diff --git a/code/ZAS/Debug.dm b/code/ZAS/Debug.dm
index 91e1a1c3fa..73614ef216 100644
--- a/code/ZAS/Debug.dm
+++ b/code/ZAS/Debug.dm
@@ -32,7 +32,7 @@ zone/proc
M << "Pressure: [air.return_pressure()]"
M << ""
M << "Space Tiles: [length(unsimulated_tiles)]"
- M << "Movable Objects: [length(movable_objects)]"
+ //M << "Movable Objects: [length(movable_objects)]" //skytodo
M << "Connections: [length(connections)]"
for(var/connection/C in connections)
diff --git a/code/game/machinery/atmoalter/zvent.dm b/code/game/machinery/atmoalter/zvent.dm
index f15be283c2..2de9f72375 100644
--- a/code/game/machinery/atmoalter/zvent.dm
+++ b/code/game/machinery/atmoalter/zvent.dm
@@ -23,7 +23,7 @@
var/datum/gas_mixture/conn_air = zturf_conn.air //TODO: pop culture reference
var/datum/gas_mixture/my_air = myturf.air
if (istype(conn_air) && istype(my_air))
- if (!my_air.compare(conn_air))
- myturf.reset_delay()
- zturf_conn.reset_delay()
+// if (!my_air.compare(conn_air))
+// myturf.reset_delay()
+// zturf_conn.reset_delay()
my_air.share(conn_air)
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index 6eb112aa60..4f06a05b3d 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -104,7 +104,7 @@
world.update_status()
..() //calls mob.Login()
- makejson()
+ //makejson()
if(custom_event_msg && custom_event_msg != "")
src << "
Custom Event
"
diff --git a/code/modules/clothing/gimmick.dm b/code/modules/clothing/gimmick.dm
deleted file mode 100644
index 9166060563..0000000000
--- a/code/modules/clothing/gimmick.dm
+++ /dev/null
@@ -1,809 +0,0 @@
-/obj/item/clothing/head/rabbitears
- name = "rabbit ears"
- desc = "Wearing these makes you looks useless and is only good for your sex appeal."
- icon_state = "bunny"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/head/kitty
- name = "kitty ears"
- desc = "A pair of kitty ears. Meow!"
- icon_state = "kitty"
- flags = FPRINT | TABLEPASS
- var/icon/mob
- var/icon/mob2
-
- update_icon(var/mob/living/carbon/human/user)
- if(!istype(user)) return
- mob = new/icon("icon" = 'head.dmi', "icon_state" = "kitty")
- mob2 = new/icon("icon" = 'head.dmi', "icon_state" = "kitty2")
- mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
- mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
-
- var/icon/earbit = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner")
- var/icon/earbit2 = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner2")
- mob.Blend(earbit, ICON_OVERLAY)
- mob2.Blend(earbit2, ICON_OVERLAY)
-
-/obj/item/clothing/shoes/red
- name = "red shoes"
- desc = "Stylish red shoes."
- icon_state = "red"
- color = "red"
-
-/obj/item/clothing/shoes/rainbow
- name = "rainbow shoes"
- desc = "Very gay shoes."
- icon_state = "rain_bow"
- color = "rainbow"
-
-/obj/item/clothing/mask/owl_mask
- name = "owl mask"
- desc = "Twoooo!"
- icon_state = "owl"
-
-/obj/item/clothing/under/owl
- name = "owl uniform"
- desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
- icon_state = "owl"
- color = "owl"
-
-/obj/item/clothing/gloves/cyborg
- desc = "Beep boop borp."
- name = "cyborg gloves"
- icon_state = "black"
- item_state = "r_hands"
- siemens_coefficient = 1
-
-/obj/item/clothing/mask/gas/cyborg
- name = "cyborg visor"
- desc = "Beep boop."
- icon_state = "death"
-
-/obj/item/clothing/shoes/cyborg
- name = "cyborg boots"
- desc = "Shoes for a cyborg costume."
