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Travis, reverts non-spanclass change
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@@ -31,10 +31,9 @@
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if (M.stat < 2 && M.health < 50 && prob(90))
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var/mob/H = M
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// ******* Check
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// Commented this bit out simply because it doesn't make sense, I can't work out what it's supposed to do, and it doesn't do anything at all as it is ~GN
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// if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
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// M << "<span class='warning'>The helmet protects you from being hit hard in the head!</span>"
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// return
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if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
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M << "<span class='warning'>The helmet protects you from being hit hard in the head!</span>"
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return
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var/time = rand(2, 6)
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if (prob(75))
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M.Paralyse(time)
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