Merge remote-tracking branch 'upstream/dev-freeze' into dev

This commit is contained in:
PsiOmega
2015-03-23 11:47:15 +01:00
14 changed files with 46 additions and 76 deletions

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@@ -396,7 +396,7 @@
control_computer.frozen_crew += "[occupant.real_name]" control_computer.frozen_crew += "[occupant.real_name]"
announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]") announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3) visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>", 3)
set_occupant(null) set_occupant(null)
// Delete the mob. // Delete the mob.
@@ -555,7 +555,7 @@
src.occupant = occupant src.occupant = occupant
name = initial(name) name = initial(name)
if(occupant) if(occupant)
name = "[name] ([occupant])]" name = "[name] ([occupant])"
//Attacks/effects. //Attacks/effects.

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@@ -123,23 +123,6 @@
else else
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>" user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/bruise_pack/tajaran
name = "\improper S'rendarr's Hand leaf"
singular_name = "S'rendarr's Hand leaf"
desc = "A poultice made of soft leaves that is rubbed on bruises."
//icon = 'icons/obj/harvest.dmi'
icon_state = "shandp"
heal_brute = 7
/obj/item/stack/medical/ointment/tajaran
name = "\improper Messa's Tear petals"
singular_name = "Messa's Tear petals"
desc = "A poultice made of cold, blue petals that is rubbed on burns."
//icon = 'icons/obj/harvest.dmi'
icon_state = "mtearp"
heal_burn = 7
/obj/item/stack/medical/advanced/bruise_pack /obj/item/stack/medical/advanced/bruise_pack
name = "advanced trauma kit" name = "advanced trauma kit"
singular_name = "advanced trauma kit" singular_name = "advanced trauma kit"

12
code/modules/client/preferences.dm Executable file → Normal file
View File

@@ -171,16 +171,16 @@ datum/preferences
used_skillpoints += 6 * multiplier used_skillpoints += 6 * multiplier
/datum/preferences/proc/GetSkillClass(points) /datum/preferences/proc/GetSkillClass(points)
return CalculateSkillClass(points, age)
/proc/CalculateSkillClass(points, age)
if(points <= 0) return "Unconfigured"
// skill classes describe how your character compares in total points // skill classes describe how your character compares in total points
var/original_points = points
points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint
if(age > 30) if(age > 30)
points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint
if(original_points > 0 && points <= 0) points = 1
switch(points) switch(points)
if(0) if(-1000 to 3)
return "Unconfigured"
if(1 to 3)
return "Terrifying" return "Terrifying"
if(4 to 6) if(4 to 6)
return "Below Average" return "Below Average"
@@ -394,7 +394,7 @@ datum/preferences
dat += "<b><a href=\"byond://?src=\ref[user];preference=antagoptions;active=0\">Set Antag Options</b></a><br>" dat += "<b><a href=\"byond://?src=\ref[user];preference=antagoptions;active=0\">Set Antag Options</b></a><br>"
dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)][used_skillpoints > 0 ? " [used_skillpoints]" : "0"])</i></a><br>" dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)] [used_skillpoints > 0 ? "[used_skillpoints]" : "0"]</i>)</a><br>"
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=open'><b>Set Flavor Text</b></a><br>" dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=open'><b>Set Flavor Text</b></a><br>"
dat += "<a href='byond://?src=\ref[user];preference=flavour_text_robot;task=open'><b>Set Robot Flavour Text</b></a><br>" dat += "<a href='byond://?src=\ref[user];preference=flavour_text_robot;task=open'><b>Set Robot Flavour Text</b></a><br>"

View File

@@ -319,6 +319,7 @@
del(src) del(src)
return return
/*
if(seed.kitchen_tag) if(seed.kitchen_tag)
switch(seed.kitchen_tag) switch(seed.kitchen_tag)
if("shand") if("shand")
@@ -333,6 +334,7 @@
user << "<span class='notice'>You mash the petals into a poultice.</span>" user << "<span class='notice'>You mash the petals into a poultice.</span>"
del(src) del(src)
return return
*/
/obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user) /obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user)
..() ..()

