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More file structure stuff!
Cleaned up the files themselves. Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder. There's two instances of me not following the exact file structure. - /obj/item/brain has been moved to a file in mob/living/carbon/brain - /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them. Next up: Finish the files in the weapon folder, then start moving defines down. My god I hope I havent broken everything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -52,4 +52,8 @@
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/obj/item/weapon/stamp/clown
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name = "clown's rubber stamp"
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icon_state = "stamp-clown"
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color = "clown"
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color = "clown"
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/obj/item/weapon/stamp/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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