diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 6931b0e4e7..efc3717dbc 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -58,6 +58,10 @@ if(D.glass) chance *= 2 else if(istype(A, /obj/structure/girder)) chance = 100 + else if(istype(A, /obj/machinery/door/airlock/voidcraft)) //CHOMPEDIT Begin, lets the code see shuttlecraft structures and not treat them as air. + chance = 0 + else if(istype(A, /turf/simulated/shuttle/wall)) + chance = 0 //CHOMPEDIT End. Yeah, shuttlecraft can handle small arms fire just fine. if(prob(chance)) if(A.opacity)