=delete'>Del</a></td></tr>"
continue
dat += "Disk Space: \[[src.hd.file_used]/[src.hd.file_amount]\]<br>"
dat += "<b>Programs on Fixed Disk:</b><br>"
if(!progdat)
progdat = "No programs found.<br>"
dat += "<center><table cellspacing=4>[progdat]</table></center>"
else
dat += "<b>Programs on Fixed Disk:</b><br>"
dat += "<center>No fixed disk detected.</center><br>"
dat += "<br>"
progdat = null
if((src.diskette) && (src.diskette.root))
dat += "<font size=1><a href='byond://?src=\ref[src];disk=1'>Eject</a></font><br>"
for(var/datum/computer/file/computer_program/P in src.diskette.root.contents)
progdat += "<tr><td>[P.name]</td><td>Size: [P.size]</td>"
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=run'>Run</a></td>"
if(P in src.processing_programs)
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=unload'>Halt</a></td>"
else
progdat += "<td><a href='byond://?src=\ref[src];prog=\ref[P];function=load'>Load</a></td>"
progdat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=install'>Install</a></td></tr>"
continue
dat += "Disk Space: \[[src.diskette.file_used]/[src.diskette.file_amount]\]<br>"
dat += "<b>Programs on Disk:</b><br>"
if(!progdat)
progdat = "No data found.<br>"
dat += "<center><table cellspacing=4>[progdat]</table></center>"
else
dat += "<b>Programs on Disk:</b><br>"
dat += "<center>No diskette loaded.</center><br>"
dat += "</TT>"
user << browse(dat,"window=comp2")
onclose(user,"comp2")
return
/obj/machinery/computer2/Topic(href, href_list)
if(..())
return
if(!src.active_program)
if((href_list["prog"]) && (href_list["function"]))
var/datum/computer/file/computer_program/newprog = locate(href_list["prog"])
if(newprog && istype(newprog))
switch(href_list["function"])
if("run")
src.run_program(newprog)
if("load")
src.load_program(newprog)
if("unload")
src.unload_program(newprog)
if((href_list["file"]) && (href_list["function"]))
var/datum/computer/file/newfile = locate(href_list["file"])
if(!newfile)
return
switch(href_list["function"])
if("install")
if((src.hd) && (src.hd.root) && (src.allowed(usr)))
newfile.copy_file_to_folder(src.hd.root)
if("delete")
if(src.allowed(usr))
src.delete_file(newfile)
//If there is already one loaded eject, or if not and they have one insert it.
if (href_list["id"])
switch(href_list["id"])
if("auth")
if(!isnull(src.authid))
src.authid.loc = get_turf(src)
src.authid = null
else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
src.authid = I
if("aux")
if(!isnull(src.auxid))
src.auxid.loc = get_turf(src)
src.auxid = null
else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
src.auxid = I
//Same but for a data disk
else if (href_list["disk"])
if(!isnull(src.diskette))
src.diskette.loc = get_turf(src)
src.diskette = null
/* else
var/obj/item/I = usr.equipped()
if (istype(I, /obj/item/weapon/disk/data))
usr.drop_item()
I.loc = src
src.diskette = I
*/
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer2/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(250)
for(var/datum/computer/file/computer_program/P in src.processing_programs)
P.process()
return
/obj/machinery/computer2/power_change()
if(stat & BROKEN)
icon_state = src.base_icon_state
src.icon_state += "b"
else if(powered())
icon_state = src.base_icon_state
stat &= ~NOPOWER
else
spawn(rand(0, 15))
icon_state = src.base_icon_state
src.icon_state += "0"
stat |= NOPOWER
/obj/machinery/computer2/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if ((!src.diskette) && W:portable)
user.machine = src
user.drop_item()
W.loc = src
src.diskette = W
user << "You insert [W]."
src.updateUsrDialog()
return
else if (istype(W, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/computer2frame/A = new /obj/computer2frame( src.loc )
A.created_icon_state = src.base_icon_state
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
A.state = 3
A.icon_state = "3"
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
for (var/obj/item/weapon/peripheral/C in src.peripherals)
C.loc = A
A.peripherals.Add(C)
if(src.diskette)
src.diskette.loc = src.loc
//TO-DO: move card reading to peripheral cards instead
if(src.authid)
src.authid.loc = src.loc
if(src.auxid)
src.auxid.loc = src.loc
if(src.hd)
src.hd.loc = A
A.hd = src.hd
A.mainboard = new /obj/item/weapon/motherboard(A)
A.mainboard.created_name = src.name
A.anchored = 1
del(src)
else
src.attack_hand(user)
return
/obj/machinery/computer2/proc/send_command(command, datum/signal/signal)
for(var/obj/item/weapon/peripheral/P in src.peripherals)
P.receive_command(src, command, signal)
del(signal)
/obj/machinery/computer2/proc/receive_command(obj/source, command, datum/signal/signal)
if(source in src.contents)
for(var/datum/computer/file/computer_program/P in src.processing_programs)
P.receive_command(src, command, signal)
del(signal)
return
/obj/machinery/computer2/proc/run_program(datum/computer/file/computer_program/program,datum/computer/file/computer_program/host)
if(!program)
return 0
// src.unload_program(src.active_program)
if(src.load_program(program))
if(host && istype(host))
src.host_program = host
else
src.host_program = null
src.active_program = program
return 1
return 0
/obj/machinery/computer2/proc/load_program(datum/computer/file/computer_program/program)
if((!program) || (!program.holder))
return 0
if(!(program.holder in src))
// world << "Not in src"
program = new program.type
program.transfer_holder(src.hd)
if(program.master != src)
program.master = src
if(program in src.processing_programs)
return 1
else
src.processing_programs.Add(program)
return 1
return 0
/obj/machinery/computer2/proc/unload_program(datum/computer/file/computer_program/program)
if((!program) || (!src.hd))
return 0
if(program in src.processing_programs)
src.processing_programs.Remove(program)
return 1
return 0
/obj/machinery/computer2/proc/delete_file(datum/computer/file/file)
//world << "Deleting [file]..."
if((!file) || (!file.holder) || (file.holder.read_only))
//world << "Cannot delete :("
return 0
if(file in src.processing_programs)
src.processing_programs.Remove(file)
if(src.active_program == file)
src.active_program = null
// file.holder.root.remove_file(file)
//world << "Now calling del on [file]..."
del(file)
return 1

View File

@@ -1,164 +0,0 @@
/datum/computer/file/computer_program/progman
name = "ProgManager"
size = 16.0
var/datum/computer/folder/current_folder
var/mode = 0
var/datum/computer/file/clipboard
return_text()
if(..())
return
if((!src.current_folder) || !(src.current_folder.holder in src.master))
src.current_folder = src.holder.root
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a>"
switch(mode)
if(0)
dat += " |<a href='byond://?src=\ref[src];create=folder'>Create Folder</a>"
//dat += " | <a href='byond://?src=\ref[src];create=file'>Create File</a>"
dat += " | <a href='byond://?src=\ref[src];file=\ref[src.current_folder];function=paste'>Paste</a>"
dat += " | <a href='byond://?src=\ref[src];top_folder=1'>Root</a>"
dat += " | <a href='byond://?src=\ref[src];mode=1'>Drive</a><br>"
dat += "<b>Contents of [current_folder] | Drive:\[[src.current_folder.holder.title]]</b><br>"
dat += "<b>Used: \[[src.current_folder.holder.file_used]/[src.current_folder.holder.file_amount]\]</b><hr>"
dat += "<table cellspacing=5>"
for(var/datum/computer/P in current_folder.contents)
if(P == src)
dat += "<tr><td>System</td><td>Size: [src.size]</td><td>SYSTEM</td></tr>"
continue
dat += "<tr><td><a href='byond://?src=\ref[src];file=\ref[P];function=open'>[P.name]</a></td>"
dat += "<td>Size: [P.size]</td>"
dat += "<td>[(istype(P,/datum/computer/folder)) ? "FOLDER" : "[P:extension]"]</td>"
dat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=delete'>Del</a></td>"
dat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=rename'>Rename</a></td>"
if(istype(P,/datum/computer/file))
dat += "<td><a href='byond://?src=\ref[src];file=\ref[P];function=copy'>Copy</a></td>"
dat += "</tr>"
dat += "</table>"
if(1)
dat += " | <a href='byond://?src=\ref[src];mode=0'>Main</a>"
dat += " | <a href='byond://?src=\ref[master];disk=1'>Eject</a><br>"
for(var/obj/item/weapon/disk/data/D in src.master)
if(D == current_folder.holder)
dat += "[D.name]<br>"
else
dat += "<a href='byond://?src=\ref[src];drive=\ref[D]'>[D.title]</a><br>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["create"])
if(current_folder)
var/datum/computer/F = null
switch(href_list["create"])
if("folder")
F = new /datum/computer/folder
if(!current_folder.add_file(F))
//world << "Couldn't add folder :("
del(F)
if("file")
F = new /datum/computer/file
if(!current_folder.add_file(F))
//world << "Couldn't add file :("
del(F)
if(href_list["file"] && href_list["function"])
var/datum/computer/F = locate(href_list["file"])
if(!F || !istype(F))
return
switch(href_list["function"])
if("open")
if(istype(F,/datum/computer/folder))
src.current_folder = F
else if(istype(F,/datum/computer/file/computer_program))
src.master.run_program(F,src)
src.master.updateUsrDialog()
return
if("delete")
src.master.delete_file(F)
if("copy")
if(istype(F,/datum/computer/file) && (!F.holder || (F.holder in src.master.contents)))
src.clipboard = F
if("paste")
if(istype(F,/datum/computer/folder))
if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents))
return
if(!istype(src.clipboard))
return
src.clipboard.copy_file_to_folder(F)
if("rename")
spawn(0)
var/t = input(usr, "Please enter new name", F.name, null) as text
t = copytext(sanitize(t), 1, 16)
if (!t)
return
if (!in_range(src.master, usr) || !(F.holder in src.master))
return
if(F.holder.read_only)
return
F.name = capitalize(lowertext(t))
src.master.updateUsrDialog()
return
/*
if(href_list["open"])
var/datum/computer/F = locate(href_list["open"])
if(!F || !istype(F))
return
if(istype(F,/datum/computer/folder))
src.current_folder = F
else if(istype(F,/datum/computer/file/computer_program))
src.master.run_program(F)
src.master.updateUsrDialog()
return
if(href_list["delete"])
var/datum/computer/F = locate(href_list["delete"])
if(!F || !istype(F))
return
src.master.delete_file(F)
*/
if(href_list["top_folder"])
src.current_folder = src.current_folder.holder.root
if(href_list["mode"])
var/newmode = text2num(href_list["mode"])
newmode = max(newmode,0)
src.mode = newmode
if(href_list["drive"])
var/obj/item/weapon/disk/data/D = locate(href_list["drive"])
if(D && istype(D) && D.root)
current_folder = D.root
src.mode = 0
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return

