Merge pull request #7598 from VOREStation/vplk-rpd

Rapid Pipe Dispenser
This commit is contained in:
Aronai Sieyes
2020-05-03 13:07:59 -04:00
committed by GitHub
8 changed files with 413 additions and 0 deletions

View File

@@ -4,6 +4,7 @@
var/global/list/atmos_pipe_recipes = null
var/global/list/disposal_pipe_recipes = null
var/global/list/all_pipe_recipes = null // VOREStation Add
/hook/startup/proc/init_pipe_recipes()
global.atmos_pipe_recipes = list(
@@ -68,6 +69,7 @@ var/global/list/disposal_pipe_recipes = null
new /datum/pipe_recipe/disposal("Chute", DISPOSAL_PIPE_CHUTE, "intake"),
)
)
global.all_pipe_recipes = disposal_pipe_recipes + atmos_pipe_recipes // VOREStation Add
return TRUE
//
@@ -96,6 +98,7 @@ var/global/list/disposal_pipe_recipes = null
/datum/pipe_recipe/pipe
var/obj/item/pipe/construction_type // The type PATH to the type of pipe fitting object the recipe makes.
var/obj/machinery/atmospherics/pipe_type // The type PATH of what actual pipe the fitting becomes.
var/paintable = FALSE // If TRUE, allow the RPD to paint this pipe. // VOREStation Add
/datum/pipe_recipe/pipe/New(var/label, var/obj/machinery/atmospherics/path)
name = label
@@ -105,6 +108,7 @@ var/global/list/disposal_pipe_recipes = null
dirtype = initial(construction_type.dispenser_class)
if (dirtype == PIPE_TRIN_M)
icon_state_m = "[icon_state]m"
paintable = ispath(path, /obj/machinery/atmospherics/pipe) && !(ispath(path, /obj/machinery/atmospherics/pipe/vent)) // VOREStation Add
// Render an HTML link to select this pipe type
/datum/pipe_recipe/pipe/Render(dispenser)

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@@ -0,0 +1,377 @@
#define PAINT_MODE -2
#define EATING_MODE -1
#define ATMOS_MODE 0
#define DISPOSALS_MODE 1
#define TRANSIT_MODE 2
/obj/item/weapon/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools_vr.dmi'
icon_state = "rpd"
item_state = "rpd"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
)
flags = NOBLUDGEON
force = 10
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
matter = list(MAT_STEEL = 50000, MAT_GLASS = 25000)
var/datum/effect/effect/system/spark_spread/spark_system
var/mode = ATMOS_MODE
var/p_dir = NORTH // Next pipe will be built with this dir
var/p_flipped = FALSE // If the next pipe should be built flipped
var/paint_color = "grey" // Pipe color index for next pipe painted/built.
var/screen = ATMOS_MODE // Starts on the atmos tab.
var/piping_layer = PIPING_LAYER_DEFAULT
var/wrench_mode = FALSE
var/obj/item/weapon/tool/wrench/tool
var/datum/pipe_recipe/recipe // pipe recipie selected for display/construction
var/static/datum/pipe_recipe/first_atmos
var/static/datum/pipe_recipe/first_disposal
var/static/datum/asset/iconsheet/pipes/icon_assets
var/static/list/pipe_layers = list(
"Regular" = PIPING_LAYER_REGULAR,
"Supply" = PIPING_LAYER_SUPPLY,
"Scrubber" = PIPING_LAYER_SCRUBBER,
"Fuel" = PIPING_LAYER_FUEL,
"Aux" = PIPING_LAYER_AUX
)
/obj/item/weapon/pipe_dispenser/Initialize()
. = ..()
src.spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
tool = new /obj/item/weapon/tool/wrench/cyborg(src) // RPDs have wrenches inside of them, so that they can wrench down spawned pipes without being used as superior wrenches themselves.
/obj/item/weapon/pipe_dispenser/proc/SetupPipes()
if(!first_atmos)
first_atmos = atmos_pipe_recipes[atmos_pipe_recipes[1]][1]
recipe = first_atmos
if(!first_disposal)
first_disposal = disposal_pipe_recipes[disposal_pipe_recipes[1]][1]
/obj/item/weapon/pipe_dispenser/Destroy()
qdel_null(spark_system)
qdel_null(tool)
return ..()
/obj/item/weapon/pipe_dispenser/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>[user] points the end of the RPD down [TU.his] throat and presses a button! It looks like [TU.hes] trying to commit suicide...</span>")
playsound(get_turf(user), 'sound/machines/click.ogg', 50, 1)
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/weapon/pipe_dispenser/attack_self(mob/user)
src.interact(user)
// TODO - Wouldn't it be nice to have nanoui?