- icon_state = "boots"
-
-/obj/item/clothing/suit/cyborg_suit
- name = "cyborg suit"
- desc = "Suit for a cyborg costume."
- icon_state = "death"
- item_state = "death"
- flags = FPRINT | TABLEPASS | CONDUCT
- fire_resist = T0C+5200
- flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
-
-/*/obj/item/clothing/under/nazi1
- name = "Nazi uniform"
- desc = "SIEG HEIL!"
- icon_state = "nazi"
- color = "nazi1"*/ //no direction sprites
-
-/obj/item/clothing/suit/greatcoat
- name = "great coat"
- desc = "A Nazi great coat."
- icon_state = "nazi"
- item_state = "nazi"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/under/johnny
- name = "johnny~~ jumpsuit"
- desc = "Johnny~~"
- icon_state = "johnny"
- color = "johnny"
-
-/obj/item/clothing/suit/johnny_coat
- name = "johnny~~ coat"
- desc = "Johnny~~"
- icon_state = "johnny"
- item_state = "johnny"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/suit/ianshirt
- name = "worn shirt"
- desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
- icon_state = "ianshirt"
- item_state = "ianshirt"
-
-/obj/item/clothing/under/rainbow
- name = "rainbow"
- desc = "rainbow"
- icon_state = "rainbow"
- item_state = "rainbow"
- color = "rainbow"
-
-/obj/item/clothing/under/cloud
- name = "cloud"
- desc = "cloud"
- icon_state = "cloud"
- color = "cloud"
-
-/*/obj/item/clothing/under/yay
- name = "yay"
- desc = "Yay!"
- icon_state = "yay"
- color = "yay"*/ // no sprite --errorage
-
-// UNUSED COLORS
-
-/obj/item/clothing/under/psyche
- name = "psychedelic"
- desc = "Groovy!"
- icon_state = "psyche"
- color = "psyche"
-
-/*
-/obj/item/clothing/under/maroon
- name = "maroon"
- desc = "maroon"
- icon_state = "maroon"
- color = "maroon"*/ // no sprite -- errorage
-
-/obj/item/clothing/under/lightblue
- name = "lightblue"
- desc = "lightblue"
- icon_state = "lightblue"
- color = "lightblue"
-
-/obj/item/clothing/under/aqua
- name = "aqua"
- desc = "aqua"
- icon_state = "aqua"
- color = "aqua"
-
-/obj/item/clothing/under/purple
- name = "purple"
- desc = "purple"
- icon_state = "purple"
- item_state = "p_suit"
- color = "purple"
-
-/obj/item/clothing/under/lightpurple
- name = "lightpurple"
- desc = "lightpurple"
- icon_state = "lightpurple"
- color = "lightpurple"
-
-/obj/item/clothing/under/lightgreen
- name = "lightgreen"
- desc = "lightgreen"
- icon_state = "lightgreen"
- color = "lightgreen"
-
-/obj/item/clothing/under/lightblue
- name = "lightblue"
- desc = "lightblue"
- icon_state = "lightblue"
- color = "lightblue"
-
-/obj/item/clothing/under/lightbrown
- name = "lightbrown"
- desc = "lightbrown"
- icon_state = "lightbrown"
- color = "lightbrown"
-
-/obj/item/clothing/under/brown
- name = "brown"
- desc = "brown"
- icon_state = "brown"
- color = "brown"
-
-/obj/item/clothing/under/yellowgreen
- name = "yellowgreen"
- desc = "yellowgreen"
- icon_state = "yellowgreen"
- color = "yellowgreen"
-
-/obj/item/clothing/under/darkblue
- name = "darkblue"
- desc = "darkblue"
- icon_state = "darkblue"
- color = "darkblue"
-
-/obj/item/clothing/under/lightred
- name = "lightred"
- desc = "lightred"
- icon_state = "lightred"
- color = "lightred"
-
-/obj/item/clothing/under/darkred
- name = "darkred"
- desc = "darkred"
- icon_state = "darkred"
- color = "darkred"
-
-// STEAMPUNK STATION
-
-/obj/item/clothing/glasses/monocle
- name = "monocle"
- desc = "Such a dapper eyepiece!"
