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Use material defines more
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@@ -626,7 +626,7 @@
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force = 5.0
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throwforce = 7.0
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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matter = list(MAT_STEEL = 50)
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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/obj/item/weapon/cane/fluff/tasald
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@@ -645,7 +645,7 @@
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force = 1.0
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throwforce = 2.0
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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matter = list(MAT_STEEL = 50)
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attack_verb = list("sparkled", "whacked", "twinkled", "radiated", "dazzled", "zapped")
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hitsound = 'sound/weapons/sparkle.ogg'
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var/last_use = 0
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