/obj/item/weapon/pipe_dispenser/interact(mob/user)
SetupPipes()
if(!icon_assets)
icon_assets = get_asset_datum(/datum/asset/iconsheet/pipes)
icon_assets.send(user)
var/list/lines = list()
if(mode >= ATMOS_MODE)
lines += "<div class=\"block\"><h3>Direction:</h3><div class=\"item\">"
switch(recipe.dirtype)
if(PIPE_STRAIGHT) // Straight, N-S, W-E
lines += render_dir_img(recipe.icon_state,user,NORTH,"Vertical","&#8597;")
lines += render_dir_img(recipe.icon_state,user,EAST,"Horizontal","&harr;")
if(PIPE_BENDABLE) // Bent, N-W, N-E etc
lines += render_dir_img(recipe.icon_state,user,NORTH,"Vertical","&#8597;")
lines += render_dir_img(recipe.icon_state,user,EAST,"Horizontal","&harr;")
lines += "<br />"
lines += render_dir_img(recipe.icon_state,user,NORTHWEST,"West to North","&#9565;")
lines += render_dir_img(recipe.icon_state,user,NORTHEAST,"North to East","&#9562;")
lines += render_dir_img(recipe.icon_state,user,SOUTHWEST,"South to West","&#9559;")
lines += render_dir_img(recipe.icon_state,user,SOUTHEAST,"East to South","&#9556;")
if(PIPE_TRINARY) // Manifold
lines += render_dir_img(recipe.icon_state,user,NORTH,"West South East","&#9574;")
lines += render_dir_img(recipe.icon_state,user,EAST,"North West South","&#9571;")
lines += render_dir_img(recipe.icon_state,user,SOUTH,"East North West","&#9577;")
lines += render_dir_img(recipe.icon_state,user,WEST,"South East North","&#9568;")
if(PIPE_TRIN_M) // Mirrored ones
//each mirror icon is 45 anticlockwise from it's real direction
lines += render_dir_img(recipe.icon_state,user,NORTH,"West South East","&#9574;")
lines += render_dir_img(recipe.icon_state,user,EAST,"North West South","&#9571;")
lines += render_dir_img(recipe.icon_state,user,SOUTH,"East North West","&#9577;")
lines += render_dir_img(recipe.icon_state,user,WEST,"South East North","&#9568;")
lines += "<br />"
lines += render_dir_img(recipe.icon_state_m,user,SOUTH,"West South East","&#9574;", 1)
lines += render_dir_img(recipe.icon_state_m,user,WEST,"South East North","&#9568;", 1)
lines += render_dir_img(recipe.icon_state_m,user,NORTH,"East North West","&#9577;", 1)
lines += render_dir_img(recipe.icon_state_m,user,EAST,"North West South","&#9571;", 1)
if(PIPE_DIRECTIONAL) // Stuff with four directions - includes pumps etc.
lines += render_dir_img(recipe.icon_state,user,NORTH,"North","&uarr;")
lines += render_dir_img(recipe.icon_state,user,EAST,"East","&rarr;")
lines += render_dir_img(recipe.icon_state,user,SOUTH,"South","&darr;")
lines += render_dir_img(recipe.icon_state,user,WEST,"West","&larr;")
if(PIPE_ONEDIR) // Single icon_state (eg 4-way manifolds)
lines += render_dir_img(recipe.icon_state,user,SOUTH,"Pipe","&#8597;")
lines += "</div></div>"
if(mode == ATMOS_MODE || mode == PAINT_MODE)
lines += "<div class=\"block\"><h3>Color:</h3>"
var/i = 0
for(var/c in pipe_colors)
++i
lines += "<a class='[paint_color == c ? "linkOn" : ""]' href='?src=\ref[src];paint_color=[c]'>[c]</a>"
if(i == 4)
lines += "<br>"
i = 0
lines += "</div>"
lines += "<div class=\"block\"><h3>Mode:</h3>"
lines += "<a class='[mode >= ATMOS_MODE ? "linkOn" : ""]' href='?src=\ref[src];mode=[screen]'>Lay Pipes</a>"
lines += "<a class='[mode == EATING_MODE ? "linkOn" : ""]' href='?src=\ref[src];mode=[EATING_MODE]'>Eat Pipes</a>"
lines += "<a class='[mode == PAINT_MODE ? "linkOn" : ""]' href='?src=\ref[src];mode=[PAINT_MODE]'>Paint Pipes</a>"
lines += "</div>"
lines += "<div class=\"block\"><h3>Category:</h3>"
lines += "<a class='[screen == ATMOS_MODE ? "linkOn" : ""]' href='?src=\ref[src];screen=[ATMOS_MODE]'>Atmospherics</a>"
lines += "<a class='[screen == DISPOSALS_MODE ? "linkOn" : ""]' href='?src=\ref[src];screen=[DISPOSALS_MODE]'>Disposals</a>"
//lines += "<a class='[screen == TRANSIT_MODE ? "linkOn" : ""]' href='?src=\ref[src];screen=[TRANSIT_MODE]'>Transit Tube</a>"
