diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 3abf98960e..f1805fd16c 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -2,15 +2,10 @@ * Pulse Rifle */ /obj/item/weapon/gun/energy/pulse_rifle -<<<<<<< HEAD - name = "pulse rifle" - desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists." - icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites -======= name = "\improper LP1 Locust Rifle" desc = "The Bishamonten LP1 is a weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. \ Because of its complexity and cost, it is rarely seen in use except by specialists." ->>>>>>> a91e034c03... Merge pull request #12686 from GhostActual/gun-revmap-2022 + icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites icon_state = "pulse" item_state = null //so the human update icon uses the icon_state instead. slot_flags = SLOT_BELT|SLOT_BACK @@ -87,4 +82,4 @@ list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_delay=null, charge_cost = 240), list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_delay=null, charge_cost = 240), list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_delay=null, charge_cost = 480), - ) \ No newline at end of file + )