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https://github.com/CHOMPStation2/CHOMPStation2.git
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die monkey emergency DIE
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@@ -1,131 +0,0 @@
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#define MONKEY_MODE_RUNNING 0
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#define MONKEY_MODE_NO_RABID_LEFT 1
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#define MONKEY_MODE_SHUTTLE_CAPTURED 2
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#define MONKEY_MODE_SHUTTLE_WITH_HUMANS 3
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#define MONKEY_MODE_MONKEYS 4
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/datum/game_mode/monkey
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name = "monkey"
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config_tag = "monkey"
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var/state = MONKEY_MODE_RUNNING
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var/list/datum/mind/initial_monkeys = new
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/datum/game_mode/monkey/announce()
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world << "<B>The current game mode is - Monkey!</B>"
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world << "<B>Some of your crew members have been infected by a mutageous virus!</B>"
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world << "<B>Escape on the shuttle but the humans have precedence!</B>"
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/datum/game_mode/monkey/can_start()
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if (num_players()<2)
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return 0
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for(var/mob/new_player/P in player_list)
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if(P.client && P.ready && !jobban_isbanned(P, "Syndicate"))
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return 1
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return 0
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/datum/game_mode/monkey/pre_setup()
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var/list/possible_monkeys = get_players_for_role(BE_MONKEY)
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// stop setup if no possible monkeys
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if(!possible_monkeys.len)
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return 0
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var/num_monkeys = MONKEY_MODE_MONKEYS
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var/num_players = num_players()
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if (num_players<=num_monkeys)
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num_monkeys = round(num_players/2)
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for(var/j = 1 to num_monkeys)
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if (!possible_monkeys.len)
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break
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var/datum/mind/monkey = pick(possible_monkeys)
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possible_monkeys-=monkey
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initial_monkeys += monkey
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monkey.special_role = "monkey"
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if(!initial_monkeys.len)
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return 0
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return 1
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/datum/game_mode/monkey/post_setup()
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spawn (50)
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for (var/datum/mind/monkey in initial_monkeys)
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var/mob/living/carbon/human/H = monkey.current
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var/mob/living/carbon/monkey/new_monkey = H.monkeyize()
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new_monkey << "<B>Your goal is to capture the entire human civilization and your first target is Centcom. Hijack the shuttle without humans aboard!</B>"
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for (var/mob/living/carbon/monkey/rabid_monkey in mob_list)
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if (!(rabid_monkey.mind in initial_monkeys) && (!isturf(rabid_monkey.loc) || rabid_monkey.z!=1))
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continue
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rabid_monkey.contract_disease(new /datum/disease/jungle_fever,1,0)
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del(initial_monkeys)
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..()
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/datum/game_mode/monkey/proc/is_important_monkey(var/mob/living/carbon/monkey/M as mob)
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var/turf/T = get_turf(M)
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var/area/A = get_area(M)
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if(M.stat!=2)
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for(var/datum/disease/D in M.viruses)
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if(istype(D, /datum/disease/jungle_fever) && ( T.z==1 || is_type_in_list(A, centcom_areas)))
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return 1
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/datum/game_mode/monkey/check_win()
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if (state==MONKEY_MODE_SHUTTLE_CAPTURED || state==MONKEY_MODE_SHUTTLE_WITH_HUMANS)
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return
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var/infected_count = 0
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for (var/mob/living/carbon/monkey/rabid_monkey in mob_list)
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if (is_important_monkey(rabid_monkey))
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infected_count++
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if (infected_count==0)
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state = MONKEY_MODE_NO_RABID_LEFT
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/datum/game_mode/monkey/check_finished()
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return (emergency_shuttle.location==2) || (state>0)
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/datum/game_mode/monkey/declare_completion()
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var/monkeywin = 0
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if (state != MONKEY_MODE_NO_RABID_LEFT)
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for(var/mob/living/carbon/monkey/monkey_player in mob_list)
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if (is_important_monkey(monkey_player))
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var/area/A = get_area(monkey_player)
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if ( is_type_in_list(A, centcom_areas))
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monkeywin = 1
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break
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if(monkeywin)
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for(var/mob/living/carbon/human/human_player in mob_list)
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if (human_player.stat != 2)
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var/area/A = get_area(human_player)
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if (istype(A, /area/shuttle/escape/centcom))
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monkeywin = 0
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break
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if (monkeywin)
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feedback_set_details("round_end_result","win - monkey win")
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world << "<FONT size=3 color=red><B>The monkeys have won! Humanity is doomed!</B></FONT>"
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for (var/mob/living/carbon/human/player in player_list)
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spawn(rand(0,150))
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player.monkeyize()
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sleep(200)
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else
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feedback_set_details("round_end_result","loss - crew win")
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world << "<FONT size=3 color=red><B>The Research Staff has stopped the monkey invasion!</B></FONT>"
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..()
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return 1
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/datum/game_mode/proc/auto_declare_completion_monkey()
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for(var/mob/living/carbon/monkey/monkey_player in mob_list)
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for(var/datum/disease/D in monkey_player.viruses)
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if (istype(D, /datum/disease/jungle_fever) && monkey_player.ckey)
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world << "<B>[monkey_player.ckey] was played infested [monkey_player]. [monkey_player.stat == 2 ? "(DEAD)" : ""]</B>"
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return 1
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#undef MONKEY_MODE_RUNNING
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#undef MONKEY_MODE_NO_RABID_LEFT
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#undef MONKEY_MODE_SHUTTLE_CAPTURED
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#undef MONKEY_MODE_SHUTTLE_WITH_HUMANS
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