mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Death of pAIs!!!
This commit is contained in:
@@ -10,7 +10,11 @@
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active_power_usage = 40000 //40 kW
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var/efficiency = 40000 //will provide the modified power rate when upgraded
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var/obj/item/charging = null
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<<<<<<< HEAD
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var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/modular_computer, /obj/item/weapon/computer_hardware/battery_module, /obj/item/weapon/cell, /obj/item/device/suit_cooling_unit/emergency, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric, /obj/item/ammo_magazine/smart, /obj/item/device/flash, /obj/item/device/defib_kit, /obj/item/ammo_casing/microbattery, /obj/item/ammo_magazine/cell_mag, /obj/item/weapon/gun/projectile/cell_loaded) //VOREStation Add - NSFW Batteries
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=======
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var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/modular_computer, /obj/item/weapon/computer_hardware/battery_module, /obj/item/weapon/cell, /obj/item/device/suit_cooling_unit/emergency, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric, /obj/item/ammo_magazine/smart, /obj/item/device/flash, /obj/item/device/defib_kit, /obj/item/ammo_casing/microbattery, /obj/item/device/paicard) //VOREStation Add - NSFW Batteries
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>>>>>>> e1dca305a0... Merge pull request #13180 from Very-Soft/paideath
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var/icon_state_charged = "recharger2"
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var/icon_state_charging = "recharger1"
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var/icon_state_idle = "recharger0" //also when unpowered
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@@ -68,6 +72,7 @@
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if(EW.use_external_power)
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to_chat(user, "<span class='notice'>\The [EW] has no recharge port.</span>")
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return
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<<<<<<< HEAD
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else if(istype(G, /obj/item/ammo_magazine/cell_mag))
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var/obj/item/ammo_magazine/cell_mag/maggy = G
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if(maggy.stored_ammo.len < 1)
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@@ -82,6 +87,22 @@
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return
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else
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to_chat(user, "\The [G] does not have a magazine installed..")
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=======
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if(!G.get_cell() && !istype(G, /obj/item/ammo_casing/microbattery) && !istype(G, /obj/item/device/paicard)) //VOREStation Edit: NSFW charging
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to_chat(user, "\The [G] does not have a battery installed.")
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return
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if(istype(G, /obj/item/device/paicard))
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var/obj/item/device/paicard/ourcard = G
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if(ourcard.panel_open)
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to_chat(user, "<span class='warning'>\The [ourcard] won't fit in the recharger with its panel open.</span>")
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return
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if(ourcard.pai)
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if(ourcard.pai.stat == CONSCIOUS)
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to_chat(user, "<span class='warning'>\The [ourcard] boops... it doesn't need to be recharged!</span>")
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return
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else
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to_chat(user, "<span class='warning'>\The [ourcard] doesn't have a personality!</span>")
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>>>>>>> e1dca305a0... Merge pull request #13180 from Very-Soft/paideath
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return
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user.drop_item()
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@@ -134,6 +155,25 @@
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if(!charging)
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update_use_power(USE_POWER_IDLE)
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icon_state = icon_state_idle
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//VOREStation Edit Start - pAI revival!
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else if(istype(charging, /obj/item/device/paicard))
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var/obj/item/device/paicard/pcard = charging
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if(pcard.is_damage_critical())
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pcard.forceMove(get_turf(src))
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charging = null
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pcard.damage_random_component()
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update_icon()
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else if(pcard.pai.bruteloss)
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pcard.pai.adjustBruteLoss(-1)
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else if(pcard.pai.fireloss)
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pcard.pai.adjustFireLoss(-1)
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else
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charging = null
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update_icon()
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src.visible_message("<span class ='notice'>\The [src] ejects the [pcard]!</span>")
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pcard.forceMove(get_turf(src))
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pcard.pai.full_restore()
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//VOREStation Edit End
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else
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var/obj/item/weapon/cell/C = charging.get_cell()
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if(istype(C))
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@@ -61,6 +61,7 @@
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"Cyborg Parts",
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"Cyborg Internals",
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"Cybernetics",
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"pAI Parts", //VOREStation Add
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"Implants",
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"Control Interfaces",
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"Other",
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@@ -58,11 +58,24 @@ GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
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/obj/item/device/paicard/attack_ghost(mob/user as mob)
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if(pai != null) //Have a person in them already?
