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Travis, reverts non-spanclass change
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@@ -24,6 +24,7 @@ script:
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- shopt -s globstar
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- shopt -s globstar
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- (! grep 'step_[xy]' maps/**/*.dmm)
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- (! grep 'step_[xy]' maps/**/*.dmm)
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- (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano)
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- (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano)
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- (num=`grep -E '\\\\(red|blue|green|black|b|i[^mc])' **/*.dm | wc -l`; [ $num -le 1355 ])
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- ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int")
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- ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int")
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- DreamMaker baystation12.dme
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- DreamMaker baystation12.dme
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- python tools/GenerateChangelog/ss13_genchangelog.py html/changelog.html html/changelogs
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- python tools/GenerateChangelog/ss13_genchangelog.py html/changelog.html html/changelogs
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@@ -31,10 +31,9 @@
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if (M.stat < 2 && M.health < 50 && prob(90))
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if (M.stat < 2 && M.health < 50 && prob(90))
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var/mob/H = M
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var/mob/H = M
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// ******* Check
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// ******* Check
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// Commented this bit out simply because it doesn't make sense, I can't work out what it's supposed to do, and it doesn't do anything at all as it is ~GN
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if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
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// if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
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M << "<span class='warning'>The helmet protects you from being hit hard in the head!</span>"
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// M << "<span class='warning'>The helmet protects you from being hit hard in the head!</span>"
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return
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// return
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var/time = rand(2, 6)
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var/time = rand(2, 6)
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if (prob(75))
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if (prob(75))
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M.Paralyse(time)
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M.Paralyse(time)
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