TG: Changed blood application to make the weapon bloody, rather than the hands of

the attacked mob. Improved the item blood sprite.
Fixed a spelling error causing shoe blood to not be applied onmob.

Improved a few random sprites.
Revision: r3291
Author: 	 petethegoat
This commit is contained in:
Ren Erthilo
2012-04-27 00:27:50 +01:00
parent 99e385aa83
commit 2a25ae1ad5

View File

@@ -144,7 +144,7 @@ emp_act
var/bloody = 0
if((I.damtype == BRUTE) && prob(25 + is_sharp(I) * 50 + (I.force * 2)))
I.add_blood(src)
I.add_blood(src) //Make the weapon bloody, not the person.
bloody = 1
var/turf/location = loc
if(istype(location, /turf/simulated))