mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge move
This commit is contained in:
@@ -65,11 +65,7 @@
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return ..()
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return ..()
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////////////////////////////////////////
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////////////////////////////////////////
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<<<<<<< HEAD
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/atom/movable/Move(atom/newloc, direct = 0, movetime)
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/atom/movable/Move(atom/newloc, direct = 0, movetime)
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=======
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/atom/movable/Move(atom/newloc, direct = 0)
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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// Didn't pass enough info
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// Didn't pass enough info
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if(!loc || !newloc)
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if(!loc || !newloc)
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return FALSE
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return FALSE
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@@ -108,10 +104,7 @@
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var/dest_z = get_z(newloc)
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var/dest_z = get_z(newloc)
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// Do The Move
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// Do The Move
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<<<<<<< HEAD
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glide_for(movetime)
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glide_for(movetime)
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=======
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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loc = newloc
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loc = newloc
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. = TRUE
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. = TRUE
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@@ -206,18 +199,13 @@
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// If we moved, call Moved() on ourselves
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// If we moved, call Moved() on ourselves
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if(.)
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if(.)
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<<<<<<< HEAD
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Moved(oldloc, direct, FALSE, movetime)
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Moved(oldloc, direct, FALSE, movetime)
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=======
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Moved(oldloc, direct, FALSE)
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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// Update timers/cooldown stuff
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// Update timers/cooldown stuff
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move_speed = world.time - l_move_time
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move_speed = world.time - l_move_time
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l_move_time = world.time
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l_move_time = world.time
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last_move = direct // The direction you last moved
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last_move = direct // The direction you last moved
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// set_dir(direct) //Don't think this is necessary
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// set_dir(direct) //Don't think this is necessary
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<<<<<<< HEAD
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//Called after a successful Move(). By this point, we've already moved
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//Called after a successful Move(). By this point, we've already moved
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/atom/movable/proc/Moved(atom/old_loc, direction, forced = FALSE, movetime)
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/atom/movable/proc/Moved(atom/old_loc, direction, forced = FALSE, movetime)
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@@ -227,15 +215,6 @@
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if(riding_datum)
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if(riding_datum)
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riding_datum.handle_vehicle_layer()
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riding_datum.handle_vehicle_layer()
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riding_datum.handle_vehicle_offsets()
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riding_datum.handle_vehicle_offsets()
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=======
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// Handle any buckled mobs on this movable
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if(has_buckled_mobs())
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handle_buckled_mob_movement(oldloc,direct)
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//Called after a successful Move(). By this point, we've already moved
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/atom/movable/proc/Moved(atom/old_loc, direction, forced = FALSE)
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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return TRUE
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return TRUE
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/atom/movable/set_dir(newdir)
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/atom/movable/set_dir(newdir)
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@@ -291,11 +270,7 @@
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/atom/movable/proc/moveToNullspace()
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/atom/movable/proc/moveToNullspace()
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return doMove(null)
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return doMove(null)
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<<<<<<< HEAD
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/atom/movable/proc/doMove(atom/destination, direction, movetime)
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/atom/movable/proc/doMove(atom/destination, direction, movetime)
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=======
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/atom/movable/proc/doMove(atom/destination)
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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var/atom/oldloc = loc
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var/atom/oldloc = loc
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var/area/old_area = get_area(oldloc)
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var/area/old_area = get_area(oldloc)
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var/same_loc = oldloc == destination
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var/same_loc = oldloc == destination
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@@ -304,12 +279,8 @@
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var/area/destarea = get_area(destination)
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var/area/destarea = get_area(destination)
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// Do The Move
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// Do The Move
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<<<<<<< HEAD
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glide_for(movetime)
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glide_for(movetime)
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last_move = isnull(direction) ? 0 : direction
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last_move = isnull(direction) ? 0 : direction
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=======
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last_move = 0
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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loc = destination
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loc = destination
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// Unset this in case it was set in some other proc. We're no longer moving diagonally for sure.
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// Unset this in case it was set in some other proc. We're no longer moving diagonally for sure.
