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Merge pull request #2083 from Yoshax/preview
Can now toggle loadout and job preview equipment separately.
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@@ -194,31 +194,31 @@
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b_skin = blue
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/datum/preferences/proc/dress_preview_mob(var/mob/living/carbon/human/mannequin)
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copy_to(mannequin)
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if(!dress_mob)
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var/update_icon = FALSE
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copy_to(mannequin, TRUE)
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var/datum/job/previewJob
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if(equip_preview_mob)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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if(job_civilian_low & ASSISTANT)
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previewJob = job_master.GetJob("Assistant")
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else
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for(var/datum/job/job in job_master.occupations)
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var/job_flag
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switch(job.department_flag)
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if(CIVILIAN)
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job_flag = job_civilian_high
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if(MEDSCI)
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job_flag = job_medsci_high
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if(ENGSEC)
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job_flag = job_engsec_high
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if(job.flag == job_flag)
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previewJob = job
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break
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else
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return
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob
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if(job_civilian_low & ASSISTANT)
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previewJob = job_master.GetJob("Assistant")
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else
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for(var/datum/job/job in job_master.occupations)
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var/job_flag
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switch(job.department_flag)
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if(CIVILIAN)
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job_flag = job_civilian_high
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if(MEDSCI)
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job_flag = job_medsci_high
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if(ENGSEC)
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job_flag = job_engsec_high
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if(job.flag == job_flag)
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previewJob = job
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break
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if(previewJob)
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mannequin.job = previewJob.title
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previewJob.equip_preview(mannequin, player_alt_titles[previewJob.title])
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if((equip_preview_mob & EQUIP_PREVIEW_LOADOUT) && !(previewJob && (equip_preview_mob & EQUIP_PREVIEW_JOB) && (previewJob.type == /datum/job/ai || previewJob.type == /datum/job/cyborg)))
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var/list/equipped_slots = list() //If more than one item takes the same slot only spawn the first
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for(var/thing in gear)
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var/datum/gear/G = gear_datums[thing]
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@@ -238,9 +238,17 @@
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continue
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if(G.slot && !(G.slot in equipped_slots))
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equipped_slots += G.slot
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var/metadata = gear[G.display_name]
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mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot)
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if(mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot))
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equipped_slots += G.slot
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update_icon = TRUE
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if((equip_preview_mob & EQUIP_PREVIEW_JOB) && previewJob)
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mannequin.job = previewJob.title
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previewJob.equip_preview(mannequin, player_alt_titles[previewJob.title])
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update_icon = TRUE
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if(update_icon)
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mannequin.update_icons()
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/datum/preferences/proc/update_preview_icon()
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