mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Ported tg asset cache
This commit is contained in:
committed by
Arokha Sieyes
parent
d5b820fc58
commit
22c85075f4
@@ -62,6 +62,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define INIT_ORDER_DEFAULT 0
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#define INIT_ORDER_LIGHTING 0
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#define INIT_ORDER_AIR -1
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#define INIT_ORDER_ASSETS -3
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#define INIT_ORDER_PLANETS -4
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#define INIT_ORDER_HOLOMAPS -5
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#define INIT_ORDER_OVERLAY -6
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17
code/controllers/subsystems/assets.dm
Normal file
17
code/controllers/subsystems/assets.dm
Normal file
@@ -0,0 +1,17 @@
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SUBSYSTEM_DEF(assets)
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name = "Assets"
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init_order = INIT_ORDER_ASSETS
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flags = SS_NO_FIRE
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var/list/cache = list()
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var/list/preload = list()
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/datum/controller/subsystem/assets/Initialize(timeofday)
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for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
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var/datum/asset/A = new type()
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A.register()
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preload = cache.Copy() //don't preload assets generated during the round
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for(var/client/C in GLOB.clients)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, preload, FALSE), 10)
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return ..()
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@@ -24,7 +24,7 @@ SUBSYSTEM_DEF(nanoui)
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for(var/filename in filenames)
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if(copytext(filename, length(filename)) != "/") // filenames which end in "/" are actually directories, which we want to ignore
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if(fexists(path + filename))
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asset_files.Add(fcopy_rsc(path + filename)) // add this file to asset_files for sending to clients when they connect
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asset_files[filename] = fcopy_rsc(path + filename) // add this file to asset_files for sending to clients when they connect
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.=..()
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for(var/i in GLOB.clients)
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send_resources(i)
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@@ -49,5 +49,4 @@ SUBSYSTEM_DEF(nanoui)
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/datum/controller/subsystem/nanoui/proc/send_resources(client)
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if(!subsystem_initialized)
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return
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for(var/file in asset_files)
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client << browse_rsc(file) // send the file to the client
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getFilesSlow(client, asset_files)
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@@ -647,8 +647,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
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// auto update every Master Controller tick
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ui.set_auto_update(auto_update)
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//NOTE: graphic resources are loaded on client login
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/obj/item/device/pda/attack_self(mob/user as mob)
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var/datum/asset/assets = get_asset_datum(/datum/asset/simple/pda)
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assets.send(user)
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user.set_machine(src)
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287
code/modules/client/asset_cache.dm
Normal file
287
code/modules/client/asset_cache.dm
Normal file
@@ -0,0 +1,287 @@
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/*
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Asset cache quick users guide:
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Make a datum at the bottom of this file with your assets for your thing.
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The simple subsystem will most like be of use for most cases.
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Then call get_asset_datum() with the type of the datum you created and store the return
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Then call .send(client) on that stored return value.
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You can set verify to TRUE if you want send() to sleep until the client has the assets.
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*/
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// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
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// This is doubled for the first asset, then added per asset after
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#define ASSET_CACHE_SEND_TIMEOUT 7
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//When sending mutiple assets, how many before we give the client a quaint little sending resources message
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#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
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//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
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#define ASSET_CACHE_PRELOAD_CONCURRENT 3
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/client
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var/list/cache = list() // List of all assets sent to this client by the asset cache.
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var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
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var/list/sending = list()
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var/last_asset_job = 0 // Last job done.
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//This proc sends the asset to the client, but only if it needs it.
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
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return 0
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client << browse_rsc(SSassets.cache[asset_name], asset_name)
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if(!verify) // Can't access the asset cache browser, rip.
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client.cache += asset_name
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return 1
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client.sending |= asset_name
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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sleep(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= asset_name
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client.cache |= asset_name
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client.completed_asset_jobs -= job
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return 1
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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var/list/unreceived = asset_list - (client.cache + client.sending)
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if(!unreceived || !unreceived.len)
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return 0
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if(unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
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to_chat(client, "Sending Resources...")
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for(var/asset in unreceived)
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if(asset in SSassets.cache)
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client << browse_rsc(SSassets.cache[asset], asset)
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if(!verify) // Can't access the asset cache browser, rip.
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client.cache += unreceived
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return 1
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client.sending |= unreceived
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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sleep(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= unreceived
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client.cache |= unreceived
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client.completed_asset_jobs -= job
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return 1
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//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
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//The proc calls procs that sleep for long times.
