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get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts. Signed-off-by: Mloc <colmohici@gmail.com>
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@@ -4,7 +4,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_spore_temp"
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pass_flags = PASSBLOB
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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var/ghost_name = "Unknown"
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var/creating_blob = 0
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