Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots

# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
This commit is contained in:
Anewbe
2017-03-02 16:53:29 -06:00
223 changed files with 5501 additions and 3964 deletions

View File

@@ -48,7 +48,7 @@
var/area/A = get_area()
var/text = {"<HTML><head><title>[src]</title></head><BODY>
<h2>[station_name()] blueprints</h2>
<small>Property of [company_name]. For heads of staff only. Store in high-secure storage.</small><hr>
<small>Property of [using_map.company_name]. For heads of staff only. Store in high-secure storage.</small><hr>
"}
switch (get_area_type())
if (AREA_SPACE)

View File

@@ -35,7 +35,7 @@ AI MODULES
return
if(ticker && ticker.mode && ticker.mode.name == "blob")
usr << "Law uploads have been disabled by [company_name]!"
usr << "Law uploads have been disabled by [using_map.company_name]!"
return
if (comp.current.stat == 2 || comp.current.control_disabled == 1)

View File

@@ -85,10 +85,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
body_parts_covered = 0
var/lit = 0
var/icon_on
var/icon_off
var/type_butt = null
var/chem_volume = 0
var/smoketime = 0
var/is_pipe = 0 //Prevents a runtime with pipes
var/matchmes = "USER lights NAME with FLAME"
var/lightermes = "USER lights NAME with FLAME"
var/zippomes = "USER lights NAME with FLAME"
@@ -106,6 +106,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
smoketime--
if(smoketime < 1)
die()
if(ishuman(loc))
var/mob/living/carbon/human/C = loc
to_chat(C, "<span class='notice'>Your [name] goes out.</span>")
return
if(location)
location.hotspot_expose(700, 5)
@@ -119,19 +122,20 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/examine(mob/user)
..()
if(lit == 1)
var/smoke_percent = round((smoketime / initial(smoketime)) * 100)
switch(smoke_percent)
if(90 to INFINITY)
user << "[src] has just begun to burn."
if(60 to 90)
user << "[src] has a good amount of burn time remaining."
if(30 to 60)
user << "[src] is about half finished."
if(10 to 30)
user << "[src] is starting to burn low."
else
user << "[src] is nearly burnt out!"
if(is_pipe)
return
var/smoke_percent = round((smoketime / initial(smoketime)) * 100)
switch(smoke_percent)
if(90 to INFINITY)
user << "[src] is still fresh."
if(60 to 90)
user << "[src] has a good amount of burn time remaining."
if(30 to 60)
user << "[src] is about half finished."
if(10 to 30)
user << "[src] is starting to burn low."
else
user << "[src] is nearly burnt out!"
/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].")
@@ -167,6 +171,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
set_light(0)
processing_objects.Remove(src)
if (type_butt)
var/obj/item/butt = new type_butt(T)
transfer_fingerprints_to(butt)
@@ -175,12 +180,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(ismob(loc))
var/mob/living/M = loc
if (!nomessage)
M << "<span class='notice'>Your [name] goes out.</span>"
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
M.remove_from_mob(src) //un-equip it so the overlays can update
M.update_inv_wear_mask(0)
M.update_inv_l_hand(0)
M.update_inv_r_hand(1)
processing_objects.Remove(src)
qdel(src)
else
new /obj/effect/decal/cleanable/ash(T)
@@ -189,12 +193,26 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if (!nomessage)
M << "<span class='notice'>Your [name] goes out, and you empty the ash.</span>"
lit = 0
icon_state = icon_off
item_state = icon_off
icon_state = initial(icon_state)
item_state = initial(item_state)
M.update_inv_wear_mask(0)
M.update_inv_l_hand(0)
M.update_inv_r_hand(1)
processing_objects.Remove(src)
smoketime = 0
reagents.clear_reagents()
name = "empty [initial(name)]"
/obj/item/clothing/mask/smokable/proc/quench()
lit = 0
processing_objects.Remove(src)
icon_state = initial(icon_state)
item_state = initial(item_state)
if(ismob(loc))
var/mob/living/M = loc
M.update_inv_wear_mask(0)
M.update_inv_l_hand(0)
M.update_inv_r_hand(1)
/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
@@ -223,6 +241,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
else
return ..()
/obj/item/clothing/mask/smokable/water_act(amount)
if(amount >= 5)
quench()
/obj/item/clothing/mask/smokable/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
@@ -233,7 +255,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
slot_flags = SLOT_EARS | SLOT_MASK
attack_verb = list("burnt", "singed")
icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
icon_off = "cigoff"
type_butt = /obj/item/weapon/cigbutt
chem_volume = 15
smoketime = 300
@@ -269,8 +290,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/cigarette/attack_self(mob/user as mob)
if(lit == 1)
user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
die(1)
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
quench()
return ..()
////////////
@@ -281,7 +306,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
type_butt = /obj/item/weapon/cigbutt/cigarbutt
throw_speed = 0.5
item_state = "cigaroff"
@@ -298,14 +322,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
desc = "There's little more you could want from a cigar."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
/obj/item/clothing/mask/smokable/cigarette/cigar/havana
name = "premium Havanian cigar"
desc = "A cigar fit for only the best of the best."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 7200
chem_volume = 30
@@ -345,7 +367,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "pipeoff"
item_state = "pipeoff"
icon_on = "pipeon" //Note - these are in masks.dmi
icon_off = "pipeoff"
smoketime = 0
chem_volume = 50
matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
@@ -353,6 +374,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
zippomes = "<span class='rose'>With much care, USER lights their NAME with their FLAME.</span>"
weldermes = "<span class='notice'>USER recklessly lights NAME with FLAME.</span>"
ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME with the power of science.</span>"
is_pipe = 1
/obj/item/clothing/mask/smokable/pipe/New()
..()
@@ -375,18 +397,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/pipe/attack_self(mob/user as mob)
if(lit == 1)
user.visible_message("<span class='notice'>[user] puts out [src].</span>", "<span class='notice'>You put out [src].</span>")
lit = 0
icon_state = icon_off
item_state = icon_off
processing_objects.Remove(src)
else if (smoketime)
var/turf/location = get_turf(user)
user.visible_message("<span class='notice'>[user] empties out [src].</span>", "<span class='notice'>You empty out [src].</span>")
new /obj/effect/decal/cleanable/ash(location)
smoketime = 0
reagents.clear_reagents()
name = "empty [initial(name)]"
if(user.a_intent == I_HURT)
user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
die(1)
else
user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
quench()
/obj/item/clothing/mask/smokable/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/melee/energy/sword))
@@ -431,7 +447,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "cobpipeoff"
item_state = "cobpipeoff"
icon_on = "cobpipeon" //Note - these are in masks.dmi
icon_off = "cobpipeoff"
chem_volume = 35
/////////

