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Replace global all_areas list with world.
It ends up having similar performance, so might as well not bother with all_areas.
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@@ -1,6 +1,6 @@
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// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
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/proc/create_all_lighting_overlays()
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for(var/area/A in all_areas)
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for(var/area/A in world)
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if(!A.dynamic_lighting)
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continue
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for(var/turf/T in A)
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