- icon_state = "monocle"
- item_state = "headset" // lol
-
-/obj/item/clothing/under/gimmick/rank/captain/suit
- name = "captain's suit"
- desc = "A green suit and yellow necktie. Exemplifies authority."
- icon_state = "green_suit"
- item_state = "dg_suit"
- color = "green_suit"
-
-/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
- name = "head of personnel's suit"
- desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
- icon_state = "teal_suit"
- item_state = "g_suit"
- color = "teal_suit"
-
-/obj/item/clothing/under/suit_jacket
- name = "black suit"
- desc = "A black suit and red tie. Very formal."
- icon_state = "black_suit"
- item_state = "bl_suit"
- color = "black_suit"
-
-/obj/item/clothing/under/suit_jacket/really_black
- name = "executive suit"
- desc = "A formal black suit and red tie, intended for the station's finest."
- icon_state = "really_black_suit"
- item_state = "bl_suit"
- color = "black_suit"
-
-/obj/item/clothing/under/suit_jacket/red
- name = "red suit"
- desc = "A red suit and blue tie. Somewhat formal."
- icon_state = "red_suit"
- item_state = "r_suit"
- color = "red_suit"
-
-/obj/item/clothing/under/blackskirt
- name = "black skirt"
- desc = "A black skirt, very fancy!"
- icon_state = "blackskirt"
- color = "blackskirt"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
-
-/obj/item/clothing/under/schoolgirl
- name = "schoolgirl uniform"
- desc = "It's just like one of my Japanese animes!"
- icon_state = "schoolgirl"
- item_state = "schoolgirl"
- color = "schoolgirl"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
-/*
-/obj/item/clothing/under/gimmick/rank/police
- name = "police uniform"
- desc = "Move along, nothing to see here."
- icon_state = "police"
- item_state = "b_suit"
- color = "police" */ //No Sprite - Shiftyeyesshady
-
-/obj/item/clothing/head/flatcap
- name = "flat cap"
- desc = "A working man's cap."
- icon_state = "flat_cap"
- item_state = "detective"
-
-/obj/item/clothing/under/overalls
- name = "laborer's overalls"
- desc = "A set of durable overalls for getting the job done."
- icon_state = "overalls"
- item_state = "lb_suit"
- color = "overalls"
-
-/obj/item/weapon/melee/classic_baton
- name = "police baton"
- desc = "A wooden truncheon for beating criminal scum."
- icon = 'weapons.dmi'
- icon_state = "baton"
- item_state = "classic_baton"
- flags = FPRINT | TABLEPASS
- slot_flags = SLOT_BELT
- force = 10
-
-/obj/item/clothing/under/pirate
- name = "pirate outfit"
- desc = "Yarr."
- icon_state = "pirate"
- item_state = "pirate"
- color = "pirate"
-
-/obj/item/clothing/head/pirate
- name = "pirate hat"
- desc = "Yarr."
- icon_state = "pirate"
- item_state = "pirate"
-
-/obj/item/clothing/head/hgpiratecap
- name = "pirate hat"
- desc = "Yarr."
- icon_state = "hgpiratecap"
- item_state = "hgpiratecap"
-
-/obj/item/clothing/suit/pirate
- name = "pirate coat"
- desc = "Yarr."
- icon_state = "pirate"
- item_state = "pirate"
- flags = FPRINT | TABLEPASS
-
-
-/obj/item/clothing/suit/hgpirate
- name = "pirate captain coat"
- desc = "Yarr."