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@@ -178,7 +178,6 @@
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add_fingerprint(user)
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add_fingerprint(user)
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return M
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return M
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<<<<<<< HEAD
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/atom/movable/proc/handle_buckled_mob_movement(atom/old_loc, direct, movetime)
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/atom/movable/proc/handle_buckled_mob_movement(atom/old_loc, direct, movetime)
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for(var/A in buckled_mobs)
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for(var/A in buckled_mobs)
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var/mob/living/L = A
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var/mob/living/L = A
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@@ -186,14 +185,6 @@
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L.forceMove(loc, direct, movetime)
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L.forceMove(loc, direct, movetime)
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L.last_move = last_move
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L.last_move = last_move
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L.inertia_dir = last_move
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L.inertia_dir = last_move
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=======
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/atom/movable/proc/handle_buckled_mob_movement(atom/old_loc, direct)
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for(var/A in buckled_mobs)
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var/mob/living/L = A
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L.forceMove(loc, direct)
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L.last_move = last_move
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L.inertia_dir = last_move
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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if(!buckle_dir)
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if(!buckle_dir)
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L.set_dir(dir)
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L.set_dir(dir)
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@@ -145,7 +145,6 @@
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playsound(src, 'sound/effects/roll.ogg', 100, 1)
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playsound(src, 'sound/effects/roll.ogg', 100, 1)
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<<<<<<< HEAD
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/obj/structure/bed/chair/office/handle_buckled_mob_movement(atom/new_loc, direction, movetime)
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/obj/structure/bed/chair/office/handle_buckled_mob_movement(atom/new_loc, direction, movetime)
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for(var/A in buckled_mobs)
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for(var/A in buckled_mobs)
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var/mob/living/occupant = A
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var/mob/living/occupant = A
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@@ -153,15 +152,6 @@
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occupant.Move(loc, direction, movetime)
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occupant.Move(loc, direction, movetime)
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occupant.buckled = src
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occupant.buckled = src
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if (occupant && (loc != occupant.loc))
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if (occupant && (loc != occupant.loc))
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=======
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/obj/structure/bed/chair/office/handle_buckled_mob_movement(atom/new_loc, direction)
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for(var/A in buckled_mobs)
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var/mob/living/occupant = A
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occupant.buckled = null
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occupant.Move(src.loc)
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occupant.buckled = src
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if (occupant && (src.loc != occupant.loc))
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>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
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if (propelled)
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if (propelled)
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for (var/mob/O in src.loc)
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for (var/mob/O in src.loc)
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if (O != occupant)
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if (O != occupant)
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@@ -1,4 +1,3 @@
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<<<<<<< HEAD
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/mob/living/carbon/Initialize()
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/mob/living/carbon/Initialize()
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. = ..()
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. = ..()
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//setup reagent holders
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//setup reagent holders
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@@ -414,407 +413,3 @@
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clear_alert("handcuffed")
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clear_alert("handcuffed")
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update_action_buttons() //some of our action buttons might be unusable when we're handcuffed.
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update_action_buttons() //some of our action buttons might be unusable when we're handcuffed.
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update_inv_handcuffed()
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update_inv_handcuffed()
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=======
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/mob/living/carbon/Initialize()
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. = ..()
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//setup reagent holders
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bloodstr = new/datum/reagents/metabolism/bloodstream(500, src)
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ingested = new/datum/reagents/metabolism/ingested(500, src)
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touching = new/datum/reagents/metabolism/touch(500, src)
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reagents = bloodstr
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if (!default_language && species_language)
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default_language = GLOB.all_languages[species_language]
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/mob/living/carbon/Life()
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..()
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handle_viruses()
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// Increase germ_level regularly
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if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
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germ_level++
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/mob/living/carbon/Destroy()
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qdel(ingested)
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qdel(touching)
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// We don't qdel(bloodstr) because it's the same as qdel(reagents)
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for(var/guts in internal_organs)
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qdel(guts)
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for(var/food in stomach_contents)
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qdel(food)