View File

@@ -1,463 +0,0 @@
/datum/computer/file/computer_program/med_data
name = "Medical Records"
size = 32.0
active_icon = "dna"
req_access = list(access_medical)
var/authenticated = null
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
var/datum/data/record/active2 = null
var/a_id = null
var/temp = null
/datum/computer/file/computer_program/med_data/return_text()
if(..())
return
var/dat
if (src.temp)
dat = text("<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>")
else
dat = text("Confirm Identity: <A href='?src=\ref[];id=auth'>[]</A><HR>", master, (src.master.authid ? text("[]", src.master.authid.name) : "----------"))
if (src.authenticated)
switch(src.screen)
if(1.0)
dat += {"
<A href='?src=\ref[src];search=1'>Search Records</A>
<BR><A href='?src=\ref[src];screen=2'>List Records</A>
<BR>
<BR><A href='?src=\ref[src];screen=5'>Virus Database</A>
<BR><A href='?src=\ref[src];screen=6'>Medbot Tracking</A>
<BR>
<BR><A href='?src=\ref[src];screen=3'>Record Maintenance</A>
<BR><A href='?src=\ref[src];logout=1'>{Log Out}</A><BR>
"}
if(2.0)
dat += "<B>Record List</B>:<HR>"
for(var/datum/data/record/R in data_core.general)
dat += text("<A href='?src=\ref[];d_rec=\ref[]'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
//Foreach goto(132)
dat += text("<HR><A href='?src=\ref[];screen=1'>Back</A>", src)
if(3.0)
dat += text("<B>Records Maintenance</B><HR>\n<A href='?src=\ref[];back=1'>Backup To Disk</A><BR>\n<A href='?src=\ref[];u_load=1'>Upload From disk</A><BR>\n<A href='?src=\ref[];del_all=1'>Delete All Records</A><BR>\n<BR>\n<A href='?src=\ref[];screen=1'>Back</A>", src, src, src, src)
if(4.0)
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
dat += text("Name: [] ID: []<BR>\nSex: <A href='?src=\ref[];field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];field=age'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];field=fingerprint'>[]</A><BR>\nPhysical Status: <A href='?src=\ref[];field=p_stat'>[]</A><BR>\nMental Status: <A href='?src=\ref[];field=m_stat'>[]</A><BR>", src.active1.fields["name"], src.active1.fields["id"], src, src.active1.fields["sex"], src, src.active1.fields["age"], src, src.active1.fields["fingerprint"], src, src.active1.fields["p_stat"], src, src.active1.fields["m_stat"])
else
dat += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=b_type'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.active2.fields["b_type"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
dat += text("[]<BR><A href='?src=\ref[];del_c=[]'>Delete Entry</A><BR><BR>", src.active2.fields[text("com_[]", counter)], src, counter)
counter++
dat += text("<A href='?src=\ref[];add_c=1'>Add Entry</A><BR><BR>", src)
dat += text("<A href='?src=\ref[];del_r=1'>Delete Record (Medical Only)</A><BR><BR>", src)
else
dat += "<B>Medical Record Lost!</B><BR>"
dat += text("<A href='?src=\ref[src];new=1'>New Record</A><BR><BR>")
dat += text("\n<A href='?src=\ref[];print_p=1'>Print Record</A><BR>\n<A href='?src=\ref[];screen=2'>Back</A><BR>", src, src)
if(5.0)
dat += {"<CENTER><B>Virus Database</B></CENTER>
<br><a href='?src=\ref[src];vir=gbs'>GBS</a>
<br><a href='?src=\ref[src];vir=cc'>Common Cold</a>
<br><a href='?src=\ref[src];vir=f'>Flu</A>
<br><a href='?src=\ref[src];vir=jf'>Jungle Fever</a>
<br><a href='?src=\ref[src];vir=ca'>Clowning Around</a>
<br><a href='?src=\ref[src];vir=p'>Plasmatoid</a>
<br><a href='?src=\ref[src];vir=dna'>Space Rhinovirus</a>
<br><a href='?src=\ref[src];vir=bot'>Robot Transformation</a>
<br><a href='?src=\ref[src];screen=1'>Back</a>"}
if(6.0)
dat += "<center><b>Medical Robot Monitor</b></center>"
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/obj/machinery/bot/medbot/M in world)
var/turf/bl = get_turf(M)
bdat += "[M.name] - <b>\[[bl.x],[bl.y]\]</b> - [M.on ? "Online" : "Offline"]<br>"
if(!isnull(M.reagent_glass))
bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\]"
else
bdat += "Using Internal Synthesizer."
if(!bdat)
dat += "<br><center>None detected</center>"
else
dat += "[bdat]"
else
else
dat += text("<A href='?src=\ref[];login=1'>{Log In}</A>", src)
dat += "<br><a href='byond://?src=\ref[src];quit=1'>{Quit}</a>"
return dat
/datum/computer/file/computer_program/med_data/Topic(href, href_list)
if(..())
return
if (!( data_core.general.Find(src.active1) ))
src.active1 = null
if (!( data_core.medical.Find(src.active2) ))
src.active2 = null
if (href_list["temp"])
src.temp = null
else if (href_list["logout"])
src.authenticated = null
src.screen = null
src.active1 = null
src.active2 = null
else if (href_list["login"])
if (istype(usr, /mob/living/silicon))
src.active1 = null
src.active2 = null
src.authenticated = 1
src.rank = "AI"
src.screen = 1
else if (istype(src.master.authid, /obj/item/weapon/card/id))
src.active1 = null
src.active2 = null
if (src.check_access(src.master.authid))
src.authenticated = src.master.authid.registered
src.rank = src.master.authid.assignment
src.screen = 1
if (src.authenticated)
if(href_list["screen"])
src.screen = text2num(href_list["screen"])
if(src.screen < 1)
src.screen = 1
src.active1 = null
src.active2 = null
if(href_list["vir"])
switch(href_list["vir"])
if("gbs")
src.temp = {"<b>Name:</b> GBS
<BR><b>Number of stages:</b> 5
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Spaceacillin
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> If left untreated death will occur.
<BR>
<BR><b>Severity:</b> Major"}
if("cc")
src.temp = {"<b>Name:</b> Common Cold
<BR><b>Number of stages:</b> 3
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Rest
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> If left untreated the subject will contract the flu.
<BR>
<BR><b>Severity:</b> Minor"}
if("f")
src.temp = {"<b>Name:</b> The Flu
<BR><b>Number of stages:</b> 3
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Rest
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> If left untreated the subject will feel quite unwell.
<BR>
<BR><b>Severity:</b> Medium"}
if("jf")
src.temp = {"<b>Name:</b> Jungle Fever
<BR><b>Number of stages:</b> 1
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> None
<BR><b>Affected Species:</b> Monkey
<BR>
<BR><b>Notes:</b> Monkies with this disease will bite humans, causing humans to spontaneously to mutate into a monkey.
<BR>
<BR><b>Severity:</b> Medium"}
if("ca")
src.temp = {"<b>Name:</b> Clowning Around
<BR><b>Number of stages:</b> 4
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Spaceacillin
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> Subjects are affected by rampant honking and a fondness for shenanigans. They may also spontaneously phase through closed airlocks.
<BR>
<BR><b>Severity:</b> Laughable"}
if("p")
src.temp = {"<b>Name:</b> Plasmatoid
<BR><b>Number of stages:</b> 3
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Inaprovaline
<BR><b>Affected Species:</b> Human and Monkey
<BR>
<BR><b>Notes:</b> With this disease the victim will need plasma to breathe.
<BR>
<BR><b>Severity:</b> Major"}
if("dna")
src.temp = {"<b>Name:</b> Space Rhinovirus
<BR><b>Number of stages:</b> 4
<BR><b>Spread:</b> Airborne Transmission
<BR><b>Possible Cure:</b> Spaceacillin
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> This disease transplants the genetic code of the intial vector into new hosts.
<BR>
<BR><b>Severity:</b> Medium"}
if("bot")
src.temp = {"<b>Name:</b> Robot Transformation
<BR><b>Number of stages:</b> 5
<BR><b>Spread:</b> Infected food
<BR><b>Possible Cure:</b> None
<BR><b>Affected Species:</b> Human
<BR>
<BR><b>Notes:</b> This disease, actually acute nanomachine infection, converts the victim into a cyborg.
<BR>
<BR><b>Severity:</b> Major"}
if (href_list["del_all"])
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
if (href_list["del_all2"])
for(var/datum/data/record/R in data_core.medical)
del(R)
src.temp = "All records deleted."
if (href_list["field"])
var/a1 = src.active1
var/a2 = src.active2
switch(href_list["field"])
if("fingerprint")
if (istype(src.active1, /datum/data/record))
var/t1 = input("Please input fingerprint hash:", "Med. records", src.active1.fields["id"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["fingerprint"] = t1
if("sex")
if (istype(src.active1, /datum/data/record))
if (src.active1.fields["sex"] == "Male")
src.active1.fields["sex"] = "Female"
else
src.active1.fields["sex"] = "Male"
if("age")
if (istype(src.active1, /datum/data/record))
var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["age"] = t1
if("mi_dis")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis"] = t1
if("mi_dis_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis_d"] = t1
if("ma_dis")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis"] = t1
if("ma_dis_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis_d"] = t1
if("alg")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg"] = t1
if("alg_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg_d"] = t1
if("cdi")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi"] = t1
if("cdi_d")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi_d"] = t1
if("notes")
if (istype(src.active2, /datum/data/record))
var/t1 = input("Please summarize notes:", "Med. records", src.active2.fields["notes"], null) as message
if ((!( t1 ) || !( src.authenticated ) || (!src.master) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["notes"] = t1
if("p_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Physical Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unconscious'>*Unconscious*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unfit'>Physically Unfit</A><BR>", src, src, src, src)
if("m_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Mental Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=stable'>Stable</A><BR>", src, src, src, src)
if("b_type")
if (istype(src.active2, /datum/data/record))
src.temp = text("<B>Blood Type:</B><BR>\n\t<A href='?src=\ref[];temp=1;b_type=an'>A-</A> <A href='?src=\ref[];temp=1;b_type=ap'>A+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=bn'>B-</A> <A href='?src=\ref[];temp=1;b_type=bp'>B+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=abn'>AB-</A> <A href='?src=\ref[];temp=1;b_type=abp'>AB+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=on'>O-</A> <A href='?src=\ref[];temp=1;b_type=op'>O+</A><BR>", src, src, src, src, src, src, src, src)
else
if (href_list["p_stat"])
if (src.active1)
switch(href_list["p_stat"])
if("deceased")
src.active1.fields["p_stat"] = "*Deceased*"
if("unconscious")
src.active1.fields["p_stat"] = "*Unconscious*"
if("active")
src.active1.fields["p_stat"] = "Active"
if("unfit")
src.active1.fields["p_stat"] = "Physically Unfit"
if (href_list["m_stat"])
if (src.active1)
switch(href_list["m_stat"])
if("insane")
src.active1.fields["m_stat"] = "*Insane*"
if("unstable")
src.active1.fields["m_stat"] = "*Unstable*"
if("watch")
src.active1.fields["m_stat"] = "*Watch*"
if("stable")
src.active2.fields["m_stat"] = "Stable"
if (href_list["b_type"])
if (src.active2)
switch(href_list["b_type"])
if("an")
src.active2.fields["b_type"] = "A-"
if("bn")
src.active2.fields["b_type"] = "B-"
if("abn")
src.active2.fields["b_type"] = "AB-"
if("on")
src.active2.fields["b_type"] = "O-"
if("ap")
src.active2.fields["b_type"] = "A+"
if("bp")
src.active2.fields["b_type"] = "B+"
if("abp")
src.active2.fields["b_type"] = "AB+"
if("op")
src.active2.fields["b_type"] = "O+"
if (href_list["del_r"])
if (src.active2)
src.temp = "Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=\ref[src];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=\ref[src];temp=1'>No</A><br>"
if (href_list["del_r2"])
if (src.active2)
del(src.active2)
if (href_list["d_rec"])
var/datum/data/record/R = locate(href_list["d_rec"])
var/datum/data/record/M = locate(href_list["d_rec"])
if (!( data_core.general.Find(R) ))
src.temp = "Record Not Found!"
return
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
else
//Foreach continue //goto(2540)
src.active1 = R
src.active2 = M
src.screen = 4
if (href_list["new"])
if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
var/datum/data/record/R = new /datum/data/record( )
R.fields["name"] = src.active1.fields["name"]
R.fields["id"] = src.active1.fields["id"]
R.name = text("Medical Record #[]", R.fields["id"])
R.fields["b_type"] = "Unknown"
R.fields["mi_dis"] = "None"
R.fields["mi_dis_d"] = "No minor disabilities have been declared."
R.fields["ma_dis"] = "None"
R.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
R.fields["alg"] = "None"
R.fields["alg_d"] = "No allergies have been detected in this patient."
R.fields["cdi"] = "None"
R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
R.fields["notes"] = "No notes."
data_core.medical += R
src.active2 = R
src.screen = 4
if (href_list["add_c"])
if (!( istype(src.active2, /datum/data/record) ))
return
var/a2 = src.active2
var/t1 = input("Add Comment:", "Med. records", null, null) as message
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src.master, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
counter++
src.active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [], 2053<BR>[]", src.authenticated, src.rank, time2text(world.realtime, "DDD MMM DD hh:mm:ss"), t1)
if (href_list["del_c"])
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
src.active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
if (href_list["search"])
var/t1 = input("Search String: (Name or ID)", "Med. records", null, null) as text
if ((!( t1 ) || usr.stat || (!src.master) || !( src.authenticated ) || usr.restrained() || ((!in_range(src.master, usr)) && (!istype(usr, /mob/living/silicon)))))
return
src.active1 = null
src.active2 = null
t1 = lowertext(t1)
for(var/datum/data/record/R in data_core.general)
if ((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"])))
src.active1 = R
else
if (!( src.active1 ))
src.temp = text("Could not locate record [].", t1)
else
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == src.active1.fields["name"] || E.fields["id"] == src.active1.fields["id"]))
src.active2 = E
else
src.screen = 4
if (href_list["print_p"])
var/info = "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"], src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
else
info += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.active2.fields["b_type"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
info += text("[]<BR>", src.active2.fields[text("com_[]", counter)])
counter++
else
info += "<B>Medical Record Lost!</B><BR>"
info += "</TT>"
var/datum/signal/signal = new
signal.data["data"] = info
signal.data["title"] = "Medical Record"
src.peripheral_command("print",signal)
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return

View File

@@ -1,96 +0,0 @@
/datum/computer/file/computer_program/messenger
name = "Messenger"
size = 8.0
var/messages = null
var/screen_name = "User"
//To-do: take screen_name from inserted id card??
//Saving log to file datum
return_text()
if(..())
return
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a> | "
dat += "<a href='byond://?src=\ref[src];quit=1'>Quit</a><br>"
dat += "<b>SpaceMessenger V4.1.2</b><br>"
dat += "<a href='byond://?src=\ref[src];send_msg=1'>Send Message</a>"
dat += " | <a href='byond://?src=\ref[src];func_msg=clear'>Clear</a>"
dat += " | <a href='byond://?src=\ref[src];func_msg=print'>Print</a>"
dat += " | Name:<a href='byond://?src=\ref[src];set_name=1'>[src.screen_name]</a><hr>"
dat += messages
dat += "</center>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["send_msg"])
var/t = input(usr, "Please enter messenger", src.id_tag, null) as text
t = copytext(sanitize(t), 1, MAX_MESSAGE_LEN)
if (!t)
return
if (!in_range(src.master, usr))
return
var/datum/signal/signal = new
signal.data["type"] = "message"
signal.data["data"] = t
signal.data["sender"] = src.screen_name
src.messages += "<i><b>&rarr; You:</b></i><br>[t]<br>"
peripheral_command("send signal", signal)
if(href_list["func_msg"])
switch(href_list["func_msg"])
if("clear")
src.messages = null
if("print")
var/datum/signal/signal = new
signal.data["data"] = src.messages
signal.data["title"] = "Chatlog"
peripheral_command("print", signal)
//if("save")
//TO-DO
if(href_list["set_name"])
var/t = input(usr, "Please enter screen name", src.id_tag, null) as text
t = copytext(sanitize(t), 1, 20)
if (!t)
return
if (!in_range(src.master, usr))
return
src.screen_name = t
src.master.add_fingerprint(usr)
src.master.updateUsrDialog()
return
receive_command(obj/source, command, datum/signal/signal)
if(..() || !signal)
return
if(command == "radio signal")
switch(signal.data["type"])
if("message")
var/sender = signal.data["sender"]
if(!sender)
sender = "Unknown"
src.messages += "<i><b>&larr; From [sender]:</b></i><br>[signal.data["data"]]<br>"
if(src.master.active_program == src)
playsound(src.master.loc, 'twobeep.ogg', 50, 1)
src.master.updateUsrDialog()
return

