From 274d1fa1d2d8afadb44fbf18abed1cf8285b536c Mon Sep 17 00:00:00 2001 From: Verkister Date: Thu, 17 Jun 2021 12:16:46 +0300 Subject: [PATCH] Earlyports synth var fix Fixes synthetic var not getting cleared when loading character slots. Due to the char setup mannequin mob's nature of being a single same mob just getting its properties loaded from save slots, loading/making a synth character would permanently mess up the var for all non-synth chars on the roster and cause issues with synth-related settings because there was nothing in the code to clear the var. --- code/modules/client/preference_setup/general/03_body.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm index e5e66c36f4..b9be230007 100644 --- a/code/modules/client/preference_setup/general/03_body.dm +++ b/code/modules/client/preference_setup/general/03_body.dm @@ -371,6 +371,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O //YWadd END // Destroy/cyborgize organs and limbs. + character.synthetic = null //Clear the existing var. for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO)) var/status = pref.organ_data[name] var/obj/item/organ/external/O = character.organs_by_name[name]