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return ..()
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if(is_damage_critical())
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to_chat(usr, "<span class='warning'>That card is too damaged to activate!</span>")
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return
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var/time_till_respawn = user.time_till_respawn()
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if(time_till_respawn == -1) // Special case, never allowed to respawn
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to_chat(usr, "<span class='warning'>Respawning is not allowed!</span>")
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else if(time_till_respawn) // Nonzero time to respawn
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to_chat(usr, "<span class='warning'>You can't do that yet! You died too recently. You need to wait another [round(time_till_respawn/10/60, 0.1)] minutes.</span>")
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return
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if(jobban_isbanned(usr, "pAI"))
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to_chat(usr,"<span class='warning'>You cannot join a pAI card when you are banned from playing as a pAI.</span>")
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return
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for(var/ourkey in paikeys)
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if(ourkey == user.ckey)
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to_chat(usr, "<span class='warning'>You can't just rejoin any old pAI card!!! Your card still exists.</span>")
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return
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var/choice = tgui_alert(user, "You sure you want to inhabit this PAI, or submit yourself to being recruited?", "Confirmation", list("Inhabit", "Recruit", "Cancel"))
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if(choice == "Cancel")
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return ..()
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@@ -81,12 +94,14 @@ GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
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var/obj/item/device/paicard/typeb/card = new(location)
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var/mob/living/silicon/pai/new_pai = new(card)
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new_pai.key = user.key
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paikeys |= new_pai.ckey
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card.setPersonality(new_pai)
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new_pai.SetName(actual_pai_name)
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else
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var/obj/item/device/paicard/card = new(location)
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var/mob/living/silicon/pai/new_pai = new(card)
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new_pai.key = user.key
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paikeys |= new_pai.ckey
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card.setPersonality(new_pai)
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new_pai.SetName(actual_pai_name)
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@@ -95,6 +110,7 @@ GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
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var/obj/item/device/paicard/typeb/card = new(location)
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var/mob/living/silicon/pai/new_pai = new(card)
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new_pai.key = user.key
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paikeys |= new_pai.ckey
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card.setPersonality(new_pai)
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if(!new_pai.savefile_load(new_pai))
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var/pai_name = tgui_input_text(new_pai, "Choose your character's name", "Character Name")
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@@ -105,6 +121,7 @@ GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
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var/obj/item/device/paicard/card = new(location)
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var/mob/living/silicon/pai/new_pai = new(card)
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new_pai.key = user.key
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paikeys |= new_pai.ckey
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card.setPersonality(new_pai)
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if(!new_pai.savefile_load(new_pai))
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var/pai_name = tgui_input_text(new_pai, "Choose your character's name", "Character Name")
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@@ -117,7 +134,10 @@ GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
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// VOREStation Edit End
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/obj/item/device/paicard/attack_self(mob/user)
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/obj/item/device/paicard/proc/access_screen(mob/user)
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if(is_damage_critical())
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to_chat(user, "<span class='warning'>WARNING: CRITICAL HARDWARE FAILURE, SERVICE DEVICE IMMEDIATELY</span>")
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return
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if (!in_range(src, user))
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return
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user.set_machine(src)
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@@ -513,6 +533,5 @@ GLOBAL_LIST_BOILERPLATE(all_pai_cards, /obj/item/device/paicard)
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return pick(/obj/item/device/paicard ,/obj/item/device/paicard/typeb)
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/obj/item/device/paicard/digest_act(var/atom/movable/item_storage = null)
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if(!pai.digestable)
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return
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. = ..()
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if(pai.digestable)
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return ..()
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384
code/game/objects/items/devices/paicard_vr.dm
Normal file
384
code/game/objects/items/devices/paicard_vr.dm
Normal file
@@ -0,0 +1,384 @@
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#define PP_FUNCTIONAL 0
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#define PP_BROKEN 1
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#define PP_MISSING 2
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var/global/list/paikeys = list()
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/obj/item/device/paicard
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var/panel_open = FALSE
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var/cell = PP_FUNCTIONAL //critical- power
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var/processor = PP_FUNCTIONAL //critical- the thinky part
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var/board = PP_FUNCTIONAL //critical- makes everything work
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var/capacitor = PP_FUNCTIONAL //critical- power processing
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var/projector = PP_FUNCTIONAL //non-critical- affects unfolding
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var/emitter = PP_FUNCTIONAL //non-critical- affects unfolding
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var/speech_synthesizer = PP_FUNCTIONAL //non-critical- affects speech
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/obj/item/device/paicard/attackby(var/obj/item/I as obj, mob/user as mob)
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if(istype(I,/obj/item/weapon/tool/screwdriver))