View File

@@ -59,7 +59,7 @@
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity. set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin. set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick. set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#6EF86A") // Colour of the plant icon. set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon.
spawn(5) spawn(5)
sleep(-1) sleep(-1)
@@ -142,6 +142,17 @@
if(!get_trait(TRAIT_STINGS)) if(!get_trait(TRAIT_STINGS))
return return
if(chems && chems.len) if(chems && chems.len)
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
for(var/obj/item/clothing/clothes in target)
if(target.l_hand == clothes|| target.r_hand == clothes)
continue
body_coverage &= ~(clothes.body_parts_covered)
if(!body_coverage)
return
target << "<span class='danger'>You are stung by \the [fruit]!</span>" target << "<span class='danger'>You are stung by \the [fruit]!</span>"
for(var/rid in chems) for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5)) var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))

View File

@@ -241,7 +241,7 @@
set_trait(TRAIT_PRODUCTION,6) set_trait(TRAIT_PRODUCTION,6)
set_trait(TRAIT_YIELD,5) set_trait(TRAIT_YIELD,5)
set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_POTENCY,10)
set_trait(TRAIT_PRODUCT_ICON,"treefruit") set_trait(TRAIT_PRODUCT_ICON,"apple")
set_trait(TRAIT_PRODUCT_COLOUR,"#FF540A") set_trait(TRAIT_PRODUCT_COLOUR,"#FF540A")
set_trait(TRAIT_PLANT_ICON,"tree2") set_trait(TRAIT_PLANT_ICON,"tree2")
@@ -419,7 +419,7 @@
set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_POTENCY,10)
set_trait(TRAIT_PRODUCT_ICON,"mushroom") set_trait(TRAIT_PRODUCT_ICON,"mushroom")
set_trait(TRAIT_PRODUCT_COLOUR,"#FF4545") set_trait(TRAIT_PRODUCT_COLOUR,"#FF4545")
set_trait(TRAIT_PLANT_COLOUR,"#F5F2D0") set_trait(TRAIT_PLANT_COLOUR,"#E0DDBA")
set_trait(TRAIT_PLANT_ICON,"mushroom4") set_trait(TRAIT_PLANT_ICON,"mushroom4")
/datum/seed/mushroom/poison/death /datum/seed/mushroom/poison/death
@@ -466,7 +466,6 @@
set_trait(TRAIT_SPREAD,1) set_trait(TRAIT_SPREAD,1)
set_trait(TRAIT_MATURATION,15) set_trait(TRAIT_MATURATION,15)
set_trait(TRAIT_YIELD,3) set_trait(TRAIT_YIELD,3)
set_trait(TRAIT_EXPLOSIVE,1)
set_trait(TRAIT_POTENCY,30) set_trait(TRAIT_POTENCY,30)
set_trait(TRAIT_BIOLUM,1) set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,"#006622") set_trait(TRAIT_BIOLUM_COLOUR,"#006622")
@@ -585,7 +584,7 @@
set_trait(TRAIT_YIELD,6) set_trait(TRAIT_YIELD,6)
set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_POTENCY,10)
set_trait(TRAIT_PRODUCT_ICON,"potato") set_trait(TRAIT_PRODUCT_ICON,"potato")
set_trait(TRAIT_PRODUCT_COLOUR,"#96855D") set_trait(TRAIT_PRODUCT_COLOUR,"#C4AE7A")
set_trait(TRAIT_PLANT_ICON,"bush2") set_trait(TRAIT_PLANT_ICON,"bush2")
/datum/seed/cabbage /datum/seed/cabbage
@@ -919,8 +918,9 @@
set_trait(TRAIT_YIELD,3) set_trait(TRAIT_YIELD,3)
set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_POTENCY,10)
set_trait(TRAIT_PRODUCT_ICON,"cherry") set_trait(TRAIT_PRODUCT_ICON,"cherry")
set_trait(TRAIT_PRODUCT_COLOUR,"#8C0101") set_trait(TRAIT_PRODUCT_COLOUR,"#A80000")
set_trait(TRAIT_PLANT_ICON,"tree2") set_trait(TRAIT_PLANT_ICON,"tree2")
set_trait(TRAIT_PLANT_COLOUR,"#2F7D2D")
/datum/seed/kudzu /datum/seed/kudzu
name = "kudzu" name = "kudzu"