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return ..()
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/mob/living/carbon/rejuvenate()
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bloodstr.clear_reagents()
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ingested.clear_reagents()
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touching.clear_reagents()
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..()
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/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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if(src.nutrition && src.stat != DEAD)
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adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
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if(src.m_intent == "run")
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adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
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if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
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src.bodytemperature += 2
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// Moving around increases germ_level faster
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if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
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germ_level++
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/mob/living/carbon/relaymove(var/mob/living/user, direction)
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if((user in src.stomach_contents) && istype(user))
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if(user.last_special <= world.time)
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user.last_special = world.time + 50
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src.visible_message("<span class='danger'>You hear something rumbling inside [src]'s stomach...</span>")
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var/obj/item/I = user.get_active_hand()
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if(I && I.force)
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var/d = rand(round(I.force / 4), I.force)
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if(istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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var/obj/item/organ/external/organ = H.get_organ(BP_TORSO)
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if (istype(organ))
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if(organ.take_damage(d, 0))
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H.UpdateDamageIcon()
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H.updatehealth()
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else
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src.take_organ_damage(d)
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user.visible_message("<span class='danger'>[user] attacks [src]'s stomach wall with the [I.name]!</span>")
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playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(prob(src.getBruteLoss() - 50))
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for(var/atom/movable/A in stomach_contents)
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A.loc = loc
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stomach_contents.Remove(A)
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src.gib()
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/mob/living/carbon/gib()
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for(var/mob/M in src)
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if(M in src.stomach_contents)
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src.stomach_contents.Remove(M)
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M.loc = src.loc
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for(var/mob/N in viewers(src, null))
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if(N.client)
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N.show_message(text("<font color='red'><B>[M] bursts out of [src]!</B></font>"), 2)
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..()
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/mob/living/carbon/attack_hand(mob/M as mob)
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if(!istype(M, /mob/living/carbon)) return
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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if (H.hand)
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temp = H.organs_by_name["l_hand"]
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if(temp && !temp.is_usable())
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to_chat(H, "<font color='red'>You can't use your [temp.name]</font>")
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return
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|
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return
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/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1)
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if(status_flags & GODMODE) return 0 //godmode
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if(def_zone == "l_hand" || def_zone == "r_hand") //Diona (And any other potential plant people) hands don't get shocked.
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if(species.flags & IS_PLANT)
|
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return 0
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shock_damage *= siemens_coeff
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if (shock_damage<1)
|
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return 0
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||||||
|
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src.apply_damage(0.2 * shock_damage, BURN, def_zone, used_weapon="Electrocution") //shock the target organ
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src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more
|
|
||||||
src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
|
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src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
|
|
||||||
|
|
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playsound(loc, "sparks", 50, 1, -1)
|
|
||||||
if (shock_damage > 15)
|
|
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src.visible_message(
|
|
||||||
"<span class='warning'>[src] was electrocuted[source ? " by the [source]" : ""]!</span>", \
|
|
||||||
"<span class='danger'>You feel a powerful shock course through your body!</span>", \
|
|
||||||
"<span class='warning'>You hear a heavy electrical crack.</span>" \
|
|
||||||
)
|
|
||||||
else
|
|
||||||
src.visible_message(
|
|
||||||
"<span class='warning'>[src] was shocked[source ? " by the [source]" : ""].</span>", \
|
|
||||||
"<span class='warning'>You feel a shock course through your body.</span>", \
|
|
||||||
"<span class='warning'>You hear a zapping sound.</span>" \
|
|
||||||
)
|
|
||||||
|
|
||||||
if(stun)
|
|
||||||
switch(shock_damage)
|
|
||||||
if(16 to 20)
|
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Stun(2)
|
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||||||
if(21 to 25)
|
|
||||||
Weaken(2)
|
|
||||||
if(26 to 30)
|
|
||||||
Weaken(5)
|
|
||||||
if(31 to INFINITY)
|
|
||||||
Weaken(10) //This should work for now, more is really silly and makes you lay there forever
|
|
||||||
|
|
||||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
||||||
s.set_up(5, 1, loc)
|
|
||||||
s.start()
|
|
||||||
|
|
||||||
return shock_damage
|
|
||||||
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|
||||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
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|
||||||
if (src.health >= config.health_threshold_crit)
|
|
||||||
if(src == M && istype(src, /mob/living/carbon/human))
|
|
||||||
var/mob/living/carbon/human/H = src
|
|
||||||
var/datum/gender/T = gender_datums[H.get_visible_gender()]
|
|
||||||
src.visible_message( \
|
|
||||||
"<span class='notice'>[src] examines [T.himself].</span>", \
|
|
||||||
"<span class='notice'>You check yourself for injuries.</span>" \
|
|
||||||
)
|
|
||||||
|
|
||||||
for(var/obj/item/organ/external/org in H.organs)
|
|
||||||
var/list/status = list()
|
|
||||||
var/brutedamage = org.brute_dam
|
|
||||||
var/burndamage = org.burn_dam
|
|
||||||
/*
|
|
||||||
if(halloss > 0) //Makes halloss show up as actual wounds on self examine.
