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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-27 07:08:55 +01:00
Add verb to toggle species speech sounds
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@@ -0,0 +1,20 @@
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/mob/living/carbon/human/verb/hide_nutrition()
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set name = "Show/Hide Nutrition Levels"
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set category = "IC"
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set desc = "Allow other player to see your current nutrition level or not."
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nutrition_hidden = !nutrition_hidden
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to_chat(src, "Players will [nutrition_hidden ? "no longer" : "now"] see your nutrition levels.")
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/mob/living/carbon/human/proc/toggle_speech_sounds()
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set name = "Toggle Species Speech Sounds"
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set desc = "Toggle if your species defined speech sound has a chance of playing on a Say"
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set category = "IC"
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if(stat)
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to_chat(src, "<span class='warning'>You must be awake and standing to perform this action!</span>")
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return
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speech_sound_enabled = !speech_sound_enabled
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to_chat(src, "You will [speech_sound_enabled ? "now" : "no longer"] have a chance to play your species defined speech sound on a Say.")
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return TRUE
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@@ -9,4 +9,6 @@
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vore_icon_bellies = list("stomach", "taur belly")
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var/struggle_anim_stomach = FALSE
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var/struggle_anim_taur = FALSE
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var/hide_headset = FALSE
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var/hide_headset = FALSE
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var/speech_sound_enabled = TRUE
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var/nutrition_hidden = FALSE
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@@ -0,0 +1,5 @@
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/datum/species/vox
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speech_chance = 50 // As long as we're making the option to disable it, might as well bump up the chances when it is enabled
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inherent_verbs = list(
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/mob/living/carbon/human/proc/toggle_speech_sounds
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)
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@@ -2,6 +2,7 @@
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//speech sounds
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var/list/speech_sounds = list()
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var/speech_chance = 75 //mobs can be a bit more emotive than carbon/humans
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var/speech_sound_enabled = TRUE
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//vars for vore_icons toggle control
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var/vore_icons_cache = null // null by default. Going from ON to OFF should store vore_icons val here, OFF to ON reset as null
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@@ -34,8 +35,22 @@
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update_icon()
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/mob/living/simple_mob/verb/toggle_speech_sounds()
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set name = "Toggle Species Speech Sounds"
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set desc = "Toggle if your species defined speech sound has a chance of playing on a Say"
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set category = "IC"
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if(stat)
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to_chat(src, "<span class='warning'>You must be awake and standing to perform this action!</span>")
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return
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speech_sound_enabled = !speech_sound_enabled
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to_chat(src, "You will [speech_sound_enabled ? "now" : "no longer"] have a chance to play your species defined speech sound on a Say.")
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return TRUE
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/mob/living/simple_mob/handle_speech_sound()
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if(speech_sounds && speech_sounds.len && prob(speech_chance))
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if(speech_sound_enabled && speech_sounds && speech_sounds.len && prob(speech_chance))
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var/list/returns[2]
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returns[1] = sound(pick(speech_sounds))
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returns[2] = 50
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@@ -82,6 +97,3 @@
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// This from original living.dm update_transforms too
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handle_status_indicators()
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@@ -87,7 +87,7 @@
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var/datum/action/innate/xeno_ch/xeno_corrode/corrode_action = new
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var/datum/action/innate/xeno_ch/xeno_pounce/pounce_action = new
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var/datum/action/innate/xeno_ch/xeno_spin/spin_action = new
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can_be_drop_prey = FALSE //CHOMP Add
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/mob/living/simple_mob/xeno_ch/Initialize()
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@@ -99,6 +99,7 @@
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. = ..()
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faction = "neutral"
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verbs |= /mob/living/simple_mob/xeno_ch/proc/xeno_build
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verbs |= /mob/living/simple_mob/verb/toggle_speech_sounds
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build_action.Grant(src)
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