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Merge pull request #5747 from Neerti/fulltile_window_improvements
Makes fulltile windows seperate from dir
This commit is contained in:
@@ -14,9 +14,7 @@
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name = "glass"
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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var/created_window = /obj/structure/window/basic
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var/is_reinforced = 0
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var/list/construction_options = list("One Direction", "Full Window")
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default_type = "glass"
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/obj/item/stack/material/glass/attack_self(mob/user as mob)
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@@ -52,75 +50,7 @@
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if (!G && replace)
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user.put_in_hands(RG)
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/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
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if(!user || !src) return 0
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if(!istype(user.loc,/turf)) return 0
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if(!user.IsAdvancedToolUser())
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return 0
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var/title = "Sheet-[name]"
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title += " ([src.get_amount()] sheet\s left)"
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switch(input(title, "What would you like to construct?") as null|anything in construction_options)
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if("One Direction")
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if(!src) return 1
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if(src.loc != user) return 1
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var/list/directions = new/list(cardinal)
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var/i = 0
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for (var/obj/structure/window/win in user.loc)
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i++
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if(i >= 4)
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user << "<span class='warning'>There are too many windows in this location.</span>"
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return 1
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directions-=win.dir
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if(!(win.dir in cardinal))
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user << "<span class='warning'>Can't let you do that.</span>"
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return 1
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//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
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var/dir_to_set = 2
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for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
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var/found = 0
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for(var/obj/structure/window/WT in user.loc)
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if(WT.dir == direction)
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found = 1
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if(!found)
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dir_to_set = direction
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break
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new created_window( user.loc, dir_to_set, 1 )
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src.use(1)
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if("Full Window")
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if(!src) return 1
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if(src.loc != user) return 1
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if(src.get_amount() < 4)
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user << "<span class='warning'>You need more glass to do that.</span>"
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return 1
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if(locate(/obj/structure/window) in user.loc)
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user << "<span class='warning'>There is a window in the way.</span>"
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return 1
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new created_window( user.loc, SOUTHWEST, 1 )
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src.use(4)
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if("Windoor")
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if(!is_reinforced) return 1
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if(!src || src.loc != user) return 1
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if(isturf(user.loc) && locate(/obj/structure/windoor_assembly/, user.loc))
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user << "<span class='warning'>There is already a windoor assembly in that location.</span>"
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return 1
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if(isturf(user.loc) && locate(/obj/machinery/door/window/, user.loc))
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user << "<span class='warning'>There is already a windoor in that location.</span>"
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return 1
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if(src.get_amount() < 5)
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user << "<span class='warning'>You need more glass to do that.</span>"
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return 1
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new /obj/structure/windoor_assembly(user.loc, user.dir, 1)
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src.use(5)
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return 0
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/*
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@@ -131,9 +61,7 @@
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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default_type = "reinforced glass"
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created_window = /obj/structure/window/reinforced
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is_reinforced = 1
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construction_options = list("One Direction", "Full Window", "Windoor")
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/*
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* Phoron Glass sheets
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@@ -142,7 +70,6 @@
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name = "phoron glass"
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singular_name = "phoron glass sheet"
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icon_state = "sheet-phoronglass"
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created_window = /obj/structure/window/phoronbasic
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default_type = "phoron glass"
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/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
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@@ -170,5 +97,4 @@
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singular_name = "reinforced phoron glass sheet"
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icon_state = "sheet-phoronrglass"
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default_type = "reinforced phoron glass"
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created_window = /obj/structure/window/phoronreinforced
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is_reinforced = 1
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