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if(panel_open)
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panel_open = FALSE
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user.visible_message("<span class ='notice'>\The [user] secured \the [src]'s maintenance panel.</span>")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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else if(pai)
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panel_open = TRUE
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user.visible_message("<span class ='warning'>\The [user] opened \the [src]'s maintenance panel.</span>")
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playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
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if(istype(I,/obj/item/device/robotanalyzer))
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if(!panel_open)
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to_chat(user, "<span class ='warning'>The panel isn't open. You will need to unscrew it to open it.</span>")
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else
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if(cell == PP_FUNCTIONAL)
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to_chat(user,"Power cell: <span class ='notice'>functional</span>")
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else if(cell == PP_BROKEN)
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to_chat(user,"Power cell: <span class ='warning'>damaged - CRITICAL</span>")
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else
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to_chat(user,"Power cell: <span class ='warning'>missing - CRITICAL</span>")
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if(processor == PP_FUNCTIONAL)
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to_chat(user,"Processor: <span class ='notice'>functional</span>")
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else if(processor == PP_BROKEN)
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to_chat(user,"Processor: <span class ='warning'>damaged - CRITICAL</span>")
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else
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to_chat(user,"Processor: <span class ='warning'>missing - CRITICAL</span>")
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if(board == PP_FUNCTIONAL)
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to_chat(user,"Board: <span class ='notice'>functional</span>")
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else if(board == PP_BROKEN)
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to_chat(user,"Board: <span class ='warning'>damaged - CRITICAL</span>")
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else
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to_chat(user,"Board: <span class ='warning'>missing - CRITICAL</span>")
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if(capacitor == PP_FUNCTIONAL)
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to_chat(user,"Capacitors: <span class ='notice'>functional</span>")
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else if(capacitor == PP_BROKEN)
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to_chat(user,"Capacitors: <span class ='warning'>damaged - CRITICAL</span>")
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else
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to_chat(user,"Capacitors: <span class ='warning'>missing - CRITICAL</span>")
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if(projector == PP_FUNCTIONAL)
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to_chat(user,"Projectors: <span class ='notice'>functional</span>")
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else if(projector == PP_BROKEN)
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to_chat(user,"Projectors: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Projectors: <span class ='warning'>missing</span>")
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if(emitter == PP_FUNCTIONAL)
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to_chat(user,"Emitters: <span class ='notice'>functional</span>")
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else if(emitter == PP_BROKEN)
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to_chat(user,"Emitters: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Emitters: <span class ='warning'>missing</span>")
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if(speech_synthesizer == PP_FUNCTIONAL)
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to_chat(user,"Speech Synthesizer: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Speech Synthesizer: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Speech Synthesizer: <span class ='warning'>missing</span>")
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if(istype(I,/obj/item/device/multitool))
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if(!panel_open)
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to_chat(user, "<span class ='warning'>You can't do that in this state.</span>")
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else
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var/list/parts = list()
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if(cell != PP_MISSING)
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parts |= "cell"
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if(processor != PP_MISSING)
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parts |= "processor"
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if(board != PP_MISSING)
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parts |= "board"
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if(capacitor != PP_MISSING)
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parts |= "capacitor"
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if(projector != PP_MISSING)
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parts |= "projector"
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if(emitter != PP_MISSING)
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parts |= "emitter"
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if(speech_synthesizer != PP_MISSING)
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parts |= "speech synthesizer"
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var/choice = tgui_input_list(user, "Which part would you like to check?", "Check part", parts)
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switch(choice)
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if("cell")
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if(cell == PP_FUNCTIONAL)
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to_chat(user,"Power cell: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Power cell: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Power cell: <span class ='warning'>missing</span>")
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if("processor")
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if(processor == PP_FUNCTIONAL)
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to_chat(user,"Processor: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Processor: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Processor: <span class ='warning'>missing</span>")
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if("board")
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if(board == PP_FUNCTIONAL)
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to_chat(user,"Board: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Board: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Board: <span class ='warning'>missing</span>")
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if("capacitor")
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if(capacitor == PP_FUNCTIONAL)
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to_chat(user,"Capacitors: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Capacitors: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Capacitors: <span class ='warning'>missing</span>")
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if("projector")
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if(projector == PP_FUNCTIONAL)
