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https://github.com/CHOMPStation2/CHOMPStation2.git
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Committing Carn's patch from here: http://bit.ly/ww7gmD
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -36,6 +36,7 @@
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var/list/modes = list() // allowed modes
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var/list/votable_modes = list() // votable modes
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var/list/probabilities = list() // relative probability of each mode
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/hostedby = null
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var/respawn = 1
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@@ -245,6 +246,9 @@
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else
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diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
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if("allow_random_events")
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config.allow_random_events = 1
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if("kick_inactive")
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config.kick_inactive = 1
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@@ -2,7 +2,7 @@
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if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
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spawn(1)
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dust_swarm("weak")
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if (!event && prob(eventchance))
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if (!event && prob(eventchance) && config.allow_random_events) //CARN: checks to see if random events are enabled.
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event()
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hadevent = 1
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spawn(1300)
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@@ -115,9 +115,13 @@ var/global/datum/controller/gameticker/ticker
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world << sound('welcome.ogg') // Skie
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spawn (3000)
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start_events()
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spawn ((18000+rand(3000)))
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event()
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start_events() //handles random events and space dust.
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//CARN: Seems supefluous so I commented it out. Start_events already handles random events nicely.
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//spawn ((18000+rand(3000)))
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// if (config.allow_random_events)
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// event()
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spawn() supply_ticker() // Added to kick-off the supply shuttle regenerating points -- TLE
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//Start master_controller.process()
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@@ -25,7 +25,7 @@
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holder.rank = rank
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if(!holder.state)
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var/state = alert("Which state do you the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
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var/state = alert("Which state do you want the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
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if(state == "Play")
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holder.state = 1
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admin_play()
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@@ -173,6 +173,7 @@
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verbs += /client/proc/cmd_switch_radio // BEEP BOOP FARTE -- Doohl
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verbs += /client/proc/toggle_gravity_on
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verbs += /client/proc/toggle_gravity_off
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verbs += /client/proc/toggle_random_events
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if (holder.level >= 4)//Badmin********************************************************************
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verbs += /obj/admins/proc/adrev //toggle admin revives
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@@ -403,6 +404,7 @@
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verbs -= /client/proc/player_panel_new
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verbs -= /client/proc/toggle_gravity_on
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verbs -= /client/proc/toggle_gravity_off
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verbs -= /client/proc/toggle_random_events
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return
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@@ -876,6 +876,16 @@ Traitors and the like can also be revived with the previous role mostly intact.
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command_alert("For budget reasons, Centcomm is no longer beaming gravitons to your station. We appoligize for any inconvience.")
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//CARN
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/client/proc/toggle_random_events()
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set category = "Server"
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set name = "Toggle random events on/off"
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set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
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if(!config.allow_random_events)
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config.allow_random_events = 1
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usr << "Random events enabled"
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message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1)
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else
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config.allow_random_events = 0
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usr << "Random events disabled"
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message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)
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@@ -64,6 +64,10 @@ PROBABILITY CHANGELING 0
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PROBABILITY CULT 1
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PROBABILITY MONKEY 0
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PROBABILITY TRAITORCHAN 0
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## Hash out to disable random events during the round.
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ALLOW_RANDOM_EVENTS
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## if amount of traitors scales or not
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#TRAITOR_SCALING
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