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Fractal Energy Reactor can now be mapped in.
Will be used as replacement for Telecomms magical SMES which is buggy. This thingy should work just fine.
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@@ -5,18 +5,20 @@
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/obj/machinery/power/fractal_reactor
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name = "Fractal Energy Reactor"
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desc = "This thing drains power from fractal-subspace. (DEBUG ITEM: INFINITE POWERSOURCE FOR MAP TESTING. CONTACT DEVELOPERS IF FOUND.)"
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desc = "This thing drains power from fractal-subspace." // (DEBUG ITEM: INFINITE POWERSOURCE FOR MAP TESTING. CONTACT DEVELOPERS IF FOUND.)"
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icon = 'icons/obj/power.dmi'
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icon_state = "tracker" //ICON stolen from solar tracker. There is no need to make new texture for debug item
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anchored = 1
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density = 1
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var/power_generation_rate = 2000000 //Defaults to 2MW of power. Should be enough to run SMES charging on full 2 times.
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var/power_generation_rate = 1000000 //Defaults to 1MW of power.
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var/powernet_connection_failed = 0
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var/mapped_in = 0 //Do not announce creation when it's mapped in.
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// This should be only used on Dev for testing purposes.
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/obj/machinery/power/fractal_reactor/New()
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..()
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world << "<b>\red WARNING: \black Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]</b>"
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if(!mapped_in)
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world << "<b>\red WARNING: \black Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]</b>"
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/obj/machinery/power/fractal_reactor/process()
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if(!powernet && !powernet_connection_failed)
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