Use material defines more

This commit is contained in:
Chompstation Bot
2021-07-07 19:02:05 +00:00
parent 7e10238662
commit 287a5deee3
205 changed files with 4579 additions and 865 deletions
@@ -66,7 +66,7 @@
sharp = 1
edge = 1
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(DEFAULT_WALL_MATERIAL = 12000)
matter = list(MAT_STEEL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
@@ -201,7 +201,7 @@ Protectiveness | Armor %
/obj/item/clothing/suit/armor/material
name = "armor"
default_material = DEFAULT_WALL_MATERIAL
default_material = MAT_STEEL
/obj/item/clothing/suit/armor/material/makeshift
name = "sheet armor"
@@ -401,7 +401,7 @@ Protectiveness | Armor %
/obj/item/clothing/head/helmet/material
name = "helmet"
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
default_material = DEFAULT_WALL_MATERIAL
default_material = MAT_STEEL
/obj/item/clothing/head/helmet/material/makeshift
name = "bucket"
@@ -23,7 +23,7 @@
var/force_divisor = 0.5
var/thrown_force_divisor = 0.5
var/dulled_divisor = 0.5 //Just drops the damage by half
var/default_material = DEFAULT_WALL_MATERIAL
var/default_material = MAT_STEEL
var/datum/material/material
var/drops_debris = 1
var/named_from_material = 1 //YW EDIT, Does it prepend the material's name to it's name?
@@ -174,7 +174,7 @@
force_divisor = 0.3
force = 10
thrown_force_divisor = 1
default_material = "DEFAULT_WALL_MATERIAL"
default_material = "MAT_STEEL"
fragile = 0
sharp = 1
edge = 0