xenoarch chemistry, tweaks to mine turfs and fossils

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-12-27 01:34:38 +10:00
parent 133eb9e9d0
commit 282c07cc2a
3 changed files with 128 additions and 4 deletions

View File

@@ -277,11 +277,12 @@
O = new /obj/item/weapon/ore/diamond(src)
if (src.mineralName == "Archaeo")
//spawn strange rocks here
new /obj/item/weapon/archaeological_find(src)
//if(prob(10) || delicate)
if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
/*if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
O = new /obj/item/weapon/ore/strangerock(src)
else
destroyed = 1
destroyed = 1*/
if (src.mineralName == "Clown")
O = new /obj/item/weapon/ore/clown(src)
if(O)