[MIRROR] Kaleidoscope 2: The Retabbening

This commit is contained in:
Chompstation Bot
2021-03-11 20:30:00 +00:00
committed by Darlantan
parent d834f66316
commit 2a5c21c8f5
77 changed files with 11334 additions and 3061 deletions

View File

@@ -30,6 +30,7 @@
// Appearance vars.
var/nonsolid // Snowflake warning, reee. Used for slime limbs.
var/transparent // As above, so below. Used for transparent limbs.
var/icon_name = null // Icon state base.
var/body_part = null // Part flag
var/icon_position = 0 // Used in mob overlay layering calculations.
@@ -1399,4 +1400,8 @@ Note that amputating the affected organ does in fact remove the infection from t
for(var/obj/item/organ/external/L in organs)
for(var/obj/item/I in L.implants)
if(!istype(I,/obj/item/weapon/implant) && !istype(I,/obj/item/device/nif)) //VOREStation Add - NIFs
return 1
return 1
/obj/item/organ/external/proc/is_hidden_by_tail()
if(owner && owner.tail_style && owner.tail_style.hide_body_parts && (organ_tag in owner.tail_style.hide_body_parts))
return 1

View File

@@ -1,6 +1,3 @@
/obj/item/organ/external
var/transparent = 0 //For better slime limbs
//Sideways override for nanoform limbs (ugh)
/obj/item/organ/external/robotize(var/company, var/skip_prosthetics = FALSE, var/keep_organs = FALSE)
var/original_robotic = robotic
@@ -16,7 +13,3 @@
min_broken_damage = o_min_broken_damage
else
return ..()
/obj/item/organ/external/proc/is_hidden_by_tail()
if(owner && owner.tail_style && owner.tail_style.hide_body_parts && (organ_tag in owner.tail_style.hide_body_parts))
return 1

View File

@@ -0,0 +1,175 @@
/datum/robolimb
var/includes_tail //Cyberlimbs dmi includes a tail sprite to wear.
var/includes_wing //Cyberlimbs dmi includes a wing sprite to wear.
var/list/whitelisted_to //List of ckeys that are allowed to pick this in charsetup.
//////////////// For-specific-character fluff ones ///////////////// May be viable to place these into a custom_item subfolder, in order to allow CI Repo integration.
// verkister : Rahwoof Boop
/datum/robolimb/eggnerdltd
company = "Eggnerd Prototyping Ltd."
desc = "This limb has a slight salvaged handicraft vibe to it. The CE-marking on it is definitely not the standardized one, it looks more like a hand-written sharpie monogram."
icon = 'icons/mob/human_races/cyberlimbs/_fluff_vr/rahboop.dmi'
blood_color = "#5e280d"
includes_tail = 1
unavailable_to_build = 1
/obj/item/weapon/disk/limb/eggnerdltd
company = "Eggnerd Prototyping Ltd."
// icon = 'icons/obj/items_vr.dmi'
// icon_state = "verkdisk"
//////////////// General VS-only ones /////////////////
/datum/robolimb/talon //They're buildable by default due to being extremely basic.
company = "Talon LLC"
desc = "This metallic limb is sleek and featuresless apart from some exposed motors"
icon = 'icons/mob/human_races/cyberlimbs/talon/talon_main.dmi' //Sprited by: Viveret
/obj/item/weapon/disk/limb/talon
company = "Talon LLC"
/datum/robolimb/zenghu_taj //This wasn't indented. At all. It's a miracle this didn't break literally everything.
company = "Zeng-Hu - Tajaran"
desc = "This limb has a rubbery fleshtone covering with visible seams."
icon = 'icons/mob/human_races/cyberlimbs/zenghu/zenghu_taj.dmi'
unavailable_to_build = 1
parts = list(BP_HEAD)
/datum/robolimb/eggnerdltdred
company = "Eggnerd Prototyping Ltd. (Red)"
desc = "A slightly more refined limb variant from Eggnerd Prototyping. Its got red plating instead of orange."
icon = 'icons/mob/human_races/cyberlimbs/rahboopred/rahboopred.dmi'
blood_color = "#5e280d"
includes_tail = 1
unavailable_to_build = 1
/obj/item/weapon/disk/limb/eggnerdltdred
company = "Eggnerd Prototyping Ltd. (Red)"
// icon = 'icons/obj/items_vr.dmi'
// icon_state = "verkdisk"
//Darkside Incorperated synthetic augmentation list! Many current most used fuzzy and notsofuzzy races made into synths here.
/datum/robolimb/dsi_tajaran
company = "DSI - Tajaran"
desc = "This limb feels soft and fluffy, realistic design and squish. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSITajaran/dsi_tajaran.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Tajara"
/datum/robolimb/dsi_tajaran/New()
species_cannot_use = GLOB.all_species.Copy()
// species_cannot_use -= SPECIES_TAJ
/obj/item/weapon/disk/limb/dsi_tajaran
company = "DSI - Tajaran"
/datum/robolimb/dsi_lizard
company = "DSI - Lizard"
desc = "This limb feels smooth and scalie, realistic design and squish. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSILizard/dsi_lizard.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Unathi"
/datum/robolimb/dsi_lizard/New()
species_cannot_use = GLOB.all_species.Copy()
// species_cannot_use -= SPECIES_UNATHI
/obj/item/weapon/disk/limb/dsi_lizard
company = "DSI - Lizard"
/*
/datum/robolimb/dsi_sergal
company = "DSI - Sergal"
desc = "This limb feels soft and fluffy, realistic design and toned muscle. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSISergal/dsi_sergal.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Sergal"
/obj/item/weapon/disk/limb/dsi_sergal
company = "DSI - Sergal"
/datum/robolimb/dsi_nevrean
company = "DSI - Nevrean"
desc = "This limb feels soft and feathery, lightweight, realistic design and squish. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSINevrean/dsi_nevrean.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Nevrean"
/obj/item/weapon/disk/limb/dsi_nevrean
company = "DSI - Nevrean"
/datum/robolimb/dsi_vulpkanin
company = "DSI - Vulpkanin"
desc = "This limb feels soft and fluffy, realistic design and squish. Seems a little mischievous. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSIVulpkanin/dsi_vulpkanin.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Vulpkanin"
/obj/item/weapon/disk/limb/dsi_vulpkanin
company = "DSI - Vulpkanin"
/datum/robolimb/dsi_akula
company = "DSI - Akula"
desc = "This limb feels soft and fleshy, realistic design and squish. Seems a little mischievous. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSIAkula/dsi_akula.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Akula"
/obj/item/weapon/disk/limb/dsi_akula
company = "DSI - Akula"
/datum/robolimb/dsi_spider
company = "DSI - Vasilissan"
desc = "This limb feels hard and chitinous, realistic design. Seems a little mischievous. By Darkside Incorperated."
icon = 'icons/mob/human_races/cyberlimbs/DSISpider/dsi_spider.dmi'
blood_color = "#ffe2ff"
lifelike = 1
unavailable_to_build = 1
includes_tail = 1
skin_tone = 1
suggested_species = "Vasilissan"
/obj/item/weapon/disk/limb/dsi_spider
company = "DSI - Vasilissan"
*/
/datum/robolimb/dsi_teshari
company = "DSI - Teshari"
desc = "This limb has a thin synthflesh casing with a few connection ports."
icon = 'icons/mob/human_races/cyberlimbs/DSITeshari/dsi_teshari.dmi'
lifelike = 1
skin_tone = 1
suggested_species = "Teshari"
/datum/robolimb/dsi_teshari/New()
species_cannot_use = GLOB.all_species.Copy()
// species_cannot_use -= SPECIES_TESHARI
// species_cannot_use -= SPECIES_CUSTOM
..()
/obj/item/weapon/disk/limb/dsi_teshari
company = "DSI - Teshari"

