[MIRROR] fix some runtimes and an overlay overflow (#8210)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2
2024-04-10 22:47:45 -07:00
committed by GitHub
parent 57a0b4a5eb
commit 234aed941f
7 changed files with 22 additions and 20 deletions
+2 -2
View File
@@ -140,7 +140,7 @@
if(affecting)
to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.name] greedily!</span>")
target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, "Thorns", sharp = TRUE, edge=has_edge)
target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, TRUE, has_edge, "Thorns")
else
to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>")
target.adjustBruteLoss(damage)
@@ -149,7 +149,7 @@
has_edge = prob(get_trait(TRAIT_POTENCY)/5)
if(affecting)
to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.name]!</span>")
target.apply_damage(damage, BRUTE, target_limb, blocked, "Thorns", sharp = TRUE, edge=has_edge)
target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, TRUE, has_edge, "Thorns")
else
to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>")
target.adjustBruteLoss(damage)