Committing Carn's patch from here: http://bit.ly/ww7gmD

Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2012-01-30 15:54:16 +00:00
parent 6b77009789
commit 298932e028
6 changed files with 33 additions and 9 deletions

View File

@@ -36,6 +36,7 @@
var/list/modes = list() // allowed modes
var/list/votable_modes = list() // votable modes
var/list/probabilities = list() // relative probability of each mode
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
var/hostedby = null
var/respawn = 1
@@ -245,7 +246,10 @@
else
diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
if ("kick_inactive")
if("allow_random_events")
config.allow_random_events = 1
if("kick_inactive")
config.kick_inactive = 1
if("load_jobs_from_txt")

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@@ -2,7 +2,7 @@
if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
spawn(1)
dust_swarm("weak")
if (!event && prob(eventchance))
if (!event && prob(eventchance) && config.allow_random_events) //CARN: checks to see if random events are enabled.
event()
hadevent = 1
spawn(1300)

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@@ -115,9 +115,13 @@ var/global/datum/controller/gameticker/ticker
world << sound('welcome.ogg') // Skie
spawn (3000)
start_events()
spawn ((18000+rand(3000)))
event()
start_events() //handles random events and space dust.
//CARN: Seems supefluous so I commented it out. Start_events already handles random events nicely.
//spawn ((18000+rand(3000)))
// if (config.allow_random_events)
// event()
spawn() supply_ticker() // Added to kick-off the supply shuttle regenerating points -- TLE
//Start master_controller.process()

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@@ -25,7 +25,7 @@
holder.rank = rank
if(!holder.state)
var/state = alert("Which state do you the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
var/state = alert("Which state do you want the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
if(state == "Play")
holder.state = 1
admin_play()
@@ -173,6 +173,7 @@
verbs += /client/proc/cmd_switch_radio // BEEP BOOP FARTE -- Doohl
verbs += /client/proc/toggle_gravity_on
verbs += /client/proc/toggle_gravity_off
verbs += /client/proc/toggle_random_events
if (holder.level >= 4)//Badmin********************************************************************
verbs += /obj/admins/proc/adrev //toggle admin revives
@@ -403,6 +404,7 @@
verbs -= /client/proc/player_panel_new
verbs -= /client/proc/toggle_gravity_on
verbs -= /client/proc/toggle_gravity_off
verbs -= /client/proc/toggle_random_events
return

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@@ -876,6 +876,16 @@ Traitors and the like can also be revived with the previous role mostly intact.
command_alert("For budget reasons, Centcomm is no longer beaming gravitons to your station. We appoligize for any inconvience.")
//CARN
/client/proc/toggle_random_events()
set category = "Server"
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
if(!config.allow_random_events)
config.allow_random_events = 1
usr << "Random events enabled"
message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1)
else
config.allow_random_events = 0
usr << "Random events disabled"
message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)

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@@ -64,6 +64,10 @@ PROBABILITY CHANGELING 0
PROBABILITY CULT 1
PROBABILITY MONKEY 0
PROBABILITY TRAITORCHAN 0
## Hash out to disable random events during the round.
ALLOW_RANDOM_EVENTS
## if amount of traitors scales or not
#TRAITOR_SCALING