|
|
||||||
if(prob(30))
|
|
||||||
brutedamage += halloss
|
|
||||||
if(prob(30))
|
|
||||||
burndamage += halloss
|
|
||||||
*/
|
|
||||||
switch(brutedamage)
|
|
||||||
if(1 to 20)
|
|
||||||
status += "bruised"
|
|
||||||
if(20 to 40)
|
|
||||||
status += "wounded"
|
|
||||||
if(40 to INFINITY)
|
|
||||||
status += "mangled"
|
|
||||||
|
|
||||||
switch(burndamage)
|
|
||||||
if(1 to 10)
|
|
||||||
status += "numb"
|
|
||||||
if(10 to 40)
|
|
||||||
status += "blistered"
|
|
||||||
if(40 to INFINITY)
|
|
||||||
status += "peeling away"
|
|
||||||
|
|
||||||
if(org.is_stump())
|
|
||||||
status += "MISSING"
|
|
||||||
if(org.status & ORGAN_MUTATED)
|
|
||||||
status += "weirdly shapen"
|
|
||||||
if(org.dislocated == 2)
|
|
||||||
status += "dislocated"
|
|
||||||
if(org.status & ORGAN_BROKEN)
|
|
||||||
status += "hurts when touched"
|
|
||||||
if(org.status & ORGAN_DEAD)
|
|
||||||
status += "is bruised and necrotic"
|
|
||||||
if(!org.is_usable() || org.is_dislocated())
|
|
||||||
status += "dangling uselessly"
|
|
||||||
if(status.len)
|
|
||||||
src.show_message("My [org.name] is <span class='warning'> [english_list(status)].</span>",1)
|
|
||||||
else
|
|
||||||
src.show_message("My [org.name] is <span class='notice'> OK.</span>",1)
|
|
||||||
|
|
||||||
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
|
|
||||||
H.play_xylophone()
|
|
||||||
else if (on_fire)
|
|
||||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
|
||||||
if (M.on_fire)
|
|
||||||
M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames, but to no avail!</span>",
|
|
||||||
"<span class='warning'>You try to pat out [src]'s flames, but to no avail! Put yourself out first!</span>")
|
|
||||||
else
|
|
||||||
M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames!</span>",
|
|
||||||
"<span class='warning'>You try to pat out [src]'s flames! Hot!</span>")
|
|
||||||
if(do_mob(M, src, 15))
|
|
||||||
src.adjust_fire_stacks(-0.5)
|
|
||||||
if (prob(10) && (M.fire_stacks <= 0))
|
|
||||||
M.adjust_fire_stacks(1)
|
|
||||||
M.IgniteMob()
|
|
||||||
if (M.on_fire)
|
|
||||||
M.visible_message("<span class='danger'>The fire spreads from [src] to [M]!</span>",
|
|
||||||
"<span class='danger'>The fire spreads to you as well!</span>")
|
|
||||||
else
|
|
||||||
src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
|
|
||||||
if (src.fire_stacks <= 0)
|
|
||||||
M.visible_message("<span class='warning'>[M] successfully pats out [src]'s flames.</span>",
|
|
||||||
"<span class='warning'>You successfully pat out [src]'s flames.</span>")
|
|
||||||
src.ExtinguishMob()
|
|
||||||
src.fire_stacks = 0
|
|
||||||
else
|
|
||||||
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
|
|
||||||
var/mob/living/carbon/human/H = src
|
|
||||||
H.w_uniform.add_fingerprint(M)
|
|
||||||
|
|
||||||
var/show_ssd
|
|
||||||
var/mob/living/carbon/human/H = src
|
|
||||||
var/datum/gender/T = gender_datums[H.get_visible_gender()] // make sure to cast to human before using get_gender() or get_visible_gender()!