- icon_state = "hgpirate"
- item_state = "hgpirate"
- flags = FPRINT | TABLEPASS
- flags_inv = HIDEJUMPSUIT
-
-/obj/item/clothing/glasses/eyepatch
- name = "eyepatch"
- desc = "Yarr."
- icon_state = "eyepatch"
- item_state = "eyepatch"
-
-/obj/item/clothing/head/bandana
- name = "pirate bandana"
- desc = "Yarr."
- icon_state = "bandana"
- item_state = "bandana"
-
-/obj/item/clothing/under/soviet
- name = "soviet uniform"
- desc = "For the Motherland!"
- icon_state = "soviet"
- item_state = "soviet"
- color = "soviet"
-
-/obj/item/clothing/under/redcoat
- name = "redcoat uniform"
- desc = "Looks old."
- icon_state = "redcoat"
- item_state = "redcoat"
- color = "redcoat"
-
-/obj/item/clothing/head/ushanka
- name = "ushanka"
- desc = "Perfect for winter in Siberia, da?"
- icon_state = "ushankadown"
- item_state = "ushankadown"
- flags_inv = HIDEEARS
-
-/obj/item/clothing/head/collectable //Hat Station 13
- name = "collectable hat"
- desc = "A rare collectable hat."
-
-/obj/item/clothing/head/collectable/petehat
- name = "ultra rare Pete's hat"
- desc = "It smells faintly of plasma."
- icon_state = "petehat"
-
-/obj/item/clothing/head/collectable/metroid
- name = "collectable metroid cap"
- desc = "It just latches right in place!"
- icon_state = "metroid"
-
-/obj/item/clothing/head/collectable/xenom
- name = "collectable xenomorph helmet"
- desc = "Hiss hiss hiss!"
- icon_state = "xenom"
-
-/obj/item/clothing/head/collectable/chef
- name = "collectable chef's hat"
- desc = "A rare chef's hat meant for hat collectors!"
- icon_state = "chef"
- item_state = "chef"
-
-/obj/item/clothing/head/collectable/paper
- name = "collectable paper hat"
- desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and librarians."
- icon_state = "paper"
-
-/obj/item/clothing/head/collectable/tophat
- name = "collectable top hat"
- desc = "A top hat worn by only the most prestigious hat collectors."
- icon_state = "tophat"
- item_state = "that"
-
-/obj/item/clothing/head/collectable/captain
- name = "collectable captain's hat"
- desc = "A collectable hat that'll make you look just like a real comdom!"
- icon_state = "captain"
- item_state = "caphat"
-
-/obj/item/clothing/head/collectable/police
- name = "collectable police officer's hat"
- desc = "A collectable police officer's hat. This hat emphasizes that you are THE LAW."
- icon_state = "policehelm"
-
-/obj/item/clothing/head/collectable/beret
- name = "collectable beret"
- desc = "A collectable red beret. It smells faintly of garlic."
- icon_state = "beret"
-
-/obj/item/clothing/head/collectable/welding
- name = "collectable welding helmet"
- desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
- icon_state = "welding"
- item_state = "welding"
-
-/obj/item/clothing/head/collectable/slime
- name = "collectable slime hat"
- desc = "Just like a real brain slug!"
- icon_state = "headslime"
- item_state = "headslime"
-
-/obj/item/clothing/head/collectable/flatcap
- name = "collectable flat cap"
- desc = "A collectible farmer's flat cap!"
- icon_state = "flat_cap"
- item_state = "detective"
-
-/obj/item/clothing/head/collectable/pirate
- name = "collectable pirate hat"
- desc = "You'd make a great Dread Syndie Roberts!"
- icon_state = "pirate"
- item_state = "pirate"
-
-/obj/item/clothing/head/collectable/kitty
- name = "collectable kitty ears"
- desc = "The fur feels.....a bit too realistic."
- icon_state = "kitty"
- item_state = "kitty"
-
-/obj/item/clothing/head/collectable/rabbitears
- name = "collectable rabbit ears"
- desc = "Not as lucky as the feet!"
