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update_clothing() needs only be called by drop_item() if something was actually dropped.
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@@ -96,8 +96,6 @@
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return 0
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/mob/proc/Life()
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// if(organStructure)
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// organStructure.ProcessOrgans()
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return
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/mob/proc/update_clothing()
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@@ -172,7 +170,7 @@
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var/turf/T = get_turf(loc)
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if (istype(T))
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T.Entered(W)
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update_clothing()
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update_clothing()
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return
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/mob/proc/before_take_item(var/obj/item/item)
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