lines += "<br><a class='[wrench_mode ? "linkOn" : ""]' href='?src=\ref[src];switch_wrench=1;wrench_mode=[!wrench_mode]'>Wrench Mode</a>"
lines += "</div>"
if(screen == ATMOS_MODE)
for(var/category in atmos_pipe_recipes)
lines += "<div class=\"block\"><h3>[category]:</h3>"
if(category == "Pipes")
lines += "<div class=\"item\">"
for(var/pipename in pipe_layers)
var/pipelayer = pipe_layers[pipename]
lines += "<a class='[piping_layer == pipelayer ? "linkOn" : "linkOff"]' href='?src=\ref[src];piping_layer=[pipelayer]'>[pipename]</a> "
lines += "</div>"
lines += "<hr>"
for(var/i in 1 to atmos_pipe_recipes[category].len)
var/datum/pipe_recipe/PI = atmos_pipe_recipes[category][i]
lines += "<div class=\"item\">"
lines += "<a class='[recipe == PI ? "linkOn" : ""]' href='?src=\ref[src]&category=[category]&pipe_type=[i]'>[PI.name]</a>"
lines += "</div>"
lines += "</div>"
else if(screen == DISPOSALS_MODE)
for(var/category in disposal_pipe_recipes)
lines += "<div class=\"block\"><h3>[category]:</h3>"
for(var/i in 1 to disposal_pipe_recipes[category].len)
var/datum/pipe_recipe/PI = disposal_pipe_recipes[category][i]
lines += "<div class=\"item\">"
lines += "<a class='[recipe == PI ? "linkOn" : ""]' href='?src=\ref[src]&category=[category]&pipe_type=[i]'>[PI.name]</a>"
lines += "</div>"
lines += "</div>"
var/dat = lines.Join()
var/datum/browser/popup = new(user, "rpd", name, 300, 800, src)
popup.set_content("<TT>[dat]</TT>")
popup.add_head_content(icon_assets.css_tag())
popup.open()
/obj/item/weapon/pipe_dispenser/Topic(href, href_list, state = global.inventory_state)
SetupPipes()
if(..())
return 1
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
return 1
var/playeffect = TRUE // Do we spark the device
var/anyclicked = FALSE // Tells us if we need to refresh the window.
if(href_list["paint_color"])
paint_color = href_list["paint_color"]
playeffect = FALSE
anyclicked = TRUE
if(href_list["mode"])
mode = text2num(href_list["mode"])
anyclicked = TRUE
if(href_list["screen"])
if(mode == screen)
mode = text2num(href_list["screen"])
screen = text2num(href_list["screen"])
switch(screen)
if(DISPOSALS_MODE)
recipe = first_disposal
if(ATMOS_MODE)
recipe = first_atmos
p_dir = NORTH
playeffect = FALSE
anyclicked = TRUE
if(href_list["piping_layer"])
piping_layer = text2num(href_list["piping_layer"])
playeffect = FALSE
anyclicked = TRUE
if(href_list["pipe_type"])
recipe = all_pipe_recipes[href_list["category"]][text2num(href_list["pipe_type"])]
if(recipe.dirtype == PIPE_ONEDIR) // One hell of a hack for the fact that the image previews for the onedir types only show on the south, but the default pipe type is north.
p_dir = SOUTH // Did I fuck this up? Maybe. Or maybe it's just the icon files not being ready for an RPD.
else // If going to try and fix this hack, be aware the pipe dispensers might rely on pipes defaulting south instead of north.
p_dir = NORTH
p_flipped = FALSE
anyclicked = TRUE
if(href_list["dir"])
p_dir = text2dir(href_list["dir"])
p_flipped = text2num(href_list["flipped"])
playeffect = FALSE
anyclicked = TRUE
if(href_list["switch_wrench"])
wrench_mode = text2num(href_list["wrench_mode"])
anyclicked = TRUE
if(anyclicked)
if(playeffect)
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
src.interact(usr)
/obj/item/weapon/pipe_dispenser/afterattack(atom/A, mob/user as mob, proximity)
if(!user.IsAdvancedToolUser() || istype(A, /turf/space/transit) || !proximity)
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
var/queued_piping_layer = piping_layer
var/queued_p_dir = p_dir
var/queued_p_flipped = p_flipped
//make sure what we're clicking is valid for the current mode
var/static/list/make_pipe_whitelist // This should probably be changed to be in line with polaris standards. Oh well.