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/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
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var/concurrent_tracker = 1
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for(var/file in files)
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if(!client)
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break
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if(register_asset)
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register_asset(file, files[file])
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if(concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT)
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concurrent_tracker = 1
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send_asset(client, file)
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else
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concurrent_tracker++
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send_asset(client, file, verify = FALSE)
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sleep(0) //queuing calls like this too quickly can cause issues in some client versions
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//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
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//if it's an icon or something be careful, you'll have to copy it before further use.
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/proc/register_asset(var/asset_name, var/asset)
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SSassets.cache[asset_name] = asset
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//These datums are used to populate the asset cache, the proc "register()" does this.
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//all of our asset datums, used for referring to these later
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/var/global/list/asset_datums = list()
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//get a assetdatum or make a new one
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/proc/get_asset_datum(var/type)
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if(!(type in asset_datums))
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return new type()
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return asset_datums[type]
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/datum/asset/New()
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asset_datums[type] = src
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/datum/asset/proc/register()
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return
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/datum/asset/proc/send(client)
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return
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//If you don't need anything complicated.
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/datum/asset/simple
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var/assets = list()
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var/verify = FALSE
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/datum/asset/simple/register()
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for(var/asset_name in assets)
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register_asset(asset_name, assets[asset_name])
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/datum/asset/simple/send(client)
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send_asset_list(client,assets,verify)
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//DEFINITIONS FOR ASSET DATUMS START HERE.
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/datum/asset/simple/pda
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assets = list(
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"pda_atmos.png" = 'icons/pda_icons/pda_atmos.png',
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"pda_back.png" = 'icons/pda_icons/pda_back.png',
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"pda_bell.png" = 'icons/pda_icons/pda_bell.png',
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"pda_blank.png" = 'icons/pda_icons/pda_blank.png',
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"pda_boom.png" = 'icons/pda_icons/pda_boom.png',
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"pda_bucket.png" = 'icons/pda_icons/pda_bucket.png',
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"pda_crate.png" = 'icons/pda_icons/pda_crate.png',
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"pda_cuffs.png" = 'icons/pda_icons/pda_cuffs.png',
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"pda_eject.png" = 'icons/pda_icons/pda_eject.png',
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"pda_exit.png" = 'icons/pda_icons/pda_exit.png',
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"pda_flashlight.png" = 'icons/pda_icons/pda_flashlight.png',
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"pda_honk.png" = 'icons/pda_icons/pda_honk.png',
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"pda_mail.png" = 'icons/pda_icons/pda_mail.png',
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"pda_medical.png" = 'icons/pda_icons/pda_medical.png',
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"pda_menu.png" = 'icons/pda_icons/pda_menu.png',
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"pda_mule.png" = 'icons/pda_icons/pda_mule.png',
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"pda_notes.png" = 'icons/pda_icons/pda_notes.png',
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"pda_power.png" = 'icons/pda_icons/pda_power.png',
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"pda_rdoor.png" = 'icons/pda_icons/pda_rdoor.png',
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"pda_reagent.png" = 'icons/pda_icons/pda_reagent.png',
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"pda_refresh.png" = 'icons/pda_icons/pda_refresh.png',
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"pda_scanner.png" = 'icons/pda_icons/pda_scanner.png',
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"pda_signaler.png" = 'icons/pda_icons/pda_signaler.png',
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"pda_status.png" = 'icons/pda_icons/pda_status.png'
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)
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/datum/asset/simple/generic
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assets = list(
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"search.js" = 'html/search.js',
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"panels.css" = 'html/panels.css',
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"loading.gif" = 'html/images/loading.gif',
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"ntlogo.png" = 'html/images/ntlogo.png',
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"sglogo.png" = 'html/images/sglogo.png',
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"talisman.png" = 'html/images/talisman.png',
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"paper_bg.png" = 'html/images/paper_bg.png',
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"no_image32.png" = 'html/images/no_image32.png',
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"sos_1.png" = 'icons/spideros_icons/sos_1.png',
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"sos_2.png" = 'icons/spideros_icons/sos_2.png',
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"sos_3.png" = 'icons/spideros_icons/sos_3.png',
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"sos_4.png" = 'icons/spideros_icons/sos_4.png',
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"sos_5.png" = 'icons/spideros_icons/sos_5.png',
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"sos_6.png" = 'icons/spideros_icons/sos_6.png',
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"sos_7.png" = 'icons/spideros_icons/sos_7.png',
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"sos_8.png" = 'icons/spideros_icons/sos_8.png',
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"sos_9.png" = 'icons/spideros_icons/sos_9.png',
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"sos_10.png" = 'icons/spideros_icons/sos_10.png',
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"sos_11.png" = 'icons/spideros_icons/sos_11.png',
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"sos_12.png" = 'icons/spideros_icons/sos_12.png',
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"sos_13.png" = 'icons/spideros_icons/sos_13.png',
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"sos_14.png" = 'icons/spideros_icons/sos_14.png'
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)
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/datum/asset/simple/changelog
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assets = list(
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"88x31.png" = 'html/88x31.png',