View File

@@ -66,7 +66,13 @@
victim.buckled = src victim.buckled = src
victim.update_canmove() victim.update_canmove()
buckled_mob = victim buckled_mob = victim
if(victim.loc != get_turf(src)) if(!victim.anchored && !victim.buckled && victim.loc != get_turf(src))
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>") var/can_grab = 1
victim.loc = src.loc if(istype(victim, /mob/living/carbon/human))
var/mob/living/carbon/human/H = victim
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
can_grab = 0
if(can_grab)
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
victim.loc = src.loc
victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>" victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"

View File

@@ -197,6 +197,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/Del() /mob/living/silicon/ai/Del()
ai_list -= src ai_list -= src
del(eyeobj)
..() ..()
/mob/living/silicon/ai/pointed(atom/A as mob|obj|turf in view()) /mob/living/silicon/ai/pointed(atom/A as mob|obj|turf in view())

View File

@@ -113,7 +113,7 @@
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it. robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
ident = rand(1, 999) ident = rand(1, 999)
module_sprites["Basic"] = "robot" module_sprites["Basic"] = "robot"
icontype = "Default" icontype = "Basic"
updatename("Default") updatename("Default")
updateicon() updateicon()

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@@ -168,30 +168,7 @@ proc/setup_skills()
mob/living/carbon/human/proc/GetSkillClass(points) mob/living/carbon/human/proc/GetSkillClass(points)
// skill classes describe how your character compares in total points return CalculateSkillClass(points, age)
var/original_points = points
points -= min(round((age - 20) / 2.5), 4) // every 2.5 years after 20, one extra skillpoint
if(age > 30)
points -= round((age - 30) / 5) // every 5 years after 30, one extra skillpoint
if(original_points > 0 && points <= 0) points = 1
switch(points)
if(0)
return "Unconfigured"
if(1 to 3)
return "Terrifying"
if(4 to 6)
return "Below Average"
if(7 to 10)
return "Average"
if(11 to 14)
return "Above Average"
if(15 to 18)
return "Exceptional"
if(19 to 24)
return "Genius"
if(24 to 1000)
return "God"
proc/show_skill_window(var/mob/user, var/mob/living/carbon/human/M) proc/show_skill_window(var/mob/user, var/mob/living/carbon/human/M)
if(!istype(M)) return if(!istype(M)) return

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@@ -58,8 +58,7 @@
/datum/surgery_step/internal/fix_organ /datum/surgery_step/internal/fix_organ
allowed_tools = list( allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack= 100, \ /obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20, \ /obj/item/stack/medical/bruise_pack = 20
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
) )
min_duration = 70 min_duration = 70
@@ -82,11 +81,8 @@
var/tool_name = "\the [tool]" var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack)) if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane" tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack)) else if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran)) tool_name = "the bandaid"
tool_name = "the poultice"
else
tool_name = "the bandaid"
if (!hasorgans(target)) if (!hasorgans(target))
return return
@@ -106,10 +102,7 @@
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack)) if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane" tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack)) if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran)) tool_name = "the bandaid"
tool_name = "the poultice"
else
tool_name = "the bandaid"
if (!hasorgans(target)) if (!hasorgans(target))
return return
@@ -136,12 +129,9 @@
target.adjustToxLoss(5) target.adjustToxLoss(5)
else if (istype(tool, /obj/item/stack/medical/bruise_pack)) else if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran)) dam_amt = 5
target.adjustToxLoss(7) target.adjustToxLoss(10)
else affected.createwound(CUT, 5)
dam_amt = 5
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
for(var/datum/organ/internal/I in affected.internal_organs) for(var/datum/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0) if(I && I.damage > 0)

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