diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 4cd3dfc970..c6bb798279 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -95,26 +95,9 @@ obj/machinery/recharger else icon_state = icon_state_charged update_use_power(1) -<<<<<<< HEAD - return - - if(istype(charging, /obj/item/device/electronic_assembly)) - var/obj/item/device/electronic_assembly/assembly = charging - if(assembly.battery) - if(!assembly.battery.fully_charged()) - icon_state = icon_state_charging - assembly.battery.give(active_power_usage*CELLRATE) - update_use_power(2) - else - icon_state = icon_state_charged - update_use_power(1) - else - icon_state = icon_state_idle - update_use_power(1) - return //VOREStation Add - NSFW Batteries - if(istype(charging, /obj/item/ammo_casing/nsfw_batt)) + else if(istype(charging, /obj/item/ammo_casing/nsfw_batt)) var/obj/item/ammo_casing/nsfw_batt/batt = charging if(batt.shots_left >= initial(batt.shots_left)) icon_state = icon_state_charged @@ -126,19 +109,6 @@ obj/machinery/recharger return //VOREStation Add End - if(istype(charging, /obj/item/weapon/weldingtool/electric)) - var/obj/item/weapon/weldingtool/electric/C = charging - if(!C.power_supply.fully_charged()) - icon_state = icon_state_charging - C.power_supply.give(active_power_usage*CELLRATE) - update_use_power(2) - else - icon_state = icon_state_charged - update_use_power(1) - return -======= ->>>>>>> 32557da... Merge pull request #5356 from Anewbe/recharger_refactor - /obj/machinery/recharger/emp_act(severity) if(stat & (NOPOWER|BROKEN) || !anchored) ..(severity)