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TG: Changed blood application to make the weapon bloody, rather than the hands of
the attacked mob. Improved the item blood sprite. Fixed a spelling error causing shoe blood to not be applied onmob. Improved a few random sprites. Revision: r3291 Author: petethegoat
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@@ -144,7 +144,7 @@ emp_act
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var/bloody = 0
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if((I.damtype == BRUTE) && prob(25 + is_sharp(I) * 50 + (I.force * 2)))
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I.add_blood(src)
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I.add_blood(src) //Make the weapon bloody, not the person.
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bloody = 1
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var/turf/location = loc
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if(istype(location, /turf/simulated))
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