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to_chat(user,"Projectors: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Projectors: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Projectors: <span class ='warning'>missing</span>")
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if("emitter")
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if(emitter == PP_FUNCTIONAL)
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to_chat(user,"Emitters: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Emitters: <span class ='warning'>damaged</span>")
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else
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to_chat(user,"Emitters: <span class ='warning'>missing</span>")
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|
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if("speech synthesizer")
|
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if(speech_synthesizer == PP_FUNCTIONAL)
|
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to_chat(user,"Speech Synthesizer: <span class ='notice'>functional</span>")
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else if(speech_synthesizer == PP_BROKEN)
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to_chat(user,"Speech Synthesizer: <span class ='warning'>damaged</span>")
|
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else
|
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to_chat(user,"Speech Synthesizer: <span class ='warning'>missing</span>")
|
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|
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if(istype(I,/obj/item/paiparts/cell))
|
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if(cell == PP_MISSING)
|
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if(do_after(user, 3 SECONDS))
|
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user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
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cell = PP_FUNCTIONAL
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user.drop_from_inventory(I)
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qdel(I)
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else
|
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to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
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if(istype(I,/obj/item/paiparts/processor))
|
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if(processor == PP_MISSING)
|
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if(do_after(user, 3 SECONDS))
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user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
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processor = PP_FUNCTIONAL
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user.drop_from_inventory(I)
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qdel(I)
|
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else
|
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to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
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if(istype(I,/obj/item/paiparts/board))
|
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if(board == PP_MISSING)
|
||||
if(do_after(user, 3 SECONDS))
|
||||
user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
|
||||
board = PP_FUNCTIONAL
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
else
|
||||
to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
||||
if(istype(I,/obj/item/paiparts/capacitor))
|
||||
if(capacitor == PP_MISSING)
|
||||
if(do_after(user, 3 SECONDS))
|
||||
user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
|
||||
capacitor = PP_FUNCTIONAL
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
else
|
||||
to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
||||
if(istype(I,/obj/item/paiparts/projector))
|
||||
if(projector == PP_MISSING)
|
||||
if(do_after(user, 3 SECONDS))
|
||||
user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
|
||||
projector = PP_FUNCTIONAL
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
else
|
||||
to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
||||
if(istype(I,/obj/item/paiparts/emitter))
|
||||
if(emitter == PP_MISSING)
|
||||
if(do_after(user, 3 SECONDS))
|
||||
user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
|
||||
emitter = PP_FUNCTIONAL
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
else
|
||||
to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
||||
if(istype(I,/obj/item/paiparts/speech_synthesizer))
|
||||
if(speech_synthesizer == PP_MISSING)
|
||||
if(do_after(user, 3 SECONDS))
|
||||
user.visible_message("<span class ='notice'>\The [user] installs \the [I] into \the [src].</span>","<span class ='notice'>You install \the [I] into \the [src].</span>")
|
||||
speech_synthesizer = PP_FUNCTIONAL
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
else
|
||||
to_chat(user, "<span class ='warning'>You would need to remove the installed [I] first!</span>")
|
||||
|
||||
/obj/item/device/paicard/attack_self(mob/user)
|
||||
if(!panel_open)
|
||||
access_screen(user)
|
||||
return
|
||||
var/list/parts = list()
|
||||
if(cell != PP_MISSING)
|
||||
parts |= "cell"
|
||||
if(processor != PP_MISSING)
|
||||
parts |= "processor"
|
||||
if(board != PP_MISSING)
|
||||
parts |= "board"
|
||||
if(capacitor != PP_MISSING)
|
||||
parts |= "capacitor"
|
||||
if(projector != PP_MISSING)
|
||||
parts |= "projector"
|
||||
if(emitter != PP_MISSING)
|
||||
parts |= "emitter"
|
||||
if(speech_synthesizer != PP_MISSING)
|
||||
parts |= "speech synthesizer"
|
||||
|
||||
var/choice = tgui_input_list(user, "Which part would you like to remove?", "Remove part", parts)
|
||||
if(choice)
|
||||
playsound(src, 'sound/items/pickup/component.ogg', vary = TRUE)
|
||||
else
|
||||
return
|
||||
if(!do_after(user, 3 SECONDS))
|
||||
return
|
||||
switch(choice)
|
||||
if("cell")
|
||||
if(cell == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
cell = PP_MISSING
|
||||
if("processor")
|
||||
if(processor == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
processor = PP_MISSING
|
||||
if("board")
|
||||
board = PP_MISSING
|
||||
if(board == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
|
||||
if("capacitor")
|
||||
if(capacitor == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
capacitor = PP_MISSING
|
||||
if("projector")
|
||||
if(projector == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
projector = PP_MISSING
|
||||
if("emitter")
|
||||
if(emitter == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
emitter = PP_MISSING
|
||||
if("speech synthesizer")
|
||||
if(speech_synthesizer == PP_FUNCTIONAL)
|
||||
new /obj/item/paiparts/capacitor(get_turf(user))
|
||||
else
|
||||
new /obj/item/paiparts(get_turf(user))
|
||||
user.visible_message("<span class ='warning'>\The [user] removes \the [choice] from \the [src].</span>","<span class ='warning'>You remove \the [choice] from \the [src].</span>")
|
||||
speech_synthesizer = PP_MISSING
|
||||
|
||||
/obj/item/device/paicard/proc/death_damage()
|
||||
|
||||
var/number = rand(1,4)
|
||||
while(number)
|
||||
number --
|
||||
switch(rand(1,4))
|
||||
if(1)
|
||||
cell = PP_BROKEN
|
||||
if(2)
|
||||
processor = PP_BROKEN
|
||||
if(3)
|
||||
board = PP_BROKEN
|
||||
if(4)
|
||||
capacitor = PP_BROKEN
|
||||
|
||||
|
||||
/obj/item/device/paicard/proc/damage_random_component(nonfatal = FALSE)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
if(prob(80) || nonfatal) //Way more likely to be non-fatal part damage
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
projector = PP_BROKEN
|
||||
if(2)
|
||||
emitter = PP_BROKEN
|
||||
if(3)
|
||||
speech_synthesizer = PP_BROKEN
|
||||
else
|
||||
switch(rand(1,4))
|
||||
if(1)
|
||||
cell = PP_BROKEN
|
||||
if(2)
|
||||
processor = PP_BROKEN
|
||||
if(3)
|
||||
board = PP_BROKEN
|
||||
if(4)
|
||||
capacitor = PP_BROKEN
|
||||
|
||||
/obj/item/device/paicard/proc/is_damage_critical()
|
||||
if(cell != PP_FUNCTIONAL || processor != PP_FUNCTIONAL || board != PP_FUNCTIONAL || capacitor != PP_FUNCTIONAL)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/paiparts
|
||||
name = "broken pAI component"
|
||||
desc = "It's broken scrap from a pAI card!"