View File

@@ -1,209 +0,0 @@
/obj/item/weapon/peripheral
name = "Peripheral card"
desc = "A computer circuit board."
icon = 'module.dmi'
icon_state = "id_mod"
item_state = "electronic"
w_class = 2
var/obj/machinery/computer2/host
var/id = null
New()
..()
spawn(2)
if(istype(src.loc,/obj/machinery/computer2))
host = src.loc
host.peripherals.Add(src)
// var/setup_id = "\ref[src]"
// src.id = copytext(setup_id,4,(length(setup_id)-1) )
Del()
if(host)
host.peripherals.Remove(src)
..()
proc
receive_command(obj/source, command, datum/signal/signal)
if((source != host) || !(src in host))
return 1
if(!command)
return 1
return 0
send_command(command, datum/signal/signal)
if(!command || !host)
return
src.host.receive_command(src, command, signal)
return
/obj/item/weapon/peripheral/radio
name = "Wireless card"
var/frequency = 1419
var/code = null
var/datum/radio_frequency/radio_connection
New()
..()
if(radio_controller)
initialize()
initialize()
set_frequency(frequency)
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency)
receive_command(obj/source, command, datum/signal/signal)
if(..())
return
if(!signal || !radio_connection)
return
switch(command)
if("send signal")
src.radio_connection.post_signal(src, signal)
return
receive_signal(datum/signal/signal)
if(!signal || (signal.encryption && signal.encryption != code))
return
var/datum/signal/newsignal = new
newsignal.data = signal.data
if(src.code)
newsignal.encryption = src.code
send_command("radio signal",newsignal)
return
/obj/item/weapon/peripheral/printer
name = "Printer module"
desc = "A small printer designed to fit into a computer casing."
icon_state = "card_mod"
var/printing = 0
receive_command(obj/source,command, datum/signal/signal)
if(..())
return
if(!signal)
return
if((command == "print") && !src.printing)
src.printing = 1
var/print_data = signal.data["data"]
var/print_title = signal.data["title"]
if(!print_data)
src.printing = 0
return
spawn(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.host.loc )
P.info = print_data
if(print_title)
P.name = "paper- '[print_title]'"
src.printing = 0
return
return
/obj/item/weapon/peripheral/prize_vendor
name = "Prize vending module"
desc = "An arcade prize dispenser designed to fit inside a computer casing."
icon_state = "power_mod"
var/last_vend = 0 //Delay between vends if manually activated(ie a dude is holding it and shaking stuff out)
receive_command(obj/source,command, datum/signal/signal)
if(..())
return
if(command == "vend prize")
src.vend_prize()
return
attack_self(mob/user as mob)
if( (last_vend + 400) < world.time)
user << "You shake something out of [src]!"
src.vend_prize()
src.last_vend = world.time
else
user << "\red [src] isn't ready to dispense a prize yet."
return
proc/vend_prize()
var/obj/item/prize
var/prizeselect = rand(1,4)
var/turf/prize_location = null
if(src.host)
prize_location = src.host.loc
else
prize_location = get_turf(src)
switch(prizeselect)
if(1)
prize = new /obj/item/weapon/spacecash( prize_location )
prize.name = "space ticket"
prize.desc = "It's almost like actual currency!"
if(2)
prize = new /obj/item/device/radio/beacon( prize_location )
prize.name = "electronic blink toy game"
prize.desc = "Blink. Blink. Blink."
if(3)
prize = new /obj/item/weapon/zippo( prize_location )
prize.name = "Burno Lighter"
prize.desc = "Almost like a decent lighter!"
if(4)
prize = new /obj/item/weapon/c_tube( prize_location )
prize.name = "toy sword"
prize.icon = 'weapons.dmi'
prize.icon_state = "sword1"
prize.desc = "A sword made of cheap plastic."
/*
/obj/item/weapon/peripheral/card_scanner
name = "ID scanner module"
icon_state = "card_mod"
var/obj/item/weapon/card/id/authid = null
attack_self(mob/user as mob)
if(authid)
user << "The card falls out."
src.authid.loc = get_turf(user)
src.authid = null
return
receive_command(obj/source,command, datum/signal/signal)
if(..())
return
if(!signal || (signal.data["ref_id"] != "\ref[src]") )
return
switch(command)
if("eject card")
if(src.authid)
src.authid.loc = src.host.loc
src.authid = null
if("add card access")
var/new_access = signal.data["access"]
if(!new_access)
return
return
*/

View File

@@ -1,191 +0,0 @@
//It's not a very big change, but I think melee will benefit from it.
//Currently will only be restricted to special training weapons to test the balancedness of the system.
//1)Knockdown, stun and weaken chances are separate and dependant on the part of the body you're aiming at
//eg a mop will be better applied to legs since it has a higher base knockdown chance than the other disabling states
//while an energy gun would be better applied to the chest because of the stunning chance.
//2)Weapons also have a parry chance which is checked every time the one wielding the weapon is attacked in melee
//in the area is currently aiming at and is able to defend himself.
//More ideas to come.
//NOTES: doesn't work with armor yet
/obj/item/weapon/training //subclass of weapons that is currently the only one that uses the alternate combat system
name = "training weapon"
desc = "A weapon for training the advanced fighting technicues"
var/chance_parry = 0
var/chance_weaken = 0
var/chance_stun = 0
var/chance_knockdown = 0
var/chance_knockout = 0
var/chance_disarm = 0
//chances - 5 is low, 10 is medium, 15 is good
/obj/item/weapon/training/axe //hard-hitting, but doesn't have much in terms of disabling people (except by killing)
name = "training axe"
icon_state = "training_axe"
/*combat stats*/
force = 15
chance_parry = 5
chance_weaken = 10
chance_stun = 5
chance_knockdown = 5
chance_knockout = 5
chance_disarm = 0
/obj/item/weapon/training/sword //not bad attack, good at parrying and disarming
name = "training sword"
icon_state = "training_sword"
/*combat stats*/
force = 10
chance_parry = 15
chance_weaken = 5
chance_stun = 0
chance_knockdown = 5
chance_knockout = 0
chance_disarm = 15
/obj/item/weapon/training/staff //not bad attack either, good at tripping and parrying
name = "training staff"
icon_state = "training_staff"
/*combat stats*/
force = 10
chance_parry = 15
chance_weaken = 5
chance_stun = 0
chance_knockdown = 15
chance_knockout = 0
chance_disarm = 5
/obj/item/weapon/training/mace //worst attack, but has a good chance of stun, knockout or weaken
name = "training mace"
icon_state = "training_mace"
/*combat stats*/
force = 5
chance_parry = 0
chance_weaken = 15
chance_stun = 10
chance_knockdown = 0
chance_knockout = 10
chance_disarm = 0
/obj/item/weapon/training/attack(target as mob, mob/user as mob)
var/target_area = attack_location(user.zone_sel.selecting)
for(var/mob/O in viewers(src,7))
O << "\red \b [user.name] attacks [target.name] in the [target_area] with [src.name]!"
if(!target.stat && target.zone_sel.selecting == target_area) //parrying occurs here
if(istype(target.r_hand,/obj/item/weapon/training)
if(prob(target.r_hand:chance_parry))
for(var/mob/O in viewers(src,7))
O << "\red \b [target.name] deftly parries the attack with [target.r_hand.name]!"
return
if(istype(target.l_hand,/obj/item/weapon/training)
if(prob(target.l_hand:chance_parry))
for(var/mob/O in viewers(src,7))
O << "\red \b [target.name] deftly parries the attack with [target.l_hand.name]!"
return
target.bruteloss -= src.force
var/modifier_knockdown = 1.0
var/modifier_knockout = 1.0
var/modifier_stun = 1.0
var/modifier_weaken = 1.0
var/modifier_disarm = 0.0
switch(target_area)
if("eyes")
modifier_weaken = 2.0
modifier_stun = 0.5
modifier_knockdown = 0.0
if("head")
modifier_stun = 0.8
modifier_knockout = 1.5
modifier_weaken = 1.2
modifier_knockdown = 0.0
if("chest")
if("right arm","r_arm")
if("left arm","l_arm")
if("right hand","r_hand")
if("left hand","l_hand")
if("groin")
if("right leg","r_leg")
if("left leg","l_leg")
if("right foot","r_foot")
if("left foot","l_foot")
/proc/attack_location(var/initloc = "chest") //proc to randomise actual hit loc based on where you're aiming at
var/resultloc = "chest" //also forgot hands/feet. bleh
var/percentage = rand(1,100)
switch(initloc)
if("eyes")
switch(percentage)
if(1 to 10)
resultloc = "eyes"
if(11 to 30)
resultloc = "head"
if(31 to 100)
resultloc = "chest"
if("head")
switch(percentage)
if(1 to 5)
resultloc = "eyes"
if(6 to 40)
resultloc = "head"
if(41 to 100)
resultloc = "chest"
if("chest")
switch(percentage)
if(1 to 80)
resultloc = "chest"
if(81 to 84)
resultloc = "right arm"
if(85 to 88)
resultloc = "left arm"
if(89 to 92)
resultloc = "right leg"
if(93 to 96)
resultloc = "left leg"
if(97 to 98)
resultloc = "groin"
if(99 to 100)
resultloc = "head"
if("l_arm")
switch(percentage)
if(1 to 60)
resultloc = "left arm"
if(61 to 100)
resultloc = "chest"
if("r_arm")
switch(percentage)
if(1 to 60)
resultloc = "right arm"
if(61 to 100)
resultloc = "chest"
if("groin")
switch(percentage)
if(1 to 35)
resultloc = "groin"
if(36 to 50)
resultloc = "left leg"
if(51 to 65)
resultloc = "right leg"
if(66 to 100)
resultloc = "chest"
if("l_leg")
switch(percentage)
if(1 to 60)
resultloc = "left leg"
if(61 to 70)
resultloc = "groin"
if(71 to 100)
resultloc = "chest"
if("r_leg")
switch(percentage)
if(1 to 60)
resultloc = "right leg"
if(61 to 70)
resultloc = "groin"
if(71 to 100)
resultloc = "chest"
return resultloc

View File

@@ -1,89 +0,0 @@
/datum/data_pda_msg
var/recipient = "Unspecified" //name of the person
var/sender = "Unspecified" //name of the sender
var/message = "Blank" //transferred message
/datum/data_pda_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "")
if(param_rec)
recipient = param_rec
if(param_sender)
sender = param_sender
if(param_message)
message = param_message
/datum/data_rc_msg
var/rec_dpt = "Unspecified" //name of the person
var/send_dpt = "Unspecified" //name of the sender
var/message = "Blank" //transferred message
var/stamp = "Unstamped"
var/id_auth = "Unauthenticated"
var/priority = "Normal"
/datum/data_rc_msg/New(var/param_rec = "",var/param_sender = "",var/param_message = "",var/param_stamp = "",var/param_id_auth = "",var/param_priority)
if(param_rec)
rec_dpt = param_rec
if(param_sender)
send_dpt = param_sender
if(param_message)
message = param_message
if(param_stamp)
stamp = param_stamp
if(param_id_auth)
id_auth = param_id_auth
if(param_priority)
switch(param_priority)
if(1)
priority = "Normal"
if(2)
priority = "High"
if(3)
priority = "Extreme"
else
priority = "Undetermined"
/obj/machinery/message_server
icon = 'stationobjs.dmi'
icon_state = "server"
name = "Messaging Server"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 100
var/list/datum/data_pda_msg/pda_msgs = list()
var/list/datum/data_rc_msg/rc_msgs = list()
/obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
pda_msgs += new/datum/data_pda_msg(recipient,sender,message)
/obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
rc_msgs += new/datum/data_rc_msg(recipient,sender,message,stamp,id_auth)
/obj/machinery/message_server/attack_hand(user as mob)
user << "\blue There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentCom delays."
/obj/machinery/blackbox_recorder
icon = 'stationobjs.dmi'
icon_state = "blackbox"
name = "Blackbox Recorder"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 100
var/messages = list()
var/messages_admin = list()
var/msg_common = list()
var/msg_science = list()
var/msg_command = list()
var/msg_medical = list()
var/msg_engineering = list()
var/msg_security = list()
var/msg_deathsquad = list()
var/msg_syndicate = list()
var/msg_mining = list()
var/msg_cargo = list()

