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Forgot H.
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@@ -54,7 +54,7 @@
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if(H.wings_flying == 1)
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if(H.incapacitated())
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to_chat(src, "<span class='notice'>You can't fly in your current state.</span>")
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stop_flying() //Should already be done, but just in case.
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H.stop_flying() //Should already be done, but just in case.
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return 0
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var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat.
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to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
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@@ -162,7 +162,7 @@
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var/mob/living/carbon/human/H = src
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if(H.wings_flying == 1) //Some other checks are done in the wings_toggle proc
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if(H.incapacitated())
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stop_flying()
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H.stop_flying()
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//Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_call.
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else
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return
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