|
||||
icon = 'icons/obj/paicard.dmi'
|
||||
icon_state = "broken"
|
||||
pickup_sound = 'sound/items/pickup/card.ogg'
|
||||
drop_sound = 'sound/items/drop/card.ogg'
|
||||
/obj/item/paiparts/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-10,10)
|
||||
pixel_y = rand(-10,10)
|
||||
|
||||
/obj/item/paiparts/cell
|
||||
name = "pAI power cell"
|
||||
desc = "It's very small and efficient! It powers the pAI!"
|
||||
icon_state = "cell"
|
||||
/obj/item/paiparts/processor
|
||||
name = "pAI processor"
|
||||
desc = "It's the brain of your computer friend!"
|
||||
icon_state = "processor"
|
||||
/obj/item/paiparts/board
|
||||
name = "pAI board"
|
||||
desc = "It's the thing all the other parts get attatched to!"
|
||||
icon_state = "board"
|
||||
/obj/item/paiparts/capacitor
|
||||
name = "pAI capacitor"
|
||||
desc = "It helps regulate power flow!"
|
||||
icon_state = "capacitor"
|
||||
/obj/item/paiparts/projector
|
||||
name = "pAI projector"
|
||||
desc = "It projects the pAI's form!"
|
||||
icon_state = "projector"
|
||||
/obj/item/paiparts/emitter
|
||||
name = "pAI emitter"
|
||||
desc = "It emits the fields to help the pAI get around!"
|
||||
icon_state = "emitter"
|
||||
/obj/item/paiparts/speech_synthesizer
|
||||
name = "pAI speech synthesizer"
|
||||
desc = "It's a little voice box!"
|
||||
icon_state = "speech_synthesizer"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,15 +1,16 @@
|
||||
/mob/living/silicon/pai/death(gibbed)
|
||||
//VOREStation Edit - Let's make it so that pAIs don't just always cease to be when they die! It would be cool if we could fix them.
|
||||
/mob/living/silicon/pai/death(gibbed,deathmessage="fizzles out and clatters to the floor...")
|
||||
// set_respawn_timer()
|
||||
release_vore_contents()
|
||||
close_up(TRUE)
|
||||
if(card)
|
||||
card.removePersonality()
|
||||
//if(gibbed) //VOREStation Edit Start. This prevents pAIs from joining back into their card after the card's killed
|
||||
src.loc = get_turf(card)
|
||||
card.cut_overlays()
|
||||
card.setEmotion(16)
|
||||
card.damage_random_component()
|
||||
|
||||
if(gibbed)
|
||||
qdel(card)
|
||||
/*else
|
||||
close_up()
|
||||
qdel(card)*/ //VOREStation Edit End.
|
||||
if(mind)
|
||||
qdel(mind)
|
||||
..(gibbed)
|
||||
ghostize()
|
||||
qdel(src)
|
||||
else
|
||||
card.add_overlay("pai-dead")
|
||||
..(gibbed,deathmessage)
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
/mob/living/silicon/pai/Life()
|
||||
|
||||
if (src.stat == DEAD)
|
||||
return
|
||||
|
||||
if(src.cable)
|
||||
if(get_dist(src, src.cable) > 1)
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
@@ -13,6 +10,21 @@
|
||||
qdel(src.cable)
|
||||
src.cable = null
|
||||
|
||||
if (src.stat == DEAD)
|
||||
return
|
||||
|
||||
if(card.cell != PP_FUNCTIONAL|| card.processor != PP_FUNCTIONAL || card.board != PP_FUNCTIONAL || card.capacitor != PP_FUNCTIONAL)
|
||||
death()
|
||||
|
||||
if(card.projector != PP_FUNCTIONAL && card.emitter != PP_FUNCTIONAL)
|
||||
if(loc != card)
|
||||
close_up()
|
||||
to_chat(src, "<span class ='warning'>ERROR: System malfunction. Service required!</span>")
|
||||
else if(card.projector != PP_FUNCTIONAL|| card.emitter != PP_FUNCTIONAL)
|
||||
if(prob(5))
|
||||
close_up()
|
||||
to_chat(src, "<span class ='warning'>ERROR: System malfunction. Service recommended!</span>")
|
||||
|
||||
handle_regular_hud_updates()
|
||||
handle_vision()
|
||||
|
||||
@@ -24,7 +36,8 @@
|
||||
handle_statuses()
|
||||
|
||||
if(health <= 0)
|
||||
death(null,"gives one shrill beep before falling lifeless.")
