Improves contrasts on sprites and removes the need for mirroring upstream sprites

This commit is contained in:
Michiyamenotehifunana
2018-04-06 17:59:10 +08:00
parent 50d7706cd2
commit 2318db9cd7
2 changed files with 8 additions and 2 deletions

View File

@@ -1,8 +1,14 @@
/*
// Virgo's very own file for overriding Polaris' eguns! Should include: Regular egun, Advanced egun, burst egun, mounted egun
//
// NOTICE: All the egun sprites have to be mirrored in /icons/obj/eguns_vr.dmi because someone made them all child objects of the base thing
// NOTICE: All the eguns are child objects of the base thing. If you modify the base egun, all the other eguns will inherit it unless they explicitly override it.
*/
/obj/item/weapon/gun/energy/gun
icon = 'icons/obj/eguns_vr.dmi' //makes the egun look for icons here instead. ALL of the eguns.
icon = 'icons/obj/eguns_vr.dmi' //makes the egun look for icons here instead. ALL of the eguns.
/obj/item/weapon/gun/energy/gun/burst
icon = 'icons/obj/gun.dmi' //Points it back at the default file so eguns_vr.dmi doesn't need to mirror all the sprites
/obj/item/weapon/gun/energy/gun/nuclear
icon = 'icons/obj/gun.dmi' //Points it back at the default file so eguns_vr.dmi doesn't need to mirror all the sprites