|
|
||||||
if(istype(H)) show_ssd = H.species.show_ssd
|
|
||||||
if(show_ssd && !client && !teleop)
|
|
||||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [T.him] up!</span>", \
|
|
||||||
"<span class='notice'>You shake [src], but [T.he] [T.does] not respond... Maybe [T.he] [T.has] S.S.D?</span>")
|
|
||||||
else if(lying || src.sleeping)
|
|
||||||
src.sleeping = max(0,src.sleeping-5)
|
|
||||||
if(src.sleeping == 0)
|
|
||||||
src.resting = 0
|
|
||||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [T.him] up!</span>", \
|
|
||||||
"<span class='notice'>You shake [src] trying to wake [T.him] up!</span>")
|
|
||||||
else
|
|
||||||
var/mob/living/carbon/human/hugger = M
|
|
||||||
var/datum/gender/TM = gender_datums[M.get_visible_gender()]
|
|
||||||
if(M.resting == 1) //Are they resting on the ground?
|
|
||||||
M.visible_message("<span class='notice'>[M] grabs onto [src] and pulls [TM.himself] up</span>", \
|
|
||||||
"<span class='notice'>You grip onto [src] and pull yourself up off the ground!</span>")
|
|
||||||
if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks.
|
|
||||||
src.adjust_fire_stacks(1)
|
|
||||||
M.adjust_fire_stacks(-1)
|
|
||||||
if(M.on_fire)
|
|
||||||
src.IgniteMob()
|
|
||||||
if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest.
|
|
||||||
M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal.
|
|
||||||
else if(istype(hugger))
|
|
||||||
hugger.species.hug(hugger,src)
|
|
||||||
else
|
|
||||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [T.him] feel better!</span>", \
|
|
||||||
"<span class='notice'>You hug [src] to make [T.him] feel better!</span>")
|
|
||||||
if(M.fire_stacks >= (src.fire_stacks + 3))
|
|
||||||
src.adjust_fire_stacks(1)
|
|
||||||
M.adjust_fire_stacks(-1)
|
|
||||||
if(M.on_fire)
|
|
||||||
src.IgniteMob()
|
|
||||||
AdjustParalysis(-3)
|
|
||||||
AdjustStunned(-3)
|
|
||||||
AdjustWeakened(-3)
|
|
||||||
|
|
||||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
|
||||||
|
|
||||||
/mob/living/carbon/proc/eyecheck()
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
|
|
||||||
if(eyecheck() < intensity || override_blindness_check)
|
|
||||||
return ..()
|
|
||||||
|
|
||||||
// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching.
|
|
||||||
// Stop! ... Hammertime! ~Carn
|
|
||||||
|
|
||||||
/mob/living/carbon/proc/getDNA()
|
|
||||||
return dna
|
|
||||||
|
|
||||||
/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA)
|
|
||||||
dna = newDNA
|
|
||||||
|
|
||||||
// ++++ROCKDTBEN++++ MOB PROCS //END
|
|
||||||
|
|
||||||
/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
||||||
..()
|
|
||||||
var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0)
|
|
||||||
bodytemperature += temp_inc
|
|
||||||
|
|
||||||
/mob/living/carbon/can_use_hands()
|
|
||||||
if(handcuffed)
|
|
||||||
return 0
|
|
||||||
if(buckled && istype(buckled, /obj/structure/bed/nest)) // buckling does not restrict hands
|
|
||||||
return 0
|
|
||||||
return 1
|
|
||||||
|
|
||||||
/mob/living/carbon/restrained()
|
|
||||||
if (handcuffed)
|
|
||||||
return 1
|
|
||||||
return
|
|
||||||
|
|
||||||
/mob/living/carbon/u_equip(obj/item/W as obj)
|
|
||||||
if(!W) return 0
|
|
||||||
|
|
||||||
else if (W == handcuffed)
|
|
||||||
handcuffed = null
|
|
||||||
update_inv_handcuffed()
|
|
||||||
if(buckled && buckled.buckle_require_restraints)
|
|
||||||
buckled.unbuckle_mob()
|
|
||||||
|
|
||||||
else if (W == legcuffed)
|
|
||||||
legcuffed = null
|
|
||||||
update_inv_legcuffed()
|
|
||||||
else
|
|
||||||
..()
|
|
||||||
|
|
||||||
return
|
|
||||||
|
|
||||||
//generates realistic-ish pulse output based on preset levels
|