View File

@@ -1,178 +0,0 @@
// the laser beam
/obj/beam/laser
name = "laser beam"
icon = 'beam.dmi'
icon_state = "full"
density = 0
mouse_opacity = 0
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
flags = TABLEPASS
var/wavelength // the (vaccuum) wavelength of the beam
var/width = 1 // 1=thin, 2=medium, 3=wide
var/obj/beam/laser/next
var/obj/beam/laser/prev
var/obj/master
New(var/atom/newloc, var/dirn, var/lambda, var/omega=1, var/half=0)
if(!isturf(loc))
return
//world << "creating beam at ([newloc.x],[newloc.y]) with [dirn] [lambda] [omega] [half]"
icon_state = "[omega]-[half ? "half" : "full"]"
dir = dirn
set_wavelength(lambda)
..(newloc)
spawn(0)
src.propagate()
src.verbs -= /atom/movable/verb/pull
proc/propagate()
var/turf/T = get_step(src, dir)
if(T)
if(T.Enter(src))
next = new(T, dir, wavelength, width, 0)
next.prev = src
next.master = src.master
else
spawn(5)
propagate()
proc/remove()
if(next)
next.remove()
del(src)
proc/blocked(var/atom/A)
return density || opacity
/*
/turf/Enter(atom/movable/mover as mob|obj)
if (!mover || !isturf(mover.loc))
return 1
//First, check objects to block exit that are not on the border
for(var/obj/obstacle in mover.loc)
if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle))
if(!obstacle.CheckExit(mover, src))
mover.Bump(obstacle, 1)
return 0
//Now, check objects to block exit that are on the border
for(var/obj/border_obstacle in mover.loc)
if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle))
if(!border_obstacle.CheckExit(mover, src))
mover.Bump(border_obstacle, 1)
return 0
//Next, check objects to block entry that are on the border
for(var/obj/border_obstacle in src)
if(border_obstacle.flags & ON_BORDER)
if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle))
mover.Bump(border_obstacle, 1)
return 0
//Then, check the turf itself
if (!src.CanPass(mover, src))
mover.Bump(src, 1)
return 0
//Finally, check objects/mobs to block entry that are not on the border
for(var/atom/movable/obstacle in src)
if(obstacle.flags & ~ON_BORDER)
if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle))
mover.Bump(obstacle, 1)
return 0
return 1 //Nothing found to block so return success!
*/
HasEntered(var/atom/movable/AM)
if(istype(AM, /obj/beam))
return
if(blocked(AM))
remove(src)
if(prev)
prev.propagate()
else if(master)
master:turn_on()
proc/set_wavelength(var/lambda)
var/w = round(lambda,1) // integer wavelength
wavelength = lambda
// first look for cached version of the icon at this wavelength
var/icon/cached = beam_icons["[w]"]
if(cached)
icon = cached
return
// no cached version, so generate a new one
// this maps a wavelength in the range 380-780 nm to an R,G,B,A value
var/red = 0
var/green = 0
var/blue = 0
var/alpha = 0
switch(w)
if(380 to 439)
red = (440-w) / 60
green = 0
blue = 1
if(440 to 489)
red = 0
green = (w-440) / 50
blue = 1
if(490 to 509)
red = 0
green = 1
blue = (510 - w) / 20
if(510 to 579)
red = (w-510) / 70
green = 1
blue = 0
if(580 to 644)
red = 1
green = (645-w) / 65
blue = 0
if(645 to 780)
red = 1
green = 0
blue = 0
// colour is done, now calculate intensity
switch(w)
if(380 to 419)
alpha = 0.75*(w-380)/40
if(420 to 700)
alpha = 0.75
if(701 to 780)
alpha = 0.75*(780-w)/80
// remap alpha by intensity gamma
if(alpha != 0)
alpha = alpha**0.80
var/icon/I = icon('beam.dmi')
I.MapColors(red,0,0,0, 0,green,0,0, 0,0,blue,0, 0,0,0,alpha, 0,0,0,0)
icon = I
beam_icons["[w]"] = I
// global cache of beam icons
// this is an assoc list mapping (integer) wavelength to icons
var/list/beam_icons = new()

View File

@@ -1,73 +0,0 @@
// A laser pointer. Emits a (tunable) low-power laser beam
// Used for alignment and testing of the optics system
/obj/item/device/laser_pointer
name = "laser pointer"
desc = "A portable low-power laser used for optical system alignment. The label reads: 'Danger: Class IIIa laser device. Avoid direct eye exposure."
icon = 'optics.dmi'
icon_state = "pointer0"
var/on = 0 // true if operating
var/wavelength = 632 // operation wavelength (nm)
var/gain_peak = 632 // gain peak (nm)
var/gain_width = 35 // gain bandwidth (nm)
var/peak_output = 0.005 // max output 5 mW
layer = OBJ_LAYER + 0.1
w_class = 4
m_amt = 500
g_amt = 100
w_amt = 200
var/obj/beam/laser/beam // the created beam
flags = FPRINT | CONDUCT | TABLEPASS
attack_ai()
return
attack_paw()
return
attack_self(var/mob/user)
on = !on
if(on)
turn_on()
else
turn_off()
updateicon()
verb/rotate()
set name = "Rotate"
set src in view(1)
turn_off()
dir = turn(dir, -90)
if(on) turn_on()
Move(var/atom/newloc,var/newdir)
. = ..(newloc,newdir)
if(on && . && isturf(newloc))
turn_off()
turn_on()
return .
proc/turn_on()
if(!isturf(loc))
return
beam = new(loc, dir, wavelength, 1, 1)
beam.master = src
proc/turn_off()
if(beam)
beam.remove()
dropped()
turn_off()
turn_on()
proc/updateicon()
icon_state = "pointer[on]"

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@@ -1,83 +0,0 @@
// Mirror object
// Part of the optics system
//
// reflects laser beams
// 16 directional states 0/22.5/45/67.5deg to allow for 0/45deg beam angles
// ideas:
// frame/stand icon w/ mirror directional overlay
// two sets of overlay icons for 0/45 and 22.5/67.5 deg angles
// can rotate cw/acw - need screwdriver to loosen/tighten mirror
// use wrench to anchor/unanchor frame
// if touched, gets dirty - fingerprints, which reduce reflectivity
// if dirty and hit with high-power beam, mirror may shatter
// some kind of dust accumulation with HasProximity? Could check for mob w/o labcoat etc.
// can clean with acetone+wipes
/obj/optical/mirror
icon = 'optical.dmi'
icon_state = "mirrorA"
dir = 1
desc = "A large, optical-grade mirror firmly mounted on a stand."
flags = FPRINT
anchored = 0
var/rotatable = 0 // true if mirror can be rotated
var/angle = 0 // normal of mirror, 0-15. 0=N, 1=NNE, 2=NE, 3=ENE, 4=E etc
New()
..()
set_angle()
//set the angle from icon_state and dir
proc/set_angle()
switch(dir)
if(1)
angle = 0
if(5)
angle = 2
if(4)
angle = 4
if(6)
angle = 6
if(2)
angle = 8
if(10)
angle = 10
if(8)
angle = 12
if(9)
angle = 14
if(icon_state == "mirrorB") // 22.5deg turned states
angle++
return
// set the dir and icon_state from the angle
proc/set_dir()
if(angle%2 == 1)
icon_state = "mirrorB"
else
icon_state = "mirrorA"
switch(round(angle/2)*2)
if(0)
dir = 1
if(2)
dir = 5
if(4)
dir = 4
if(6)
dir = 6
if(8)
dir = 2
if(10)
dir = 10
if(12)
dir = 8
if(14)
dir = 9
return

View File

@@ -1,445 +0,0 @@
/datum/computer/file/pda_program/os
proc
receive_os_command(list/command_list)
if((!src.holder) || (!src.master) || (!command_list) || !(command_list["command"]))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
return 0
//Main os program: Provides old pda interface and four programs including file browser, notes, messenger, and atmos scan
main_os
name = "ThinkOS 7"
size = 8.0
var/mode = 0
//Note vars
var/note = "Congratulations, your station has chosen the Thinktronic 5150 Personal Data Assistant!"
var/note_mode = 0 //0 For note editor, 1 for note browser
var/datum/computer/file/text/note_file = null //If set, save to this file.
//Messenger vars
var/list/detected_pdas = list()
var/message_on = 1
var/message_silent = 0 //To beep or not to beep, that is the question
var/message_mode = 0 //0 for pda list, 1 for messages
var/message_tone = "beep" //Custom ringtone
var/message_note = null //Current messages in memory (Store as separate file only later??)
//File browser vars
var/datum/computer/folder/browse_folder = null
var/datum/computer/file/clipboard = null //Current file to copy
receive_os_command(list/command_list)
if(..())
return
//world << "[command_list["command"]]"
return
return_text()
if(..())
return
var/dat = src.return_text_header()
switch(src.mode)
if(0)
dat += "<h2>PERSONAL DATA ASSISTANT</h2>"
dat += "Owner: [src.master.owner]<br><br>"
dat += "<h4>General Functions</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];mode=1'>Notekeeper</a></li>"
dat += "<li><a href='byond://?src=\ref[src];mode=2'>Messenger</a></li>"
dat += "<li><a href='byond://?src=\ref[src];mode=3'>File Browser</a></li>"
dat += "</ul>"
dat += "<h4>Utilities</h4>"
dat += "<ul>"
dat += "<li><a href='byond://?src=\ref[src];mode=4'>Atmospheric Scan</a></li>"
dat += "<li>Scanner: [src.master.scan_program ? "<a href='byond://?src=\ref[src];scanner=1'>[src.master.scan_program.name]</a>" : "None loaded"]</li>"
dat += "<li><a href='byond://?src=\ref[src];flight=1'>[src.master.fon ? "Disable" : "Enable"] Flashlight</a></li>"
dat += "</ul>"
if(1)
//Note Program. Can save/load note files.
dat += "<h4>Notekeeper V2.5</h4>"
if(!src.note_mode)
dat += "<a href='byond://?src=\ref[src];input=note'>Edit</a>"
dat += " | <a href='byond://?src=\ref[src];note_func=new'>New File</a>"
dat += " | <a href='byond://?src=\ref[src];note_func=save'>Save</a>"
dat += " | <a href='byond://?src=\ref[src];note_func=switchmenu'>Load</a><br>"
dat += src.note
else
dat += " <a href='byond://?src=\ref[src];note_func=switchmenu'>Back</a>"
dat += " | \[[src.holding_folder.holder.file_amount - src.holding_folder.holder.file_used]\] Free<br>"
dat += "<table cellspacing=5>"
for(var/datum/computer/file/text/T in src.holding_folder.contents)
dat += "<tr><td><a href='byond://?src=\ref[src];target=\ref[T];note_func=load'>[T.name]</a></td>"
dat += "<td>[T.extension]</td>"
dat += "<td>Length: [T.data ? (length(T.data)) : "0"]</td></tr>"
dat += "</table>"
if(2)
//Messenger. Uses Radio. Is a messenger.
//TO-DO: ~file sharing~
src.master.overlays = null //Remove existing alerts
dat += "<h4>SpaceMessenger V4.0.5</h4>"
if (!src.message_mode)
dat += "<a href='byond://?src=\ref[src];message_func=ringer'>Ringer: [src.message_silent == 1 ? "Off" : "On"]</a> | "
dat += "<a href='byond://?src=\ref[src];message_func=on'>Send / Receive: [src.message_on == 1 ? "On" : "Off"]</a> | "
dat += "<a href='byond://?src=\ref[src];input=tone'>Set Ringtone</a> | "
dat += "<a href='byond://?src=\ref[src];message_mode=1'>Messages</a><br>"
dat += "<font size=2><a href='byond://?src=\ref[src];message_func=scan'>Scan</a></font><br>"
dat += "<b>Detected PDAs</b><br>"
dat += "<ul>"
var/count = 0
if (src.message_on)
for (var/obj/item/device/pda2/P in src.detected_pdas)
if (!P.owner)
src.detected_pdas -= P
continue
else if (P == src) //I guess this can happen if somebody copies the system file.
src.detected_pdas -= P
continue
dat += "<li><a href='byond://?src=\ref[src];input=message;target=\ref[P]'>[P]</a>"
dat += "</li>"
count++
dat += "</ul>"
if (count == 0)
dat += "None detected.<br>"
else
dat += "<a href='byond://?src=\ref[src];message_func=clear'>Clear</a> | "
dat += "<a href='byond://?src=\ref[src];message_mode=0'>Back</a><br>"
dat += "<h4>Messages</h4>"
dat += src.message_note
dat += "<br>"
if(3)
//File Browser.
//To-do(?): Setting "favorite" programs to access straight from main menu
//Not sure how needed it is, not like they have to go through 500 subfolders or whatever
if((!src.browse_folder) || !(src.browse_folder.holder in src.master))
src.browse_folder = src.holding_folder
dat += " | <a href='byond://?src=\ref[src];target=\ref[src.browse_folder];browse_func=paste'>Paste</a>"
dat += " | Drive: "
dat += "\[<a href='byond://?src=\ref[src];browse_func=drive'>[src.browse_folder.holder == src.master.hd ? "MAIN" : "CART"]</a>\]<br>"
dat += "<b>Contents of [browse_folder] | Drive ID:\[[src.browse_folder.holder.title]]</b><br>"
dat += "<b>Used: \[[src.browse_folder.holder.file_used]/[src.browse_folder.holder.file_amount]\]</b><hr>"
dat += "<table cellspacing=5>"
for(var/datum/computer/file/F in browse_folder.contents)
if(F == src)
dat += "<tr><td>System</td><td>Size: [src.size]</td><td>SYSTEM</td></tr>"
continue
dat += "<tr><td><a href='byond://?src=\ref[src];target=\ref[F];browse_func=open'>[F.name]</a></td>"
dat += "<td>Size: [F.size]</td>"
dat += "<td>[F.extension]</td>"
dat += "<td><a href='byond://?src=\ref[src];target=\ref[F];browse_func=delete'>Del</a></td>"
dat += "<td><a href='byond://?src=\ref[src];target=\ref[F];input=rename'>Rename</a></td>"
dat += "<td><a href='byond://?src=\ref[src];target=\ref[F];browse_func=copy'>Copy</a></td>"
dat += "</tr>"
dat += "</table>"
if(4)
//Atmos Scanner
dat += "<h4>Atmospheric Readings</h4>"
var/turf/T = get_turf_or_move(get_turf(src.master))
if (isnull(T))
dat += "Unable to obtain a reading.<br>"
else
var/datum/gas_mixture/environment = T.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
if (total_moles)
var/o2_level = environment.oxygen/total_moles
var/n2_level = environment.nitrogen/total_moles
var/co2_level = environment.carbon_dioxide/total_moles
var/plasma_level = environment.toxins/total_moles
var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
dat += "Nitrogen: [round(n2_level*100)]%<br>"
dat += "Oxygen: [round(o2_level*100)]%<br>"
dat += "Carbon Dioxide: [round(co2_level*100)]%<br>"
dat += "Plasma: [round(plasma_level*100)]%<br>"
if(unknown_level > 0.01)
dat += "OTHER: [round(unknown_level)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["mode"])
var/newmode = text2num(href_list["mode"])
src.mode = max(newmode, 0)
else if(href_list["flight"])
src.master.toggle_light()
else if(href_list["scanner"])
if(src.master.scan_program)
src.master.scan_program = null
else if(href_list["input"])
switch(href_list["input"])
if("tone")
var/t = input(usr, "Please enter new ringtone", src.name, src.message_tone) as text
if (!t)
return
if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
return
if(!(src.holder in src.master))
return
t = copytext(sanitize(t), 1, 20)
src.message_tone = t
if("note")
var/t = input(usr, "Please enter note", src.name, src.note) as message
if (!t)
return
if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
return
if(!(src.holder in src.master))
return
t = copytext(adminscrub(t), 1, MAX_MESSAGE_LEN)
src.note = t
if("message")
var/obj/item/device/pda2/P = locate(href_list["target"])
if(!P || !istype(P))
return
var/t = input(usr, "Please enter message", P.name, null) as text
if (!t)
return
if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
return
if(!(src.holder in src.master))
return
var/datum/signal/signal = new
signal.data["command"] = "text message"
signal.data["message"] = t
signal.data["sender"] = src.master.owner
signal.data["tag"] = "\ref[P]"
src.post_signal(signal)
src.message_note += "<i><b>&rarr; To [P.owner]:</b></i><br>[t]<br>"
if("rename")
var/datum/computer/file/F = locate(href_list["target"])
if(!F || !istype(F))
return
var/t = input(usr, "Please enter new name", src.name, F.name) as text
t = copytext(sanitize(t), 1, 16)
if (!t)
return
if (!in_range(src.master, usr) || !(F.holder in src.master))
return
if(F.holder.read_only)
return
F.name = capitalize(lowertext(t))
else if(href_list["message_func"]) //Messenger specific topic junk
switch(href_list["message_func"])
if("ringer")
src.message_silent = !src.message_silent
if("on")
src.message_on = !src.message_on
if("clear")
src.message_note = null
if("scan")
if(src.message_on)
src.detected_pdas = list()
var/datum/signal/signal = new
signal.data["command"] = "report pda"
src.post_signal(signal)
else if(href_list["note_func"]) //Note program specific topic junk
switch(href_list["note_func"])
if("new")
src.note_file = null
src.note = null
if("save")
if(src.note_file && src.note_file.holder in src.master)
src.note_file.data = src.note
else
var/datum/computer/file/text/F = new /datum/computer/file/text
if(!src.holding_folder.add_file(F))
del(F)
else
src.note_file = F
F.data = src.note
if("load")
var/datum/computer/file/text/T = locate(href_list["target"])
if(!T || !istype(T))
return
src.note_file = T
src.note = note_file.data
src.note_mode = 0
if("switchmenu")
src.note_mode = !src.note_mode
else if(href_list["browse_func"]) //File browser specific topic junk
var/datum/computer/target = locate(href_list["target"])
switch(href_list["browse_func"])
if("drive")
if(src.browse_folder.holder == src.master.hd && src.master.cartridge && (src.master.cartridge.root))
src.browse_folder = src.master.cartridge.root
else
src.browse_folder = src.holding_folder
if("open")
if(!target || !istype(target))
return
if(istype(target, /datum/computer/file/pda_program))
if(istype(target,/datum/computer/file/pda_program/os) && (src.master.host_program))
return
else
src.master.run_program(target)
src.master.updateSelfDialog()
return
if("delete")
if(!target || !istype(target))
return
src.master.delete_file(target)
if("copy")
if(istype(target,/datum/computer/file) && (!target.holder || (target.holder in src.master.contents)))
src.clipboard = target
if("paste")
if(istype(target,/datum/computer/folder))
if(!src.clipboard || !src.clipboard.holder || !(src.clipboard.holder in src.master.contents))
return
if(!istype(src.clipboard))
return
src.clipboard.copy_file_to_folder(target)
else if(href_list["message_mode"])
var/newmode = text2num(href_list["message_mode"])
src.message_mode = max(newmode, 0)
src.master.add_fingerprint(usr)
src.master.updateSelfDialog()
return
receive_signal(datum/signal/signal)
if(..())
return
switch(signal.data["command"])
if("text message")
if(!message_on || !signal.data["message"])
return
var/sender = signal.data["sender"]
if(!sender)
sender = "!Unknown!"
src.message_note += "<i><b>&larr; From <a href='byond://?src=\ref[src];input=message;target=\ref[signal.source]'>[sender]</a>:</b></i><br>[signal.data["message"]]<br>"
var/alert_beep = null //Don't beep if set to silent.
if(!src.message_silent)
alert_beep = src.message_tone
src.master.display_alert(alert_beep)
src.master.updateSelfDialog()
if("report pda")
if(!message_on)
return
var/datum/signal/newsignal = new
newsignal.data["command"] = "reporting pda"
newsignal.data["tag"] = "\ref[signal.source]"
src.post_signal(newsignal)
if("reporting pda")
if(!detected_pdas)
detected_pdas = new()
if(!(signal.source in detected_pdas))
detected_pdas += signal.source
src.master.updateSelfDialog()
return
return_text_header()
if(!src.master)
return
var/dat
if(src.mode)
dat += " | <a href='byond://?src=\ref[src];mode=0'>Main Menu</a>"
else if (!isnull(src.master.cartridge))
dat += " | <a href='byond://?src=\ref[src.master];eject_cart=1'>Eject [src.master.cartridge]</a>"
dat += " | <a href='byond://?src=\ref[src.master];refresh=1'>Refresh</a>"
return dat