- icon_state = "bunny"
- item_state = "bunny"
-
-/obj/item/clothing/head/collectable/wizard
- name = "collectable wizard's hat"
- desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
- icon_state = "wizard"
-
-/obj/item/clothing/head/collectable/hardhat
- name = "collectable hard hat"
- desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
- icon_state = "hardhat0_yellow"
- item_state = "hardhat0_yellow"
-
-/obj/item/clothing/head/collectable/HoS
- name = "collectable head of security's hat"
- desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
- icon_state = "hoscap"
-
-/obj/item/clothing/head/collectable/thunderdome
- name = "collectable thunderdome helmet"
- desc = "Go Red! I mean Green! I mean Red! No Green!"
- icon_state = "thunderdome"
- item_state = "thunderdome"
-
-/obj/item/clothing/head/collectable/swat
- name = "collectable SWAT helmet"
- desc = "Now you can be in the Deathsquad too!"
- icon_state = "swat"
- item_state = "swat"
-
-//obj/item/clothing/head/collectable
-
-
-
-/* no left/right sprites
-/obj/item/clothing/under/mario
- name = "Mario costume"
- desc = "Worn by Italian plumbers everywhere. Probably."
- icon_state = "mario"
- item_state = "mario"
- color = "mario"
-
-/obj/item/clothing/under/luigi
- name = "Mario costume"
- desc = "Player two. Couldn't you get the first controller?"
- icon_state = "luigi"
- item_state = "luigi"
- color = "luigi"
-*/
-
-/obj/item/clothing/under/kilt
- name = "kilt"
- desc = "Includes shoes and plaid."
- icon_state = "kilt"
- item_state = "kilt"
- color = "kilt"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
-
-/obj/item/clothing/under/sexymime
- name = "sexy mime outfit"
- desc = "The only time when you DON'T enjoy looking at someone's rack."
- icon_state = "sexymime"
- item_state = "sexymime"
- color = "sexymime"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO
-
-/obj/item/clothing/head/bowler
- name = "bowler hat"
- desc = "Gentleman, elite aboard!"
- icon_state = "bowler"
- item_state = "bowler"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/head/justice
- name = "justice hat"
- desc = "Fight for what's righteous!"
- icon_state = "justicered"
- item_state = "justicered"
- flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
-
-/obj/item/clothing/head/justice/blue
- icon_state = "justiceblue"
- item_state = "justiceblue"
-
-/obj/item/clothing/head/justice/yellow
- icon_state = "justiceyellow"
- item_state = "justiceyellow"
-
-/obj/item/clothing/head/justice/green
- icon_state = "justicegreen"
- item_state = "justicegreen"
-
-/obj/item/clothing/head/justice/pink
- icon_state = "justicepink"
- item_state = "justicepink"
-
-obj/item/clothing/suit/justice
- name = "justice suit"
- desc = "This pretty much looks ridiculous."
- icon_state = "justice"
- item_state = "justice"
- flags = FPRINT | TABLEPASS
- flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
-
-/obj/item/clothing/under/gladiator
- name = "gladiator uniform"
- desc = "Are you not entertained? Is that not why you are here?"
- icon_state = "gladiator"
- item_state = "gladiator"
- color = "gladiator"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
-
-/obj/item/clothing/head/helmet/gladiator
- name = "gladiator helmet"
- desc = "Ave, Imperator, morituri te salutant."
- icon_state = "gladiator"
- flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
- item_state = "gladiator"
- flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
-
-//stylish new hats
-
-/obj/item/clothing/head/bowlerhat
- name = "bowler hat"
- icon_state = "bowler_hat"
- item_state = "bowler_hat"
- desc = "For the gentleman of distinction."
- flags = FPRINT|TABLEPASS
-
-/obj/item/clothing/head/beaverhat
- name = "beaver hat"
- icon_state = "beaver_hat"
- item_state = "beaver_hat"
- desc = "Soft felt makes this hat both comfortable and elegant."