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"bug-minus.png" = 'html/bug-minus.png',
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"cross-circle.png" = 'html/cross-circle.png',
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"hard-hat-exclamation.png" = 'html/hard-hat-exclamation.png',
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"image-minus.png" = 'html/image-minus.png',
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"image-plus.png" = 'html/image-plus.png',
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"map-pencil.png" = 'html/map-pencil.png',
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"music-minus.png" = 'html/music-minus.png',
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"music-plus.png" = 'html/music-plus.png',
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"tick-circle.png" = 'html/tick-circle.png',
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"wrench-screwdriver.png" = 'html/wrench-screwdriver.png',
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"spell-check.png" = 'html/spell-check.png',
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"burn-exclamation.png" = 'html/burn-exclamation.png',
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"chevron.png" = 'html/chevron.png',
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"chevron-expand.png" = 'html/chevron-expand.png',
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"changelog.css" = 'html/changelog.css',
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"changelog.js" = 'html/changelog.js',
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"changelog.html" = 'html/changelog.html'
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)
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/datum/asset/nanoui
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var/list/common = list()
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var/list/common_dirs = list(
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"nano/css/",
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"nano/images/",
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"nano/js/"
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)
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var/list/uncommon_dirs = list(
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"nano/templates/"
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)
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/datum/asset/nanoui/register()
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// Crawl the directories to find files.
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for(var/path in common_dirs)
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var/list/filenames = flist(path)
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for(var/filename in filenames)
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if(copytext(filename, length(filename)) != "/") // Ignore directories.
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if(fexists(path + filename))
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common[filename] = fcopy_rsc(path + filename)
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register_asset(filename, common[filename])
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for(var/path in uncommon_dirs)
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var/list/filenames = flist(path)
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for(var/filename in filenames)
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if(copytext(filename, length(filename)) != "/") // Ignore directories.
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if(fexists(path + filename))
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register_asset(filename, fcopy_rsc(path + filename))
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/datum/asset/nanoui/send(client, uncommon)
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if(!islist(uncommon))
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uncommon = list(uncommon)
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send_asset_list(client, uncommon)
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send_asset_list(client, common)
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@@ -34,6 +34,11 @@
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#endif
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if(href_list["asset_cache_confirm_arrival"])
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var/job = text2num(href_list["asset_cache_confirm_arrival"])
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completed_asset_jobs += job
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return
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//search the href for script injection
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if( findtext(href,"<script",1,0) )
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to_world_log("Attempted use of scripts within a topic call, by [src]")
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@@ -145,6 +150,8 @@
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to_chat(src, "<span class='alert'>[custom_event_msg]</span>")
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to_chat(src, "<br>")
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if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
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to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
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if(holder)
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add_admin_verbs()
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@@ -365,56 +372,9 @@
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//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
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/client/proc/send_resources()
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getFiles(
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'html/search.js',
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'html/panels.css',
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'html/images/loading.gif',
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'html/images/ntlogo.png',
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'html/images/sglogo.png',
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'html/images/talisman.png',
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'html/images/paper_bg.png',
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'html/images/no_image32.png',
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'icons/pda_icons/pda_atmos.png',
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'icons/pda_icons/pda_back.png',
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'icons/pda_icons/pda_bell.png',
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'icons/pda_icons/pda_blank.png',
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'icons/pda_icons/pda_boom.png',
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'icons/pda_icons/pda_bucket.png',
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'icons/pda_icons/pda_crate.png',
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'icons/pda_icons/pda_cuffs.png',
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'icons/pda_icons/pda_eject.png',
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'icons/pda_icons/pda_exit.png',
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'icons/pda_icons/pda_flashlight.png',
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'icons/pda_icons/pda_honk.png',
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'icons/pda_icons/pda_mail.png',
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'icons/pda_icons/pda_medical.png',
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'icons/pda_icons/pda_menu.png',
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'icons/pda_icons/pda_mule.png',
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||||
'icons/pda_icons/pda_notes.png',
|
||||
'icons/pda_icons/pda_power.png',
|
||||
'icons/pda_icons/pda_rdoor.png',
|
||||
'icons/pda_icons/pda_reagent.png',
|
||||
'icons/pda_icons/pda_refresh.png',
|
||||
'icons/pda_icons/pda_scanner.png',
|
||||
'icons/pda_icons/pda_signaler.png',
|
||||
'icons/pda_icons/pda_status.png',
|
||||
'icons/spideros_icons/sos_1.png',
|
||||
'icons/spideros_icons/sos_2.png',
|
||||
'icons/spideros_icons/sos_3.png',
|
||||
'icons/spideros_icons/sos_4.png',
|
||||
'icons/spideros_icons/sos_5.png',
|
||||
'icons/spideros_icons/sos_6.png',
|
||||
'icons/spideros_icons/sos_7.png',
|
||||
'icons/spideros_icons/sos_8.png',
|
||||
'icons/spideros_icons/sos_9.png',
|
||||
'icons/spideros_icons/sos_10.png',
|
||||
'icons/spideros_icons/sos_11.png',
|
||||
'icons/spideros_icons/sos_12.png',
|
||||
'icons/spideros_icons/sos_13.png',
|
||||
'icons/spideros_icons/sos_14.png'
|
||||
)
|
||||
|
||||
spawn (10) //removing this spawn causes all clients to not get verbs.