View File

@@ -1,185 +0,0 @@
//Eventual plan: Convert all datum/data to datum/computer/file
/datum/computer/file/text
name = "text"
extension = "TEXT"
size = 2.0
var/data = null
/datum/computer/file/record
name = "record"
extension = "REC"
var/list/fields = list( )
//base pda program
/datum/computer/file/pda_program
name = "blank program"
extension = "PPROG"
var/obj/item/device/pda2/master = null
var/id_tag = null
os
name = "blank system program"
extension = "PSYS"
scan
name = "blank scan program"
extension = "PSCAN"
New(obj/holding as obj)
if(holding)
src.holder = holding
if(istype(src.holder.loc,/obj/item/device/pda2))
src.master = src.holder.loc
proc
return_text()
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
//world << "Holder [holder] not in [master] of prg:[src]"
if(master.active_program == src)
master.active_program = null
return 1
if(!src.holder.root)
src.holder.root = new /datum/computer/folder
src.holder.root.holder = src
src.holder.root.name = "root"
return 0
process() //This isn't actually used at the moment
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
if(!src.holder.root)
src.holder.root = new /datum/computer/folder
src.holder.root.holder = src
src.holder.root.name = "root"
return 0
//maybe remove this, I haven't found a good use for it yet
send_os_command(list/command_list)
if(!src.master || !src.holder || src.master.host_program || !command_list)
return 1
if(!istype(src.master.host_program) || src.master.host_program == src)
return 1
src.master.host_program.receive_os_command()
return 0
return_text_header()
if(!src.master || !src.holder)
return
var/dat = " | <a href='byond://?src=\ref[src];quit=1'>Main Menu</a>"
dat += " | <a href='byond://?src=\ref[src.master];refresh=1'>Refresh</a>"
return dat
post_signal(datum/signal/signal, newfreq)
if(master)
master.post_signal(signal, newfreq)
else
del(signal)
transfer_holder(obj/item/weapon/disk/data/newholder,datum/computer/folder/newfolder)
if((newholder.file_used + src.size) > newholder.file_amount)
return 0
if(!newholder.root)
newholder.root = new /datum/computer/folder
newholder.root.holder = newholder
newholder.root.name = "root"
if(!newfolder)
newfolder = newholder.root
if((src.holder && src.holder.read_only) || newholder.read_only)
return 0
if((src.holder) && (src.holder.root))
src.holder.root.remove_file(src)
newfolder.add_file(src)
if(istype(newholder.loc,/obj/item/device/pda2))
src.master = newholder.loc
//world << "Setting [src.holder] to [newholder]"
src.holder = newholder
return 1
receive_signal(datum/signal/signal)
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
return 0
Topic(href, href_list)
if((!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(src.master.active_program != src)
return 1
if ((!usr.contents.Find(src.master) && (!in_range(src.master, usr) || !istype(src.master.loc, /turf))) && (!istype(usr, /mob/living/silicon)))
return 1
if(!(holder in src.master.contents))
if(master.active_program == src)
master.active_program = null
return 1
usr.machine = src.master
if (href_list["close"])
usr.machine = null
usr << browse(null, "window=pda2")
return 0
if (href_list["quit"])
// src.master.processing_programs.Remove(src)
if(src.master.host_program && src.master.host_program.holder && (src.master.host_program.holder in src.master.contents))
src.master.run_program(src.master.host_program)
src.master.updateSelfDialog()
return 1
else
src.master.active_program = null
src.master.updateSelfDialog()
return 1
return 0

View File

@@ -1,297 +0,0 @@
//The advanced pea-green monochrome lcd of tomorrow.
//TO-DO: rearrange all this disk/data stuff so that fixed disks are the parent type
//because otherwise you have carts going into floppy drives and it's ALL MAD
/obj/item/weapon/disk/data/cartridge
name = "Cart 2.0"
desc = "A data cartridge for portable microcomputers."
icon = 'pda.dmi'
icon_state = "cart"
item_state = "electronic"
file_amount = 80.0
title = "ROM Cart"
pda2test
name = "Test Cart"
New()
..()
src.root.add_file( new /datum/computer/file/computer_program/arcade(src))
src.root.add_file( new /datum/computer/file/pda_program/manifest(src))
src.root.add_file( new /datum/computer/file/pda_program/status_display(src))
src.root.add_file( new /datum/computer/file/pda_program/signaler(src))
src.root.add_file( new /datum/computer/file/pda_program/qm_records(src))
src.root.add_file( new /datum/computer/file/pda_program/scan/health_scan(src))
src.root.add_file( new /datum/computer/file/pda_program/records/security(src))
src.root.add_file( new /datum/computer/file/pda_program/records/medical(src))
src.read_only = 1
/obj/item/device/pda2
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by an EEPROM cartridge."
icon = 'pda.dmi'
icon_state = "pda"
item_state = "electronic"
w_class = 2.0
flags = FPRINT | TABLEPASS | ONBELT
var/owner = null
var/default_cartridge = null // Access level defined by cartridge
var/obj/item/weapon/disk/data/cartridge/cartridge = null //current cartridge
var/datum/computer/file/pda_program/active_program = null
var/datum/computer/file/pda_program/os/host_program = null
var/datum/computer/file/pda_program/scan/scan_program = null
var/obj/item/weapon/disk/data/fixed_disk/hd = null
var/fon = 0 //Is the flashlight function on?
var/f_lum = 3 //Luminosity for the flashlight function
// var/datum/data/record/active1 = null //General
// var/datum/data/record/active2 = null //Medical
// var/datum/data/record/active3 = null //Security
// var/obj/item/weapon/integrated_uplink/uplink = null //Maybe replace uplink with some remote ~syndicate~ server
var/frequency = 1149
var/datum/radio_frequency/radio_connection
var/setup_default_cartridge = null //Cartridge contains job-specific programs
var/setup_drive_size = 24.0 //PDAs don't have much work room at all, really.
var/setup_system_os_path = /datum/computer/file/pda_program/os/main_os //Needs an operating system to...operate!!
/obj/item/device/pda2/pickup(mob/user)
if (src.fon)
src.sd_SetLuminosity(0)
user.sd_SetLuminosity(user.luminosity + src.f_lum)
/obj/item/device/pda2/dropped(mob/user)
if (src.fon)
user.sd_SetLuminosity(user.luminosity - src.f_lum)
src.sd_SetLuminosity(src.f_lum)
/obj/item/device/pda2/New()
..()
spawn(5)
src.hd = new /obj/item/weapon/disk/data/fixed_disk(src)
src.hd.file_amount = src.setup_drive_size
src.hd.name = "Minidrive"
src.hd.title = "Minidrive"
if(src.setup_system_os_path)
src.host_program = new src.setup_system_os_path
src.hd.file_amount = max(src.hd.file_amount, src.host_program.size)
src.host_program.transfer_holder(src.hd)
if(radio_controller)
radio_controller.add_object(src, frequency)
if (src.default_cartridge)
src.cartridge = new src.setup_default_cartridge(src)
// if(src.owner)
// processing_items.Add(src)
/obj/item/device/pda2/attack_self(mob/user as mob)
user.machine = src
var/dat = "<html><head><title>Personal Data Assistant</title></head><body>"
dat += "<a href='byond://?src=\ref[src];close=1'>Close</a>"
if (!src.owner)
if(src.cartridge)
dat += " | <a href='byond://?src=\ref[src];eject_cart=1'>Eject [src.cartridge]</a>"
dat += "<br>Warning: No owner information entered. Please swipe card.<br><br>"
dat += "<a href='byond://?src=\ref[src];refresh=1'>Retry</a>"
else
if(src.active_program)
dat += src.active_program.return_text()
else
if(src.host_program)
src.run_program(src.host_program)
dat += src.active_program.return_text()
else
if(src.cartridge)
dat += " | <a href='byond://?src=\ref[src];eject_cart=1'>Eject [src.cartridge]</a><br>"
dat += "<center><font color=red>Fatal Error 0x17<br>"
dat += "No System Software Loaded</font></center>"
//To-do: System recovery shit (maybe have a dedicated computer for this kind of thing)
user << browse(dat,"window=pda2")
onclose(user,"pda2")
return
/obj/item/device/pda2/Topic(href, href_list)
..()
if (usr.contents.Find(src) || usr.contents.Find(src.master) || (istype(src.loc, /turf) && get_dist(src, usr) <= 1))
if (usr.stat || usr.restrained())
return
src.add_fingerprint(usr)
usr.machine = src
if(href_list["return_to_host"])
if(src.host_program)
src.active_program = src.host_program
src.host_program = null
else if (href_list["eject_cart"])
src.eject_cartridge()
else if (href_list["refresh"])
src.updateSelfDialog()
else if (href_list["close"])
usr << browse(null, "window=pda2")
usr.machine = null
src.updateSelfDialog()
return
/obj/item/device/pda2/attackby(obj/item/weapon/C as obj, mob/user as mob)
if (istype(C, /obj/item/weapon/disk/data/cartridge) && isnull(src.cartridge))
user.drop_item()
C.loc = src
user << "\blue You insert [C] into [src]."
src.cartridge = C
src.updateSelfDialog()
else if (istype(C, /obj/item/weapon/card/id) && !src.owner && C:registered)
src.owner = C:registered
src.name = "PDA-[src.owner]"
user << "\blue Card scanned."
src.updateSelfDialog()
/obj/item/device/pda2/receive_signal(datum/signal/signal)
if(!signal || signal.encryption || !src.owner) return
if(signal.data["tag"] && signal.data["tag"] != "\ref[src]") return
if(src.host_program)
src.host_program.receive_signal(signal)
if(src.active_program && (src.active_program != src.host_program))
src.host_program.receive_signal(signal)
return
/obj/item/device/pda2/attack(mob/M as mob, mob/user as mob)
if(src.scan_program)
return
else
..()
/obj/item/device/pda2/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
var/scan_dat = null
if(src.scan_program && istype(src.scan_program))
scan_dat = src.scan_program.scan_atom(A)
if(scan_dat)
A.visible_message("\red [user] has scanned [A]!")
user.show_message(scan_dat, 1)
return
/obj/item/device/pda2/proc
post_signal(datum/signal/signal,var/newfreq)
if(!signal)
return
var/freq = newfreq
if(!freq)
freq = src.frequency
signal.source = src
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
signal.transmission_method = TRANSMISSION_RADIO
if(frequency)
return frequency.post_signal(src, signal)
else
del(signal)
eject_cartridge()
if(src.cartridge)
var/turf/T = get_turf(src)
if(src.active_program && (src.active_program.holder == src.cartridge))
src.active_program = null
if(src.host_program && (src.host_program.holder == src.cartridge))
src.host_program = null
if(src.scan_program && (src.scan_program.holder == src.cartridge))
src.scan_program = null
src.cartridge.loc = T
src.cartridge = null
return
//Toggle the built-in flashlight
toggle_light()
src.fon = (!src.fon)
if (ismob(src.loc))
if (src.fon)
src.loc.sd_SetLuminosity(src.loc.luminosity + src.f_lum)
else
src.loc.sd_SetLuminosity(src.loc.luminosity - src.f_lum)
else
src.sd_SetLuminosity(src.fon * src.f_lum)
src.updateSelfDialog()
display_alert(var/alert_message) //Add alert overlay and beep
if (alert_message)
playsound(src.loc, 'twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, src.loc))
O.show_message(text("\icon[src] *[alert_message]*"))
src.overlays = null
src.overlays += image('pda.dmi', "pda-r")
return
run_program(datum/computer/file/pda_program/program)
if((!program) || (!program.holder))
return 0
if(!(program.holder in src))
// world << "Not in src"
program = new program.type
program.transfer_holder(src.hd)
if(program.master != src)
program.master = src
if(!src.host_program && istype(program, /datum/computer/file/pda_program/os))
src.host_program = program
if(istype(program, /datum/computer/file/pda_program/scan))
if(program == src.scan_program)
src.scan_program = null
else
src.scan_program = program
return 1
src.active_program = program
return 1
delete_file(datum/computer/file/file)
//world << "Deleting [file]..."
if((!file) || (!file.holder) || (file.holder.read_only))
//world << "Cannot delete :("
return 0
//Don't delete the running program you jerk
if(src.active_program == file || src.host_program == file)
src.active_program = null
//world << "Now calling del on [file]..."
del(file)
return 1

