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xenoarch chemistry, tweaks to mine turfs and fossils
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -277,11 +277,12 @@
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O = new /obj/item/weapon/ore/diamond(src)
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if (src.mineralName == "Archaeo")
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//spawn strange rocks here
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new /obj/item/weapon/archaeological_find(src)
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//if(prob(10) || delicate)
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if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
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/*if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
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O = new /obj/item/weapon/ore/strangerock(src)
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else
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destroyed = 1
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destroyed = 1*/
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if (src.mineralName == "Clown")
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O = new /obj/item/weapon/ore/clown(src)
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if(O)
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