- flags = FPRINT|TABLEPASS
-
-/obj/item/clothing/head/boaterhat
- name = "boater hat"
- icon_state = "boater_hat"
- item_state = "boater_hat"
- desc = "The ultimate in summer fashion."
- flags = FPRINT|TABLEPASS
-
-/obj/item/clothing/head/fedora
- name = "\improper fedora"
- icon_state = "fedora"
- item_state = "fedora"
- desc = "A sharp, stylish hat."
- flags = FPRINT|TABLEPASS
-
-/obj/item/clothing/head/feathertrilby
- name = "\improper feather trilby"
- icon_state = "feather_trilby"
- item_state = "feather_trilby"
- desc = "A sharp, stylish hat with a feather."
- flags = FPRINT|TABLEPASS
-
-/obj/item/clothing/head/fez
- name = "\improper fez"
- icon_state = "fez"
- item_state = "fez"
- desc = "You should wear a fez. Fezzes are cool."
- flags = FPRINT|TABLEPASS
-
-//pyjamas
-
-/obj/item/clothing/under/bluepyjamas
- name = "blue pyjamas"
- desc = "Slightly old-fashioned sleepwear."
- icon_state = "blue_pyjamas"
- item_state = "blue_pyjamas"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
-
-/obj/item/clothing/under/redpyjamas
- name = "red pyjamas"
- desc = "Slightly old-fashioned sleepwear."
- icon_state = "red_pyjamas"
- item_state = "red_pyjamas"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
-
-//scarves (fit in in mask slot)
-
-/obj/item/clothing/mask/bluescarf
- name = "blue neck scarf"
- desc = "A blue neck scarf."
- icon_state = "blueneckscarf"
- item_state = "blueneckscarf"
- flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
- w_class = 2
- gas_transfer_coefficient = 0.90
-
-/obj/item/clothing/mask/redscarf
- name = "red scarf"
- desc = "A red and white checkered neck scarf."
- icon_state = "redwhite_scarf"
- item_state = "redwhite_scarf"
- flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
- w_class = 2
- gas_transfer_coefficient = 0.90
-
-/obj/item/clothing/mask/greenscarf
- name = "green scarf"
- desc = "A green neck scarf."
- icon_state = "green_scarf"
- item_state = "green_scarf"
- flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
- w_class = 2
- gas_transfer_coefficient = 0.90
-
-/obj/item/clothing/mask/ninjascarf
- name = "ninja scarf"
- desc = "A stealthy, dark scarf."
- icon_state = "ninja_scarf"
- item_state = "ninja_scarf"
- flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
- w_class = 2
- gas_transfer_coefficient = 0.90
-
-//shoes
-
-/obj/item/clothing/shoes/laceups
- name = "laceup shoes"
- desc = "Stylish black leather."
- icon_state = "laceups"
- item_state = "laceups"
- color = "black"
-
-//suits
-
-/obj/item/clothing/suit/leathercoat
- name = "leather coat"
- desc = "A long, thick black leather coat."
- icon_state = "leathercoat"
- item_state = "leathercoat"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/suit/browncoat
- name = "brown leather coat"
- desc = "A long, brown leather coat."
- icon_state = "browncoat"
- item_state = "browncoat"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/suit/neocoat
- name = "black coat"
- desc = "A flowing, black coat."
- icon_state = "neocoat"
- item_state = "neocoat"
- flags = FPRINT | TABLEPASS
-
-/obj/item/clothing/suit/creamsuit
- name = "cream suit"
- desc = "A cream coloured, genteel suit."
- icon_state = "creamsuit"
- item_state = "creamsuit"
- flags = FPRINT | TABLEPASS
-
-
-/obj/item/clothing/under/wedding/bride_orange
- name = "orange wedding dress"
- desc = "A big and puffy orange dress."