View File

@@ -1,181 +0,0 @@
//CONTENTS:
//Generic records
//Security records
//Medical records
/datum/computer/file/pda_program/records
var/mode = 0
var/datum/data/record/active1 = null //General
var/datum/data/record/active2 = null //Security/Medical/Whatever
//To-do: editing arrest status/etc from pda.
/datum/computer/file/pda_program/records/security
name = "Security Records"
size = 12.0
return_text()
if(..())
return
var/dat = src.return_text_header()
switch(src.mode)
if(0)
dat += "<h4>Security Record List</h4>"
for (var/datum/data/record/R in data_core.general)
dat += "<a href='byond://?src=\ref[src];select_rec=\ref[R]'>[R.fields["id"]]: [R.fields["name"]]<br>"
dat += "<br>"
if(1)
dat += "<h4>Security Record</h4>"
dat += "<a href='byond://?src=\ref[src];mode=0'>Back</a><br>"
if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))
dat += "Name: [src.active1.fields["name"]] ID: [src.active1.fields["id"]]<br>"
dat += "Sex: [src.active1.fields["sex"]]<br>"
dat += "Age: [src.active1.fields["age"]]<br>"
dat += "Fingerprint: [src.active1.fields["fingerprint"]]<br>"
dat += "Physical Status: [src.active1.fields["p_stat"]]<br>"
dat += "Mental Status: [src.active1.fields["m_stat"]]<br>"
else
dat += "<b>Record Lost!</b><br>"
dat += "<br>"
dat += "<h4>Security Data</h4>"
if (istype(src.active2, /datum/data/record) && data_core.security.Find(src.active2))
dat += "Criminal Status: [src.active2.fields["criminal"]]<br>"
dat += "Minor Crimes: [src.active2.fields["mi_crim"]]<br>"
dat += "Details: [src.active2.fields["mi_crim"]]<br><br>"
dat += "Major Crimes: [src.active2.fields["ma_crim"]]<br>"
dat += "Details: [src.active2.fields["ma_crim_d"]]<br><br>"
dat += "Important Notes:<br>"
dat += "[src.active2.fields["notes"]]"
else
dat += "<b>Record Lost!</b><br>"
dat += "<br>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["mode"])
var/newmode = text2num(href_list["mode"])
src.mode = max(newmode, 0)
else if(href_list["select_rec"])
var/datum/data/record/R = locate(href_list["select_rec"])
var/datum/data/record/S = locate(href_list["select_rec"])
if (data_core.general.Find(R))
for (var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
S = E
break
src.active1 = R
src.active2 = S
src.mode = 1
src.master.add_fingerprint(usr)
src.master.updateSelfDialog()
return
/datum/computer/file/pda_program/records/medical
name = "Medical Records"
size = 8.0
return_text()
if(..())
return
var/dat = src.return_text_header()
switch(src.mode)
if(0)
dat += "<h4>Medical Record List</h4>"
for (var/datum/data/record/R in data_core.general)
dat += "<a href='byond://?src=\ref[src];select_rec=\ref[R]'>[R.fields["id"]]: [R.fields["name"]]<br>"
dat += "<br>"
if(1)
dat += "<h4>Medical Record</h4>"
dat += "<a href='byond://?src=\ref[src];mode=0'>Back</a><br>"
if (istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1))
dat += "Name: [src.active1.fields["name"]] ID: [src.active1.fields["id"]]<br>"
dat += "Sex: [src.active1.fields["sex"]]<br>"
dat += "Age: [src.active1.fields["age"]]<br>"
dat += "Fingerprint: [src.active1.fields["fingerprint"]]<br>"
dat += "Physical Status: [src.active1.fields["p_stat"]]<br>"
dat += "Mental Status: [src.active1.fields["m_stat"]]<br>"
else
dat += "<b>Record Lost!</b><br>"
dat += "<br>"
dat += "<h4>Medical Data</h4>"
if (istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2))
dat += "Blood Type: [src.active2.fields["b_type"]]<br><br>"
dat += "Minor Disabilities: [src.active2.fields["mi_dis"]]<br>"
dat += "Details: [src.active2.fields["mi_dis_d"]]<br><br>"
dat += "Major Disabilities: [src.active2.fields["ma_dis"]]<br>"
dat += "Details: [src.active2.fields["ma_dis_d"]]<br><br>"
dat += "Allergies: [src.active2.fields["alg"]]<br>"
dat += "Details: [src.active2.fields["alg_d"]]<br><br>"
dat += "Current Diseases: [src.active2.fields["cdi"]]<br>"
dat += "Details: [src.active2.fields["cdi_d"]]<br><br>"
dat += "Important Notes: [src.active2.fields["notes"]]<br>"
else
dat += "<b>Record Lost!</b><br>"
dat += "<br>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["mode"])
var/newmode = text2num(href_list["mode"])
src.mode = max(newmode, 0)
else if(href_list["select_rec"])
var/datum/data/record/R = locate(href_list["select_rec"])
var/datum/data/record/M = locate(href_list["select_rec"])
if (data_core.general.Find(R))
for (var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
break
src.active1 = R
src.active2 = M
src.mode = 1
src.master.add_fingerprint(usr)
src.master.updateSelfDialog()
return

View File

@@ -1,101 +0,0 @@
//CONTENTS:
//Base scanner stuff
//Health scanner
//Forensic scanner
//Reagent scanner
/datum/computer/file/pda_program/scan
return_text()
return src.return_text_header()
proc/scan_atom(atom/A as mob|obj|turf|area)
if( !A || (!src.holder) || (!src.master))
return 1
if((!istype(holder)) || (!istype(master)))
return 1
if(!(holder in src.master.contents))
if(master.scan_program == src)
master.scan_program = null
return 1
return 0
//Health analyzer program
health_scan
name = "Health Scan"
size = 8.0
scan_atom(atom/A as mob|obj|turf|area)
if(..())
return
var/mob/living/carbon/C = A
if(!istype(C))
return
var/dat = "\blue Analyzing Results for [C]:\n"
dat += "\blue \t Overall Status: [C.stat > 1 ? "dead" : "[C.health]% healthy"]\n"
dat += "\blue \t Damage Specifics: [C.oxyloss > 50 ? "\red" : "\blue"][C.oxyloss]-[C.toxloss > 50 ? "\red" : "\blue"][C.toxloss]-[C.fireloss > 50 ? "\red" : "\blue"][C.fireloss]-[C.bruteloss > 50 ? "\red" : "\blue"][C.bruteloss]\n"
dat += "\blue \t Key: Suffocation/Toxin/Burns/Brute\n"
dat += "\blue \t Body Temperature: [C.bodytemperature-T0C]&deg;C ([C.bodytemperature*1.8-459.67]&deg;F)"
if(C.virus)
dat += "\red \n<b>Warning Virus Detected.</b>\nName: [C.virus.name].\nType: [C.virus.spread].\nStage: [C.virus.stage]/[C.virus.max_stages].\nPossible Cure: [C.virus.cure]"
return dat
//Forensic scanner
forensic_scan
name = "Forensic Scan"
size = 8.0
scan_atom(atom/A as mob|obj|turf|area)
if(..())
return
var/dat = null
if(istype(A,/mob/living/carbon/human))
var/mob/living/carbon/human/H = A
if (!istype(H.dna, /datum/dna) || !isnull(H.gloves))
dat += "\blue Unable to scan [A]'s fingerprints.\n"
else
dat += "\blue [H]'s Fingerprints: [md5(H.dna.uni_identity)]\n"
if ( !(H.blood_DNA) )
dat += "\blue No blood found on [H]\n"
else
dat += "\blue Blood type: [H.blood_type]\nDNA: [H.blood_DNA]\n"
if (!A.fingerprints)
dat += "\blue Unable to locate any fingerprints on [A]!\n"
else
var/list/L = params2list(A:fingerprints)
dat += "\blue Isolated [L.len] fingerprints.\n"
for(var/i in L)
dat += "\blue \t [i]\n"
return dat
//Reagent scanning program
reagent_scan
name = "Reagent Scan"
size = 6.0
scan_atom(atom/A as mob|obj|turf|area)
if(..())
return
var/dat = null
if(!isnull(A.reagents))
if(A.reagents.reagent_list.len > 0)
var/reagents_length = A.reagents.reagent_list.len
dat += "\blue [reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found.\n"
for (var/datum/reagent/re in A.reagents.reagent_list)
dat += "\blue \t [re] - [re.volume]\n"
else
dat = "\blue No active chemical agents found in [A]."
else
dat = "\blue No significant chemical agents found in [A]."
return dat

