diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm index 2c67beb857..7235012fff 100644 --- a/code/modules/mining/mine_turfs.dm +++ b/code/modules/mining/mine_turfs.dm @@ -526,7 +526,7 @@ var/list/mining_overlay_cache = list() if(newDepth > F.excavation_required) // Digging too deep can break the item. At least you won't summon a Balrog (probably) fail_message = ". [pick("There is a crunching noise","[W] collides with some different rock","Part of the rock face crumbles away","Something breaks under [W]")]" wreckfinds(P.destroy_artefacts) - to_chat(user, span_notice("You start [P.drill_verb][fail_message].")) + user.balloon_alert(user, "you start [P.drill_verb][fail_message].") if(do_after(user, P.digspeed, target = src)) @@ -537,7 +537,7 @@ var/list/mining_overlay_cache = list() else if(newDepth > F.excavation_required) excavate_find(prob(10), F) //A 1 in 10 chance to get it out perfectly seems fine if you're not being careful. - to_chat(user, span_notice("You finish [P.drill_verb] \the [src].")) + user.balloon_alert(user, "you finish [P.drill_verb] \the [src].") if(newDepth >= 200) // This means the rock is mined out fully if(P.destroy_artefacts)