Use material defines more

This commit is contained in:
Chompstation Bot
2021-07-07 19:02:05 +00:00
parent 7e10238662
commit 287a5deee3
205 changed files with 4579 additions and 865 deletions
+2 -2
View File
@@ -13,7 +13,7 @@
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
)
var/default_type = DEFAULT_WALL_MATERIAL
var/default_type = MAT_STEEL
var/datum/material/material
var/perunit = SHEET_MATERIAL_AMOUNT
var/apply_colour //temp pending icon rewrite
@@ -26,7 +26,7 @@
randpixel_xy()
if(!default_type)
default_type = DEFAULT_WALL_MATERIAL
default_type = MAT_STEEL
material = get_material_by_name("[default_type]")
if(!material)
return INITIALIZE_HINT_QDEL
@@ -1,7 +1,7 @@
/obj/item/stack/material/steel
name = DEFAULT_WALL_MATERIAL
name = MAT_STEEL
icon_state = "sheet-refined"
default_type = DEFAULT_WALL_MATERIAL
default_type = MAT_STEEL
no_variants = FALSE
apply_colour = TRUE
+1 -1
View File
@@ -10,7 +10,7 @@
throw_range = 20
drop_sound = 'sound/items/drop/metalweapon.ogg'
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
matter = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2)
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")