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https://github.com/CHOMPStation2/CHOMPStation2.git
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A Tale of Blobs and Man
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@@ -48,6 +48,8 @@
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var/pain_immunity // Makes the holder not care about pain while this is on. Only really useful to human mobs.
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var/pulse_modifier // Modifier for pulse, will be rounded on application, then added to the normal 'pulse' multiplier which ranges between 0 and 5 normally. Only applied if they're living.
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var/pulse_set_level // Positive number. If this is non-null, it will hard-set the pulse level to this. Pulse ranges from 0 to 5 normally.
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var/emp_modifier // Added to the EMP strength, which is an inverse scale from 1 to 4, with 1 being the strongest EMP. 5 is a nullification.
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var/explosion_modifier // Added to the bomb strength, which is an inverse scale from 1 to 3, with 1 being gibstrength. 4 is a nullification.
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/datum/modifier/New(var/new_holder, var/new_origin)
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holder = new_holder
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@@ -324,3 +324,67 @@ the artifact triggers the rage.
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/datum/modifier/homeothermic/tick()
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..()
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holder.bodytemperature = round((holder.bodytemperature + T20C) / 2)
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/datum/modifier/exothermic
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name = "heat resistance"
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desc = "Your body lowers to room temperature."
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on_created_text = "<span class='notice'>You feel comfortable.</span>"
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on_expired_text = "<span class='notice'>You feel.. still probably comfortable.</span>"
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stacks = MODIFIER_STACK_EXTEND
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/datum/modifier/exothermic/tick()
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..()
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if(holder.bodytemperature > T20C)
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holder.bodytemperature = round((holder.bodytemperature + T20C) / 2)
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/datum/modifier/endothermic
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name = "cold resistance"
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desc = "Your body rises to room temperature."
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on_created_text = "<span class='notice'>You feel comfortable.</span>"
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on_expired_text = "<span class='notice'>You feel.. still probably comfortable.</span>"
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stacks = MODIFIER_STACK_EXTEND
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/datum/modifier/endothermic/tick()
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..()
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if(holder.bodytemperature < T20C)
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holder.bodytemperature = round((holder.bodytemperature + T20C) / 2)
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// Nullifies EMP.
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/datum/modifier/faraday
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name = "EMP shielding"
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desc = "You are covered in some form of faraday shielding. EMPs have no effect."
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mob_overlay_state = "electricity"
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on_created_text = "<span class='notice'>You feel a surge of energy, that fades to a calm tide.</span>"
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on_expired_text = "<span class='warning'>You feel a longing for the flow of energy.</span>"
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stacks = MODIFIER_STACK_EXTEND
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emp_modifier = 5
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// Nullifies explosions.
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/datum/modifier/blastshield
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name = "Blast Shielding"
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desc = "You are protected from explosions somehow."
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mob_overlay_state = "electricity"
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on_created_text = "<span class='notice'>You feel a surge of energy, that fades to a stalwart hum.</span>"
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on_expired_text = "<span class='warning'>You feel a longing for the flow of energy.</span>"
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stacks = MODIFIER_STACK_EXTEND
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explosion_modifier = 3
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// Kills on expiration.
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/datum/modifier/doomed
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name = "Doomed"
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desc = "You are doomed."
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on_created_text = "<span class='notice'>You feel an overwhelming sense of dread.</span>"
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on_expired_text = "<span class='warning'>You feel the life drain from your body.</span>"
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stacks = MODIFIER_STACK_EXTEND
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/datum/modifier/doomed/on_expire()
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if(holder.stat != DEAD)
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holder.visible_message("<span class='alien'>\The [holder] collapses, the life draining from their body.</span>")
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holder.death()
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