|
||||
card.death_damage()
|
||||
death(null,"fizzles out and clatters to the floor...")
|
||||
else if(health < maxHealth && istype(src.loc , /obj/item/device/paicard))
|
||||
adjustBruteLoss(-0.5)
|
||||
adjustFireLoss(-0.5)
|
||||
|
||||
@@ -171,7 +171,8 @@
|
||||
|
||||
/mob/living/silicon/pai/emp_act(severity)
|
||||
// Silence for 2 minutes
|
||||
// 20% chance to kill
|
||||
// 20% chance to damage critical components
|
||||
// 50% chance to damage a non critical component
|
||||
// 33% chance to unbind
|
||||
// 33% chance to change prime directive (based on severity)
|
||||
// 33% chance of no additional effect
|
||||
@@ -180,10 +181,12 @@
|
||||
to_chat(src, "<font color=green><b>Communication circuit overload. Shutting down and reloading communication circuits - speech and messaging functionality will be unavailable until the reboot is complete.</b></font>")
|
||||
if(prob(20))
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
card.death_damage()
|
||||
for (var/mob/M in viewers(T))
|
||||
M.show_message("<font color='red'>A shower of sparks spray from [src]'s inner workings.</font>", 3, "<font color='red'>You hear and smell the ozone hiss of electrical sparks being expelled violently.</font>", 2)
|
||||
return src.death(0)
|
||||
|
||||
return
|
||||
if(prob(50))
|
||||
card.damage_random_component(TRUE)
|
||||
switch(pick(1,2,3))
|
||||
if(1)
|
||||
src.master = null
|
||||
@@ -248,6 +251,9 @@
|
||||
if(src.loc != card)
|
||||
return
|
||||
|
||||
if(card.projector != PP_FUNCTIONAL && card.emitter != PP_FUNCTIONAL)
|
||||
to_chat(src, "<span class ='warning'>ERROR: System malfunction. Service required!</span>")
|
||||
|
||||
if(world.time <= last_special)
|
||||
to_chat(src, "<span class ='warning'>You can't unfold yet.</span>")
|
||||
return
|
||||
@@ -285,6 +291,7 @@
|
||||
|
||||
card.forceMove(src)
|
||||
card.screen_loc = null
|
||||
canmove = TRUE
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(istype(T)) T.visible_message("<b>[src]</b> folds outwards, expanding into a mobile form.")
|
||||
@@ -409,7 +416,7 @@
|
||||
close_up()
|
||||
|
||||
//I'm not sure how much of this is necessary, but I would rather avoid issues.
|
||||
/mob/living/silicon/pai/proc/close_up()
|
||||
/mob/living/silicon/pai/proc/close_up(silent= FALSE)
|
||||
|
||||
last_special = world.time + 100
|
||||
|
||||
@@ -419,7 +426,7 @@
|
||||
release_vore_contents(FALSE) //VOREStation Add
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(istype(T)) T.visible_message("<b>[src]</b> neatly folds inwards, compacting down to a rectangular card.")
|
||||
if(istype(T) && !silent) T.visible_message("<b>[src]</b> neatly folds inwards, compacting down to a rectangular card.")
|
||||
|
||||
if(client)
|
||||
src.stop_pulling()
|
||||
|
||||
@@ -67,8 +67,26 @@
|
||||
|
||||
/mob/living/silicon/pai/Login()
|
||||
. = ..()
|
||||
if(!holo_icon)
|
||||
last_special = world.time + 100 //Let's give get_character_icon time to work
|
||||
get_character_icon()
|
||||
if(stat == DEAD)
|
||||
healths.icon_state = "health7"
|
||||
|
||||
/mob/living/silicon/pai/proc/full_restore()
|
||||
adjustBruteLoss(- bruteloss)
|
||||
adjustFireLoss(- fireloss)
|
||||
do_after(src, 1 SECONDS)
|
||||
card.setEmotion(16)
|
||||
stat = CONSCIOUS
|
||||
do_after(src, 5 SECONDS)
|
||||
var/mob/observer/dead/ghost = src.get_ghost()
|
||||
if(ghost)
|
||||
ghost.notify_revive("Someone is trying to revive you. Re-enter your body if you want to be revived!", 'sound/effects/pai-restore.ogg', source = card)
|
||||
canmove = TRUE
|
||||
card.setEmotion(15)
|
||||
playsound(card, 'sound/effects/pai-restore.ogg', 50, FALSE)
|
||||
card.visible_message("\The [card] chimes.", runemessage = "chime")
|
||||
|
||||
/mob/living/silicon/pai/proc/pai_nom(var/mob/living/T in oview(1))
|
||||
set name = "pAI Nom"
|
||||
@@ -208,6 +226,13 @@
|
||||
// Release belly contents before being gc'd!