View File

@@ -35,3 +35,22 @@
if(istype(M, build_path))
return 1
return 0
//Should be called from the constructor of any machine to automatically populate the default parts
/obj/item/weapon/circuitboard/proc/apply_default_parts(var/obj/machinery/M)
if(!istype(M))
return
if(!req_components)
return
M.component_parts = list()
for(var/comp_path in req_components)
var/comp_amt = req_components[comp_path]
if(!comp_amt)
continue
if(ispath(comp_path, /obj/item/stack))
M.component_parts += new comp_path(contain_parts ? M : null, comp_amt)
else
for(var/i in 1 to comp_amt)
M.component_parts += new comp_path(contain_parts ? M : null)
return

View File

@@ -12,7 +12,7 @@
/obj/item/weapon/circuitboard/security/New()
..()
network = station_networks
network = using_map.station_networks
/obj/item/weapon/circuitboard/security/engineering
name = T_BOARD("engineering camera monitor")

View File

@@ -0,0 +1,13 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/weapon/circuitboard/papershredder
name = T_BOARD("papershredder")
build_path = /obj/machinery/papershredder
board_type = new /datum/frame/frame_types/machine
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
req_components = list(
/obj/item/weapon/stock_parts/motor = 1,
/obj/item/weapon/stock_parts/gear = 2,
/obj/item/weapon/stock_parts/micro_laser = 1)

View File

@@ -333,7 +333,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/weapon/implant/loyalty/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> [company_name] Employee Management Implant<BR>
<b>Name:</b> [using_map.company_name] Employee Management Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Personnel injected with this device tend to be much more loyal to the company.<BR>
<HR>
@@ -349,11 +349,11 @@ the implant may become unstable and either pre-maturely inject the subject or si
var/mob/living/carbon/human/H = M
var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role)
if(antag_data && (antag_data.flags & ANTAG_IMPLANT_IMMUNE))
H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of [company_name] try to invade your mind!")
H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of [using_map.company_name] try to invade your mind!")
return 0
else
clear_antag_roles(H.mind, 1)
H << "<span class='notice'>You feel a surge of loyalty towards [company_name].</span>"
H << "<span class='notice'>You feel a surge of loyalty towards [using_map.company_name].</span>"
return 1
@@ -403,7 +403,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/weapon/implant/death_alarm/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> [company_name] \"Profit Margin\" Class Employee Lifesign Sensor<BR>
<b>Name:</b> [using_map.company_name] \"Profit Margin\" Class Employee Lifesign Sensor<BR>
<b>Life:</b> Activates upon death.<BR>
<b>Important Notes:</b> Alerts crew to crewmember death.<BR>
<HR>
@@ -481,7 +481,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/weapon/implant/compressed/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> [company_name] \"Profit Margin\" Class Employee Lifesign Sensor<BR>
<b>Name:</b> [using_map.company_name] \"Profit Margin\" Class Employee Lifesign Sensor<BR>
<b>Life:</b> Activates upon death.<BR>
<b>Important Notes:</b> Alerts crew to crewmember death.<BR>
<HR>

View File

@@ -6,6 +6,7 @@
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
var/obj/item/weapon/implant/imp = null
/obj/item/weapon/implanter/attack_self(var/mob/user)

View File

@@ -751,7 +751,7 @@
<br>
<h1>The Oath</h1>
<i>The Medical Oath sworn by recognised medical practitioners in the employ of [company_name]</i><br>
<i>The Medical Oath sworn by recognised medical practitioners in the employ of [using_map.company_name]</i><br>
<ol>
<li>Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering.</li>