View File

@@ -1,8 +1,3 @@
/datum/robolimb
var/includes_tail //Cyberlimbs dmi includes a tail sprite to wear.
var/includes_wing //Cyberlimbs dmi includes a wing sprite to wear.
var/list/whitelisted_to //List of ckeys that are allowed to pick this in charsetup.
//CitRP Port
var/const/cyberbeast_monitor_styles = "blank=cyber_blank;\
default=cyber_default;\

View File

@@ -266,6 +266,8 @@
encased = "skull"
base_miss_chance = 40
var/can_intake_reagents = 1
var/eye_icons = 'icons/mob/human_face_alt.dmi'
var/head_offset = 0
var/eye_icon = "eyes_s"
force = 3
throwforce = 7
@@ -324,6 +326,54 @@
"<span class='notice'>You make \the [I] kiss \the [src]!.</span>")
return ..()
/obj/item/organ/external/head/get_icon()
..()
overlays.Cut()
if(!owner || !owner.species)
return
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode)
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
if(owner.should_have_organ(O_EYES))//Moved on top of markings.
var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name[O_EYES]
if(eye_icon)
var/icon/eyes_icon = new/icon(eye_icons, eye_icon)
if(eyes)
if(owner.species.appearance_flags & HAS_EYE_COLOR)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
else
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
if(owner.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
overlays |= image(facial_s, "pixel_y" = head_offset)
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
overlays |= image(hair_s, "pixel_y" = head_offset)
return mob_icon
/obj/item/organ/external/head/skrell
eye_icon = "skrell_eyes_s"

View File

@@ -1,58 +1,8 @@
//For custom heads with custom parts since the base code is restricted to a single icon file.
/obj/item/organ/external/head/vr/get_icon()
..()
overlays.Cut()
if(!owner || !owner.species)
return
for(var/M in markings)
var/datum/sprite_accessory/marking/mark_style = markings[M]["datum"]
var/icon/mark_s = new/icon("icon" = mark_style.icon, "icon_state" = "[mark_style.icon_state]-[organ_tag]")
mark_s.Blend(markings[M]["color"], mark_style.color_blend_mode)
overlays |= mark_s //So when it's not on your body, it has icons
mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
icon_cache_key += "[M][markings[M]["color"]]"
if(owner.should_have_organ(O_EYES))//Moved on top of markings.
var/obj/item/organ/internal/eyes/eyes = owner.internal_organs_by_name[O_EYES]
if(eye_icon)
var/icon/eyes_icon = new/icon(eye_icons_vr, eye_icon_vr)
if(eyes)
if(owner.species.appearance_flags & HAS_EYE_COLOR)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
else
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
overlays |= lip_icon
mob_icon.Blend(lip_icon, ICON_OVERLAY)
if(owner.f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
overlays |= image(facial_s, "pixel_y" = head_offset)
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
overlays |= image(hair_s, "pixel_y" = head_offset)
return mob_icon
/obj/item/organ/external/head/vr
var/eye_icons_vr = 'icons/mob/human_face_vr.dmi'
var/eye_icon_vr = "blank_eyes"
var/head_offset = 0
eye_icon = "blank_eyes"
/obj/item/organ/external/head/vr/sergal