diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index d4142e689b..2d47d74833 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -59,6 +59,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() // These are used as the layers for the icons, as well as indexes in a list that holds onto them. // Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays. +//CHOMPEDIT: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these //Human Overlays Indexes///////// #define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes #define TAIL_LOWER_LAYER 2 //Tail as viewed from the south //CHOMPStation edit - underneath bodyparts diff --git a/modular_chomp/code/modules/mob/living/carbon/human/update_icons.dm b/modular_chomp/code/modules/mob/living/carbon/human/update_icons.dm index ab6be6cb9c..7bca32c7b6 100644 --- a/modular_chomp/code/modules/mob/living/carbon/human/update_icons.dm +++ b/modular_chomp/code/modules/mob/living/carbon/human/update_icons.dm @@ -2,9 +2,9 @@ // For some reason, suit and uniform already has this funcitonality, but shoes do not. //Duplicate defines so the code below can compile. See non-modular update_icons.dm for proper placement. -#define SHOES_LAYER_ALT 9 //Shoe-slot item (when set to be under uniform via verb) -#define SHOES_LAYER 12 //Shoe-slot item -#define VORE_BELLY_LAYER 32 //Should be the same that it is in update_icons.dm +#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb) +#define SHOES_LAYER 13 //Shoe-slot item +#define VORE_BELLY_LAYER 33 //Should be the same that it is in update_icons.dm /mob/living/carbon/human/update_inv_shoes() //. = ..()