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@@ -285,4 +285,59 @@
/obj/item/weapon/anobattery,
/obj/item/device/ano_scanner,
/obj/item/weapon/pickaxe/hand
)
)
/obj/item/weapon/storage/belt/fannypack
name = "leather fannypack"
desc = "A dorky fannypack for keeping small items in."
icon_state = "fannypack_leather"
item_state = "fannypack_leather"
max_w_class = ITEMSIZE_SMALL
storage_slots = null
max_storage_space = ITEMSIZE_COST_NORMAL * 2
/obj/item/weapon/storage/belt/fannypack/black
name = "black fannypack"
icon_state = "fannypack_black"
item_state = "fannypack_black"
/obj/item/weapon/storage/belt/fannypack/blue
name = "blue fannypack"
icon_state = "fannypack_blue"
item_state = "fannypack_blue"
/obj/item/weapon/storage/belt/fannypack/cyan
name = "cyan fannypack"
icon_state = "fannypack_cyan"
item_state = "fannypack_cyan"
/obj/item/weapon/storage/belt/fannypack/green
name = "green fannypack"
icon_state = "fannypack_green"
item_state = "fannypack_green"
/obj/item/weapon/storage/belt/fannypack/orange
name = "orange fannypack"
icon_state = "fannypack_orange"
item_state = "fannypack_orange"
/obj/item/weapon/storage/belt/fannypack/purple
name = "purple fannypack"
icon_state = "fannypack_purple"
item_state = "fannypack_purple"
/obj/item/weapon/storage/belt/fannypack/red
name = "red fannypack"
icon_state = "fannypack_red"
item_state = "fannypack_red"
/obj/item/weapon/storage/belt/fannypack/white
name = "white fannypack"
icon_state = "fannypack_white"
item_state = "fannypack_white"
/obj/item/weapon/storage/belt/fannypack/yellow
name = "yellow fannypack"
icon_state = "fannypack_yellow"
item_state = "fannypack_yellow"

View File

@@ -50,10 +50,10 @@
if (!( user.restrained() ) && !( user.stat ))
switch(over_object.name)
if("r_hand")
user.u_equip(master_item)
user.unEquip(master_item)
user.put_in_r_hand(master_item)
if("l_hand")
user.u_equip(master_item)
user.unEquip(master_item)
user.put_in_l_hand(master_item)
master_item.add_fingerprint(user)
return 0

View File

@@ -77,10 +77,10 @@
switch(over_object.name)
if("r_hand")
usr.u_equip(src)
usr.unEquip(src)
usr.put_in_r_hand(src)
if("l_hand")
usr.u_equip(src)
usr.unEquip(src)
usr.put_in_l_hand(src)
src.add_fingerprint(usr)

View File

@@ -150,12 +150,14 @@
//misc, formerly from code/defines/weapons.dm
/obj/item/weapon/surgical/bonegel
name = "bone gel"
desc = "For fixing bones."
icon_state = "bone-gel"
force = 0
throwforce = 1.0
/obj/item/weapon/surgical/FixOVein
name = "FixOVein"
desc = "Like bone gel. For veins."
icon_state = "fixovein"
force = 0
throwforce = 1.0
@@ -164,6 +166,7 @@
/obj/item/weapon/surgical/bonesetter
name = "bone setter"
desc = "Put them in their place."
icon_state = "bone setter"
force = 8.0
throwforce = 9.0

View File

@@ -32,6 +32,19 @@
..()
icon_state = "tree_[rand(1, 6)]"
/obj/structure/flora/tree/sif
name = "glowing tree"
desc = "It's a tree, except this one seems quite alien. It glows a deep blue."
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "tree_sif"
/obj/structure/flora/tree/sif/New()
update_icon()
/obj/structure/flora/tree/sif/update_icon()
set_light(5, 1, "#33ccff")
overlays.Cut()
overlays.Add(image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[icon_state]_glow", layer = LIGHTING_LAYER + 0.1))
//grass
/obj/structure/flora/grass

View File

@@ -18,8 +18,9 @@
/obj/structure/toilet/attack_hand(mob/living/user as mob)
if(swirlie)
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(8)
swirlie.adjustBruteLoss(5)
return
if(cistern && !open)
@@ -53,6 +54,7 @@
return
if(istype(I, /obj/item/weapon/grab))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/obj/item/weapon/grab/G = I
if(isliving(G.affecting))
@@ -65,14 +67,14 @@
if(open && !swirlie)
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
swirlie = GM
if(do_after(user, 30, 5, 0))
if(do_after(user, 30, GM))
user.visible_message("<span class='danger'>[user] gives [GM.name] a swirlie!</span>", "<span class='notice'>You give [GM.name] a swirlie!</span>", "You hear a toilet flushing.")
if(!GM.internal)
GM.adjustOxyLoss(5)
swirlie = null
else
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
GM.adjustBruteLoss(8)
GM.adjustBruteLoss(5)
else
user << "<span class='notice'>You need a tighter grip.</span>"