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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/5/2015_bay_merge
Conflicts: .travis.yml code/controllers/configuration.dm code/datums/supplypacks.dm code/game/machinery/bluespacerelay.dm code/game/machinery/hologram.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/circuitboards/machinery/commsantenna.dm code/game/turfs/simulated/floor.dm code/game/turfs/simulated/floor_types.dm code/game/turfs/simulated/walls.dm code/global.dm code/modules/clothing/spacesuits/rig/suits/ert.dm code/modules/mob/living/silicon/ai/ai.dm code/modules/research/designs.dm config/example/config.txt icons/mob/feet.dmi icons/mob/head.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/rig_modules.dmi interface/interface.dm maps/exodus-3.dmm polaris.dme
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@@ -63,7 +63,7 @@ var/list/gamemode_cache = list()
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var/guest_jobban = 1
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var/usewhitelist = 0
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var/mods_are_mentors = 0
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var/kick_inactive = 0 //force disconnect for inactive players
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var/kick_inactive = 0 //force disconnect for inactive players after this many minutes, if non-0
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var/load_jobs_from_txt = 0
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var/ToRban = 0
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var/automute_on = 0 //enables automuting/spam prevention
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@@ -95,8 +95,7 @@ var/list/gamemode_cache = list()
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var/banappeals
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var/wikiurl
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var/forumurl
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var/rulesurl
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var/githuburl
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//Alert level description
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var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
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var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
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@@ -116,6 +115,10 @@ var/list/gamemode_cache = list()
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var/organ_health_multiplier = 1
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var/organ_regeneration_multiplier = 1
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//Paincrit knocks someone down once they hit 60 shock_stage, so by default make it so that close to 100 additional damage needs to be dealt,
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//so that it's similar to HALLOSS. Lowered it a bit since hitting paincrit takes much longer to wear off than a halloss stun.
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var/organ_damage_spillover_multiplier = 0.5
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var/bones_can_break = 0
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var/limbs_can_break = 0
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@@ -169,6 +172,7 @@ var/list/gamemode_cache = list()
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var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
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var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
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var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
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var/list/sealed_levels = list() // Defines levels that do not allow random transit at the edges.
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// Event settings
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var/expected_round_length = 3 * 60 * 60 * 10 // 3 hours
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@@ -392,9 +396,8 @@ var/list/gamemode_cache = list()
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if ("forumurl")
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config.forumurl = value
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if ("rulesurl")
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config.rulesurl = value
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if ("githuburl")
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config.githuburl = value
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if ("guest_jobban")
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config.guest_jobban = 1
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@@ -460,7 +463,7 @@ var/list/gamemode_cache = list()
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config.allow_random_events = 1
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if("kick_inactive")
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config.kick_inactive = 1
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config.kick_inactive = text2num(value)
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if("load_jobs_from_txt")
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load_jobs_from_txt = 1
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@@ -674,6 +677,8 @@ var/list/gamemode_cache = list()
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config.organ_health_multiplier = value / 100
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if("organ_regeneration_multiplier")
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config.organ_regeneration_multiplier = value / 100
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if("organ_damage_spillover_multiplier")
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config.organ_damage_spillover_multiplier = value / 100
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if("bones_can_break")
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config.bones_can_break = value
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if("limbs_can_break")
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