|
||||
/mob/living/silicon/pai/Destroy()
|
||||
release_vore_contents()
|
||||
if(ckey)
|
||||
paikeys -= ckey
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/clear_client()
|
||||
if(ckey)
|
||||
paikeys -= ckey
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/proc/add_eyes()
|
||||
@@ -483,7 +508,10 @@
|
||||
to_chat(G, "<span class='cult'>[src.name]'s screen prints, \"[message]\"</span>")
|
||||
|
||||
/mob/living/silicon/pai/proc/touch_window(soft_name) //This lets us touch TGUI procs and windows that may be nested behind other TGUI procs and windows
|
||||
for(var/thing in software) //so we can access our software without having to open up the software interface TGUI window
|
||||
if(stat != CONSCIOUS) //so we can access our software without having to open up the software interface TGUI window
|
||||
to_chat(src, "<span class ='warning'>You can't do that right now.</span>")
|
||||
return
|
||||
for(var/thing in software)
|
||||
var/datum/pai_software/S = software[thing]
|
||||
if(istype(S, /datum/pai_software) && S.name == soft_name)
|
||||
if(S.toggle)
|
||||
@@ -617,3 +645,15 @@
|
||||
icon = holo_icon
|
||||
else
|
||||
icon = holo_icon_north
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, include_robo)
|
||||
. = ..()
|
||||
if(amount > 0 && health <= 90) //Something's probably attacking us!
|
||||
if(prob(amount)) //The more damage it is doing, the more likely it is to damage something important!
|
||||
card.damage_random_component()
|
||||
|
||||
/mob/living/silicon/pai/adjustFireLoss(amount, include_robo)
|
||||
. = ..()
|
||||
if(amount > 0 && health <= 90)
|
||||
if(prob(amount))
|
||||
card.damage_random_component()
|
||||
|
||||
@@ -37,6 +37,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
if(istype(card,/obj/item/device/paicard) && istype(candidate,/datum/paiCandidate))
|
||||
var/mob/living/silicon/pai/pai = new(card)
|
||||
pai.key = candidate.key
|
||||
paikeys |= pai.ckey
|
||||
card.setPersonality(pai)
|
||||
if(!candidate.name)
|
||||
pai.SetName(pick(ninja_names))
|
||||
@@ -378,6 +379,16 @@ var/datum/paiController/paiController // Global handler for pAI candidates
|
||||
if(!C) return
|
||||
asked.Add(C.key)
|
||||
asked[C.key] = world.time
|
||||
|
||||
var/mob/ourmob = C.mob
|
||||
if(ourmob)
|
||||
var/time_till_respawn = ourmob.time_till_respawn()
|
||||
if(time_till_respawn == -1 || time_till_respawn)
|
||||
return
|
||||
for(var/ourkey in paikeys)
|
||||
if(ourkey == ourmob.ckey)
|
||||
return
|
||||
|
||||
var/response = tgui_alert(C, "[inquirer] is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", list("Yes", "No", "Never for this round"))
|
||||
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
|
||||
if(response == "Yes")
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/mob/living/silicon/pai/say(var/message, var/datum/language/speaking = null, var/whispering = 0)
|
||||
if(silence_time)
|
||||
to_chat(src, "<font color=green>Communication circuits remain uninitialized.</font>")
|
||||
else if(card.speech_synthesizer != PP_FUNCTIONAL)
|
||||
to_chat(src, "<span class='warning'>Communication circuits damaged. Service required.</span>")
|
||||
else
|
||||
..()
|
||||
@@ -369,7 +369,7 @@
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/mob/new_player/proc/time_till_respawn()
|
||||
/mob/proc/time_till_respawn()
|
||||
if(!ckey)
|
||||
return -1 // What?
|
||||
|
||||
|
||||
@@ -49,3 +49,46 @@
|
||||
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
|
||||
materials = list(MAT_PLASTEEL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 500, MAT_PLATINUM = 350)
|
||||
build_path = /obj/item/borg/upgrade/pka
|
||||
|
||||
///// pAI parts!!!