|
||||
//Precache the client with all other assets slowly, so as to not block other browse() calls
|
||||
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
|
||||
|
||||
mob/proc/MayRespawn()
|
||||
return 0
|
||||
|
||||
@@ -408,26 +408,6 @@
|
||||
/client/verb/changes()
|
||||
set name = "Changelog"
|
||||
set category = "OOC"
|
||||
getFiles(
|
||||
'html/88x31.png',
|
||||
'html/bug-minus.png',
|
||||
'html/cross-circle.png',
|
||||
'html/hard-hat-exclamation.png',
|
||||
'html/image-minus.png',
|
||||
'html/image-plus.png',
|
||||
'html/map-pencil.png',
|
||||
'html/music-minus.png',
|
||||
'html/music-plus.png',
|
||||
'html/tick-circle.png',
|
||||
'html/wrench-screwdriver.png',
|
||||
'html/spell-check.png',
|
||||
'html/burn-exclamation.png',
|
||||
'html/chevron.png',
|
||||
'html/chevron-expand.png',
|
||||
'html/changelog.css',
|
||||
'html/changelog.js',
|
||||
'html/changelog.html'
|
||||
)
|
||||
src << browse('html/changelog.html', "window=changes;size=675x650")
|
||||
if(prefs.lastchangelog != changelog_hash)
|
||||
prefs.lastchangelog = changelog_hash
|
||||
|
||||
@@ -76,7 +76,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
|
||||
|
||||
if(!winexists(owner, "htmloutput"))
|
||||
spawn()
|
||||
alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
|
||||
alert(owner, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
|
||||
become_broken()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -1113,6 +1113,14 @@ window "mainwindow"
|
||||
icon = 'icons\\virgoicon.png'
|
||||
macro = "macro"
|
||||
menu = "menu"
|
||||
elem "asset_cache_browser"
|
||||
type = BROWSER
|
||||
pos = 0,0
|
||||
size = 200x200
|
||||
anchor1 = none
|
||||
anchor2 = none
|
||||
is-visible = false
|
||||
saved-params = ""
|
||||
elem "hotkey_toggle"
|
||||
type = BUTTON
|
||||
pos = 560,420
|
||||
|
||||
@@ -227,6 +227,7 @@
|
||||
#include "code\controllers\subsystems\ai.dm"
|
||||
#include "code\controllers\subsystems\air.dm"
|
||||
#include "code\controllers\subsystems\airflow.dm"
|
||||
#include "code\controllers\subsystems\assets.dm"
|
||||
#include "code\controllers\subsystems\atoms.dm"
|
||||
#include "code\controllers\subsystems\bellies_vr.dm"
|
||||
#include "code\controllers\subsystems\character_setup.dm"
|
||||
@@ -1613,6 +1614,7 @@
|
||||
#include "code\modules\catalogue\cataloguer.dm"
|
||||
#include "code\modules\catalogue\cataloguer_visuals.dm"
|
||||
#include "code\modules\catalogue\cataloguer_vr.dm"
|
||||
#include "code\modules\client\asset_cache.dm"
|
||||
#include "code\modules\client\client defines.dm"
|
||||
#include "code\modules\client\client procs.dm"
|
||||
#include "code\modules\client\client procs_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user