Do this later

Figure out how to get the sounds to work for synths
This commit is contained in:
Razgriz
2020-10-08 18:47:01 -07:00
committed by GitHub
parent 0f889ebef4
commit 253db5340b

View File

@@ -104,13 +104,13 @@
if(!nif.human.bad_external_organs.len) if(!nif.human.bad_external_organs.len)
if(mode || active) if(mode || active)
nif.notify("User Status: NORMAL. Medichines deactivating.") nif.notify("User Status: NORMAL. Medichines deactivating.")
W << 'sound/voice/nifmedsynth_normal.ogg' //CHOMP Add //Needs fixing W << 'sound/voice/nifmedsynth_normal.ogg' //CHOMP Add
deactivate() deactivate()
return TRUE return TRUE
if(!mode && !active) if(!mode && !active)
nif.notify("User Status: DAMAGED. Medichines performing minor repairs.",TRUE) nif.notify("User Status: DAMAGED. Medichines performing minor repairs.",TRUE)
W << 'sound/voice/nifmedsynth_injured.ogg' //CHOMP Add //Needs fixing W << 'sound/voice/nifmedsynth_injured.ogg' //CHOMP Add
activate() activate()
for(var/eo in nif.human.bad_external_organs) for(var/eo in nif.human.bad_external_organs)