Event Stuff Bugfix/Balance Pass

This commit is contained in:
Heroman3003
2023-01-22 11:33:16 +10:00
committed by CHOMPStation2
parent 9eb8a03eb9
commit 222ec534c8
10 changed files with 53 additions and 4 deletions

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@@ -0,0 +1,5 @@
/obj/item/weapon/rig/breacher
armor = list(melee = 60, bullet = 45, laser = 45, energy = 10, bomb = 50, bio = 100, rad = 20)
/obj/item/weapon/rig/breacher/fancy
armor = list(melee = 85, bullet = 80, laser = 80, energy = 40, bomb = 80, bio = 100, rad = 60) //Still a tank just not indestructable

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@@ -0,0 +1,5 @@
/obj/item/weapon/rig/combat
armor = list(melee = 80, bullet = 70, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 60)
/obj/item/weapon/rig/military
armor = list(melee = 80, bullet = 75, laser = 65, energy = 15, bomb = 80, bio = 100, rad = 40)

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@@ -10,4 +10,4 @@
)
/obj/item/weapon/rig/ert/assetprotection
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
armor = list(melee = 80, bullet = 70, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 60)

View File

@@ -3,7 +3,7 @@
desc = "Utilizing cutting edge tech from Hephaestus, the Mark VII is the latest and greatest in semi-powered personal protection systems; like the civilian AutoLok suit, the Mark VII can automatically adapt to fit most species without issue via RFID tags. This significantly reduces the time required for response teams to suit up, as it eliminates the need for dedicated cycler units. It also has an integrated, unremovable helmet. Standard air tanks, suit coolers, and magboots may be installed and removed as needed."
icon_state = "ertsuit"
item_state = "ertsuit"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
armor = list(melee = 65, bullet = 55, laser = 55,energy = 15, bomb = 50, bio = 100, rad = 100)
slowdown = 0.5
siemens_coefficient = 0.5
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI,SPECIES_ALTEVIAN) //this thing can autoadapt
@@ -15,6 +15,7 @@
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15* ONE_ATMOSPHERE
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
/obj/item/clothing/suit/space/void/responseteam/command
name = "Mark VII-C Emergency Response Team Commander Suit"

View File

@@ -240,7 +240,7 @@
default_worn_icon = 'icons/inventory/suit/mob_vr_altevian.dmi'
icon_state = "rig-heartbreaker"
armor = list("melee" = 90, "bullet" = 90, "laser" = 90, "energy" = 90, "bomb" = 90, "bio" = 100, "rad" = 80)
armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
species_restricted = list(SPECIES_ALTEVIAN)
no_cycle = TRUE
@@ -254,7 +254,7 @@
default_worn_icon = 'icons/inventory/head/mob_vr_altevian.dmi'
icon_state = "rig0-heartbreaker"
armor = list("melee" = 90, "bullet" = 90, "laser" = 90, "energy" = 90, "bomb" = 90, "bio" = 100, "rad" = 80)
armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
species_restricted = list(SPECIES_ALTEVIAN)
no_cycle = TRUE

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@@ -0,0 +1,11 @@
/obj/item/clothing/head/helmet/space/void/merc
armor = list(melee = 70, bullet = 60, laser = 40,energy = 15, bomb = 45, bio = 100, rad = 60)
/obj/item/clothing/suit/space/void/merc
armor = list(melee = 70, bullet = 60, laser = 40,energy = 15, bomb = 45, bio = 100, rad = 60)
/obj/item/clothing/head/helmet/space/void/merc/fire
armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/merc/fire
armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)

View File

@@ -183,6 +183,9 @@
scoped_accuracy = 40
one_handed_penalty = 50 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
phase_power = 150 //efficient crank charger
fire_sound = null
charge_cost = 600
fire_delay = 35
projectile_type = /obj/item/projectile/beam/sniper
modifystate = "phrifledmr"

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@@ -284,6 +284,7 @@
/obj/item/ammo_magazine/m545,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
<<<<<<< HEAD
/obj/item/weapon/storage/box/shotgunshells/large,
/obj/item/weapon/storage/box/shotgunshells/large,
/obj/item/weapon/storage/box/shotgunshells/large,
@@ -300,6 +301,26 @@
/obj/item/weapon/storage/box/stunshells,
/obj/item/weapon/storage/box/flashshells,
/obj/item/weapon/storage/box/flashshells,
=======
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g/pellet,
/obj/item/ammo_magazine/ammo_box/b12g,
/obj/item/ammo_magazine/ammo_box/b12g,
/obj/item/ammo_magazine/ammo_box/b12g,
/obj/item/ammo_magazine/ammo_box/b12g,
/obj/item/ammo_magazine/ammo_box/b12g/emp,
/obj/item/ammo_magazine/ammo_box/b12g/emp,
/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
/obj/item/ammo_magazine/ammo_box/b12g/flash,
/obj/item/ammo_magazine/ammo_box/b12g/flash,
/obj/item/ammo_magazine/ammo_box/b12g/flechette,
/obj/item/ammo_magazine/ammo_box/b12g/flechette,
>>>>>>> bfc1eb2a8c... Merge pull request #14354 from Novacat/nova-basicfixes
/obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked,
/obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked,
/obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked,

View File

@@ -2176,7 +2176,9 @@
#include "code\modules\clothing\spacesuits\rig\modules\specific\vision.dm"
#include "code\modules\clothing\spacesuits\rig\modules\specific\voice.dm"
#include "code\modules\clothing\spacesuits\rig\suits\alien.dm"
#include "code\modules\clothing\spacesuits\rig\suits\alien_vr.dm"
#include "code\modules\clothing\spacesuits\rig\suits\combat.dm"
#include "code\modules\clothing\spacesuits\rig\suits\combat_vr.dm"
#include "code\modules\clothing\spacesuits\rig\suits\ert.dm"
#include "code\modules\clothing\spacesuits\rig\suits\ert_vr.dm"
#include "code\modules\clothing\spacesuits\rig\suits\light.dm"
@@ -2190,6 +2192,7 @@
#include "code\modules\clothing\spacesuits\void\event.dm"
#include "code\modules\clothing\spacesuits\void\event_vr.dm"
#include "code\modules\clothing\spacesuits\void\merc.dm"
#include "code\modules\clothing\spacesuits\void\merc_vr.dm"
#include "code\modules\clothing\spacesuits\void\military_vr.dm"
#include "code\modules\clothing\spacesuits\void\station.dm"
#include "code\modules\clothing\spacesuits\void\station_vr.dm"