View File

@@ -1,204 +0,0 @@
//Assorted small programs not worthy of their own file
//CONTENTS:
//Crew Manifest viewer
//Status display controller
//Remote signaling program
//Cargo orders monitor
//Manifest
/datum/computer/file/pda_program/manifest
name = "Manifest"
return_text()
if(..())
return
var/dat = src.return_text_header()
dat += "<h4>Crew Manifest</h4>"
dat += "Entries cannot be modified from this terminal.<br><br>"
for (var/datum/data/record/t in data_core.general)
dat += "[t.fields["name"]] - [t.fields["rank"]]<br>"
dat += "<br>"
return dat
//Status Display
/datum/computer/file/pda_program/status_display
name = "Status Controller"
size = 8.0
var/message1 // For custom messages on the displays.
var/message2
return_text()
if(..())
return
var/dat = src.return_text_header()
dat += "<h4>Station Status Display Interlink</h4>"
dat += "\[ <A HREF='?src=\ref[src];statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];statdisp=setmsg1'>[ message1 ? message1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];statdisp=setmsg2'>[ message2 ? message2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR>"
return dat
Topic(href, href_list)
if(..())
return
if(href_list["statdisp"])
switch(href_list["statdisp"])
if("message")
post_status("message", message1, message2)
if("alert")
post_status("alert", href_list["alert"])
if("setmsg1")
message1 = input("Line 1", "Enter Message Text", message1) as text|null
if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
return
if(!(src.holder in src.master))
return
src.master.updateSelfDialog()
if("setmsg2")
message2 = input("Line 2", "Enter Message Text", message2) as text|null
if (!src.master || !in_range(src.master, usr) && src.master.loc != usr)
return
if(!(src.holder in src.master))
return
src.master.updateSelfDialog()
else
post_status(href_list["statdisp"])
src.master.add_fingerprint(usr)
src.master.updateSelfDialog()
return
proc/post_status(var/command, var/data1, var/data2)
if(!src.master)
return
var/datum/signal/status_signal = new
status_signal.source = src.master
status_signal.transmission_method = 1
status_signal.data["command"] = command
switch(command)
if("message")
status_signal.data["msg1"] = data1
status_signal.data["msg2"] = data2
if("alert")
status_signal.data["picture_state"] = data1
src.post_signal(status_signal,"1435")
//Signaler
/datum/computer/file/pda_program/signaler
name = "Signalix 5"
size = 8.0
var/send_freq = 1457 //Frequency signal is sent at, should be kept within normal radio ranges.
var/send_code = 30
var/last_transmission = 0 //No signal spamming etc
return_text()
if(..())
return
var/dat = src.return_text_header()
dat += "<h4>Remote Signaling System</h4>"
dat += {"
<a href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
Frequency:
<a href='byond://?src=\ref[src];adj_freq=-10'>-</a>
<a href='byond://?src=\ref[src];adj_freq=-2'>-</a>
[format_frequency(send_freq)]
<a href='byond://?src=\ref[src];adj_freq=2'>+</a>
<a href='byond://?src=\ref[src];adj_freq=10'>+</a><br>
<br>
Code:
<a href='byond://?src=\ref[src];adj_code=-5'>-</a>
<a href='byond://?src=\ref[src];adj_code=-1'>-</a>
[send_code]
<a href='byond://?src=\ref[src];adj_code=1'>+</a>
<a href='byond://?src=\ref[src];adj_code=5'>+</a><br>"}
return dat
Topic(href, href_list)
if(..())
return
if (href_list["send"])
if(last_transmission && world.time < (last_transmission + 5))
return
last_transmission = world.time
spawn( 0 )
var/time = time2text(world.realtime,"hh:mm:ss")
lastsignalers.Add("[time] <B>:</B> [usr.key] used [src.master] @ location ([src.master.loc.x],[src.master.loc.y],[src.master.loc.z]) <B>:</B> [format_frequency(send_freq)]/[send_code]")
var/datum/signal/signal = new
signal.source = src
signal.encryption = send_code
signal.data["message"] = "ACTIVATE"
src.post_signal(signal,"[send_freq]")
return
else if (href_list["adj_freq"])
src.send_freq = sanitize_frequency(src.send_freq + text2num(href_list["adj_freq"]))
else if (href_list["adj_code"])
src.send_code += text2num(href_list["adj_code"])
src.send_code = round(src.send_code)
src.send_code = min(100, src.send_code)
src.send_code = max(1, src.send_code)
src.master.add_fingerprint(usr)
src.master.updateSelfDialog()
return
//Supply record monitor
/datum/computer/file/pda_program/qm_records
name = "Supply Records"
size = 8.0
return_text()
if(..())
return
var/dat = src.return_text_header()
dat += "<h4>Supply Record Interlink</h4>"
dat += "<BR><B>Supply shuttle</B><BR>"
dat += "Location: [supply_shuttle_moving ? "Moving to station ([supply_shuttle_timeleft] Mins.)":supply_shuttle_at_station ? "Station":"Dock"]<BR>"
dat += "Current approved orders: <BR><ol>"
for(var/S in supply_shuttle_shoppinglist)
var/datum/supply_order/SO = S
dat += "<li>[SO.object.name] approved by [SO.orderedby] [SO.comment ? "([SO.comment])":""]</li>"
dat += "</ol>"
dat += "Current requests: <BR><ol>"
for(var/S in supply_shuttle_requestlist)
var/datum/supply_order/SO = S
dat += "<li>[SO.object.name] requested by [SO.orderedby]</li>"
dat += "</ol><font size=\"-3\">Upgrade NOW to Space Parts & Space Vendors PLUS for full remote order control and inventory management."
return dat

View File

@@ -1032,8 +1032,8 @@
// for broken pipe, remove and turn into scrap
welded()
var/obj/item/scrap/S = new(src.loc)
S.set_components(200,0,0)
// var/obj/item/scrap/S = new(src.loc)
// S.set_components(200,0,0)
del(src)
// the disposal outlet machine

View File

@@ -0,0 +1,75 @@
/obj/machinery/disease2/diseaseanalyser
name = "Disease Analyser"
icon = 'virology.dmi'
icon_state = "analyser"
anchored = 1
density = 1
var/scanning = 0
var/pause = 0
var/obj/item/weapon/virusdish/dish = null
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if(!dish)
dish = I
c.drop_item()
I.loc = src
for(var/mob/M in viewers(src))
if(M == user) continue
M.show_message("\blue [user.name] inserts the [dish.name] in the [src.name]", 3)
else
user << "There is already a dish inserted"
//else
return
/obj/machinery/disease2/diseaseanalyser/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(scanning)
scanning -= 1
if(scanning == 0)
var/r = "GNAv2 based virus lifeform"
r += "<BR>Infection rate : [dish.virus2.infectionchance * 10]"
r += "<BR>Spread form : [dish.virus2.spreadtype]"
r += "<BR>Progress Speed : [dish.virus2.stageprob * 10]"
for(var/datum/disease2/effectholder/E in dish.virus2.effects)
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc)
P.info = r
dish.info = r
dish.analysed = 1
dish.loc = src.loc
dish = null
icon_state = "analyser"
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue The [src.name] prints a sheet of paper", 3)
else if(dish && !scanning && !pause)
if(dish.virus2 && dish.growth > 50)
dish.growth -= 10
scanning = 25
icon_state = "analyser_processing"
else
pause = 1
spawn(25)
dish.loc = src.loc
dish = null
for(var/mob/M in viewers(src))
M.show_message("\icon[src] \blue The [src.name] buzzes", 2)
pause = 0
return

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@@ -0,0 +1,331 @@
//To simplify, all diseases have 4 stages, with effects starting at stage 2
//Stage 1 = Rest,Minor disease
//Stage 2 = Minimal effect
//Stage 3 = Medium effect
//Stage 4 = Death/Really Really really bad effect
/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
if(prob(disease.infectionchance))
if(M.virus2)
return
else
var/score = 0
if(!forced)
if(istype(M, /mob/living/carbon/human))
if(M:gloves)
score += 5
if(istype(M:wear_suit, /obj/item/clothing/suit/space)) score += 10
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
if(istype(M:head, /obj/item/clothing/head/helmet/space)) score += 5
if(istype(M:head, /obj/item/clothing/head/bio_hood)) score += 5
if(M.wear_mask)
score += 5
if((istype(M:wear_mask, /obj/item/clothing/mask) || istype(M:wear_mask, /obj/item/clothing/mask/surgical)) && !M.internal)
score += 5
if(M.internal)
score += 5
if(score > 15)
return
// else if(score == 20 && prob(95))
// return
else if(score == 15 && prob(75))
return
else if(score == 10 && prob(55))
return
else if(score == 5 && prob(35))
return
M.virus2 = disease.getcopy()
M.virus2.minormutate()
for(var/datum/disease2/resistance/res in M.resistances)
if(res.resistsdisease(M.virus2))
M.virus2 = null
/datum/disease2/resistance
var/list/datum/disease2/effect/resistances = list()
proc/resistsdisease(var/datum/disease2/disease/virus2)
var/list/res2 = list()
for(var/datum/disease2/effect/e in resistances)
res2 += e.type
for(var/datum/disease2/effectholder/holder in virus2)
if(!(holder.effect.type in res2))
return 0
else
res2 -= holder.effect.type
if(res2.len > 0)
return 0
else
return 1
New(var/datum/disease2/disease/virus2)
for(var/datum/disease2/effectholder/h in virus2.effects)
resistances += h.effect.type
/proc/infect_mob_random(var/mob/living/carbon/M)
if(!M.virus2)
M.virus2 = new /datum/disease2/disease
M.virus2.makerandom()
/datum/disease2/disease
var/infectionchance = 10
var/spreadtype = "Blood" // Can also be "Airborne"
var/stage = 1
var/stageprob = 2
var/dead = 0
var/clicks = 0
var/uniqueID = 0
var/list/datum/disease2/effectholder/effects = list()
proc/makerandom()
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
holder.stage = 1
holder.getrandomeffect()
effects += holder
holder = new /datum/disease2/effectholder
holder.stage = 2
holder.getrandomeffect()
effects += holder
holder = new /datum/disease2/effectholder
holder.stage = 3
holder.getrandomeffect()
effects += holder
holder = new /datum/disease2/effectholder
holder.stage = 4
holder.getrandomeffect()
effects += holder
uniqueID = rand(0,10000)
infectionchance = rand(1,10)
spreadtype = "Airborne"
proc/minormutate()
var/datum/disease2/effectholder/holder = pick(effects)
holder.minormutate()
infectionchance = min(10,infectionchance + rand(0,1))
proc/issame(var/datum/disease2/disease/disease)
var/list/types = list()
var/list/types2 = list()
for(var/datum/disease2/effectholder/d in effects)
types += d.effect.type
var/equal = 1
for(var/datum/disease2/effectholder/d in disease.effects)
types2 += d.effect.type
for(var/type in types)
if(!(type in types2))
equal = 0
return equal
proc/activate(var/mob/living/carbon/mob)
if(dead)
mob.virus2 = null
return
if(mob.stat == 2)
return
if(mob.radiation > 50)
if(prob(1))
majormutate()
if(mob.reagents.has_reagent("spaceacillin"))
return
if(prob(stageprob) && prob(25 + (clicks/100)) && stage != 4)
stage++
clicks = 0
for(var/datum/disease2/effectholder/e in effects)
e.runeffect(mob,stage)
proc/cure_added(var/datum/disease2/resistance/res)
if(res.resistsdisease(src))
dead = 1
proc/majormutate()
var/datum/disease2/effectholder/holder = pick(effects)
holder.majormutate()
proc/getcopy()
// world << "getting copy"
var/datum/disease2/disease/disease = new /datum/disease2/disease
disease.infectionchance = infectionchance
disease.spreadtype = spreadtype
disease.stageprob = stageprob
for(var/datum/disease2/effectholder/holder in effects)
// world << "adding effects"
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
newholder.effect = new holder.effect.type
newholder.chance = holder.chance
newholder.cure = holder.cure
newholder.multiplier = holder.multiplier
newholder.happensonce = holder.happensonce
newholder.stage = holder.stage
disease.effects += newholder
// world << "[newholder.effect.name]"
// world << "[disease]"
return disease
/datum/disease2/effect
var/name = "Blanking effect"
var/stage = 4
var/maxm = 1
proc/activate(var/mob/living/carbon/mob,var/multiplier)
/datum/disease2/effect/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.gib()
/datum/disease2/effect/radian
name = "Radian's syndrome"
stage = 4
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += (2*multiplier)
/datum/disease2/effect/toxins
name = "Hyperacid Syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.toxloss += (2*multiplier)
/datum/disease2/effect/scream
name = "Random screaming syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*scream")
/datum/disease2/effect/drowsness
name = "Automated sleeping syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.drowsyness += 10
/datum/disease2/effect/shakey
name = "World Shaking syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/deaf
name = "Hard of hearing syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf += 20
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
return
/*
/datum/disease2/effect/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.mutations |= 512
*/
/datum/disease2/effect/noface
name = "Identity Loss syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.real_name = "Unknown"
/datum/disease2/effect/monkey
name = "Monkism syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob,/mob/living/carbon/human))
var/mob/living/carbon/human/h = mob
h.monkeyize()
/datum/disease2/effect/sneeze
name = "Coldingtons Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*sneeze")
/datum/disease2/effect/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red Mucous runs down the back of your throat."
/datum/disease2/effect/killertoxins
name = "Toxification syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.toxloss += 15
/*
/datum/disease2/effect/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 25
*/
/datum/disease2/effect/sleepy
name = "Resting syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/mind
name = "Lazy mind syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.brainloss = 50
/datum/disease2/effect/suicide
name = "Suicidal syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.suiciding = 1
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
mob.oxyloss = max(175 - mob.toxloss - mob.fireloss - mob.bruteloss, mob.oxyloss)
mob.updatehealth()
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
mob.suiciding = 0
/datum/disease2/effectholder
var/name = "Holder"
var/datum/disease2/effect/effect
var/chance = 0 //Chance in percentage each tick
var/cure = "" //Type of cure it requires
var/happensonce = 0
var/multiplier = 1 //The chance the effects are WORSE
var/stage = 0
proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
if(happensonce > -1 && effect.stage <= stage && prob(chance))
effect.activate(mob)
if(happensonce == 1)
happensonce = -1
proc/getrandomeffect()
var/list/datum/disease2/effect/list = list()
for(var/e in (typesof(/datum/disease2/effect) - /datum/disease2/effect))
// world << "Making [e]"
var/datum/disease2/effect/f = new e
if(f.stage == src.stage)
list += f
effect = pick(list)
chance = rand(1,6)
proc/minormutate()
switch(pick(1,2,3,4,5))
if(1)
chance = rand(0,100)
if(2)
multiplier = rand(1,effect.maxm)
proc/majormutate()
getrandomeffect()
/proc/dprob(var/p)
return(prob(sqrt(p)) && prob(sqrt(p)))