|
||||
|
||||
//////////////////// Cyborg Parts ////////////////////
|
||||
/datum/design/item/prosfab/paiparts
|
||||
category = list("pAI Parts")
|
||||
time = 20
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 1000)
|
||||
|
||||
/datum/design/item/prosfab/paiparts/cell
|
||||
name = "pAI Cell"
|
||||
id = "pai_cell"
|
||||
build_path = /obj/item/paiparts/cell
|
||||
|
||||
/datum/design/item/prosfab/paiparts/processor
|
||||
name = "pAI Processor"
|
||||
id = "pai_processor"
|
||||
build_path = /obj/item/paiparts/processor
|
||||
|
||||
/datum/design/item/prosfab/paiparts/board
|
||||
name = "pAI Board"
|
||||
id = "pai_board"
|
||||
build_path = /obj/item/paiparts/board
|
||||
|
||||
/datum/design/item/prosfab/paiparts/capacitor
|
||||
name = "pAI capacitor"
|
||||
id = "pai_capacitor"
|
||||
build_path = /obj/item/paiparts/capacitor
|
||||
|
||||
/datum/design/item/prosfab/paiparts/projector
|
||||
name = "pAI Projector"
|
||||
id = "pai_projector"
|
||||
build_path = /obj/item/paiparts/projector
|
||||
|
||||
/datum/design/item/prosfab/paiparts/emitter
|
||||
name = "pAI Emitter"
|
||||
id = "pai_emitter"
|
||||
build_path = /obj/item/paiparts/emitter
|
||||
|
||||
/datum/design/item/prosfab/paiparts/speech_synthesizer
|
||||
name = "pAI Speech Synthesizer"
|
||||
id = "pai_speech_synthesizer"
|
||||
build_path = /obj/item/paiparts/speech_synthesizer
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 30 KiB |
@@ -59,7 +59,7 @@
|
||||
layer = 3.3;
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"j" = (
|
||||
/obj/structure/bed/chair/office/light{
|
||||
@@ -138,7 +138,7 @@
|
||||
/turf/simulated/floor/bmarble,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"u" = (
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"v" = (
|
||||
/turf/simulated/floor/bmarble,
|
||||
@@ -150,7 +150,7 @@
|
||||
/obj/structure/curtain/open/bed{
|
||||
color = "#5e0c1d"
|
||||
},
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"y" = (
|
||||
/obj/machinery/light/small{
|
||||
@@ -170,14 +170,14 @@
|
||||
/obj/structure/table/standard,
|
||||
/obj/random/maintenance/misc,
|
||||
/obj/random/maintenance/misc,
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"B" = (
|
||||
/turf/simulated/wall,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"C" = (
|
||||
/obj/structure/undies_wardrobe,
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"D" = (
|
||||
/obj/structure/table/rack/shelf,
|
||||
@@ -284,7 +284,7 @@
|
||||
/obj/structure/table/standard,
|
||||
/obj/random/maintenance/misc,
|
||||
/obj/random/maintenance/misc,
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"V" = (
|
||||
/obj/structure/bed/chair/sofa/corp/left,
|
||||
@@ -297,7 +297,7 @@
|
||||
color = "#4287f5"
|
||||
},
|
||||
/obj/machinery/light/small,
|
||||
/turf/simulated/floor/carpet/deco,
|
||||
/turf/simulated/floor/carpet/geo,
|
||||
/area/submap/groundbase/poi/wildvillage/wide/wide5)
|
||||
"X" = (
|
||||
/obj/machinery/door/airlock/silver{
|
||||
|
||||
BIN
pai_vr64x32.dmi
BIN
pai_vr64x32.dmi
Binary file not shown.
|
Before Width: | Height: | Size: 186 B |
BIN
sound/effects/pai-restore.ogg
Normal file
BIN
sound/effects/pai-restore.ogg
Normal file
Binary file not shown.
@@ -1255,7 +1255,11 @@
|
||||
#include "code\game\objects\items\devices\modkit.dm"
|
||||
#include "code\game\objects\items\devices\multitool.dm"
|
||||
#include "code\game\objects\items\devices\paicard.dm"
|
||||
<<<<<<< HEAD
|
||||
#include "code\game\objects\items\devices\paicard_ch.dm"
|
||||
=======
|
||||
#include "code\game\objects\items\devices\paicard_vr.dm"
|
||||
>>>>>>> e1dca305a0... Merge pull request #13180 from Very-Soft/paideath
|
||||
#include "code\game\objects\items\devices\pipe_painter.dm"
|
||||
#include "code\game\objects\items\devices\powersink.dm"
|
||||
#include "code\game\objects\items\devices\spy_bug.dm"
|
||||
|
||||
Reference in New Issue
Block a user