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe))
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
. = FALSE
switch(mode) //if we've gotten this var, the target is valid
if(PAINT_MODE) //Paint pipes
if(!istype(A, /obj/machinery/atmospherics/pipe))
return ..()
var/obj/machinery/atmospherics/pipe/P = A
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
P.change_color(pipe_colors[paint_color])
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>", "<span class='notice'>You paint \the [P] [paint_color].</span>")
return
if(EATING_MODE) //Eating pipes
if(!(istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct)))
return ..()
to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
animate_deletion(A)
if(ATMOS_MODE) //Making pipes
if(!can_make_pipe)
return ..()
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if (istype(recipe, /datum/pipe_recipe/meter))
to_chat(user, "<span class='notice'>You start building a meter...</span>")
if(do_after(user, 2, target = A))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
PM.setAttachLayer(queued_piping_layer)
if(wrench_mode)
do_wrench(PM, user)
else if(istype(recipe, /datum/pipe_recipe/pipe))
var/datum/pipe_recipe/pipe/R = recipe
to_chat(user, "<span class='notice'>You start building a pipe...</span>")
if(do_after(user, 2, target = A))
activate()
var/obj/machinery/atmospherics/path = R.pipe_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/P = new pipe_item_type(get_turf(A), path, queued_p_dir)
P.update()
P.add_fingerprint(usr)
if (R.paintable)
P.color = pipe_colors[paint_color]
P.setPipingLayer(queued_piping_layer)
if(queued_p_flipped)
P.do_a_flip()
if(wrench_mode)
do_wrench(P, user)
else
build_effect(P)
if(DISPOSALS_MODE) //Making disposals pipes
var/datum/pipe_recipe/disposal/R = recipe
if(!istype(R) || !can_make_pipe)
return ..()
A = get_turf(A)
if(istype(A, /turf/unsimulated))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
to_chat(user, "<span class='notice'>You start building a disposals pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 4, target = A))
var/obj/structure/disposalconstruct/C = new(A, R.pipe_type, queued_p_dir, queued_p_flipped, R.subtype)
if(!C.can_place())
to_chat(user, "<span class='warning'>There's not enough room to build that here!</span>")
qdel(C)
return
activate()
C.add_fingerprint(usr)
C.update_icon()
if(wrench_mode)
do_wrench(C, user)
else
build_effect(C)
else
return ..()
/obj/item/weapon/pipe_dispenser/proc/build_effect(var/obj/P, var/time = 1.5)
set waitfor = FALSE
P.filters += filter(type = "angular_blur", size = 30)
animate(P.filters[P.filters.len], size = 0, time = time)
var/outline = filter(type = "outline", size = 1, color = "#22AAFF")
P.filters += outline
sleep(time)
P.filters -= outline
P.filters -= filter(type = "angular_blur", size = 0)
/obj/item/weapon/pipe_dispenser/proc/animate_deletion(var/obj/P, var/time = 1.5)
set waitfor = FALSE
P.filters += filter(type = "angular_blur", size = 0)
animate(P.filters[P.filters.len], size = 30, time = time)
sleep(time)
if(!QDELETED(P))
P.filters -= filter(type = "angular_blur", size = 30)
qdel(P)
/obj/item/weapon/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
/obj/item/weapon/pipe_dispenser/proc/do_wrench(var/atom/target, mob/user)
var/resolved = target.attackby(tool,user)
if(!resolved && tool && target)
tool.afterattack(target,user,1)
/obj/item/weapon/pipe_dispenser/proc/render_dir_img(icon_state, user, _dir, title, noimg, flipped = FALSE)
var/dirtext = dir2text(_dir)
var/attrs = " style=\"height:34px;width:34px;display:inline-block\""
if(_dir == p_dir && flipped == p_flipped)
attrs += " class=\"linkOn\""
if(icon_state)
var/img_tag = icon_assets.icon_tag(icon_state, _dir)
return "<a href=\"?src=\ref[src];dir=[dirtext];flipped=[flipped]\" title=\"[title]\"[attrs]>[img_tag]</a>"
else
return "<a href=\"?src=\ref[src];dir=[dirtext];flipped=[flipped]\" title=\"[title]\"[attrs]>[noimg]</a>"
#undef PAINT_MODE
#undef EATING_MODE
#undef ATMOS_MODE
#undef DISPOSALS_MODE