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/obj/machinery/disease2/biodestroyer
name = "Biohazard destroyer"
icon = 'disposal.dmi'
icon_state = "disposal"
var/list/accepts = list(/obj/item/clothing,/obj/item/weapon/virusdish/,/obj/item/weapon/cureimplanter,/obj/item/weapon/diseasedisk)
density = 1
anchored = 1
/obj/machinery/disease2/biodestroyer/attackby(var/obj/I as obj, var/mob/user as mob)
for(var/path in accepts)
if(I.type in typesof(path))
user.drop_item()
del(I)
overlays += image('disposal.dmi', "dispover-handle")
return
user.drop_item()
I.loc = src.loc
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue The [src.name] beeps", 2)

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/obj/item/weapon/cureimplanter
name = "Hypospray injector"
icon = 'items.dmi'
icon_state = "implanter1"
var/datum/disease2/resistance/resistance = null
var/works = 0
var/datum/disease2/disease/virus2 = null
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = 2.0
/obj/item/weapon/cureimplanter/attack(mob/target as mob, mob/user as mob)
if(ismob(target))
for(var/mob/O in viewers(world.view, user))
if (target != user)
O.show_message(text("\red <B>[] is trying to inject [] with [src.name]!</B>", user, target), 1)
else
O.show_message("\red <B>[user] is trying to inject themselves with [src.name]!</B>", 1)
if(!do_mob(user, target,60)) return
for(var/mob/O in viewers(world.view, user))
if (target != user)
O.show_message(text("\red [] injects [] with [src.name]!", user, target), 1)
else
O.show_message("\red [user] injects themself with [src.name]!", 1)
var/mob/living/carbon/M = target
if(works == 0 && prob(25))
M.resistances2 += resistance
if(M.virus2)
M.virus2.cure_added(resistance)
else if(works == 1)
M.toxloss += rand(20,50)
else if(works == 2)
M.toxloss += rand(50,100)
else if(works == 3)
infect_virus2(M,virus2,1)

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/obj/machinery/computer/curer
name = "Cure Research Machine"
icon = 'computer.dmi'
icon_state = "dna"
// brightnessred = 0
// brightnessgreen = 2 //Used for multicoloured lighting on BS12
// brightnessblue = 2
var/curing
var/virusing
circuit = "/obj/item/weapon/circuitboard/mining"
var/obj/item/weapon/virusdish/dish = null
/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob)
/*if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/curer/M = new /obj/item/weapon/circuitboard/curer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)*/
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if(!dish)
dish = I
c.drop_item()
I.loc = src
//else
src.attack_hand(user)
return
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/curer/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(curing)
dat = "Antibody production in progress"
else if(virusing)
dat = "Virus production in progress"
else if(dish)
dat = "Virus dish inserted"
if(dish.virus2)
if(dish.growth >= 100)
dat += "<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"
dat += "<BR><A href='?src=\ref[src];virus=1'>Begin virus production</a>"
else
dat += "<BR>Insufficent cells to attempt to create cure"
else
dat += "<BR>Please check dish contents"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
else
dat = "Please insert dish"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/curer/process()
..()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(curing)
curing -= 1
if(curing == 0)
icon_state = "dna"
if(dish.virus2)
createcure(dish.virus2)
if(virusing)
virusing -= 1
if(virusing == 0)
icon_state = "dna"
if(dish.virus2)
createvirus(dish.virus2)
return
/obj/machinery/computer/curer/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if (href_list["antibody"])
curing = 30
dish.growth -= 50
src.icon_state = "dna"
if (href_list["virus"])
virusing = 30
dish.growth -= 100
src.icon_state = "dna"
else if(href_list["eject"])
dish.loc = src.loc
dish = null
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/curer/proc/createcure(var/datum/disease2/disease/virus2)
var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
implanter.resistance = new /datum/disease2/resistance(dish.virus2)
if(probG("Virus curing",3))
implanter.works = 0
else
implanter.works = rand(1,2)
state("The [src.name] Buzzes")
/obj/machinery/computer/curer/proc/createvirus(var/datum/disease2/disease/virus2)
var/obj/item/weapon/cureimplanter/implanter = new /obj/item/weapon/cureimplanter(src.loc)
implanter.name = "Viral implanter (MAJOR BIOHAZARD)"
implanter.virus2 = dish.virus2.getcopy()
implanter.works = 3
state("The [src.name] Buzzes")
/obj/machinery/computer/curer/proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)

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/obj/machinery/computer/diseasesplicer
name = "Disease Splicer"
icon = 'computer.dmi'
icon_state = "crew"
//brightnessred = 0
// brightnessgreen = 2
// brightnessblue = 2
// broken_icon
var/datum/disease2/effectholder/memorybank = null
var/analysed = 0
var/obj/item/weapon/virusdish/dish = null
var/burning = 0
var/splicing = 0
var/scanning = 0
/obj/machinery/computer/diseasesplicer/attackby(var/obj/I as obj, var/mob/user as mob)
/*
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/diseasesplicer/M = new /obj/item/weapon/circuitboard/diseasesplicer( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)*/
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if(!dish)
dish = I
c.drop_item()
I.loc = src
if(istype(I,/obj/item/weapon/diseasedisk))
user << "You upload the contents of the disk into the buffer"
memorybank = I:effect
//else
src.attack_hand(user)
return
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/diseasesplicer/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(splicing)
dat = "Splicing in progress"
else if(scanning)
dat = "Splicing in progress"
else if(burning)
dat = "Data disk burning in progress"
else
if(dish)
dat = "Virus dish inserted"
dat += "<BR>Current DNA strand : "
if(memorybank)
dat += "<A href='?src=\ref[src];splice=1'>"
if(analysed)
dat += "[memorybank.effect.name] ([5-memorybank.effect.stage])"
else
dat += "Unknown DNA strand ([5-memorybank.effect.stage])"
dat += "</a>"
dat += "<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"
else
dat += "Empty"
dat += "<BR><BR>"
if(dish)
if(dish.virus2)
if(dish.growth >= 50)
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
dat += "<BR><A href='?src=\ref[src];grab=\ref[e]'> DNA strand"
if(dish.analysed)
dat += ": [e.effect.name]"
dat += " (5-[e.effect.stage])</a>"
else
dat += "<BR>Insufficent cells to attempt gene splicing"
else
dat += "<BR>No virus found in dish"
dat += "<BR><BR><A href='?src=\ref[src];eject=1'>Eject disk</a>"
else
dat += "<BR>Please insert dish"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/diseasesplicer/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(scanning)
scanning -= 1
if(!scanning)
state("The [src.name] beeps")
icon_state = "crew"
if(splicing)
splicing -= 1
if(!splicing)
state("The [src.name] pings")
icon_state = "crew"
if(burning)
burning -= 1
if(!burning)
var/obj/item/weapon/diseasedisk/d = new /obj/item/weapon/diseasedisk(src.loc)
if(analysed)
d.name = "[memorybank.effect.name] GNA disk (Stage: [5-memorybank.effect.stage])"
else
d.name = "Unknown GNA disk (Stage: [5-memorybank.effect.stage])"
d.effect = memorybank
state("The [src.name] zings")
icon_state = "crew"
return
/obj/machinery/computer/diseasesplicer/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if (href_list["grab"])
memorybank = locate(href_list["grab"])
analysed = dish.analysed
del(dish)
dish = null
scanning = 30
icon_state = "crew"
else if(href_list["eject"])
dish.loc = src.loc
dish = null
else if(href_list["splice"])
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
if(e.stage == memorybank.stage)
e.effect = memorybank.effect
splicing = 50
dish.virus2.spreadtype = "Blood"
icon_state = "crew"
else if(href_list["disk"])
burning = 20
icon_state = "crew"
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/diseasesplicer/proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)
/obj/item/weapon/diseasedisk
name = "Blank GNA disk"
icon = 'cloning.dmi'
icon_state = "datadisk2"
var/datum/disease2/effectholder/effect = null
var/stage = 1
/obj/item/weapon/diseasedisk/premade/New()
name = "Blank GNA disk (stage: [5-stage])"
effect = new /datum/disease2/effectholder
effect.effect = new /datum/disease2/effect/invisible
effect.stage = stage

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/obj/machinery/disease2/incubator/
name = "Pathogenic incubator"
density = 1
anchored = 1
icon = 'virology.dmi'
icon_state = "incubator"
var/obj/item/weapon/virusdish/dish
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/radiation = 0
var/on = 0
var/power = 0
var/foodsupply = 0
var/toxins = 0
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(25))
del(src)
meteorhit()
del(src)
return
attackby(var/obj/B as obj, var/mob/user as mob)
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B,/obj/item/weapon/reagent_containers/syringe))
if(src.beaker)
if(istype(beaker,/obj/item/weapon/reagent_containers/syringe))
user << "A syringe is already loaded into the machine."
else
user << "A beaker is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
user << "You add the syringe to the machine!"
src.updateUsrDialog()
else
user << "You add the beaker to the machine!"
src.updateUsrDialog()
else
if(istype(B,/obj/item/weapon/virusdish))
if(src.dish)
user << "A dish is already loaded into the machine."
return
src.dish = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/virusdish))
user << "You add the dish to the machine!"
src.updateUsrDialog()
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!dish) return
if (href_list["power"])
on = !on
if(on)
icon_state = "incubator_on"
else
icon_state = "incubator"
if (href_list["ejectchem"])
if(beaker)
beaker.loc = src.loc
beaker = null
if (href_list["ejectdish"])
if(dish)
dish.loc = src.loc
dish = null
if (href_list["rad"])
radiation += 10
if (href_list["flush"])
radiation = 0
toxins = 0
foodsupply = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
if(!dish)
dat = "Please insert dish into the incubator.<BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
var/string = "Off"
if(on)
string = "On"
dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
dat += "<BR>"
dat += "Food supply : [foodsupply]"
dat += "<BR>"
dat += "Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>"
dat += "<BR>"
dat += "Toxins : [toxins]"
dat += "<BR><BR>"
if(beaker)
dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
dat += "<BR>"
if(dish)
dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
dat += "<BR>"
dat += "<BR><BR>"
dat += "<A href='?src=\ref[src];flush=1'>Flush system</a>"
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
onclose(user, "incubator")
return
process()
if(dish && on && dish.virus2)
use_power(50,EQUIP)
if(!powered(EQUIP))
on = 0
icon_state = "incubator"
if(foodsupply)
foodsupply -= 1
dish.growth += 1
if(dish.growth == 100)
state("The [src.name] pings")
if(radiation)
if(radiation > 50 & prob(5))
dish.virus2.majormutate()
if(dish.info)
dish.info = "OUTDATED : [dish.info]"
dish.analysed = 0
state("The [src.name] beeps")
else if(prob(5))
dish.virus2.minormutate()
radiation -= 1
if(toxins && prob(5))
dish.virus2.infectionchance -= 1
if(toxins > 50)
dish.virus2 = null
else if(!dish)
on = 0
icon_state = "incubator"
if(beaker)
if(!beaker.reagents.remove_reagent("virusfood",5))
foodsupply += 20
if(!beaker.reagents.remove_reagent("toxins",1))
toxins += 1
proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)

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@@ -0,0 +1,139 @@
/obj/machinery/disease2/isolator/
name = "Pathogenic Isolator"
density = 1
anchored = 1
icon = 'virology.dmi'
icon_state = "isolator"
var/datum/disease2/disease/virus2 = null
var/isolating = 0
var/beaker = null
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(25))
del(src)
meteorhit()
del(src)
return
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
return
if(src.beaker)
user << "A syringe is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
user << "You add the syringe to the machine!"
src.updateUsrDialog()
icon_state = "isolator_in"
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!beaker) return
var/datum/reagents/R = beaker:reagents
if (href_list["isolate"])
var/datum/reagent/blood/Blood
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(Blood.data["virus2"])
virus2 = Blood.data["virus2"]
isolating = 40
icon_state = "isolator_processing"
src.updateUsrDialog()
return
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "isolator"
src.updateUsrDialog()
return
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
if(!beaker)
dat = "Please insert sample into the isolator.<BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else if(isolating)
dat = "Isolating"
else
var/datum/reagents/R = beaker:reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
if(!R.total_volume)
dat += "[beaker] is empty."
else
dat += "Contained reagents:<BR>"
for(var/datum/reagent/blood/G in R.reagent_list)
dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
onclose(user, "isolator")
return
process()
if(isolating > 0)
isolating -= 1
if(isolating == 0)
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
d.virus2 = virus2.getcopy()
virus2 = null
icon_state = "isolator_in"
/obj/item/weapon/virusdish
name = "Virus containment/growth dish"
icon = 'items.dmi'
icon_state = "implantcase-b"
var/datum/disease2/disease/virus2 = null
var/growth = 0
var/info = 0
var/analysed = 0
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
if(istype(W,/obj/item/weapon/hand_labeler))
return
..()
if(prob(50))
user << "The dish shatters"
if(virus2.infectionchance > 0)
infect_virus2(user,virus2)
del src
/obj/item/weapon/virusdish/examine()
usr << "This is a virus containment dish"
if(src.info)
usr << "It has the following information about its contents"
usr << src.info

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@@ -0,0 +1,30 @@
/obj/machinery/disease2/monkeycloner
name = "Monkey dispensor"
icon = 'cloning.dmi'
icon_state = "pod_0"
density = 1
anchored = 1
var/cloning = 0
/obj/machinery/disease2/monkeycloner/attack_hand()
if(!cloning)
cloning = 150
icon_state = "pod_g"
/obj/machinery/disease2/monkeycloner/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
if(cloning)
cloning -= 1
if(!cloning)
new /mob/living/carbon/monkey(src.loc)
icon_state = "pod_0"
return

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@@ -0,0 +1,12 @@
var/list/prob_G_list = list()
/proc/probG(var/define,var/everyother)
if(prob_G_list["[define]"])
prob_G_list["[define]"] += 1
if(prob_G_list["[define]"] == everyother)
prob_G_list["[define]"] = 0
return 1
else
(prob_G_list["[define]"]) = 0
(prob_G_list["[define]"]) = rand(1,everyother-1)
return 0