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Event Stuff Bugfix/Balance Pass
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CHOMPStation2
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9eb8a03eb9
commit
222ec534c8
5
code/modules/clothing/spacesuits/rig/suits/alien_vr.dm
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5
code/modules/clothing/spacesuits/rig/suits/alien_vr.dm
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@@ -0,0 +1,5 @@
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/obj/item/weapon/rig/breacher
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armor = list(melee = 60, bullet = 45, laser = 45, energy = 10, bomb = 50, bio = 100, rad = 20)
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/obj/item/weapon/rig/breacher/fancy
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armor = list(melee = 85, bullet = 80, laser = 80, energy = 40, bomb = 80, bio = 100, rad = 60) //Still a tank just not indestructable
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5
code/modules/clothing/spacesuits/rig/suits/combat_vr.dm
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code/modules/clothing/spacesuits/rig/suits/combat_vr.dm
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/obj/item/weapon/rig/combat
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armor = list(melee = 80, bullet = 70, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 60)
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/obj/item/weapon/rig/military
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armor = list(melee = 80, bullet = 75, laser = 65, energy = 15, bomb = 80, bio = 100, rad = 40)
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@@ -10,4 +10,4 @@
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)
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/obj/item/weapon/rig/ert/assetprotection
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armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
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armor = list(melee = 80, bullet = 70, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 60)
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@@ -3,7 +3,7 @@
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desc = "Utilizing cutting edge tech from Hephaestus, the Mark VII is the latest and greatest in semi-powered personal protection systems; like the civilian AutoLok suit, the Mark VII can automatically adapt to fit most species without issue via RFID tags. This significantly reduces the time required for response teams to suit up, as it eliminates the need for dedicated cycler units. It also has an integrated, unremovable helmet. Standard air tanks, suit coolers, and magboots may be installed and removed as needed."
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icon_state = "ertsuit"
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item_state = "ertsuit"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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armor = list(melee = 65, bullet = 55, laser = 55,energy = 15, bomb = 50, bio = 100, rad = 100)
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slowdown = 0.5
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siemens_coefficient = 0.5
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI,SPECIES_ALTEVIAN) //this thing can autoadapt
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@@ -15,6 +15,7 @@
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15* ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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/obj/item/clothing/suit/space/void/responseteam/command
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name = "Mark VII-C Emergency Response Team Commander Suit"
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@@ -240,7 +240,7 @@
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default_worn_icon = 'icons/inventory/suit/mob_vr_altevian.dmi'
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icon_state = "rig-heartbreaker"
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armor = list("melee" = 90, "bullet" = 90, "laser" = 90, "energy" = 90, "bomb" = 90, "bio" = 100, "rad" = 80)
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armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
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species_restricted = list(SPECIES_ALTEVIAN)
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no_cycle = TRUE
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@@ -254,7 +254,7 @@
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default_worn_icon = 'icons/inventory/head/mob_vr_altevian.dmi'
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icon_state = "rig0-heartbreaker"
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armor = list("melee" = 90, "bullet" = 90, "laser" = 90, "energy" = 90, "bomb" = 90, "bio" = 100, "rad" = 80)
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armor = list(melee = 70, bullet = 70, laser = 70, energy = 30, bomb = 80, bio = 100, rad = 40)
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species_restricted = list(SPECIES_ALTEVIAN)
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no_cycle = TRUE
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11
code/modules/clothing/spacesuits/void/merc_vr.dm
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code/modules/clothing/spacesuits/void/merc_vr.dm
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@@ -0,0 +1,11 @@
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/obj/item/clothing/head/helmet/space/void/merc
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armor = list(melee = 70, bullet = 60, laser = 40,energy = 15, bomb = 45, bio = 100, rad = 60)
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/obj/item/clothing/suit/space/void/merc
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armor = list(melee = 70, bullet = 60, laser = 40,energy = 15, bomb = 45, bio = 100, rad = 60)
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/obj/item/clothing/head/helmet/space/void/merc/fire
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armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/merc/fire
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armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)
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@@ -183,6 +183,9 @@
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scoped_accuracy = 40
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one_handed_penalty = 50 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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phase_power = 150 //efficient crank charger
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fire_sound = null
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charge_cost = 600
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fire_delay = 35
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projectile_type = /obj/item/projectile/beam/sniper
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modifystate = "phrifledmr"
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Binary file not shown.
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Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 132 KiB |
@@ -284,6 +284,7 @@
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/obj/item/ammo_magazine/m545,
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/obj/item/weapon/gun/projectile/shotgun/pump/combat,
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/obj/item/weapon/gun/projectile/shotgun/pump/combat,
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<<<<<<< HEAD
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/obj/item/weapon/storage/box/shotgunshells/large,
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/obj/item/weapon/storage/box/shotgunshells/large,
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/obj/item/weapon/storage/box/shotgunshells/large,
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@@ -300,6 +301,26 @@
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/obj/item/weapon/storage/box/stunshells,
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/obj/item/weapon/storage/box/flashshells,
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/obj/item/weapon/storage/box/flashshells,
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=======
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/obj/item/ammo_magazine/ammo_box/b12g/pellet,
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/obj/item/ammo_magazine/ammo_box/b12g/pellet,
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/obj/item/ammo_magazine/ammo_box/b12g/pellet,
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/obj/item/ammo_magazine/ammo_box/b12g/pellet,
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/obj/item/ammo_magazine/ammo_box/b12g,
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/obj/item/ammo_magazine/ammo_box/b12g,
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/obj/item/ammo_magazine/ammo_box/b12g,
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/obj/item/ammo_magazine/ammo_box/b12g,
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/obj/item/ammo_magazine/ammo_box/b12g/emp,
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/obj/item/ammo_magazine/ammo_box/b12g/emp,
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/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
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/obj/item/ammo_magazine/ammo_box/b12g/beanbag,
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/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
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/obj/item/ammo_magazine/ammo_box/b12g/stunshell,
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/obj/item/ammo_magazine/ammo_box/b12g/flash,
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/obj/item/ammo_magazine/ammo_box/b12g/flash,
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/obj/item/ammo_magazine/ammo_box/b12g/flechette,
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/obj/item/ammo_magazine/ammo_box/b12g/flechette,
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>>>>>>> bfc1eb2a8c... Merge pull request #14354 from Novacat/nova-basicfixes
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/obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked,
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/obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked,
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/obj/item/weapon/gun/energy/locked/frontier/carbine/unlocked,
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@@ -2176,7 +2176,9 @@
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#include "code\modules\clothing\spacesuits\rig\modules\specific\vision.dm"
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#include "code\modules\clothing\spacesuits\rig\modules\specific\voice.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\alien.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\alien_vr.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\combat.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\combat_vr.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\ert.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\ert_vr.dm"
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#include "code\modules\clothing\spacesuits\rig\suits\light.dm"
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@@ -2190,6 +2192,7 @@
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#include "code\modules\clothing\spacesuits\void\event.dm"
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#include "code\modules\clothing\spacesuits\void\event_vr.dm"
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#include "code\modules\clothing\spacesuits\void\merc.dm"
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#include "code\modules\clothing\spacesuits\void\merc_vr.dm"
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#include "code\modules\clothing\spacesuits\void\military_vr.dm"
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#include "code\modules\clothing\spacesuits\void\station.dm"
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#include "code\modules\clothing\spacesuits\void\station_vr.dm"
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