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Merge pull request #13881 from VOREStation/upstream-merge-8199
[MIRROR] Ports Diagonal Movement [READY FOR MERGE]
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@@ -98,12 +98,18 @@
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if(!direction)
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return ""
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var/list/dirs = list()
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if(direction & NORTH) dirs += "NORTH"
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if(direction & SOUTH) dirs += "SOUTH"
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if(direction & EAST) dirs += "EAST"
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if(direction & WEST) dirs += "WEST"
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if(direction & UP) dirs += "UP"
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if(direction & DOWN) dirs += "DOWN"
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if(direction & NORTH)
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dirs += "NORTH"
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if(direction & SOUTH)
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dirs += "SOUTH"
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if(direction & EAST)
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dirs += "EAST"
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if(direction & WEST)
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dirs += "WEST"
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if(direction & UP)
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dirs += "UP"
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if(direction & DOWN)
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dirs += "DOWN"
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return dirs.Join(" ")
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// Converts an angle (degrees) into an ss13 direction
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@@ -91,6 +91,7 @@ var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
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41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
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23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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var/global/const/SQRT_TWO = 1.41421356237
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var/datum/configuration/config = null
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@@ -1,15 +1,19 @@
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// Set a client's focus to an object and override these procs on that object to let it handle keypresses
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/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
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/// Called when a key is pressed down initially
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/datum/proc/key_down(key, client/user)
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return
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/datum/proc/key_up(key, client/user) // Called when a key is released
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/// Called when a key is released
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/datum/proc/key_up(key, client/user)
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return
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/datum/proc/keyLoop(client/user) // Called once every server tick
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/// Called once every server tick
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/datum/proc/keyLoop(client/user)
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set waitfor = FALSE
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return
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/// Set mob's focus
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/// TODO - Do we even need this concept?
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/// Set mob's focus. TODO: Decide if required.
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/mob/proc/set_focus(datum/new_focus)
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if(focus == new_focus)
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return
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@@ -20,15 +24,26 @@
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if(!keys)
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return ""
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var/list/out = list()
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if(keys & NORTH_KEY) out += "NORTH"
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if(keys & SOUTH_KEY) out += "SOUTH"
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if(keys & EAST_KEY) out += "EAST"
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if(keys & WEST_KEY) out += "WEST"
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if(keys & W_KEY) out += "W"
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if(keys & A_KEY) out += "A"
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if(keys & S_KEY) out += "S"
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if(keys & D_KEY) out += "D"
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if(keys & CTRL_KEY) out += "CTRL"
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if(keys & SHIFT_KEY) out += "SHIFT"
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if(keys & ALT_KEY) out += "ALT"
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if(keys & NORTH_KEY)
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out += "NORTH"
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if(keys & SOUTH_KEY)
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out += "SOUTH"
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if(keys & EAST_KEY)
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out += "EAST"
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if(keys & WEST_KEY)
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out += "WEST"
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if(keys & W_KEY)
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out += "W"
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if(keys & A_KEY)
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out += "A"
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if(keys & S_KEY)
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out += "S"
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if(keys & D_KEY)
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out += "D"
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if(keys & CTRL_KEY)
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out += "CTRL"
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if(keys & SHIFT_KEY)
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out += "SHIFT"
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if(keys & ALT_KEY)
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out += "ALT"
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return out.Join(" ")
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@@ -233,4 +233,4 @@
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var/list/progressbars = null //VOREStation Edit
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var/datum/focus //What receives our keyboard inputs. src by default // VOREStation Add - Key Handling
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var/datum/focus //What receives our keyboard inputs. src by default
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@@ -159,8 +159,8 @@
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// We're still cooling down from the last move
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if(!my_mob.checkMoveCooldown())
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return
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DEBUG_INPUT("--------")
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return
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next_move_dir_add = 0 // This one I *think* exists so you can tap move and it will move even if delay isn't quite up.
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next_move_dir_sub = 0 // I'm not really sure why next_move_dir_sub even exists.
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