- icon_state = "bride_orange"
- item_state = "creamsuit"
- color = "bride_orange"
- flags_inv = HIDESHOES
-
-/obj/item/clothing/under/wedding/suit_white
- name = "white suit"
- desc = "A fabulous white suit with orange shirt."
- icon_state = "white_suit"
- item_state = "creamsuit"
- color = "white_suit"
-
-/obj/item/clothing/under/wedding/bridesmaid
- name = "yellow dress"
- desc = "A big and puffy orange dress."
- icon_state = "bridesmaid"
- item_state = "creamsuit"
- color = "bridesmaid"
-
-/obj/item/clothing/under/wedding/firedress
- name = "flaming hot black dress"
- desc = "A small black dress with blue flames print on it."
- icon_state = "dress_fire"
- color = "dress_fire"
-
-/obj/item/clothing/under/wedding/dress_orange
- name = "orange dress"
- icon_state = "d_orange"
- color = "d_orange"
-
-/obj/item/clothing/under/wedding/dress_green
- name = "green dress"
- icon_state = "d_green"
- color = "d_green"
-
-/obj/item/clothing/under/wedding/dress_purple
- name = "purple dress"
- icon_state = "d_purple"
- color = "d_purple"
-
-/obj/item/clothing/under/wedding/dress_red
- name = "red dress"
- icon_state = "d_red"
- color = "d_red"
-
-/obj/item/clothing/under/wedding/dress_blue
- name = "blue dress"
- icon_state = "d_blue"
- color = "d_blue"
-
-/obj/item/clothing/under/wedding/officer_blue
- name = "blue officer dress"
- icon_state = "officer_blue"
- color = "officer_blue"
-
-/obj/item/clothing/under/wedding/dress_vampire
- name = "vampire dress"
- icon_state = "d_vampire"
- color = "d_vampire"
-
-/obj/item/clothing/under/wedding/orangedress
- name = "orange dress"
- desc = "A small and not puffy orange dress."
- icon_state = "dress_orange"
- item_state = "creamsuit"
- color = "dress_orange"
-
- flags_inv = HIDESHOES
-
-/obj/item/clothing/under/stripper/stripper_pink
- name = "pink swimsuit"
- desc = "A rather skimpy pink swimsuit."
- icon_state = "stripper_p_under"
- color = "stripper_p"
-
-/obj/item/clothing/under/stripper/stripper_green
- name = "green swimsuit"
- desc = "A rather skimpy green swimsuit."
- icon_state = "stripper_g_under"
- color = "stripper_g"
-
-/obj/item/clothing/suit/stripper/stripper_pink
- name = "pink skimpy dress"
- desc = "A rather skimpy pink dress."
- icon_state = "stripper_p_over"
- item_state = "stripper_p"
-
-/obj/item/clothing/suit/stripper/stripper_green
- name = "green skimpy dress"
- desc = "A rather skimpy green dress."
- icon_state = "stripper_g_over"
- item_state = "stripper_g"
\ No newline at end of file
diff --git a/code/unused/dna_mutations.dm b/code/unused/dna_mutations.dm
index 5ff2ec8185..e9ebbb35ec 100644
--- a/code/unused/dna_mutations.dm
+++ b/code/unused/dna_mutations.dm
@@ -18,7 +18,7 @@ This system could be expanded to migrate all of our current mutations to. Maybe.
var/list/requirements = list() // list of randomly-genned requirements
var/required = 1 // the number of requirements to generate
- var/list/races = list("human") // list of races the mutation effect
+ var/list/races = list("Human") // list of races the mutation effect
proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful
..()
@@ -27,7 +27,7 @@ This system could be expanded to migrate all of our current mutations to. Maybe.
if(! ("all" in races)) // "all" means it affects everyone!
if(istype(M, /mob/living/carbon/human))
- if(! ("human" in races))
+ if(! ("Human" in races))
return
if(istype(M, /mob/living/carbon/monkey))
if(! ("monkey" in races))