Merge pull request #2026 from Gearshy/master

Shock collars now come with exciting shocking action!
This commit is contained in:
Spades
2017-08-25 01:23:11 -04:00
committed by GitHub
2 changed files with 92 additions and 1 deletions

View File

@@ -31,9 +31,100 @@
/obj/item/clothing/accessory/collar/shock
name = "Shock collar"
desc = "A collar used to ease hungry predators."
icon_state = "collar_shk"
icon_state = "collar_shk0"
item_state = "collar_shk_overlay"
overlay_state = "collar_shk_overlay"
// How about some copypasta?
var/on = 0 // 0 for off, 1 for on, starts off to encourage people to set non-default frequencies and codes.
var/frequency = 1449
var/code = 2
var/datum/radio_frequency/radio_connection
var/list/datum/radio_frequency/secure_radio_connections = new
proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
/obj/item/clothing/accessory/collar/shock/New()
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT) // Makes it so you don't need to change the frequency off of default for it to work.
/obj/item/clothing/accessory/collar/shock/Topic(href, href_list)
if(usr.stat || usr.restrained())
return
if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
usr.set_machine(src)
if(href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
else
if(href_list["power"])
on = !( on )
icon_state = "collar_shk[on]" // And apparently this works, too?!
if(!( master ))
if(istype(loc, /mob))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if(M.client)
attack_self(M)
else
if(istype(master.loc, /mob))
attack_self(master.loc)
else
for(var/mob/M in viewers(1, master))
if(M.client)
attack_self(M)
else
usr << browse(null, "window=radio")
return
return
/obj/item/clothing/accessory/collar/shock/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
return
if(on)
var/mob/M = null
if(ismob(loc))
M = loc
if(ismob(loc.loc))
M = loc.loc // This is about as terse as I can make my solution to the whole 'collar won't work when attached as accessory' thing.
M << "<span class='danger'>You feel a sharp shock!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, M)
s.start()
M.Weaken(10)
return
/obj/item/clothing/accessory/collar/shock/attack_self(mob/user as mob, flag1)
if(!istype(user, /mob/living/carbon/human))
return
user.set_machine(src)
var/dat = {"<TT>
<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
<B>Frequency/Code</B> for collar:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/clothing/accessory/collar/spike
name = "Spiked collar"