|
||||||
/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate
|
|
||||||
var/temp = 0 //see setup.dm:694
|
|
||||||
switch(src.pulse)
|
|
||||||
if(PULSE_NONE)
|
|
||||||
return "0"
|
|
||||||
if(PULSE_SLOW)
|
|
||||||
temp = rand(40, 60)
|
|
||||||
return num2text(method ? temp : temp + rand(-10, 10))
|
|
||||||
if(PULSE_NORM)
|
|
||||||
temp = rand(60, 90)
|
|
||||||
return num2text(method ? temp : temp + rand(-10, 10))
|
|
||||||
if(PULSE_FAST)
|
|
||||||
temp = rand(90, 120)
|
|
||||||
return num2text(method ? temp : temp + rand(-10, 10))
|
|
||||||
if(PULSE_2FAST)
|
|
||||||
temp = rand(120, 160)
|
|
||||||
return num2text(method ? temp : temp + rand(-10, 10))
|
|
||||||
if(PULSE_THREADY)
|
|
||||||
return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread"
|
|
||||||
// output for machines^ ^^^^^^^output for people^^^^^^^^^
|
|
||||||
|
|
||||||
/mob/living/carbon/verb/mob_sleep()
|
|
||||||
set name = "Sleep"
|
|
||||||
set category = "IC"
|
|
||||||
|
|
||||||
if(usr.sleeping)
|
|
||||||
to_chat(usr, "<font color='red'>You are already sleeping</font>")
|
|
||||||
return
|
|
||||||
if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
|
|
||||||
usr.sleeping = 20 //Short nap
|
|
||||||
|
|
||||||
/mob/living/carbon/Bump(atom/A)
|
|
||||||
if(now_pushing)
|
|
||||||
return
|
|
||||||
..()
|
|
||||||
if(istype(A, /mob/living/carbon) && prob(10))
|
|
||||||
spread_disease_to(A, "Contact")
|
|
||||||
|
|
||||||
/mob/living/carbon/cannot_use_vents()
|
|
||||||
return
|
|
||||||
|
|
||||||
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
|
|
||||||
if(buckled)
|
|
||||||
return 0
|
|
||||||
stop_pulling()
|
|
||||||
to_chat(src, "<span class='warning'>You slipped on [slipped_on]!</span>")
|
|
||||||
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
|
||||||
Weaken(FLOOR(stun_duration/2, 1))
|
|
||||||
return 1
|
|
||||||
|
|
||||||
/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1)
|
|
||||||
if(effect in chem_effects)
|
|
||||||
chem_effects[effect] += magnitude
|
|
||||||
else
|
|
||||||
chem_effects[effect] = magnitude
|
|
||||||
|
|
||||||
/mob/living/carbon/get_default_language()
|
|
||||||
if(default_language)
|
|
||||||
if(can_speak(default_language))
|
|
||||||
return default_language
|
|
||||||
else
|
|
||||||
return GLOB.all_languages[LANGUAGE_GIBBERISH]
|
|
||||||
|
|
||||||
if(!species)
|
|
||||||
return null
|
|
||||||
|
|
||||||
return species.default_language ? GLOB.all_languages[species.default_language] : null
|
|
||||||
|
|
||||||
/mob/living/carbon/proc/should_have_organ(var/organ_check)
|
|
||||||
return 0
|
|
||||||
|
|
||||||
/mob/living/carbon/can_feel_pain(var/check_organ)
|
|
||||||
if(isSynthetic())
|
|
||||||
return 0
|
|
||||||
return !(species.flags & NO_PAIN)
|
|
||||||
|
|
||||||
/mob/living/carbon/needs_to_breathe()
|
|
||||||
if(does_not_breathe)
|
|
||||||
return FALSE
|
|
||||||
return ..()
|
|
||||||
>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
|
|
||||||
|
|||||||
@@ -81,8 +81,4 @@
|
|||||||
cleaned_human.shoes.clean_blood()
|
cleaned_human.shoes.clean_blood()
|
||||||
cleaned_human.update_inv_shoes(0)
|
cleaned_human.update_inv_shoes(0)
|
||||||
cleaned_human.clean_blood(1)
|
cleaned_human.clean_blood(1)
|
||||||
<<<<<<< HEAD
|
|
||||||
cleaned_human << "<font color='red'>[src] cleans your face!</font>"
|
|
||||||
=======
|
|
||||||
to_chat(cleaned_human, "<span class='warning'>[src] cleans your face!</span>")
|
to_chat(cleaned_human, "<span class='warning'>[src] cleans your face!</span>")
|
||||||
>>>>>>> 6571a10... Merge pull request #7052 from VOREStation/pol-moved
|
|
||||||
|
|||||||
Reference in New Issue
Block a user